gnome-shell/js/ui/overlay.js
Marina Zhurakhinskaya 98530afd87 Add a results pane in the overlay
Display the results pane above the workspaces. The results pane is somewhat
transparent and has a blue gradient background. The dash pane is slightly
transparent and also has a blue gradient background.

The results pane shows up when a More control is clicked. It disappears when
a Less control is clicked, an area outside of the dash area is clicked,
an item starts being dragged, or the overlay mode is exited.

Add shell_global_create_horizontal_gradient() to shell-global.[ch]
2009-06-08 19:06:23 -04:00

726 lines
30 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const Lang = imports.lang;
const AppDisplay = imports.ui.appDisplay;
const DocDisplay = imports.ui.docDisplay;
const GenericDisplay = imports.ui.genericDisplay;
const Link = imports.ui.link;
const Main = imports.ui.main;
const Panel = imports.ui.panel;
const Tweener = imports.ui.tweener;
const Workspaces = imports.ui.workspaces;
const ROOT_OVERLAY_COLOR = new Clutter.Color();
ROOT_OVERLAY_COLOR.from_pixel(0x000000bb);
// The factor to scale the overlay wallpaper with. This should not be less
// than 3/2, because the rule of thirds is used for positioning (see below).
const BACKGROUND_SCALE = 2;
const LABEL_HEIGHT = 16;
// We use DASH_PAD for the padding on the left side of the sideshow and as a gap
// between sideshow columns.
const DASH_PAD = 6;
const DASH_MIN_WIDTH = 250;
const DASH_SECTION_PADDING_TOP = 6;
const DASH_SECTION_SPACING = 6;
const DASH_COLUMNS = 1;
const DASH_CORNER_RADIUS = 5;
// This is the height of section components other than the item display.
const DASH_SECTION_MISC_HEIGHT = (LABEL_HEIGHT + DASH_SECTION_SPACING) * 2 + DASH_SECTION_PADDING_TOP;
const DASH_SEARCH_BG_COLOR = new Clutter.Color();
DASH_SEARCH_BG_COLOR.from_pixel(0xffffffff);
const DASH_TEXT_COLOR = new Clutter.Color();
DASH_TEXT_COLOR.from_pixel(0xffffffff);
// Time for initial animation going into overlay mode
const ANIMATION_TIME = 0.25;
// We divide the screen into a grid of rows and columns, which we use
// to help us position the overlay components, such as the side panel
// that lists applications and documents, the workspaces display, and
// the button for adding additional workspaces.
// In the regular mode, the side panel takes up one column on the left,
// and the workspaces display takes up the remaining columns.
// In the expanded side panel display mode, the side panel takes up two
// columns, and the workspaces display slides all the way to the right,
// being visible only in the last quarter of the right-most column.
// In the future, this mode will have more components, such as a display
// of documents which were recently opened with a given application, which
// will take up the remaining sections of the display.
const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
const COLUMNS_REGULAR_SCREEN = 4;
const ROWS_REGULAR_SCREEN = 8;
const COLUMNS_WIDE_SCREEN = 5;
const ROWS_WIDE_SCREEN = 10;
// Padding around workspace grid / Spacing between Dash and Workspaces
const WORKSPACE_GRID_PADDING = 12;
const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
const EXPANDED_DASH_COLUMNS_REGULAR_SCREEN = 2;
const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
const EXPANDED_DASH_COLUMNS_WIDE_SCREEN = 3;
// A multi-state; PENDING is used during animations
const STATE_ACTIVE = true;
const STATE_PENDING_INACTIVE = false;
const STATE_INACTIVE = false;
// The dash has a slightly transparent blue background with a gradient.
const DASH_LEFT_COLOR = new Clutter.Color();
DASH_LEFT_COLOR.from_pixel(0x324c6faa);
const DASH_MIDDLE_COLOR = new Clutter.Color();
DASH_MIDDLE_COLOR.from_pixel(0x324c6fbb);
const DASH_RIGHT_COLOR = new Clutter.Color();
DASH_RIGHT_COLOR.from_pixel(0x324c6fcc);
// The results pane has a somewhat transparent blue background with a gradient.
