f60b995236
This is to ensure users get notified as soon as chats are received. Notifications with critical urgency still have the highest priority. https://bugzilla.gnome.org/show_bug.cgi?id=630934
702 lines
27 KiB
JavaScript
702 lines
27 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const DBus = imports.dbus;
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const Gettext = imports.gettext.domain('gnome-shell');
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const _ = Gettext.gettext;
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const Main = imports.ui.main;
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const MessageTray = imports.ui.messageTray;
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const Telepathy = imports.misc.telepathy;
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let contactManager;
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let channelDispatcher;
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// See Notification.appendMessage
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const SCROLLBACK_IMMEDIATE_TIME = 60; // 1 minute
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const SCROLLBACK_RECENT_TIME = 15 * 60; // 15 minutes
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const SCROLLBACK_RECENT_LENGTH = 20;
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const SCROLLBACK_IDLE_LENGTH = 5;
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// A 'Qualified_Property_Value_Map' that represents a single-user
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// text-based chat.
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let singleUserTextChannel = {};
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singleUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
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singleUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.CONTACT;
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// Some protocols only support 'multi-user' chats, and single-user
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// chats are just treated as multi-user chats with only one other
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// participant. Telepathy uses HandleType.NONE for all chats in these
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// protocols; there's no good way for us to tell if the channel is
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// single- or multi-user.
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let oneOrMoreUserTextChannel = {};
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oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_TEXT_NAME;
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oneOrMoreUserTextChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.NONE;
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// The (non-chat) channel indicating the users whose presence
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// information we subscribe to
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let subscribedContactsChannel = {};
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subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.ChannelType'] = Telepathy.CHANNEL_CONTACT_LIST_NAME;
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subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetHandleType'] = Telepathy.HandleType.LIST;
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subscribedContactsChannel[Telepathy.CHANNEL_NAME + '.TargetID'] = 'subscribe';
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const NotificationDirection = {
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SENT: 'chat-sent',
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RECEIVED: 'chat-received'
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};
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// This is GNOME Shell's implementation of the Telepathy 'Client'
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// interface. Specifically, the shell is a Telepathy 'Observer', which
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// lets us see messages even if they belong to another app (eg,
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// Empathy).
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function Client() {
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this._init();
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};
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Client.prototype = {
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_init : function() {
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let name = Telepathy.CLIENT_NAME + '.GnomeShell';
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DBus.session.exportObject(Telepathy.nameToPath(name), this);
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DBus.session.acquire_name(name, DBus.SINGLE_INSTANCE,
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function (name) { /* FIXME: acquired */ },
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function (name) { /* FIXME: lost */ });
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this._accounts = {};
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this._sources = {};
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contactManager = new ContactManager();
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contactManager.connect('presence-changed', Lang.bind(this, this._presenceChanged));
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channelDispatcher = new Telepathy.ChannelDispatcher(DBus.session,
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Telepathy.CHANNEL_DISPATCHER_NAME,
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Telepathy.nameToPath(Telepathy.CHANNEL_DISPATCHER_NAME));
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// Acquire existing connections. (Needed to make things work
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// through a restart.)
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let accountManager = new Telepathy.AccountManager(DBus.session,
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Telepathy.ACCOUNT_MANAGER_NAME,
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Telepathy.nameToPath(Telepathy.ACCOUNT_MANAGER_NAME));
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accountManager.GetRemote('ValidAccounts', Lang.bind(this,
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function (accounts, err) {
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if (!accounts)
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return;
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for (let i = 0; i < accounts.length; i++)
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this._gotAccount(accounts[i]);
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}));
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accountManager.connect('AccountValidityChanged', Lang.bind(this, this._accountValidityChanged));
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},
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_accountValidityChanged: function(accountManager, accountPath, valid) {
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if (!valid) {
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delete this._accounts[accountPath];
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// We don't need to clean up connections, sources, etc; they'll
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// get Closed and cleaned up independently.
