gnome-shell/js/ui/main.js
Florian Müllner bf9b9838c2 main: Pass script on CLI instead of via environment
Environment variables aren't the best option to pass parameters
to a process (wouldn't it be "fun" if SHELL_PERF_MODULE appeared
in a regular user session?).

Instead, use a (hidden) --automation-script command line flag to
specify a script file that should be used to drive an automated
session.

As a side effect, the script no longer has to be relative to the
main module itself, so it will be possible to run scripts that
aren't bundled with the shell sources.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2812>
2023-07-07 19:43:28 +02:00

1022 lines
33 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported componentManager, notificationDaemon, windowAttentionHandler,
ctrlAltTabManager, padOsdService, osdWindowManager,
osdMonitorLabeler, shellMountOpDBusService, shellDBusService,
shellAccessDialogDBusService, shellAudioSelectionDBusService,
screenSaverDBus, uiGroup, magnifier, xdndHandler, keyboard,
kbdA11yDialog, introspectService, start, pushModal, popModal,
activateWindow, moveWindowToMonitorAndWorkspace,
createLookingGlass, initializeDeferredWork,
getStyleVariant, getThemeStylesheet, setThemeStylesheet, screenshotUI */
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const GObject = imports.gi.GObject;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const AccessDialog = imports.ui.accessDialog;
const AudioDeviceSelection = imports.ui.audioDeviceSelection;
const Components = imports.ui.components;
const CtrlAltTab = imports.ui.ctrlAltTab;
const EndSessionDialog = imports.ui.endSessionDialog;
const ExtensionSystem = imports.ui.extensionSystem;
const ExtensionDownloader = imports.ui.extensionDownloader;
const InputMethod = imports.misc.inputMethod;
const Introspect = imports.misc.introspect;
const Keyboard = imports.ui.keyboard;
const MessageTray = imports.ui.messageTray;
const ModalDialog = imports.ui.modalDialog;
const OsdWindow = imports.ui.osdWindow;
const OsdMonitorLabeler = imports.ui.osdMonitorLabeler;
const Overview = imports.ui.overview;
const PadOsd = imports.ui.padOsd;
const Panel = imports.ui.panel;
const Params = imports.misc.params;
const RunDialog = imports.ui.runDialog;
const WelcomeDialog = imports.ui.welcomeDialog;
const Layout = imports.ui.layout;
const LoginManager = imports.misc.loginManager;
const LookingGlass = imports.ui.lookingGlass;
const NotificationDaemon = imports.ui.notificationDaemon;
const WindowAttentionHandler = imports.ui.windowAttentionHandler;
const Screenshot = imports.ui.screenshot;
const ScreenShield = imports.ui.screenShield;
const Scripting = imports.ui.scripting;
const SessionMode = imports.ui.sessionMode;
const ShellDBus = imports.ui.shellDBus;
const ShellMountOperation = imports.ui.shellMountOperation;
const WindowManager = imports.ui.windowManager;
const Magnifier = imports.ui.magnifier;
const XdndHandler = imports.ui.xdndHandler;
const KbdA11yDialog = imports.ui.kbdA11yDialog;
const LocatePointer = imports.ui.locatePointer;
const PointerA11yTimeout = imports.ui.pointerA11yTimeout;
const ParentalControlsManager = imports.misc.parentalControlsManager;
const Config = imports.misc.config;
const Util = imports.misc.util;
const WELCOME_DIALOG_LAST_SHOWN_VERSION = 'welcome-dialog-last-shown-version';
// Make sure to mention the point release, otherwise it will show every time
// until this version is current
const WELCOME_DIALOG_LAST_TOUR_CHANGE = '40.beta';
const LOG_DOMAIN = 'GNOME Shell';
const GNOMESHELL_STARTED_MESSAGE_ID = 'f3ea493c22934e26811cd62abe8e203a';
var componentManager = null;
var extensionManager = null;
var panel = null;
var overview = null;
var runDialog = null;
var lookingGlass = null;
var welcomeDialog = null;
var wm = null;
var messageTray = null;
var screenShield = null;
var notificationDaemon = null;
var windowAttentionHandler = null;
var ctrlAltTabManager = null;
var padOsdService = null;
var osdWindowManager = null;
var osdMonitorLabeler = null;
var sessionMode = null;
var screenshotUI = null;
var shellAccessDialogDBusService = null;