const RESULTS_LEFT_COLOR = new Clutter.Color();
RESULTS_LEFT_COLOR.from_pixel(0x324c6fcc);
const RESULTS_MIDDLE_COLOR = new Clutter.Color();
RESULTS_MIDDLE_COLOR.from_pixel(0x324c6fdd);
const RESULTS_RIGHT_COLOR = new Clutter.Color();
RESULTS_RIGHT_COLOR.from_pixel(0x324c6fee);
const RESULTS_BORDER_COLOR = new Clutter.Color();
RESULTS_BORDER_COLOR.from_pixel(0x213b5dff);
const RESULTS_BORDER_WIDTH = 2;
const SHADOW_COLOR = new Clutter.Color();
SHADOW_COLOR.from_pixel(0x00000033);
const TRANSPARENT_COLOR = new Clutter.Color();
TRANSPARENT_COLOR.from_pixel(0x00000000);
const SHADOW_WIDTH = 6;
let wideScreen = false;
let displayGridColumnWidth = null;
let displayGridRowHeight = null;
function SearchEntry(width) {
this._init(width);
}
SearchEntry.prototype = {
_init : function(width) {
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER,
background_color: DASH_SEARCH_BG_COLOR,
corner_radius: 4,
spacing: 4,
padding_left: 4,
padding_right: 4,
width: width,
height: 24
});
let icontheme = Gtk.IconTheme.get_default();
let searchIconTexture = new Clutter.Texture({});
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
searchIconTexture.set_from_file(searchIconPath);
this.actor.append(searchIconTexture, 0);
// We need to initialize the text for the entry to have the cursor displayed
// in it. See http://bugzilla.openedhand.com/show_bug.cgi?id=1365
this.entry = new Clutter.Text({ font_name: "Sans 14px",
editable: true,
activatable: true,
singleLineMode: true,
text: ""
});
this.entry.connect('text-changed', Lang.bind(this, function (e) {
let text = this.entry.text;
}));
this.actor.append(this.entry, Big.BoxPackFlags.EXPAND);
}
};
function Dash() {
this._init();
}
Dash.prototype = {
_init : function() {
let me = this;
this._expandedDashColumns = wideScreen ? EXPANDED_DASH_COLUMNS_WIDE_SCREEN : EXPANDED_DASH_COLUMNS_REGULAR_SCREEN;
this._width = displayGridColumnWidth;
this._displayWidth = displayGridColumnWidth - DASH_PAD * 2;
this._resultsWidth = displayGridColumnWidth;
let bottomHeight = DASH_PAD;
let global = Shell.Global.get();
let resultsHeight = global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight;
this.actor = new Clutter.Group();
this.actor.height = global.screen_height;
let dashPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x: 0,
y: Panel.PANEL_HEIGHT + DASH_PAD,
width: this._width + SHADOW_WIDTH,
height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight});
let dashBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
width: this._width,
height: global.screen_height - Panel.PANEL_HEIGHT - DASH_PAD - bottomHeight,
corner_radius: DASH_CORNER_RADIUS,
border: RESULTS_BORDER_WIDTH,
border_color: RESULTS_BORDER_COLOR });
dashPane.append(dashBackground, Big.BoxPackFlags.EXPAND);
let dashLeft = global.create_horizontal_gradient(DASH_LEFT_COLOR,
DASH_MIDDLE_COLOR);
let dashRight = global.create_horizontal_gradient(DASH_MIDDLE_COLOR,
DASH_RIGHT_COLOR);
let dashShadow = global.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
dashShadow.set_width(SHADOW_WIDTH);
dashBackground.append(dashLeft, Big.BoxPackFlags.EXPAND);
dashBackground.append(dashRight, Big.BoxPackFlags.EXPAND);
dashPane.append(dashShadow, Big.BoxPackFlags.NONE);
this.actor.add_actor(dashPane);
this._appsSection = new Big.Box({ x: DASH_PAD,
y: Panel.PANEL_HEIGHT + DASH_PAD,
padding_top: DASH_SECTION_PADDING_TOP,
spacing: DASH_SECTION_SPACING});
this._itemDisplayHeight = global.screen_height - this._appsSection.y - DASH_SECTION_MISC_HEIGHT * 2 - bottomHeight;
this._appsContent = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL });
this._appsSection.append(this._appsContent, Big.BoxPackFlags.EXPAND);
