gnome-shell/src/shell-invert-lightness-effect.c
Jonas Ådahl 632a643994 Use paint and pick context to get framebuffer
Mutter and Clutter was changed to pass around the current target
framebuffer via the paint context instead of via the deprecated Cogl
framebuffer stack.

The framebuffer stack has also been removed from Cogl so change to use
the one in the paint context instead.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/827
2019-12-03 19:07:15 +00:00

211 lines
7.1 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* Copyright (C) 2010-2012 Inclusive Design Research Centre, OCAD University.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library. If not, see <http://www.gnu.org/licenses/>.
*
* Author:
* Joseph Scheuhammer <clown@alum.mit.edu>
*/
/**
* SECTION:shell-invert-lightness-effect
* @short_description: A colorization effect where lightness is inverted but
* color is not.
* @see_also: #ClutterEffect, #ClutterOffscreenEffect
*
* #ShellInvertLightnessEffect is a sub-class of #ClutterEffect that enhances
* the appearance of a clutter actor. Specifically it inverts the lightness
* of a #ClutterActor (e.g., darker colors become lighter, white becomes black,
* and white, black).
*/
#define SHELL_INVERT_LIGHTNESS_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, ShellInvertLightnessEffectClass))
#define SHELL_IS_INVERT_EFFECT_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_INVERT_LIGHTNESS_EFFECT))
#define SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_INVERT_LIGHTNESS_EFFEC, ShellInvertLightnessEffectClass))
#include "shell-invert-lightness-effect.h"
#include <cogl/cogl.h>
struct _ShellInvertLightnessEffect
{
ClutterOffscreenEffect parent_instance;
gint tex_width;
gint tex_height;
CoglPipeline *pipeline;
};
struct _ShellInvertLightnessEffectClass
{
ClutterOffscreenEffectClass parent_class;
CoglPipeline *base_pipeline;
};
/* Lightness inversion in GLSL.
*/
static const gchar *invert_lightness_source =
"cogl_texel = texture2D (cogl_sampler, cogl_tex_coord.st);\n"
"vec3 effect = vec3 (cogl_texel);\n"
"\n"
"float maxColor = max (cogl_texel.r, max (cogl_texel.g, cogl_texel.b));\n"
"float minColor = min (cogl_texel.r, min (cogl_texel.g, cogl_texel.b));\n"
"float lightness = (maxColor + minColor) / 2.0;\n"
"\n"
"float delta = (1.0 - lightness) - lightness;\n"
"effect.rgb = (effect.rgb + delta);\n"
"\n"
"cogl_texel = vec4 (effect, cogl_texel.a);\n";
G_DEFINE_TYPE (ShellInvertLightnessEffect,
shell_invert_lightness_effect,
CLUTTER_TYPE_OFFSCREEN_EFFECT);
static gboolean
shell_invert_lightness_effect_pre_paint (ClutterEffect *effect,
ClutterPaintContext *paint_context)
{
ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
ClutterEffectClass *parent_class;
if (!clutter_actor_meta_get_enabled (CLUTTER_ACTOR_META (effect)))
return FALSE;
if (!clutter_feature_available (CLUTTER_FEATURE_SHADERS_GLSL))
{
/* if we don't have support for GLSL shaders then we
* forcibly disable the ActorMeta
*/
g_warning ("Unable to use the ShellInvertLightnessEffect: the "
"graphics hardware or the current GL driver does not "
"implement support for the GLSL shading language.");
clutter_actor_meta_set_enabled (CLUTTER_ACTOR_META (self), FALSE);
return FALSE;
}
parent_class =
CLUTTER_EFFECT_CLASS (shell_invert_lightness_effect_parent_class);
if (parent_class->pre_paint (effect, paint_context))
{
ClutterOffscreenEffect *offscreen_effect =
CLUTTER_OFFSCREEN_EFFECT (effect);
CoglTexture *texture;
texture = clutter_offscreen_effect_get_texture (offscreen_effect);
self->tex_width = cogl_texture_get_width (texture);
self->tex_height = cogl_texture_get_height (texture);
cogl_pipeline_set_layer_texture (self->pipeline, 0, texture);
return TRUE;
}
else
return FALSE;
}
static void
shell_invert_lightness_effect_paint_target (ClutterOffscreenEffect *effect,
ClutterPaintContext *paint_context)
{
ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (effect);
ClutterActor *actor;
guint8 paint_opacity;
CoglFramebuffer *fb = clutter_paint_context_get_framebuffer (paint_context);
actor = clutter_actor_meta_get_actor (CLUTTER_ACTOR_META (effect));
paint_opacity = clutter_actor_get_paint_opacity (actor);
cogl_pipeline_set_color4ub (self->pipeline,
paint_opacity,
paint_opacity,
paint_opacity,
paint_opacity);
cogl_framebuffer_draw_rectangle (fb, self->pipeline,
0, 0, self->tex_width, self->tex_height);
}
static void
shell_invert_lightness_effect_dispose (GObject *gobject)
{
ShellInvertLightnessEffect *self = SHELL_INVERT_LIGHTNESS_EFFECT (gobject);
if (self->pipeline != NULL)
{
cogl_object_unref (self->pipeline);
self->pipeline = NULL;
}
G_OBJECT_CLASS (shell_invert_lightness_effect_parent_class)->dispose (gobject);
}
static void
shell_invert_lightness_effect_class_init (ShellInvertLightnessEffectClass *klass)
{
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterOffscreenEffectClass *offscreen_class;
offscreen_class = CLUTTER_OFFSCREEN_EFFECT_CLASS (klass);
offscreen_class->paint_target = shell_invert_lightness_effect_paint_target;
effect_class->pre_paint = shell_invert_lightness_effect_pre_paint;
gobject_class->dispose = shell_invert_lightness_effect_dispose;
}
static void
shell_invert_lightness_effect_init (ShellInvertLightnessEffect *self)
{
ShellInvertLightnessEffectClass *klass;
klass = SHELL_INVERT_LIGHTNESS_EFFECT_GET_CLASS (self);
if (G_UNLIKELY (klass->base_pipeline == NULL))
{
CoglSnippet *snippet;
CoglContext *ctx =
clutter_backend_get_cogl_context (clutter_get_default_backend ());
klass->base_pipeline = cogl_pipeline_new (ctx);
snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_TEXTURE_LOOKUP,
NULL,
NULL);
cogl_snippet_set_replace (snippet, invert_lightness_source);
cogl_pipeline_add_layer_snippet (klass->base_pipeline, 0, snippet);
cogl_object_unref (snippet);
cogl_pipeline_set_layer_null_texture (klass->base_pipeline, 0);
}
self->pipeline = cogl_pipeline_copy (klass->base_pipeline);
}
/**
* shell_invert_lightness_effect_new:
*
* Creates a new #ShellInvertLightnessEffect to be used with
* clutter_actor_add_effect()
*
* Return value: (transfer full): the newly created
* #ShellInvertLightnessEffect or %NULL. Use g_object_unref() when done.
*/
ClutterEffect *
shell_invert_lightness_effect_new (void)
{
return g_object_new (SHELL_TYPE_INVERT_LIGHTNESS_EFFECT, NULL);
}