var shellAudioSelectionDBusService = null;
var shellDBusService = null;
var shellMountOpDBusService = null;
var screenSaverDBus = null;
var modalCount = 0;
var actionMode = Shell.ActionMode.NONE;
var modalActorFocusStack = [];
var uiGroup = null;
var magnifier = null;
var xdndHandler = null;
var keyboard = null;
var layoutManager = null;
var kbdA11yDialog = null;
var inputMethod = null;
var introspectService = null;
var locatePointer = null;
let _startDate;
let _defaultCssStylesheet = null;
let _cssStylesheet = null;
let _themeResource = null;
let _oskResource = null;
let _iconResource = null;
Gio._promisify(Gio.File.prototype, 'delete_async');
Gio._promisify(Gio.File.prototype, 'touch_async');
let _remoteAccessInhibited = false;
function _sessionUpdated() {
if (sessionMode.isPrimary)
_loadDefaultStylesheet();
wm.allowKeybinding('overlay-key', Shell.ActionMode.NORMAL |
Shell.ActionMode.OVERVIEW);
wm.allowKeybinding('locate-pointer-key', Shell.ActionMode.ALL);
wm.setCustomKeybindingHandler('panel-run-dialog',
Shell.ActionMode.NORMAL |
Shell.ActionMode.OVERVIEW,
sessionMode.hasRunDialog ? openRunDialog : null);
if (!sessionMode.hasRunDialog) {
if (runDialog)
runDialog.close();
if (lookingGlass)
lookingGlass.close();
if (welcomeDialog)
welcomeDialog.close();
}
let remoteAccessController = global.backend.get_remote_access_controller();
if (remoteAccessController && !global.backend.is_headless()) {
if (sessionMode.allowScreencast && _remoteAccessInhibited) {
remoteAccessController.uninhibit_remote_access();
_remoteAccessInhibited = false;
} else if (!sessionMode.allowScreencast && !_remoteAccessInhibited) {
remoteAccessController.inhibit_remote_access();
_remoteAccessInhibited = true;
}
}
}
/**
* @param {any...} args a list of values to log
*/
function _loggingFunc(...args) {
let fields = { 'MESSAGE': args.join(', ') };
let domain = 'GNOME Shell';
// If the caller is an extension, add it as metadata
let extension = imports.misc.extensionUtils.getCurrentExtension();
if (extension != null) {
domain = extension.metadata.name;
fields['GNOME_SHELL_EXTENSION_UUID'] = extension.uuid;
fields['GNOME_SHELL_EXTENSION_NAME'] = extension.metadata.name;
}
GLib.log_structured(domain, GLib.LogLevelFlags.LEVEL_MESSAGE, fields);
}
/** @returns {void} */
async function start() {
globalThis.log = _loggingFunc;
// These are here so we don't break compatibility.
global.logError = globalThis.log;
global.log = globalThis.log;
// Chain up async errors reported from C
global.connect('notify-error', (global, msg, detail) => {
notifyError(msg, detail);
});
let currentDesktop = GLib.getenv('XDG_CURRENT_DESKTOP');
if (!currentDesktop || !currentDesktop.split(':').includes('GNOME'))
Gio.DesktopAppInfo.set_desktop_env('GNOME');
sessionMode = new SessionMode.SessionMode();
sessionMode.connect('updated', _sessionUpdated);
St.Settings.get().connect('notify::high-contrast', _loadDefaultStylesheet);
St.Settings.get().connect('notify::color-scheme', _loadDefaultStylesheet);
// Initialize ParentalControlsManager before the UI
ParentalControlsManager.getDefault();
await _initializeUI();
shellAccessDialogDBusService = new AccessDialog.AccessDialogDBus();
shellAudioSelectionDBusService = new AudioDeviceSelection.AudioDeviceSelectionDBus();
shellDBusService = new ShellDBus.GnomeShell();
shellMountOpDBusService = new ShellMountOperation.GnomeShellMountOpHandler();
const watchId = Gio.DBus.session.watch_name('org.gnome.Shell.Notifications',
Gio.BusNameWatcherFlags.AUTO_START,
bus => bus.unwatch_name(watchId),
bus => bus.unwatch_name(watchId));
_sessionUpdated();
}
/** @private */
async function _initializeUI() {
// Ensure ShellWindowTracker and ShellAppUsage are initialized; this will
// also initialize ShellAppSystem first. ShellAppSystem
// needs to load all the .desktop files, and ShellWindowTracker
// will use those to associate with windows. Right now
// the Monitor doesn't listen for installed app changes
// and recalculate application associations, so to avoid
// races for now we initialize it here. It's better to
// be predictable anyways.