this._appDisplay = new AppDisplay.AppDisplay(this._displayWidth, this._itemDisplayHeight / 2, DASH_COLUMNS, DASH_PAD);
let sideArea = this._appDisplay.getSideArea();
sideArea.hide();
this._appsContent.append(sideArea, Big.BoxPackFlags.NONE);
this._appsContent.append(this._appDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreAppsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreAppsLink = new Link.Link({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreAppsBox.append(this._moreAppsLink.actor, Big.BoxPackFlags.EXPAND);
this._appsSection.append(moreAppsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._appsSection);
this._appsSectionDefaultHeight = this._appsSection.height;
this._appsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
this._appsDisplayControlBox.append(this._appDisplay.displayControl, Big.BoxPackFlags.NONE);
this._docsSection = new Big.Box({ x: DASH_PAD,
y: this._appsSection.y + this._appsSection.height,
padding_top: DASH_SECTION_PADDING_TOP,
spacing: DASH_SECTION_SPACING});
this._docsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "Recent Documents",
height: LABEL_HEIGHT});
this._docsSection.append(this._docsText, Big.BoxPackFlags.EXPAND);
this._docDisplay = new DocDisplay.DocDisplay(this._displayWidth, this._itemDisplayHeight - this._appsContent.height, DASH_COLUMNS, DASH_PAD);
this._docsSection.append(this._docDisplay.actor, Big.BoxPackFlags.EXPAND);
let moreDocsBox = new Big.Box({x_align: Big.BoxAlignment.END});
this._moreDocsLink = new Link.Link({ color: DASH_TEXT_COLOR,
font_name: "Sans Bold 14px",
text: "More...",
height: LABEL_HEIGHT });
moreDocsBox.append(this._moreDocsLink.actor, Big.BoxPackFlags.EXPAND);
this._docsSection.append(moreDocsBox, Big.BoxPackFlags.EXPAND);
this.actor.add_actor(this._docsSection);
this._docsSectionDefaultHeight = this._docsSection.height;
this._docsDisplayControlBox = new Big.Box({x_align: Big.BoxAlignment.CENTER});
this._docsDisplayControlBox.append(this._docDisplay.displayControl, Big.BoxPackFlags.NONE);
this._resultsPane = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
x: this._width,
y: Panel.PANEL_HEIGHT + DASH_PAD,
width: this._resultsWidth + SHADOW_WIDTH,
height: resultsHeight });
let resultsBackground = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
width: this._resultsWidth,
height: resultsHeight,
corner_radius: DASH_CORNER_RADIUS,
border: RESULTS_BORDER_WIDTH,
border_color: RESULTS_BORDER_COLOR });
this._resultsPane.append(resultsBackground, Big.BoxPackFlags.EXPAND);
let resultsLeft = global.create_horizontal_gradient(RESULTS_LEFT_COLOR,
RESULTS_MIDDLE_COLOR);
let resultsRight = global.create_horizontal_gradient(RESULTS_MIDDLE_COLOR,
RESULTS_RIGHT_COLOR);
let resultsShadow = global.create_horizontal_gradient(SHADOW_COLOR,
TRANSPARENT_COLOR);
resultsShadow.set_width(SHADOW_WIDTH);
resultsBackground.append(resultsLeft, Big.BoxPackFlags.EXPAND);
resultsBackground.append(resultsRight, Big.BoxPackFlags.EXPAND);
this._resultsPane.append(resultsShadow, Big.BoxPackFlags.NONE);
this._resultsText = new Clutter.Text({ color: DASH_TEXT_COLOR,
font_name: "Sans 12",
x: DASH_SECTION_SPACING,
y: 0 });
this._resultsPane.add_actor(this._resultsText);
/* Proxy the activated signals */
this._appDisplay.connect('activated', function(appDisplay) {
me.emit('activated');
});
this._docDisplay.connect('activated', function(docDisplay) {
me.emit('activated');
});
this._appDisplay.connect('selected', function(appDisplay) {
// We allow clicking on any item to select it, so if an
// item in the app display is selected, we need to make sure that
// no item in the doc display has the selection.
