6a1e408c44
This is immensely convenient for debugging. The shell global reexec_self only works on Linux, sue me. http://bugzilla.gnome.org/show_bug.cgi?id=565037 svn path=/trunk/; revision=130
137 lines
4.1 KiB
JavaScript
137 lines
4.1 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Signals = imports.signals;
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const Shell = imports.gi.Shell;
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const Clutter = imports.gi.Clutter;
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const Main = imports.ui.main;
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const OVERLAY_COLOR = new Clutter.Color();
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OVERLAY_COLOR.from_pixel(0x00000044);
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const BOX_BACKGROUND_COLOR = new Clutter.Color();
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BOX_BACKGROUND_COLOR.from_pixel(0x000000cc);
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const BOX_TEXT_COLOR = new Clutter.Color();
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BOX_TEXT_COLOR.from_pixel(0xffffffff);
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const BOX_WIDTH = 320;
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const BOX_HEIGHT = 56;
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function RunDialog() {
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this._init();
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};
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RunDialog.prototype = {
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_init : function() {
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let global = Shell.Global.get();
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// All actors are inside _group. We create it initially
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// hidden then show it in show()
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this._group = new Clutter.Group({ visible: false });
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global.stage.add_actor(this._group);
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this._overlay = new Clutter.Rectangle({ color: OVERLAY_COLOR,
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width: global.screen_width,
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height: global.screen_height,
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border_width: 0,
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reactive: true });
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this._group.add_actor(this._overlay);
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let boxGroup = new Clutter.Group();
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boxGroup.set_position((global.screen_width - BOX_WIDTH) / 2,
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(global.screen_height - BOX_HEIGHT) / 2);
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this._group.add_actor(boxGroup);
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let box = new Clutter.Rectangle({ color: BOX_BACKGROUND_COLOR,
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reactive: false,
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width: BOX_WIDTH,
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height: BOX_HEIGHT,
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border_width: 0 });
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boxGroup.add_actor(box);
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let label = new Clutter.Label({ color: BOX_TEXT_COLOR,
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font_name: '18px Sans',
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text: 'Please enter a command:' });
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label.set_position(6, 6);
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boxGroup.add_actor(label);
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this._entry = new Clutter.Entry({ color: BOX_TEXT_COLOR,
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font_name: '20px Sans Bold',
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reactive: true,
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text: '',
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entry_padding: 0,
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width: BOX_WIDTH - 12,
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height: BOX_HEIGHT - 12 });
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// TODO: Implement relative positioning using Tidy.
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this._entry.set_position(6, 30);
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boxGroup.add_actor(this._entry);
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let me = this;
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this._entry.connect('activate', function (o, e) {
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me.hide();
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me._run(o.get_text());
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return false;
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});
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},
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_run : function(command) {
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if (command == 'restart') {
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let global = Shell.Global.get();
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global.reexec_self();
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} else if (command) {
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var p = new Shell.Process({'args' : [command]});
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try {
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p.run();
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} catch (e) {
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// TODO: Give the user direct feedback.
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log('Could not run command ' + command + '.');
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}
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}
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this.emit('run');
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},
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show : function() {
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let me = this;
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if (this._group.visible) // Already shown
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return false;
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if (!Main.startModal())
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return false;
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this._group.show_all();
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this._entry.connect('key-press-event', function(o, e) {
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if (e.get_code() == 9) {
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me.hide();
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me.emit('cancel');
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return true;
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} else
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return false;
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});
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let global = Shell.Global.get();
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global.stage.set_key_focus(this._entry);
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return true;
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},
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hide : function() {
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if (!this._group.visible)
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return;
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this._group.hide();
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Main.endModal();
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},
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destroy : function(){
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this.hide();
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this._group.destroy();
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}
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};
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Signals.addSignalMethods(RunDialog.prototype);
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