Shell.WindowTracker.get_default();
Shell.AppUsage.get_default();
reloadThemeResource();
_loadIcons();
_loadOskLayouts();
_loadDefaultStylesheet();
new AnimationsSettings();
// Setup the stage hierarchy early
layoutManager = new Layout.LayoutManager();
// Various parts of the codebase still refer to Main.uiGroup
// instead of using the layoutManager. This keeps that code
// working until it's updated.
uiGroup = layoutManager.uiGroup;
padOsdService = new PadOsd.PadOsdService();
xdndHandler = new XdndHandler.XdndHandler();
ctrlAltTabManager = new CtrlAltTab.CtrlAltTabManager();
osdWindowManager = new OsdWindow.OsdWindowManager();
osdMonitorLabeler = new OsdMonitorLabeler.OsdMonitorLabeler();
overview = new Overview.Overview();
kbdA11yDialog = new KbdA11yDialog.KbdA11yDialog();
wm = new WindowManager.WindowManager();
magnifier = new Magnifier.Magnifier();
locatePointer = new LocatePointer.LocatePointer();
if (LoginManager.canLock())
screenShield = new ScreenShield.ScreenShield();
inputMethod = new InputMethod.InputMethod();
Clutter.get_default_backend().set_input_method(inputMethod);
global.connect('shutdown',
() => Clutter.get_default_backend().set_input_method(null));
screenshotUI = new Screenshot.ScreenshotUI();
messageTray = new MessageTray.MessageTray();
panel = new Panel.Panel();
keyboard = new Keyboard.KeyboardManager();
notificationDaemon = new NotificationDaemon.NotificationDaemon();
windowAttentionHandler = new WindowAttentionHandler.WindowAttentionHandler();
componentManager = new Components.ComponentManager();
introspectService = new Introspect.IntrospectService();
layoutManager.init();
overview.init();
new PointerA11yTimeout.PointerA11yTimeout();
global.connect('locate-pointer', () => {
locatePointer.show();
});
global.display.connect('show-restart-message', (display, message) => {
showRestartMessage(message);
return true;
});
global.display.connect('restart', () => {
global.reexec_self();
return true;
});
global.display.connect('gl-video-memory-purged', loadTheme);
global.context.connect('notify::unsafe-mode', () => {
if (!global.context.unsafe_mode)
return; // we're safe
if (lookingGlass?.isOpen)
return; // assume user action
const source = new MessageTray.SystemNotificationSource();
messageTray.add(source);
const notification = new MessageTray.Notification(source,
_('System was put in unsafe mode'),
_('Apps now have unrestricted access'));
notification.addAction(_('Undo'),
() => (global.context.unsafe_mode = false));
notification.setTransient(true);
source.showNotification(notification);
});
// Provide the bus object for gnome-session to
// initiate logouts.