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} else
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this._gotAccount(accountPath);
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},
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_gotAccount: function(accountPath) {
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let account = new Telepathy.Account(DBus.session,
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Telepathy.ACCOUNT_MANAGER_NAME,
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accountPath);
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this._accounts[accountPath] = account;
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account.GetRemote('Connection', Lang.bind(this,
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function (connPath, err) {
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if (!connPath || connPath == '/')
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return;
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let connReq = new Telepathy.ConnectionRequests(DBus.session,
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Telepathy.pathToName(connPath),
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connPath);
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connReq.GetRemote('Channels', Lang.bind(this,
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function(channels, err) {
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if (!channels)
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return;
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this._addChannels(accountPath, connPath, channels);
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}));
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contactManager.addConnection(connPath);
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}));
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},
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get Interfaces() {
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return [ Telepathy.CLIENT_OBSERVER_NAME ];
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},
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get ObserverChannelFilter() {
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return [ singleUserTextChannel, oneOrMoreUserTextChannel ];
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},
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ObserveChannels: function(accountPath, connPath, channels,
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dispatchOperation, requestsSatisfied,
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observerInfo) {
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this._addChannels(accountPath, connPath, channels);
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},
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_addChannels: function(accountPath, connPath, channelDetailsList) {
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for (let i = 0; i < channelDetailsList.length; i++) {
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let [channelPath, props] = channelDetailsList[i];
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// If this is being called from the startup code then it
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// won't have passed through our filters, so we need to
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// check the channel/targetHandle type ourselves.
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let channelType = props[Telepathy.CHANNEL_NAME + '.ChannelType'];
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if (channelType != Telepathy.CHANNEL_TEXT_NAME)
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continue;
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let targetHandleType = props[Telepathy.CHANNEL_NAME + '.TargetHandleType'];
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if (targetHandleType != Telepathy.HandleType.CONTACT &&
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targetHandleType != Telepathy.HandleType.NONE)
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continue;
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let targetHandle = props[Telepathy.CHANNEL_NAME + '.TargetHandle'];
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let targetId = props[Telepathy.CHANNEL_NAME + '.TargetID'];
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if (this._sources[connPath + ':' + targetHandle])
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continue;
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let source = new Source(accountPath, connPath, channelPath,
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targetHandle, targetHandleType, targetId);
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this._sources[connPath + ':' + targetHandle] = source;
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source.connect('destroy', Lang.bind(this,
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function() {
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delete this._sources[connPath + ':' + targetHandle];
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}));
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}
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},
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_presenceChanged: function(contactManager, connPath, handle,
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type, message) {
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let source = this._sources[connPath + ':' + handle];
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if (!source)
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return;
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source.setPresence(type, message);
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}
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};
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DBus.conformExport(Client.prototype, Telepathy.ClientIface);
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DBus.conformExport(Client.prototype, Telepathy.ClientObserverIface);
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function ContactManager() {
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this._init();
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};
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ContactManager.prototype = {
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_init: function() {
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this._connections = {};
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// Note that if we changed this to '/telepathy/avatars' then
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// we would share cache files with empathy. But since this is
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// not documented/guaranteed, it seems a little sketchy
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this._cacheDir = GLib.get_user_cache_dir() + '/gnome-shell/avatars';
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},
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addConnection: function(connPath) {
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let info = this._connections[connPath];
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if (info)
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return info;
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info = {};
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// Figure out the cache subdirectory for this connection by
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// parsing the connection manager name (eg, 'gabble') and
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// protocol name (eg, 'jabber') from the Connection's path.
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// Telepathy requires the D-Bus path for a connection to have
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// a specific form, and explicitly says that clients are
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// allowed to parse it.
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let match = connPath.match(/\/org\/freedesktop\/Telepathy\/Connection\/([^\/]*\/[^\/]*)\/.*/);
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if (!match)
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throw new Error('Could not parse connection path ' + connPath);
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info.cacheDir = this._cacheDir + '/' + match[1];
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GLib.mkdir_with_parents(info.cacheDir, 0x1c0); // 0x1c0 = octal 0700
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// info.names[handle] is @handle's real name
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// info.tokens[handle] is the token for @handle's avatar
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info.names = {};
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info.tokens = {};
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// info.icons[handle] is an array of the icon actors currently
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// being displayed for @handle. These will be updated
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// automatically if @handle's avatar changes.