me._docDisplay.unsetSelected();
me._docDisplay.hidePreview();
});
this._docDisplay.connect('selected', function(docDisplay) {
// We allow clicking on any item to select it, so if an
// item in the doc display is selected, we need to make sure that
// no item in the app display has the selection.
me._appDisplay.unsetSelected();
me._appDisplay.hidePreview();
});
this._appDisplay.connect('redisplayed', function(appDisplay) {
me._ensureItemSelected();
});
this._docDisplay.connect('redisplayed', function(docDisplay) {
me._ensureItemSelected();
});
this._moreAppsLink.connect('clicked',
function(o, event) {
if (me._moreAppsMode) {
me._unsetMoreAppsMode();
} else {
me._setMoreAppsMode();
}
});
this._moreDocsLink.connect('clicked',
function(o, event) {
if (me._moreDocsMode) {
me._unsetMoreDocsMode();
} else {
me._setMoreDocsMode();
}
});
},
show: function() {
let global = Shell.Global.get();
this._appDisplay.show();
this._appsContent.show();
this._docDisplay.show();
},
hide: function() {
this._appsContent.hide();
this._docDisplay.hide();
this.unsetMoreMode();
},
unsetMoreMode: function() {
this._unsetMoreAppsMode();
this._unsetMoreDocsMode();
},
// Ensures that one of the displays has the selection if neither owns it after the
// latest redisplay. This can be applicable if the display that earlier had the
// selection no longer has any items, or if their is a single section being shown
// in the expanded view and it went from having no matching items to having some.
// We first try to place the selection in the applications section, because it is
// displayed above the documents section.
_ensureItemSelected: function() {
if (!this._appDisplay.hasSelected() && !this._docDisplay.hasSelected()) {
if (this._appDisplay.hasItems()) {
this._appDisplay.selectFirstItem();
} else if (this._docDisplay.hasItems()) {
this._docDisplay.selectFirstItem();
}
}
},
// Sets the 'More' mode for browsing applications.
_setMoreAppsMode: function() {
if (this._moreAppsMode)
return;
this._unsetMoreDocsMode();
this._moreAppsMode = true;
this.actor.add_actor(this._resultsPane);
this._moreAppsLink.setText("Less...");
this._resultsText.text = "Application Results";
this.emit('more-activated');
},
// Unsets the 'More' mode for browsing applications.
_unsetMoreAppsMode: function() {
if (!this._moreAppsMode)
return;
this._moreAppsMode = false;
this.actor.remove_actor(this._resultsPane);
this._moreAppsLink.setText("More...");
this.emit('less-activated');
},
// Sets the 'More' mode for browsing documents.
_setMoreDocsMode: function() {
if (this._moreDocsMode)
return;
this._unsetMoreAppsMode();
this._moreDocsMode = true;
this.actor.add_actor(this._resultsPane);
this._moreDocsLink.setText("Less...");
this._resultsText.text = "Document Results";
this.emit('more-activated');
},
// Unsets the 'More' mode for browsing documents.
_unsetMoreDocsMode: function() {
if (!this._moreDocsMode)
return;
this._moreDocsMode = false;
this.actor.remove_actor(this._resultsPane);
this._moreDocsLink.setText("More...");
this.emit('less-activated');
}
};
Signals.addSignalMethods(Dash.prototype);
function Overlay() {
this._init();
}
Overlay.prototype = {
_init : function() {
let me = this;
let global = Shell.Global.get();
wideScreen = (global.screen_width/global.screen_height > WIDE_SCREEN_CUT_OFF_RATIO);
// We divide the screen into an imaginary grid which helps us determine the layout of
// different visual components.
if (wideScreen) {
displayGridColumnWidth = global.screen_width / COLUMNS_WIDE_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_WIDE_SCREEN;
} else {
displayGridColumnWidth = global.screen_width / COLUMNS_REGULAR_SCREEN;
displayGridRowHeight = global.screen_height / ROWS_REGULAR_SCREEN;
}
this._group = new Clutter.Group();
this._group._delegate = this;
this.visible = false;
this._hideInProgress = false;
// A scaled root pixmap actor is used as a background. It is zoomed in
// to the lower right intersection of the lines that divide the image
// evenly in a 3x3 grid. This is based on the rule of thirds, a
// compositional rule of thumb in visual arts. The choice for the
// lower right point is based on a quick survey of GNOME wallpapers.