EndSessionDialog.init();
// We're ready for the session manager to move to the next phase
GLib.idle_add(GLib.PRIORITY_DEFAULT, () => {
Shell.util_sd_notify();
global.context.notify_ready();
return GLib.SOURCE_REMOVE;
});
_startDate = new Date();
ExtensionDownloader.init();
extensionManager = new ExtensionSystem.ExtensionManager();
extensionManager.init();
if (sessionMode.isGreeter && screenShield) {
layoutManager.connect('startup-prepared', () => {
screenShield.showDialog();
});
}
let perfModule;
const {automationScript} = global;
if (automationScript) {
perfModule = await import(automationScript.get_uri());
if (perfModule.init)
perfModule.init();
}
layoutManager.connect('startup-complete', () => {
if (actionMode == Shell.ActionMode.NONE)
actionMode = Shell.ActionMode.NORMAL;
if (screenShield)
screenShield.lockIfWasLocked();
if (sessionMode.currentMode != 'gdm' &&
sessionMode.currentMode != 'initial-setup') {
GLib.log_structured(LOG_DOMAIN, GLib.LogLevelFlags.LEVEL_MESSAGE, {
'MESSAGE': `GNOME Shell started at ${_startDate}`,
'MESSAGE_ID': GNOMESHELL_STARTED_MESSAGE_ID,
});
}
if (!perfModule) {
let credentials = new Gio.Credentials();
if (credentials.get_unix_user() === 0) {
notify(
_('Logged in as a privileged user'),
_('Running a session as a privileged user should be avoided for security reasons. If possible, you should log in as a normal user.'));
} else if (sessionMode.showWelcomeDialog) {
_handleShowWelcomeScreen();
}
}
if (sessionMode.currentMode !== 'gdm' &&
sessionMode.currentMode !== 'initial-setup')
_handleLockScreenWarning();
LoginManager.registerSessionWithGDM();
if (perfModule) {
let perfOutput = GLib.getenv("SHELL_PERF_OUTPUT");
Scripting.runPerfScript(perfModule, perfOutput);
}
});
}
function _handleShowWelcomeScreen() {
const lastShownVersion = global.settings.get_string(WELCOME_DIALOG_LAST_SHOWN_VERSION);
if (Util.GNOMEversionCompare(WELCOME_DIALOG_LAST_TOUR_CHANGE, lastShownVersion) > 0) {
openWelcomeDialog();
global.settings.set_string(WELCOME_DIALOG_LAST_SHOWN_VERSION, Config.PACKAGE_VERSION);
}
}
async function _handleLockScreenWarning() {
const path = `${global.userdatadir}/lock-warning-shown`;
const file = Gio.File.new_for_path(path);
const hasLockScreen = screenShield !== null;
if (hasLockScreen) {
try {
await file.delete_async(0, null);
} catch (e) {
if (!e.matches(Gio.IOErrorEnum, Gio.IOErrorEnum.NOT_FOUND))
logError(e);
}
} else {
try {
if (!await file.touch_async())
return;
} catch (e) {
logError(e);
}
notify(
_('Screen Lock disabled'),
_('Screen Locking requires the GNOME display manager.'));
}
}
function _getStylesheet(name) {
let stylesheet;
stylesheet = Gio.File.new_for_uri(`resource:///org/gnome/shell/theme/${name}`);
if (stylesheet.query_exists(null))
return stylesheet;
let dataDirs = GLib.get_system_data_dirs();
for (let i = 0; i < dataDirs.length; i++) {
let path = GLib.build_filenamev([dataDirs[i], 'gnome-shell', 'theme', name]);
stylesheet = Gio.file_new_for_path(path);
if (stylesheet.query_exists(null))
return stylesheet;
}
stylesheet = Gio.File.new_for_path(`${global.datadir}/theme/${name}`);
if (stylesheet.query_exists(null))
return stylesheet;
return null;
}
/** @returns {string} */
function getStyleVariant() {
const {colorScheme} = St.Settings.get();
switch (sessionMode.colorScheme) {
case 'force-dark':
return 'dark';
case 'force-light':
return 'light';
case 'prefer-dark':
return colorScheme === St.SystemColorScheme.PREFER_LIGHT
? 'light' : 'dark';
case 'prefer-light':
return colorScheme === St.SystemColorScheme.PREFER_DARK
? 'dark' : 'light';
default:
return '';
}
}
function _getDefaultStylesheet() {
let stylesheet = null;
let name = sessionMode.stylesheetName;
// Look for a high-contrast variant first
