98530afd87
Display the results pane above the workspaces. The results pane is somewhat transparent and has a blue gradient background. The dash pane is slightly transparent and also has a blue gradient background. The results pane shows up when a More control is clicked. It disappears when a Less control is clicked, an area outside of the dash area is clicked, an item starts being dragged, or the overlay mode is exited. Add shell_global_create_horizontal_gradient() to shell-global.[ch]
726 lines
30 KiB
JavaScript
726 lines
30 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Mainloop = imports.mainloop;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const Lang = imports.lang;
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const AppDisplay = imports.ui.appDisplay;
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const DocDisplay = imports.ui.docDisplay;
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const GenericDisplay = imports.ui.genericDisplay;
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const Link = imports.ui.link;
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const Main = imports.ui.main;
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const Panel = imports.ui.panel;
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const Tweener = imports.ui.tweener;
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const Workspaces = imports.ui.workspaces;
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const ROOT_OVERLAY_COLOR = new Clutter.Color();
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ROOT_OVERLAY_COLOR.from_pixel(0x000000bb);
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// The factor to scale the overlay wallpaper with. This should not be less
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// than 3/2, because the rule of thirds is used for positioning (see below).
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const BACKGROUND_SCALE = 2;
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const LABEL_HEIGHT = 16;
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// We use DASH_PAD for the padding on the left side of the sideshow and as a gap
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// between sideshow columns.
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const DASH_PAD = 6;
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const DASH_MIN_WIDTH = 250;
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const DASH_SECTION_PADDING_TOP = 6;
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const DASH_SECTION_SPACING = 6;
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const DASH_COLUMNS = 1;
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const DASH_CORNER_RADIUS = 5;
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// This is the height of section components other than the item display.
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const DASH_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + DASH_SECTION_SPACING) * 2 + DASH_SECTION_PADDING_TOP;
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const DASH_SEARCH_BG_COLOR = new Clutter.Color();
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DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff);
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const DASH_TEXT_COLOR = new Clutter.Color();
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DASH_TEXT_COLOR.from_pixel(0xffffffff);
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// Time for initial animation going into overlay mode
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const ANIMATION_TIME = 0.25;
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// We divide the screen into a grid of rows and columns, which we use
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// to help us position the overlay components, such as the side panel
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// that lists applications and documents, the workspaces display, and
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// the button for adding additional workspaces.
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// In the regular mode, the side panel takes up one column on the left,
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// and the workspaces display takes up the remaining columns.
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// In the expanded side panel display mode, the side panel takes up two
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// columns, and the workspaces display slides all the way to the right,
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// being visible only in the last quarter of the right-most column.
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// In the future, this mode will have more components, such as a display
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// of documents which were recently opened with a given application, which
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// will take up the remaining sections of the display.
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const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
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const COLUMNS_REGULAR_SCREEN = 4;
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const ROWS_REGULAR_SCREEN = 8;
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const COLUMNS_WIDE_SCREEN = 5;
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const ROWS_WIDE_SCREEN = 10;
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// Padding around workspace grid / Spacing between Dash and Workspaces
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const WORKSPACE_GRID_PADDING = 12;
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const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
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const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
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const EXPANDED_DASH_COLUMNS_REGULAR_SCREEN = 2;
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const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
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const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
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const EXPANDED_DASH_COLUMNS_WIDE_SCREEN = 3;
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// A multi-state; PENDING is used during animations
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const STATE_ACTIVE = true;
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const STATE_PENDING_INACTIVE = false;
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const STATE_INACTIVE = false;
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// The dash has a slightly transparent blue background with a gradient.
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const DASH_LEFT_COLOR = new Clutter.Color();
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DASH_LEFT_COLOR.from_pixel(0x324c6faa);
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const DASH_MIDDLE_COLOR = new Clutter.Color();
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DASH_MIDDLE_COLOR.from_pixel(0x324c6fbb);
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const DASH_RIGHT_COLOR = new Clutter.Color();
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DASH_RIGHT_COLOR.from_pixel(0x324c6fcc);
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// The results pane has a somewhat transparent blue background with a gradient.