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info.icons = {};
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let connName = Telepathy.pathToName(connPath);
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info.connectionAvatars = new Telepathy.ConnectionAvatars(DBus.session, connName, connPath);
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info.updatedId = info.connectionAvatars.connect(
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'AvatarUpdated', Lang.bind(this, this._avatarUpdated));
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info.retrievedId = info.connectionAvatars.connect(
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'AvatarRetrieved', Lang.bind(this, this._avatarRetrieved));
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info.connectionContacts = new Telepathy.ConnectionContacts(DBus.session, connName, connPath);
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info.connectionPresence = new Telepathy.ConnectionSimplePresence(DBus.session, connName, connPath);
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info.presenceChangedId = info.connectionPresence.connect(
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'PresencesChanged', Lang.bind(this, this._presencesChanged));
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let conn = new Telepathy.Connection(DBus.session, connName, connPath);
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info.statusChangedId = conn.connect('StatusChanged', Lang.bind(this,
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function (status, reason) {
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if (status == Telepathy.ConnectionStatus.DISCONNECTED)
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this._removeConnection(conn);
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}));
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let connReq = new Telepathy.ConnectionRequests(DBus.session,
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connName, connPath);
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connReq.EnsureChannelRemote(subscribedContactsChannel, Lang.bind(this,
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function (result, err) {
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if (!result)
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return;
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let [mine, channelPath, props] = result;
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this._gotContactsChannel(connPath, channelPath, props);
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}));
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this._connections[connPath] = info;
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return info;
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},
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_gotContactsChannel: function(connPath, channelPath, props) {
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let info = this._connections[connPath];
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if (!info)
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return;
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info.contactsGroup = new Telepathy.ChannelGroup(DBus.session,
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Telepathy.pathToName(connPath),
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channelPath);
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info.contactsListChangedId =
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info.contactsGroup.connect('MembersChanged', Lang.bind(this, this._contactsListChanged, info));
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info.contactsGroup.GetRemote('Members', Lang.bind(this,
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function(contacts, err) {
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if (!contacts)
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return;
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info.connectionContacts.GetContactAttributesRemote(
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contacts, [Telepathy.CONNECTION_ALIASING_NAME], false,
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Lang.bind(this, this._gotContactAttributes, info));
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}));
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},
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_contactsListChanged: function(group, message, added, removed,
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local_pending, remote_pending,
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actor, reason, info) {
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for (let i = 0; i < removed.length; i++)
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delete info.names[removed[i]];
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info.connectionContacts.GetContactAttributesRemote(
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added, [Telepathy.CONNECTION_ALIASING_NAME], false,
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Lang.bind(this, this._gotContactAttributes, info));
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},
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_gotContactAttributes: function(attrs, err, info) {
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if (!attrs)
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return;
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for (let handle in attrs)
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info.names[handle] = attrs[handle][Telepathy.CONNECTION_ALIASING_NAME + '/alias'];
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},
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_presencesChanged: function(conn, presences, err) {
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if (!presences)
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return;
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let info = this._connections[conn.getPath()];
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if (!info)
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return;
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for (let handle in presences) {
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let [type, status, message] = presences[handle];
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this.emit('presence-changed', conn.getPath(), handle, type, message);
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}
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},
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_removeConnection: function(conn) {
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let info = this._connections[conn.getPath()];
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if (!info)
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return;
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conn.disconnect(info.statusChangedId);
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info.connectionAvatars.disconnect(info.updatedId);
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info.connectionAvatars.disconnect(info.retrievedId);
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info.connectionPresence.disconnect(info.presenceChangedId);
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info.contactsGroup.disconnect(info.contactsListChangedId);
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delete this._connections[conn.getPath()];
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},
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_getFileForToken: function(info, token) {
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return info.cacheDir + '/' + Telepathy.escapeAsIdentifier(token);
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},