if (St.Settings.get().high_contrast)
stylesheet = _getStylesheet(name.replace('.css', '-high-contrast.css'));
if (stylesheet === null)
stylesheet = _getStylesheet(name.replace('.css', `-${getStyleVariant()}.css`));
if (stylesheet == null)
stylesheet = _getStylesheet(name);
return stylesheet;
}
function _loadDefaultStylesheet() {
let stylesheet = _getDefaultStylesheet();
if (_defaultCssStylesheet && _defaultCssStylesheet.equal(stylesheet))
return;
_defaultCssStylesheet = stylesheet;
loadTheme();
}
/**
* getThemeStylesheet:
*
* Get the theme CSS file that the shell will load
*
* @returns {?Gio.File}: A #GFile that contains the theme CSS,
* null if using the default
*/
function getThemeStylesheet() {
return _cssStylesheet;
}
/**
* setThemeStylesheet:
* @param {string=} cssStylesheet: A file path that contains the theme CSS,
* set it to null to use the default
*
* Set the theme CSS file that the shell will load
*/
function setThemeStylesheet(cssStylesheet) {
_cssStylesheet = cssStylesheet ? Gio.File.new_for_path(cssStylesheet) : null;
}
function reloadThemeResource() {
if (_themeResource)
_themeResource._unregister();
_themeResource = Gio.Resource.load(
`${global.datadir}/${sessionMode.themeResourceName}`);
_themeResource._register();
}
/** @private */
function _loadIcons() {
_iconResource = Gio.Resource.load(`${global.datadir}/gnome-shell-icons.gresource`);
_iconResource._register();
}
function _loadOskLayouts() {
_oskResource = Gio.Resource.load(`${global.datadir}/gnome-shell-osk-layouts.gresource`);
_oskResource._register();
}
/**
* loadTheme:
*
* Reloads the theme CSS file
*/
function loadTheme() {
let themeContext = St.ThemeContext.get_for_stage(global.stage);
let previousTheme = themeContext.get_theme();
let theme = new St.Theme({
application_stylesheet: _cssStylesheet,
default_stylesheet: _defaultCssStylesheet,
});
if (theme.default_stylesheet == null)
throw new Error(`No valid stylesheet found for '${sessionMode.stylesheetName}'`);
if (previousTheme) {
let customStylesheets = previousTheme.get_custom_stylesheets();
for (let i = 0; i < customStylesheets.length; i++)
theme.load_stylesheet(customStylesheets[i]);
}
themeContext.set_theme(theme);
}
/**
* notify:
* @param {string} msg: A message
* @param {string} details: Additional information
*/
function notify(msg, details) {
let source = new MessageTray.SystemNotificationSource();
messageTray.add(source);
let notification = new MessageTray.Notification(source, msg, details);
notification.setTransient(true);
source.showNotification(notification);
}
/**
* notifyError:
* @param {string} msg: An error message
* @param {string} details: Additional information
*
* See shell_global_notify_problem().
*/
function notifyError(msg, details) {
// Also print to stderr so it's logged somewhere
if (details)
console.warn(`error: ${msg}: ${details}`);
else
console.warn(`error: ${msg}`);
notify(msg, details);
}
/**
* _findModal:
*
* @param {Clutter.Grab} grab - grab
*
* Private function.
*
*/
function _findModal(grab) {
for (let i = 0; i < modalActorFocusStack.length; i++) {
if (modalActorFocusStack[i].grab === grab)
return i;
}
return -1;
}
/**
* pushModal:
* @param {Clutter.Actor} actor: actor which will be given keyboard focus
* @param {Object=} params: optional parameters
*
* Ensure we are in a mode where all keyboard and mouse input goes to
* the stage, and focus @actor. Multiple calls to this function act in
* a stacking fashion; the effect will be undone when an equal number
* of popModal() invocations have been made.
*
* Next, record the current Clutter keyboard focus on a stack. If the
* modal stack returns to this actor, reset the focus to the actor
* which was focused at the time pushModal() was invoked.