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const RESULTS_LEFT_COLOR = new Clutter.Color();
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RESULTS_LEFT_COLOR.from_pixel(0x324c6fcc);
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const RESULTS_MIDDLE_COLOR = new Clutter.Color();
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RESULTS_MIDDLE_COLOR.from_pixel(0x324c6fdd);
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const RESULTS_RIGHT_COLOR = new Clutter.Color();
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RESULTS_RIGHT_COLOR.from_pixel(0x324c6fee);
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const RESULTS_BORDER_COLOR = new Clutter.Color();
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RESULTS_BORDER_COLOR.from_pixel(0x213b5dff);
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const RESULTS_BORDER_WIDTH = 2;
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const SHADOW_COLOR = new Clutter.Color();
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SHADOW_COLOR.from_pixel(0x00000033);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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const SHADOW_WIDTH = 6;
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let wideScreen = false;
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let displayGridColumnWidth = null;
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let displayGridRowHeight = null;
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function SearchEntry(width) {
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this._init(width);
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}
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SearchEntry.prototype = {
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_init : function(width) {
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this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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y_align: Big.BoxAlignment.CENTER,
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background_color: DASH_SEARCH_BG_COLOR,
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corner_radius: 4,
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spacing: 4,
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padding_left: 4,
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padding_right: 4,
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width: width,
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height: 24
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});
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let icontheme = Gtk.IconTheme.get_default();
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let searchIconTexture = new Clutter.Texture({});
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let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
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searchIconTexture.set_from_file(searchIconPath);
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this.actor.append(searchIconTexture, 0);
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// We need to initialize the text for the entry to have the cursor displayed
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// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
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this.entry = new Clutter.Text({ font_name: "Sans 14px",
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editable: true,
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activatable: true,
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singleLineMode: true,
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text: ""
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});
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this.entry.connect('text-changed', Lang.bind(this, function (e) {
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let text = this.entry.text;
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}));
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this.actor.append(this.entry, Big.BoxPackFlags.EXPAND);
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}
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};
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function Dash() {
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this._init();
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}
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Dash.prototype = {
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_init : function() {
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let me = this;
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this._expandedDashColumns = wideScreen ? EXPANDED_DASH_COLUMNS_WIDE_SCREEN : EXPANDED_DASH_COLUMNS_REGULAR_SCREEN;
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this._width = displayGridColumnWidth;
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this._displayWidth = displayGridColumnWidth - DASH_PAD * 2;
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this._resultsWidth = displayGridColumnWidth;
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let bottomHeight = DASH_PAD;
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let global = Shell.Global.get();
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let resultsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
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this.actor = new Clutter.Group();
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this.actor.height = global.screen_height;
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let dashPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x: 0,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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width: this._width + SHADOW_WIDTH,
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height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight});
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let dashBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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width: this._width,
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height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight,
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corner_radius: DASH_CORNER_RADIUS,
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border: RESULTS_BORDER_WIDTH,
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border_color: RESULTS_BORDER_COLOR });
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dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND);
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let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR,
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DASH_MIDDLE_COLOR);
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let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR,
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DASH_RIGHT_COLOR);
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let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR,
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TRANSPARENT_COLOR);
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dashShadow.set_width(SHADOW_WIDTH);
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dashBackground.append(dashLeft, Big.BoxPackFlags.EXPAND);
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dashBackground.append(dashRight, Big.BoxPackFlags.EXPAND);
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dashPane.append(dashShadow, Big.BoxPackFlags.NONE);
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this.actor.add_actor(dashPane);
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this._appsSection = new Big.Box({ x: DASH_PAD,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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padding_top: DASH_SECTION_PADDING_TOP,
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spacing: DASH_SECTION_SPACING});
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this._itemDisplayHeight = global.screen_height - this._appsSection.y - DASH_SECTION_MISC_HEIGHT * 2 - bottomHeight;
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this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