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_setIcon: function(iconBox, info, handle) {
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let textureCache = St.TextureCache.get_default();
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let token = info.tokens[handle];
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let file;
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if (token) {
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file = this._getFileForToken(info, token);
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if (!GLib.file_test(file, GLib.FileTest.EXISTS))
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file = null;
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}
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if (file) {
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let uri = GLib.filename_to_uri(file, null);
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iconBox.child = textureCache.load_uri_async(uri, iconBox._size, iconBox._size);
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} else {
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iconBox.child = new St.Icon({ icon_name: 'stock_person',
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icon_type: St.IconType.FULLCOLOR,
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icon_size: iconBox._size });
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}
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},
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_updateIcons: function(info, handle) {
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if (!info.icons[handle])
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return;
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for (let i = 0; i < info.icons[handle].length; i++) {
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let iconBox = info.icons[handle][i];
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this._setIcon(iconBox, info, handle);
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}
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},
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_avatarUpdated: function(conn, handle, token) {
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let info = this._connections[conn.getPath()];
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if (!info)
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return;
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if (info.tokens[handle] == token)
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return;
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info.tokens[handle] = token;
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if (token != '') {
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let file = this._getFileForToken(info, token);
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if (!GLib.file_test(file, GLib.FileTest.EXISTS)) {
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info.connectionAvatars.RequestAvatarsRemote([handle]);
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return;
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}
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}
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this._updateIcons(info, handle);
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},
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_avatarRetrieved: function(conn, handle, token, avatarData, mimeType) {
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let info = this._connections[conn.getPath()];
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if (!info)
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return;
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let file = this._getFileForToken(info, token);
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let success = false;
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try {
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success = GLib.file_set_contents(file, avatarData, avatarData.length);
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} catch (e) {
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logError(e, 'Error caching avatar data');
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}
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if (success)
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this._updateIcons(info, handle);
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},
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createAvatar: function(conn, handle, size) {
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let iconBox = new St.Bin({ style_class: 'avatar-box' });
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iconBox._size = size;
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let info = this._connections[conn.getPath()];
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if (!info)
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info = this.addConnection(conn.getPath());
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if (!info.icons[handle])
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info.icons[handle] = [];
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info.icons[handle].push(iconBox);
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iconBox.connect('destroy', Lang.bind(this,
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function() {
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let i = info.icons[handle].indexOf(iconBox);
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if (i != -1)
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info.icons[handle].splice(i, 1);
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}));
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// If we already have the icon cached and know its token, this
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// will fill it in. Otherwise it will fill in the default
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// icon.
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this._setIcon(iconBox, info, handle);
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// Asynchronously load the real avatar if we don't have it yet.
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if (info.tokens[handle] == null) {
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info.connectionAvatars.GetKnownAvatarTokensRemote([handle], Lang.bind(this,
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function (tokens, err) {
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let token = tokens && tokens[handle] ? tokens[handle] : '';
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this._avatarUpdated(conn, handle, token);
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}));
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}
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return iconBox;
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}
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};
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Signals.addSignalMethods(ContactManager.prototype);
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function Source(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
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this._init(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId);
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}
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Source.prototype = {
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__proto__: MessageTray.Source.prototype,
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_init: function(accountPath, connPath, channelPath, targetHandle, targetHandleType, targetId) {
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MessageTray.Source.prototype._init.call(this, targetId);
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this._accountPath = accountPath;