*
* @params may be used to provide the following parameters:
* - timestamp: used to associate the call with a specific user initiated
* event. If not provided then the value of
* global.get_current_time() is assumed.
*
* - options: Meta.ModalOptions flags to indicate that the pointer is
* already grabbed
*
* - actionMode: used to set the current Shell.ActionMode to filter
* global keybindings; the default of NONE will filter
* out all keybindings
*
* @returns {Clutter.Grab}: the grab handle created
*/
function pushModal(actor, params) {
params = Params.parse(params, {
timestamp: global.get_current_time(),
options: 0,
actionMode: Shell.ActionMode.NONE,
});
let grab = global.stage.grab(actor);
if (modalCount === 0)
Meta.disable_unredirect_for_display(global.display);
modalCount += 1;
let actorDestroyId = actor.connect('destroy', () => {
let index = _findModal(grab);
if (index >= 0)
popModal(grab);
});
let prevFocus = global.stage.get_key_focus();
let prevFocusDestroyId;
if (prevFocus != null) {
prevFocusDestroyId = prevFocus.connect('destroy', () => {
const index = modalActorFocusStack.findIndex(
record => record.prevFocus === prevFocus);
if (index >= 0)
modalActorFocusStack[index].prevFocus = null;
});
}
modalActorFocusStack.push({
actor,
grab,
destroyId: actorDestroyId,
prevFocus,
prevFocusDestroyId,
actionMode,
});
actionMode = params.actionMode;
global.stage.set_key_focus(actor);
return grab;
}
/**
* popModal:
* @param {Clutter.Grab} grab - the grab given by pushModal()
* @param {number=} timestamp - optional timestamp
*
* Reverse the effect of pushModal(). If this invocation is undoing
* the topmost invocation, then the focus will be restored to the
* previous focus at the time when pushModal() was invoked.
*
* @timestamp is optionally used to associate the call with a specific user
* initiated event. If not provided then the value of
* global.get_current_time() is assumed.
*/
function popModal(grab, timestamp) {
if (timestamp == undefined)
timestamp = global.get_current_time();
let focusIndex = _findModal(grab);
if (focusIndex < 0) {
global.stage.set_key_focus(null);
actionMode = Shell.ActionMode.NORMAL;
throw new Error('incorrect pop');
}
modalCount -= 1;
let record = modalActorFocusStack[focusIndex];
record.actor.disconnect(record.destroyId);
record.grab.dismiss();
if (focusIndex == modalActorFocusStack.length - 1) {
if (record.prevFocus)
record.prevFocus.disconnect(record.prevFocusDestroyId);
actionMode = record.actionMode;
global.stage.set_key_focus(record.prevFocus);
} else {
// If we have:
// global.stage.set_focus(a);
// Main.pushModal(b);
// Main.pushModal(c);
// Main.pushModal(d);
//
// then we have the stack:
// [{ prevFocus: a, actor: b },
// { prevFocus: b, actor: c },
// { prevFocus: c, actor: d }]
//
// When actor c is destroyed/popped, if we only simply remove the
// record, then the focus stack will be [a, c], rather than the correct
// [a, b]. Shift the focus stack up before removing the record to ensure
// that we get the correct result.
