a42f7c2384
We have been using type-safe comparisons in new code for quite a while now, however old code has only been adapted slowly. Change all the remaining bits to get rid of another legacy style difference. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2866>
70 lines
2.3 KiB
JavaScript
70 lines
2.3 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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import Clutter from 'gi://Clutter';
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import St from 'gi://St';
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import * as BoxPointer from './boxpointer.js';
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import * as PopupMenu from './popupMenu.js';
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import * as Main from './main.js';
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export class BackgroundMenu extends PopupMenu.PopupMenu {
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constructor(layoutManager) {
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super(layoutManager.dummyCursor, 0, St.Side.TOP);
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this.addSettingsAction(_('Change Background…'), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_('Display Settings'), 'gnome-display-panel.desktop');
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this.addSettingsAction(_('Settings'), 'org.gnome.Settings.desktop');
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this.actor.add_style_class_name('background-menu');
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layoutManager.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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}
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/**
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* @param {Meta.BackgroundActor} actor
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* @param {import('./layout.js').LayoutManager} layoutManager
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*/
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export function addBackgroundMenu(actor, layoutManager) {
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actor.reactive = true;
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actor._backgroundMenu = new BackgroundMenu(layoutManager);
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actor._backgroundManager = new PopupMenu.PopupMenuManager(actor);
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu(x, y) {
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Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', (action, theActor, state) => {
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if (state === Clutter.LongPressState.QUERY) {
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return (action.get_button() === 0 ||
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action.get_button() === 1) &&
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!actor._backgroundMenu.isOpen;
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}
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if (state === Clutter.LongPressState.ACTIVATE) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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actor._backgroundManager.ignoreRelease();
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}
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return true;
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});
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clickAction.connect('clicked', action => {
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if (action.get_button() === 3) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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}
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});
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actor.add_action(clickAction);
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actor.connect('destroy', () => {
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actor._backgroundMenu.destroy();
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actor._backgroundMenu = null;
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actor._backgroundManager = null;
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});
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}
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