let background = global.create_root_pixmap_actor();
background.width = global.screen_width * BACKGROUND_SCALE;
background.height = global.screen_height * BACKGROUND_SCALE;
background.x = -global.screen_width * (4 * BACKGROUND_SCALE - 3) / 6;
background.y = -global.screen_height * (4 * BACKGROUND_SCALE - 3) / 6;
this._group.add_actor(background);
this._transparentBackground = new Clutter.Rectangle({ color: TRANSPARENT_COLOR,
width: global.screen_width,
height: global.screen_height - Panel.PANEL_HEIGHT,
y: Panel.PANEL_HEIGHT,
reactive: true });
this._group.add_actor(this._transparentBackground);
// Draw a semitransparent rectangle over the background for readability.
let backOver = new Clutter.Rectangle({ color: ROOT_OVERLAY_COLOR,
width: global.screen_width,
height: global.screen_height - Panel.PANEL_HEIGHT,
y: Panel.PANEL_HEIGHT });
this._group.add_actor(backOver);
this._group.hide();
global.overlay_group.add_actor(this._group);
// TODO - recalculate everything when desktop size changes
this._dash = new Dash();
this._group.add_actor(this._dash.actor);
this._workspaces = null;
this._buttonEventHandlerId = null;
this._dash.connect('activated', function(dash) {
// TODO - have some sort of animation/effect while
// transitioning to the new app. We definitely need
// startup-notification integration at least.
me.hide();
});
this._dash.connect('more-activated', function(dash) {
if (me._workspaces != null) {
me._transparentBackground.raise_top();
me._dash.actor.raise_top();
me._buttonEventHandlerId = me._transparentBackground.connect('button-release-event', function(background) {
me._dash.unsetMoreMode();
return true;
});
}
});
this._dash.connect('less-activated', function(dash) {
if (me._workspaces != null) {
me._transparentBackground.lower_bottom();
me._transparentBackground.disconnect(me._buttonEventHandlerId);
}
});
},
//// Draggable target interface ////
// Unsets the expanded display mode if a GenericDisplayItem is being
// dragged over the overlay, i.e. as soon as it starts being dragged.
// This closes the additional panes and allows the user to place
// the item on any workspace.
handleDragOver : function(source, actor, x, y, time) {
if (source instanceof GenericDisplay.GenericDisplayItem) {
this._dash.unsetMoreMode();
return true;
}
return false;
},
//// Public methods ////
show : function() {
if (this.visible)
return;
if (!Main.startModal())
return;
this.visible = true;
let global = Shell.Global.get();
let screenWidth = global.screen_width;
let screenHeight = global.screen_height;
this._dash.show();
let columnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
let rowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
let workspacesWidth = displayGridColumnWidth * columnsUsed - WORKSPACE_GRID_PADDING * 2;
// We scale the vertical padding by (screenHeight / screenWidth) so that the workspace preserves its aspect ratio.
let workspacesHeight = displayGridRowHeight * rowsUsed - WORKSPACE_GRID_PADDING * (screenHeight / screenWidth) * 2;
let workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
let workspacesY = displayGridRowHeight + WORKSPACE_GRID_PADDING * (screenHeight / screenWidth);
// place the 'Add Workspace' button in the bottom row of the grid
let addButtonSize = Math.floor(displayGridRowHeight * 3/5);
let addButtonX = workspacesX + workspacesWidth - addButtonSize;
let addButtonY = screenHeight - Math.floor(displayGridRowHeight * 4/5);
this._workspaces = new Workspaces.Workspaces(workspacesWidth, workspacesHeight, workspacesX, workspacesY,
addButtonSize, addButtonX, addButtonY);
this._group.add_actor(this._workspaces.actor);
// All the the actors in the window group are completely obscured,
// hiding the group holding them while the overlay is displayed greatly
// increases performance of the overlay especially when there are many
// windows visible.