let t = modalActorFocusStack[modalActorFocusStack.length - 1];
if (t.prevFocus)
t.prevFocus.disconnect(t.prevFocusDestroyId);
// Remove from the middle, shift the focus chain up
for (let i = modalActorFocusStack.length - 1; i > focusIndex; i--) {
modalActorFocusStack[i].prevFocus = modalActorFocusStack[i - 1].prevFocus;
modalActorFocusStack[i].prevFocusDestroyId = modalActorFocusStack[i - 1].prevFocusDestroyId;
modalActorFocusStack[i].actionMode = modalActorFocusStack[i - 1].actionMode;
}
}
modalActorFocusStack.splice(focusIndex, 1);
if (modalCount > 0)
return;
layoutManager.modalEnded();
Meta.enable_unredirect_for_display(global.display);
actionMode = Shell.ActionMode.NORMAL;
}
function createLookingGlass() {
if (lookingGlass == null)
lookingGlass = new LookingGlass.LookingGlass();
return lookingGlass;
}
function openRunDialog() {
if (runDialog == null)
runDialog = new RunDialog.RunDialog();
runDialog.open();
}
function openWelcomeDialog() {
if (welcomeDialog === null)
welcomeDialog = new WelcomeDialog.WelcomeDialog();
welcomeDialog.open();
}
/**
* activateWindow:
* @param {Meta.Window} window: the window to activate
* @param {number=} time: current event time
* @param {number=} workspaceNum: window's workspace number
*
* Activates @window, switching to its workspace first if necessary,
* and switching out of the overview if it's currently active
*/
function activateWindow(window, time, workspaceNum) {
let workspaceManager = global.workspace_manager;
let activeWorkspaceNum = workspaceManager.get_active_workspace_index();
let windowWorkspaceNum = workspaceNum !== undefined ? workspaceNum : window.get_workspace().index();
if (!time)
time = global.get_current_time();
if (windowWorkspaceNum != activeWorkspaceNum) {
let workspace = workspaceManager.get_workspace_by_index(windowWorkspaceNum);
workspace.activate_with_focus(window, time);
} else {
window.activate(time);
}
overview.hide();
panel.closeCalendar();
}
/**
* Move @window to the specified monitor and workspace.
*
* @param {Meta.Window} window - the window to move
* @param {number} monitorIndex - the requested monitor
* @param {number} workspaceIndex - the requested workspace
* @param {bool} append - create workspace if it doesn't exist
*/
function moveWindowToMonitorAndWorkspace(window, monitorIndex, workspaceIndex, append = false) {
// We need to move the window before changing the workspace, because
// the move itself could cause a workspace change if the window enters
// the primary monitor
if (window.get_monitor() !== monitorIndex) {
// Wait for the monitor change to take effect
const id = global.display.connect('window-entered-monitor',
(dsp, num, w) => {
if (w !== window)
return;
window.change_workspace_by_index(workspaceIndex, append);
global.display.disconnect(id);
});
window.move_to_monitor(monitorIndex);
} else {
window.change_workspace_by_index(workspaceIndex, append);
}
}
// TODO - replace this timeout with some system to guess when the user might
// be e.g. just reading the screen and not likely to interact.
var DEFERRED_TIMEOUT_SECONDS = 20;
var _deferredWorkData = {};
// Work scheduled for some point in the future
var _deferredWorkQueue = [];
// Work we need to process before the next redraw
var _beforeRedrawQueue = [];
// Counter to assign work ids
var _deferredWorkSequence = 0;
var _deferredTimeoutId = 0;
function _runDeferredWork(workId) {
if (!_deferredWorkData[workId])
return;
let index = _deferredWorkQueue.indexOf(workId);
if (index < 0)
return;
_deferredWorkQueue.splice(index, 1);
_deferredWorkData[workId].callback();
if (_deferredWorkQueue.length == 0 && _deferredTimeoutId > 0) {
GLib.source_remove(_deferredTimeoutId);
_deferredTimeoutId = 0;
}
}
function _runAllDeferredWork() {
while (_deferredWorkQueue.length > 0)
_runDeferredWork(_deferredWorkQueue[0]);
}
function _runBeforeRedrawQueue() {
for (let i = 0; i < _beforeRedrawQueue.length; i++) {
let workId = _beforeRedrawQueue[i];
_runDeferredWork(workId);
}
_beforeRedrawQueue = [];
}
function _queueBeforeRedraw(workId) {
_beforeRedrawQueue.push(workId);
if (_beforeRedrawQueue.length == 1) {
const laters = global.compositor.get_laters();
laters.add(Meta.LaterType.BEFORE_REDRAW, () => {
_runBeforeRedrawQueue();
return false;
});
}
}
/**
* initializeDeferredWork:
* @param {Clutter.Actor} actor: an actor
* @param {callback} callback: Function to invoke to perform work
*
* This function sets up a callback to be invoked when either the
* given actor is mapped, or after some period of time when the machine
* is idle. This is useful if your actor isn't always visible on the
* screen (for example, all actors in the overview), and you don't want
* to consume resources updating if the actor isn't actually going to be
* displaying to the user.