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let connName = Telepathy.pathToName(connPath);
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this._conn = new Telepathy.Connection(DBus.session, connName, connPath);
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this._channel = new Telepathy.Channel(DBus.session, connName, channelPath);
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this._closedId = this._channel.connect('Closed', Lang.bind(this, this._channelClosed));
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this._targetHandle = targetHandle;
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this._targetHandleType = targetHandleType;
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this._targetId = targetId;
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if (targetHandleType == Telepathy.HandleType.CONTACT) {
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let aliasing = new Telepathy.ConnectionAliasing(DBus.session, connName, connPath);
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aliasing.RequestAliasesRemote([this._targetHandle], Lang.bind(this,
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function (aliases, err) {
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if (aliases && aliases.length)
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this.title = aliases[0];
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}));
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}
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this._notification = new Notification(this);
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this._notification.setUrgency(MessageTray.Urgency.HIGH);
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// Since we only create sources when receiving a message, this
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// is a plausible default
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this._presence = Telepathy.ConnectionPresenceType.AVAILABLE;
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this._channelText = new Telepathy.ChannelText(DBus.session, connName, channelPath);
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this._sentId = this._channelText.connect('Sent', Lang.bind(this, this._messageSent));
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this._receivedId = this._channelText.connect('Received', Lang.bind(this, this._messageReceived));
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this._channelText.ListPendingMessagesRemote(false, Lang.bind(this, this._gotPendingMessages));
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this._setSummaryIcon(this.createNotificationIcon());
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},
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createNotificationIcon: function() {
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return contactManager.createAvatar(this._conn, this._targetHandle,
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this.ICON_SIZE);
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},
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_notificationClicked: function(notification) {
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channelDispatcher.EnsureChannelRemote(this._accountPath,
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{ 'org.freedesktop.Telepathy.Channel.ChannelType': Telepathy.CHANNEL_TEXT_NAME,
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'org.freedesktop.Telepathy.Channel.TargetHandle': this._targetHandle,
|
|
'org.freedesktop.Telepathy.Channel.TargetHandleType': this._targetHandleType },
|
|
global.get_current_time(),
|
|
'',
|
|
Lang.bind(this, this._gotChannelRequest));
|
|
},
|
|
|
|
_gotChannelRequest: function (chanReqPath, ex) {
|
|
if (ex) {
|
|
log ('EnsureChannelRemote failed? ' + ex);
|
|
return;
|
|
}
|
|
|
|
let chanReq = new Telepathy.ChannelRequest(DBus.session, Telepathy.CHANNEL_DISPATCHER_NAME, chanReqPath);
|
|
chanReq.ProceedRemote();
|
|
},
|
|
|
|
_gotPendingMessages: function(msgs, err) {
|
|
if (!msgs)
|
|
return;
|
|
|
|
for (let i = 0; i < msgs.length; i++)
|
|
this._messageReceived.apply(this, [this._channel].concat(msgs[i]));
|
|
},
|
|
|
|
_channelClosed: function() {
|
|
this._channel.disconnect(this._closedId);
|
|
this._channelText.disconnect(this._receivedId);
|
|
this._channelText.disconnect(this._sentId);
|
|
this.destroy();
|
|
},
|
|
|
|
_messageReceived: function(channel, id, timestamp, sender,
|
|
type, flags, text) {
|
|
this._notification.appendMessage(text, timestamp, NotificationDirection.RECEIVED);
|
|
this.notify();
|
|
},
|
|
|
|
// This is called for both messages we send from
|
|
// our client and other clients as well.
|
|
_messageSent: function(channel, timestamp, type, text) {
|
|
this._notification.appendMessage(text, timestamp, NotificationDirection.SENT);
|
|
},
|
|
|
|
notify: function() {
|
|
if (!Main.messageTray.contains(this))
|
|
Main.messageTray.add(this);
|
|
|
|
MessageTray.Source.prototype.notify.call(this, this._notification);
|
|
},
|
|
|
|
respond: function(text) {
|
|
this._channelText.SendRemote(Telepathy.ChannelTextMessageType.NORMAL, text);
|
|
},
|
|
|
|
setPresence: function(presence, message) {
|
|
let msg, shouldNotify;
|
|
|
|
if (presence == Telepathy.ConnectionPresenceType.AVAILABLE) {
|
|
msg = _("%s is online.").format(this.title);
|
|
shouldNotify = (this._presence == Telepathy.ConnectionPresenceType.OFFLINE);
|
|
} else if (presence == Telepathy.ConnectionPresenceType.OFFLINE ||
|
|
presence == Telepathy.ConnectionPresenceType.EXTENDED_AWAY) {
|
|
presence = Telepathy.ConnectionPresenceType.OFFLINE;
|
|
msg = _("%s is offline.").format(this.title);
|
|
shouldNotify = (this._presence != Telepathy.ConnectionPresenceType.OFFLINE);
|
|
} else if (presence == Telepathy.ConnectionPresenceType.AWAY) {
|
|
msg = _("%s is away.").format(this.title);
|
|
shouldNotify = false;
|
|
} else if (presence == Telepathy.ConnectionPresenceType.BUSY) {
|
|
msg = _("%s is busy.").format(this.title);
|
|
shouldNotify = false;
|
|
} else
|
|
return;
|
|
|
|
this._presence = presence;
|
|
|
|
if (message)
|
|
msg += ' <i>(' + GLib.markup_escape_text(message, -1) + ')</i>';
|
|
|
|
this._notification.appendPresence(msg, shouldNotify);
|
|
if (shouldNotify)
|
|
this.notify();
|
|
}
|
|
};
|
|
|
|
function Notification(source) {
|
|
this._init(source);
|
|
}
|
|
|
|
Notification.prototype = {
|
|
__proto__: MessageTray.Notification.prototype,
|
|
|
|
_init: function(source) {
|
|
MessageTray.Notification.prototype._init.call(this, source, source.title, null, { customContent: true });
|
|
this.setResident(true);
|
|
|
|
this._responseEntry = new St.Entry({ style_class: 'chat-response' });
|
|
this._responseEntry.clutter_text.connect('activate', Lang.bind(this, this._onEntryActivated));
|
|
this.setActionArea(this._responseEntry);
|
|
|
|
this._history = [];
|
|
this._timestampTimeoutId = 0;
|
|
},
|
|
|
|
appendMessage: function(text, timestamp, direction) {
|
|
this.update(this.source.title, text, { customContent: true });
|
|
this._append(text, direction, timestamp);
|
|
},
|
|
|
|
_append: function(text, style, timestamp) {
|
|
let currentTime = (Date.now() / 1000);
|
|
if (!timestamp)
|
|
timestamp = currentTime;
|
|
let lastMessageTime = -1;
|
|
if (this._history.length > 0)
|
|
lastMessageTime = this._history[0].time;
|
|
|
|
// Reset the old message timeout
|
|
if (this._timestampTimeoutId)
|
|
Mainloop.source_remove(this._timestampTimeoutId);
|
|
|
|
let body = this.addBody(text);
|
|
body.add_style_class_name(style);
|
|
this.scrollTo(St.Side.BOTTOM);
|
|
|
|
this._history.unshift({ actor: body, time: timestamp, realMessage: true });
|
|
|
|
if (timestamp < currentTime - SCROLLBACK_IMMEDIATE_TIME)
|
|
this._appendTimestamp();
|
|
else
|
|
// Schedule a new timestamp in SCROLLBACK_IMMEDIATE_TIME
|
|
// from the timestamp of the message.