//
// If we switched to displaying the actors in the overlay rather than
// clones of them, this would obviously no longer be necessary.
global.window_group.hide();
this._group.show();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// We want to finish drawing the Dash just before the top workspace fully
// slides in on the top. Which means that we have more time to wait before
// drawing the dash if the active workspace is displayed on the bottom of
// the workspaces grid, and almost no time to wait if it is displayed in the top
// row of the workspaces grid. The calculations used below try to roughly
// capture the animation ratio for when workspaces are covering the top of the overlay
// vs. when workspaces are already below the top of the overlay, and apply it
// to clipping the dash. The clipping is removed in this._showDone().
this._dash.actor.set_clip(0, 0,
this._workspaces.getFullSizeX(),
this._dash.actor.height);
Tweener.addTween(this._dash.actor,
{ clipWidthRight: this._dash._width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._showDone,
onCompleteScope: this
});
this.emit('showing');
},
hide : function() {
if (!this.visible || this._hideInProgress)
return;
let global = Shell.Global.get();
this._hideInProgress = true;
// lower the Dash, so that workspaces display is on top and covers the Dash while it is sliding out
this._dash.actor.lower(this._workspaces.actor);
this._workspaces.hide();
// Try to make the menu not too visible behind the empty space between
// the workspace previews by sliding in its clipping rectangle.
// The logic used is the same as described in this.show(). If the active workspace
// is displayed in the top row, than almost full animation time is needed for it
// to reach the top of the overlay and cover the Dash fully, while if the
// active workspace is in the lower row, than the top left workspace reaches the
// top of the overlay sooner as it is moving out of the way.
// The clipping is removed in this._hideDone().
this._dash.actor.set_clip(0, 0,
this._dash.actor.width + WORKSPACE_GRID_PADDING + this._workspaces.getWidthToTopActiveWorkspace(),
this._dash.actor.height);
Tweener.addTween(this._dash.actor,
{ clipWidthRight: this._workspaces.getFullSizeX() + this._workspaces.getWidthToTopActiveWorkspace() - global.screen_width,
time: ANIMATION_TIME,
transition: "easeOutQuad",
onComplete: this._hideDone,
onCompleteScope: this
});
this.emit('hiding');
},
toggle: function() {
if (this.visible)
this.hide();
else
this.show();
},
//// Private methods ////
// Raises the Dash to the top, so that we can tell if the pointer is above one of its items.
// We need to do this once the workspaces are shown because the workspaces actor currently covers
// the whole screen, regardless of where the workspaces are actually displayed.
//
// Once we rework the workspaces actor to only cover the area it actually needs, we can
// remove this workaround. Also http://bugzilla.openedhand.com/show_bug.cgi?id=1513 requests being
// able to pick only a reactive actor at a certain position, rather than any actor. Being able
// to do that would allow us to not have to raise the Dash.
_showDone: function() {
if (this._hideInProgress)
return;
this._dash.actor.raise_top();
this._dash.actor.remove_clip();
this.emit('shown');
},
_hideDone: function() {
let global = Shell.Global.get();
global.window_group.show();
this._workspaces.destroy();
this._workspaces = null;
this._dash.actor.remove_clip();
this._dash.hide();
this._group.hide();
this.visible = false;
this._hideInProgress = false;
Main.endModal();
this.emit('hidden');
}
};
Signals.addSignalMethods(Overlay.prototype);
Tweener.registerSpecialProperty("clipHeightBottom", _clipHeightBottomGet, _clipHeightBottomSet);
function _clipHeightBottomGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightBottomSet(actor, clipHeight) {
actor.set_clip(0, 0, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipHeightTop", _clipHeightTopGet, _clipHeightTopSet);
function _clipHeightTopGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipHeight;
}
function _clipHeightTopSet(actor, clipHeight) {
actor.set_clip(0, actor.height - clipHeight, actor.width, clipHeight);
}
Tweener.registerSpecialProperty("clipWidthRight", _clipWidthRightGet, _clipWidthRightSet);
function _clipWidthRightGet(actor) {
let [xOffset, yOffset, clipWidth, clipHeight] = actor.get_clip();
return clipWidth;
}
function _clipWidthRightSet(actor, clipWidth) {
actor.set_clip(0, 0, clipWidth, actor.height);
}