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this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND);
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this._appDisplay = new AppDisplay.AppDisplay(this._displayWidth, this._itemDisplayHeight / 2, DASH_COLUMNS, DASH_PAD);
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let sideArea = this._appDisplay.getSideArea();
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sideArea.hide();
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this._appsContent.append(sideArea, Big.BoxPackFlags.NONE);
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this._appsContent.append(this._appDisplay.actor, Big.BoxPackFlags.EXPAND);
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let moreAppsBox = new Big.Box({x_align: Big.BoxAlignment.END});
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this._moreAppsLink = new Link.Link({ color: DASH_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "More...",
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height: LABEL_HEIGHT });
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moreAppsBox.append(this._moreAppsLink.actor, Big.BoxPackFlags.EXPAND);
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this._appsSection.append(moreAppsBox, Big.BoxPackFlags.EXPAND);
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this.actor.add_actor(this._appsSection);
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this._appsSectionDefaultHeight = this._appsSection.height;
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this._appsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
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this._appsDisplayControlBox.append(this._appDisplay.displayControl, Big.BoxPackFlags.NONE);
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this._docsSection = new Big.Box({ x: DASH_PAD,
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y: this._appsSection.y + this._appsSection.height,
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padding_top: DASH_SECTION_PADDING_TOP,
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spacing: DASH_SECTION_SPACING});
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this._docsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "Recent Documents",
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height: LABEL_HEIGHT});
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this._docsSection.append(this._docsText, Big.BoxPackFlags.EXPAND);
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this._docDisplay = new DocDisplay.DocDisplay(this._displayWidth, this._itemDisplayHeight - this._appsContent.height, DASH_COLUMNS, DASH_PAD);
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this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND);
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let moreDocsBox = new Big.Box({x_align: Big.BoxAlignment.END});
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this._moreDocsLink = new Link.Link({ color: DASH_TEXT_COLOR,
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font_name: "Sans Bold 14px",
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text: "More...",
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height: LABEL_HEIGHT });
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moreDocsBox.append(this._moreDocsLink.actor, Big.BoxPackFlags.EXPAND);
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this._docsSection.append(moreDocsBox, Big.BoxPackFlags.EXPAND);
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this.actor.add_actor(this._docsSection);
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this._docsSectionDefaultHeight = this._docsSection.height;
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this._docsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
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this._docsDisplayControlBox.append(this._docDisplay.displayControl, Big.BoxPackFlags.NONE);
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this._resultsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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x: this._width,
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y: Panel.PANEL_HEIGHT + DASH_PAD,
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width: this._resultsWidth + SHADOW_WIDTH,
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height: resultsHeight });
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let resultsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
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width: this._resultsWidth,
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height: resultsHeight,
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corner_radius: DASH_CORNER_RADIUS,
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border: RESULTS_BORDER_WIDTH,
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border_color: RESULTS_BORDER_COLOR });
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this._resultsPane.append(resultsBackground, Big.BoxPackFlags.EXPAND);
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let resultsLeft = global.create_horizontal_gradient(RESULTS_LEFT_COLOR,
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RESULTS_MIDDLE_COLOR);
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let resultsRight = global.create_horizontal_gradient(RESULTS_MIDDLE_COLOR,
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RESULTS_RIGHT_COLOR);
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let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
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TRANSPARENT_COLOR);
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resultsShadow.set_width(SHADOW_WIDTH);
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resultsBackground.append(resultsLeft, Big.BoxPackFlags.EXPAND);
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resultsBackground.append(resultsRight, Big.BoxPackFlags.EXPAND);
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this._resultsPane.append(resultsShadow, Big.BoxPackFlags.NONE);
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this._resultsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
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font_name: "Sans 12",
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x: DASH_SECTION_SPACING,
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y: 0 });
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this._resultsPane.add_actor(this._resultsText);
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/* Proxy the activated signals */
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this._appDisplay.connect('activated', function(appDisplay) {
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me.emit('activated');
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});
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this._docDisplay.connect('activated', function(docDisplay) {
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me.emit('activated');
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});
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this._appDisplay.connect('selected', function(appDisplay) {
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// We allow clicking on any item to select it, so if an
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// item in the app display is selected, we need to make sure that
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// no item in the doc display has the selection.
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me._docDisplay.unsetSelected();
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me._docDisplay.hidePreview();
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});
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this._docDisplay.connect('selected', function(docDisplay) {
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// We allow clicking on any item to select it, so if an
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// item in the doc display is selected, we need to make sure that
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// no item in the app display has the selection.
