gnome-shell/js/ui/panelMenu.js
Dan Winship a6e4bab990 Add symbolic icons to TextureCache's load_icon_name()
Icons can be loaded as St.Icon.SYMBOLIC, FULLCOLOR, APPLICATION or
DOCUMENT. The first will look for a symbolic equivalent, the second
looks for a full-color version (and does fallback, eg, from
"drive-harddisk-usb" to "drive-harddisk"). APPLICATION and DOCUMENT do
full-color icons without fallback (as specified by the icon spec).

And update various callers to use the right flags.

Based on a patch from Matt Novenstern.

https://bugzilla.gnome.org/show_bug.cgi?id=621311
2010-09-24 10:57:27 -04:00

78 lines
2.5 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const St = imports.gi.St;
const Lang = imports.lang;
const PopupMenu = imports.ui.popupMenu;
const Main = imports.ui.main;
function Button(menuAlignment) {
this._init(menuAlignment);
}
Button.prototype = {
_init: function(menuAlignment) {
this.actor = new St.Bin({ style_class: 'panel-button',
reactive: true,
x_fill: true,
y_fill: false,
track_hover: true });
this.actor._delegate = this;
this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
this.menu = new PopupMenu.PopupMenu(this.actor, menuAlignment, St.Side.TOP, /* FIXME */ 0);
this.menu.connect('open-state-changed', Lang.bind(this, this._onOpenStateChanged));
Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
affectsStruts: false });
this.menu.actor.hide();
},
_onButtonPress: function(actor, event) {
this.menu.toggle();
},
_onOpenStateChanged: function(menu, open) {
if (open)
this.actor.add_style_pseudo_class('pressed');
else
this.actor.remove_style_pseudo_class('pressed');
}
};
/* SystemStatusButton:
*
* This class manages one System Status indicator (network, keyboard,
* volume, bluetooth...), which is just a PanelMenuButton with an
* icon and a tooltip
*/
function SystemStatusButton() {
this._init.apply(this, arguments);
}
SystemStatusButton.prototype = {
__proto__: Button.prototype,
_init: function(iconName,tooltipText) {
Button.prototype._init.call(this, St.Align.START);
this._iconActor = null;
this.setIcon(iconName);
this.setTooltip(tooltipText);
},
setIcon: function(iconName) {
this._iconName = iconName;
if (this._iconActor)
this._iconActor.destroy();
this._iconActor = St.TextureCache.get_default().load_icon_name(this._iconName, St.IconType.SYMBOLIC, 24);
this.actor.set_child(this._iconActor);
},
setTooltip: function(text) {
if (text != null) {
this.tooltip = text;
this.actor.has_tooltip = true;
this.actor.tooltip_text = text;
} else {
this.actor.has_tooltip = false;
this.tooltip = null;
}
}
};