|
|
this._timestampTimeoutId = Mainloop.timeout_add_seconds(
|
|
SCROLLBACK_IMMEDIATE_TIME - (currentTime - timestamp),
|
|
Lang.bind(this, this._appendTimestamp));
|
|
|
|
if (this._history.length > 1) {
|
|
// Keep the scrollback from growing too long. If the most
|
|
// recent message (before the one we just added) is within
|
|
// SCROLLBACK_RECENT_TIME, we will keep
|
|
// SCROLLBACK_RECENT_LENGTH previous messages. Otherwise
|
|
// we'll keep SCROLLBACK_IDLE_LENGTH messages.
|
|
|
|
let maxLength = (lastMessageTime < currentTime - SCROLLBACK_RECENT_TIME) ?
|
|
SCROLLBACK_IDLE_LENGTH : SCROLLBACK_RECENT_LENGTH;
|
|
let filteredHistory = this._history.filter(function(item) { return item.realMessage });
|
|
if (filteredHistory.length > maxLength) {
|
|
let lastMessageToKeep = filteredHistory[maxLength];
|
|
let expired = this._history.splice(this._history.indexOf(lastMessageToKeep));
|
|
for (let i = 0; i < expired.length; i++)
|
|
expired[i].actor.destroy();
|
|
}
|
|
}
|
|
},
|
|
|
|
_appendTimestamp: function() {
|
|
let lastMessageTime = this._history[0].time;
|
|
let lastMessageDate = new Date(lastMessageTime * 1000);
|
|
|
|
/* Translators: this is a time format string followed by a date.
|
|
If applicable, replace %X with a strftime format valid for your
|
|
locale, without seconds. */
|
|
// xgettext:no-c-format
|
|
let timeLabel = this.addBody(lastMessageDate.toLocaleFormat(_("Sent at %X on %A")), false, { expand: true, x_fill: false, x_align: St.Align.END });
|
|
timeLabel.add_style_class_name('chat-meta-message');
|
|
this._history.unshift({ actor: timeLabel, time: lastMessageTime, realMessage: false });
|
|
|
|
this._timestampTimeoutId = 0;
|
|
return false;
|
|
},
|
|
|
|
appendPresence: function(text, asTitle) {
|
|
if (asTitle)
|
|
this.update(text, null, { customContent: true });
|
|
else
|
|
this.update(this.source.title, null, { customContent: true });
|
|
let label = this.addBody(text);
|
|
label.add_style_class_name('chat-meta-message');
|
|
this._history.unshift({ actor: label, time: (Date.now() / 1000), realMessage: false});
|
|
},
|
|
|
|
grabFocus: function(lockTray) {
|
|
// Need to call the base class function first so that
|
|
// it saves where the key focus was before.
|
|
MessageTray.Notification.prototype.grabFocus.call(this, lockTray);
|
|
global.stage.set_key_focus(this._responseEntry.clutter_text);
|
|
},
|
|
|
|
_onEntryActivated: function() {
|
|
let text = this._responseEntry.get_text();
|
|
if (text == '')
|
|
return;
|
|
|
|
// Telepathy sends out the Sent signal for us.
|
|
// see Source._messageSent
|
|
this._responseEntry.set_text('');
|
|
this.source.respond(text);
|
|
}
|
|
};
|