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me._appDisplay.unsetSelected();
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me._appDisplay.hidePreview();
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});
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this._appDisplay.connect('redisplayed', function(appDisplay) {
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me._ensureItemSelected();
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});
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this._docDisplay.connect('redisplayed', function(docDisplay) {
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me._ensureItemSelected();
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});
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this._moreAppsLink.connect('clicked',
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function(o, event) {
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if (me._moreAppsMode) {
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me._unsetMoreAppsMode();
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} else {
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me._setMoreAppsMode();
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}
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});
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this._moreDocsLink.connect('clicked',
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function(o, event) {
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if (me._moreDocsMode) {
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me._unsetMoreDocsMode();
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} else {
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me._setMoreDocsMode();
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}
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});
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},
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show: function() {
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let global = Shell.Global.get();
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this._appDisplay.show();
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this._appsContent.show();
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this._docDisplay.show();
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},
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hide: function() {
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this._appsContent.hide();
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this._docDisplay.hide();
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this.unsetMoreMode();
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},
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unsetMoreMode: function() {
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this._unsetMoreAppsMode();
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this._unsetMoreDocsMode();
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},
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// Ensures that one of the displays has the selection if neither owns it after the
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// latest redisplay. This can be applicable if the display that earlier had the
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// selection no longer has any items, or if their is a single section being shown
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// in the expanded view and it went from having no matching items to having some.
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// We first try to place the selection in the applications section, because it is
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// displayed above the documents section.
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_ensureItemSelected: function() {
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if (!this._appDisplay.hasSelected() && !this._docDisplay.hasSelected()) {
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if (this._appDisplay.hasItems()) {
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this._appDisplay.selectFirstItem();
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} else if (this._docDisplay.hasItems()) {
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this._docDisplay.selectFirstItem();
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}
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}
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},
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// Sets the 'More' mode for browsing applications.
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_setMoreAppsMode: function() {
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if (this._moreAppsMode)
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return;
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this._unsetMoreDocsMode();
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this._moreAppsMode = true;
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this.actor.add_actor(this._resultsPane);
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this._moreAppsLink.setText("Less...");
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this._resultsText.text = "Application Results";
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this.emit('more-activated');
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},
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// Unsets the 'More' mode for browsing applications.
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_unsetMoreAppsMode: function() {
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if (!this._moreAppsMode)
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return;
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this._moreAppsMode = false;
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this.actor.remove_actor(this._resultsPane);
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this._moreAppsLink.setText("More...");
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this.emit('less-activated');
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},
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// Sets the 'More' mode for browsing documents.
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_setMoreDocsMode: function() {
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if (this._moreDocsMode)
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return;
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this._unsetMoreAppsMode();
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this._moreDocsMode = true;
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this.actor.add_actor(this._resultsPane);
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this._moreDocsLink.setText("Less...");
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this._resultsText.text = "Document Results";
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this.emit('more-activated');
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},
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// Unsets the 'More' mode for browsing documents.
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_unsetMoreDocsMode: function() {
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if (!this._moreDocsMode)
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return;
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this._moreDocsMode = false;
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this.actor.remove_actor(this._resultsPane);
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this._moreDocsLink.setText("More...");
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this.emit('less-activated');
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}
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};
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Signals.addSignalMethods(Dash.prototype);
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function Overlay() {
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this._init();
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}
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Overlay.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.Global.get();
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wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO);
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// We divide the screen into an imaginary grid which helps us determine the layout of
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// different visual components.
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if (wideScreen) {
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displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
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} else {
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displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
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displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
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}
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this._group = new Clutter.Group();
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this._group._delegate = this;
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this.visible = false;
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this._hideInProgress = false;
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// A scaled root pixmap actor is used as a background. It is zoomed in
|
|
// to the lower right intersection of the lines that divide the image
|
|
// evenly in a 3x3 grid. This is based on the rule of thirds, a
|
|
// compositional rule of thumb in visual arts. The choice for the
|
|
// lower right point is based on a quick survey of GNOME wallpapers.
|
|
let background = global.create_root_pixmap_actor();
|
|
background.width = global.screen_width * BACKGROUND_SCALE;
|
|
background.height = global.screen_height * BACKGROUND_SCALE;
|
|
background.x = -global.screen_width * (4 * BACKGROUND_SCALE - 3) / 6;
|
|
background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6;
|
|
this._group.add_actor(background);
|
|
|
|
this._transparentBackground = new Clutter.Rectangle({ color: TRANSPARENT_COLOR,
|
|
width: global.screen_width,
|
|
height: global.screen_height - Panel.PANEL_HEIGHT,
|
|
y: Panel.PANEL_HEIGHT,
|
|
reactive: true });
|
|
this._group.add_actor(this._transparentBackground);
|
|
|
|
// Draw a semitransparent rectangle over the background for readability.