*
* Note that queueDeferredWork is called by default immediately on
* initialization as well, under the assumption that new actors
* will need it.
*
* @returns {string}: A string work identifier
*/
function initializeDeferredWork(actor, callback) {
// Turn into a string so we can use as an object property
let workId = `${++_deferredWorkSequence}`;
_deferredWorkData[workId] = {
actor,
callback,
};
actor.connect('notify::mapped', () => {
if (!(actor.mapped && _deferredWorkQueue.includes(workId)))
return;
_queueBeforeRedraw(workId);
});
actor.connect('destroy', () => {
let index = _deferredWorkQueue.indexOf(workId);
if (index >= 0)
_deferredWorkQueue.splice(index, 1);
delete _deferredWorkData[workId];
});
queueDeferredWork(workId);
return workId;
}
/**
* queueDeferredWork:
* @param {string} workId: work identifier
*
* Ensure that the work identified by @workId will be
* run on map or timeout. You should call this function
* for example when data being displayed by the actor has
* changed.
*/
function queueDeferredWork(workId) {
let data = _deferredWorkData[workId];
if (!data) {
let message = `Invalid work id ${workId}`;
logError(new Error(message), message);
return;
}
if (!_deferredWorkQueue.includes(workId))
_deferredWorkQueue.push(workId);
if (data.actor.mapped) {
_queueBeforeRedraw(workId);
} else if (_deferredTimeoutId == 0) {
_deferredTimeoutId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, DEFERRED_TIMEOUT_SECONDS, () => {
_runAllDeferredWork();
_deferredTimeoutId = 0;
return GLib.SOURCE_REMOVE;
});
GLib.Source.set_name_by_id(_deferredTimeoutId, '[gnome-shell] _runAllDeferredWork');
}
}
var RestartMessage = GObject.registerClass(
class RestartMessage extends ModalDialog.ModalDialog {
_init(message) {
super._init({
shellReactive: true,
styleClass: 'restart-message headline',
shouldFadeIn: false,
destroyOnClose: true,
});
let label = new St.Label({
text: message,
x_align: Clutter.ActorAlign.CENTER,
y_align: Clutter.ActorAlign.CENTER,
});
this.contentLayout.add_child(label);
this.buttonLayout.hide();
}
});
function showRestartMessage(message) {
let restartMessage = new RestartMessage(message);
restartMessage.open();
}
var AnimationsSettings = class {
constructor() {
this._animationsEnabled = true;
this._handles = new Set();
global.connect('notify::force-animations',
this._syncAnimationsEnabled.bind(this));
this._syncAnimationsEnabled();
const backend = global.backend;
const remoteAccessController = backend.get_remote_access_controller();
if (remoteAccessController) {
remoteAccessController.connect('new-handle',
(_, handle) => this._onNewRemoteAccessHandle(handle));
}
}
_shouldEnableAnimations() {
if (this._handles.size > 0)
return false;
if (global.force_animations)
return true;
const backend = global.backend;
if (!backend.is_rendering_hardware_accelerated())
return false;
if (Shell.util_has_x11_display_extension(
global.display, 'VNC-EXTENSION'))
return false;
return true;
}
_syncAnimationsEnabled() {
const shouldEnableAnimations = this._shouldEnableAnimations();
if (this._animationsEnabled === shouldEnableAnimations)
return;
this._animationsEnabled = shouldEnableAnimations;
const settings = St.Settings.get();
if (shouldEnableAnimations)
settings.uninhibit_animations();
else
settings.inhibit_animations();
}
_onRemoteAccessHandleStopped(handle) {
this._handles.delete(handle);
this._syncAnimationsEnabled();
}
_onNewRemoteAccessHandle(handle) {
if (!handle.get_disable_animations())
return;
this._handles.add(handle);
this._syncAnimationsEnabled();
handle.connect('stopped', this._onRemoteAccessHandleStopped.bind(this));
}
};