|
|
let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR,
|
|
width: global.screen_width,
|
|
height: global.screen_height - Panel.PANEL_HEIGHT,
|
|
y: Panel.PANEL_HEIGHT });
|
|
this._group.add_actor(backOver);
|
|
|
|
this._group.hide();
|
|
global.overlay_group.add_actor(this._group);
|
|
|
|
// TODO - recalculate everything when desktop size changes
|
|
this._dash = new Dash();
|
|
this._group.add_actor(this._dash.actor);
|
|
this._workspaces = null;
|
|
this._buttonEventHandlerId = null;
|
|
this._dash.connect('activated', function(dash) {
|
|
// TODO - have some sort of animation/effect while
|
|
// transitioning to the new app. We definitely need
|
|
// startup-notification integration at least.
|
|
me.hide();
|
|
});
|
|
this._dash.connect('more-activated', function(dash) {
|
|
if (me._workspaces != null) {
|
|
me._transparentBackground.raise_top();
|
|
me._dash.actor.raise_top();
|
|
me._buttonEventHandlerId = me._transparentBackground.connect('button-release-event', function(background) {
|
|
me._dash.unsetMoreMode();
|
|
return true;
|
|
});
|
|
}
|
|
});
|
|
this._dash.connect('less-activated', function(dash) {
|
|
if (me._workspaces != null) {
|
|
me._transparentBackground.lower_bottom();
|
|
me._transparentBackground.disconnect(me._buttonEventHandlerId);
|
|
}
|
|
});
|
|
},
|
|
|
|
//// Draggable target interface ////
|
|
|
|
// Unsets the expanded display mode if a GenericDisplayItem is being
|
|
// dragged over the overlay, i.e. as soon as it starts being dragged.
|
|
// This closes the additional panes and allows the user to place
|
|
// the item on any workspace.
|
|
handleDragOver : function(source, actor, x, y, time) {
|
|
if (source instanceof GenericDisplay.GenericDisplayItem) {
|
|
this._dash.unsetMoreMode();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
},
|
|
|
|
//// Public methods ////
|
|
|
|
show : function() {
|
|
if (this.visible)
|
|
return;
|
|
if (!Main.startModal())
|
|
return;
|
|
|
|
this.visible = true;
|
|
|
|
let global = Shell.Global.get();
|
|
let screenWidth = global.screen_width;
|
|
let screenHeight = global.screen_height;
|
|
|
|
this._dash.show();
|
|
|
|
let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
|
|
let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
|
|
|
|
let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2;
|
|
// We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio.
|
|
let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
|
|
|
|
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
|
|
let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
|
|
|
|
// place the 'Add Workspace' button in the bottom row of the grid
|
|
let addButtonSize = Math.floor(displayGridRowHeight * 3/5);
|
|
let addButtonX = workspacesX + workspacesWidth - addButtonSize;
|
|
let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
|
|
|
|
this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY,
|
|
addButtonSize, addButtonX, addButtonY);
|
|
this._group.add_actor(this._workspaces.actor);
|
|
|
|
// All the the actors in the window group are completely obscured,
|
|
// hiding the group holding them while the overlay is displayed greatly
|
|
// increases performance of the overlay especially when there are many
|
|
// windows visible.
|
|
//
|
|
// If we switched to displaying the actors in the overlay rather than
|
|
// clones of them, this would obviously no longer be necessary.
|
|
global.window_group.hide();
|
|
this._group.show();
|
|
|
|
// Try to make the menu not too visible behind the empty space between
|
|
// the workspace previews by sliding in its clipping rectangle.
|
|
// We want to finish drawing the Dash just before the top workspace fully
|
|
// slides in on the top. Which means that we have more time to wait before
|
|
// drawing the dash if the active workspace is displayed on the bottom of
|
|
// the workspaces grid, and almost no time to wait if it is displayed in the top
|
|
// row of the workspaces grid. The calculations used below try to roughly
|
|
// capture the animation ratio for when workspaces are covering the top of the overlay
|
|
// vs. when workspaces are already below the top of the overlay, and apply it
|
|
// to clipping the dash. The clipping is removed in this._showDone().
|
|
this._dash.actor.set_clip(0, 0,
|
|
this._workspaces.getFullSizeX(),
|
|
this._dash.actor.height);
|
|
Tweener.addTween(this._dash.actor,
|
|
{ clipWidthRight: this._dash._width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad",
|
|
onComplete: this._showDone,
|
|
onCompleteScope: this
|
|
|
|
});
|
|
|
|
this.emit('showing');
|
|
},
|
|
|
|
hide : function() {
|
|
if (!this.visible || this._hideInProgress)
|
|
return;
|
|
|
|
let global = Shell.Global.get();
|
|
|
|
this._hideInProgress = true;
|
|
// lower the Dash, so that workspaces display is on top and covers the Dash while it is sliding out
|
|
this._dash.actor.lower(this._workspaces.actor);
|
|
this._workspaces.hide();
|
|
|
|
// Try to make the menu not too visible behind the empty space between
|
|
// the workspace previews by sliding in its clipping rectangle.
|
|
// The logic used is the same as described in this.show(). If the active workspace
|
|
// is displayed in the top row, than almost full animation time is needed for it
|
|
// to reach the top of the overlay and cover the Dash fully, while if the
|
|
// active workspace is in the lower row, than the top left workspace reaches the
|
|
// top of the overlay sooner as it is moving out of the way.
|
|
// The clipping is removed in this._hideDone().
|
|
this._dash.actor.set_clip(0, 0,
|
|
this._dash.actor.width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
|
|
this._dash.actor.height);
|
|
Tweener.addTween(this._dash.actor,
|
|
{ clipWidthRight: this._workspaces.getFullSizeX() + this._workspaces.getWidthToTopActiveWorkspace() - global.screen_width,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad",
|
|
onComplete: this._hideDone,
|
|
onCompleteScope: this
|
|
});
|
|
|
|
this.emit('hiding');
|
|
},
|
|
|
|
toggle: function() {
|
|
if (this.visible)
|
|
this.hide();
|
|
else
|
|
this.show();
|
|
},
|
|
|
|
//// Private methods ////
|
|
|
|
// Raises the Dash to the top, so that we can tell if the pointer is above one of its items.
|
|
// We need to do this once the workspaces are shown because the workspaces actor currently covers
|
|
// the whole screen, regardless of where the workspaces are actually displayed.
|
|
//
|
|
// Once we rework the workspaces actor to only cover the area it actually needs, we can
|
|
// remove this workaround. Also http://bugzilla.openedhand.com/show_bug.cgi?id=1513 requests being
|
|
// able to pick only a reactive actor at a certain position, rather than any actor. Being able
|
|
// to do that would allow us to not have to raise the Dash.
|
|
_showDone: function() {
|
|
if (this._hideInProgress)
|
|
return;
|
|
|
|
this._dash.actor.raise_top();
|
|
this._dash.actor.remove_clip();
|
|
|
|
this.emit('shown');
|
|
},
|
|
|
|
_hideDone: function() {
|
|
let global = Shell.Global.get();
|
|
|
|
global.window_group.show();
|
|
|
|
this._workspaces.destroy();
|
|
this._workspaces = null;
|
|
|
|
this._dash.actor.remove_clip();
|
|
this._dash.hide();
|
|
this._group.hide();
|
|
|
|
this.visible = false;
|
|
this._hideInProgress = false;
|
|
|
|
Main.endModal();
|
|
this.emit('hidden');
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Overlay.prototype);
|
|
|
|
Tweener.registerSpecialProperty("clipHeightBottom", _clipHeightBottomGet, _clipHeightBottomSet);
|
|
|
|
function _clipHeightBottomGet(actor) {
|
|
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
|
|
return clipHeight;
|
|
}
|
|
|
|
function _clipHeightBottomSet(actor, clipHeight) {
|
|
actor.set_clip(0, 0, actor.width, clipHeight);
|
|
}
|
|
|
|
Tweener.registerSpecialProperty("clipHeightTop", _clipHeightTopGet, _clipHeightTopSet);
|
|
|
|
function _clipHeightTopGet(actor) {
|
|
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
|
|
return clipHeight;
|
|
}
|
|
|
|
function _clipHeightTopSet(actor, clipHeight) {
|
|
actor.set_clip(0, actor.height - clipHeight, actor.width, clipHeight);
|
|
}
|
|
|
|
Tweener.registerSpecialProperty("clipWidthRight", _clipWidthRightGet, _clipWidthRightSet);
|
|
|
|
function _clipWidthRightGet(actor) {
|
|
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
|
|
return clipWidth;
|
|
}
|
|
|
|
function _clipWidthRightSet(actor, clipWidth) {
|
|
actor.set_clip(0, 0, clipWidth, actor.height);
|
|
}
|