8c9aa2efd9
I was tired of seeing 1s updates in shell recording videos when seeing them on Planet GNOME, so here you go.
91 lines
2.6 KiB
JavaScript
91 lines
2.6 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const GLib = imports.gi.GLib;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const GnomeDesktop = imports.gi.GnomeDesktop;
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const Shell = imports.gi.Shell;
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let _pointerWatcher = null;
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function getPointerWatcher() {
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if (_pointerWatcher == null)
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_pointerWatcher = new PointerWatcher();
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return _pointerWatcher;
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}
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const PointerWatch = new Lang.Class({
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Name: 'PointerWatch',
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_init: function(watcher, callback) {
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this.watcher = watcher;
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this.callback = callback;
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},
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// remove:
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// remove this watch. This function may safely be called
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// while the callback is executing.
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remove: function() {
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this.watcher._removeWatch(this);
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}
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});
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const PointerWatcher = new Lang.Class({
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Name: 'PointerWatcher',
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_init: function() {
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this._cursorTracker = Meta.CursorTracker.get_for_screen(global.screen);
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this._cursorTracker.connect('position-changed', Lang.bind(this, this._updatePointer));
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this._watches = [];
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this.pointerX = null;
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this.pointerY = null;
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},
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// addWatch:
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// @interval: hint as to the time resolution needed. When the user is
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// not idle, the position of the pointer will be queried at least
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// once every this many milliseconds.
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// @callback: function to call when the pointer position changes - takes
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// two arguments, X and Y.
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//
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// Set up a watch on the position of the mouse pointer. Returns a
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// PointerWatch object which has a remove() method to remove the watch.
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addWatch: function(interval, callback) {
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this._cursorTracker.enable_track_position();
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// Avoid unreliably calling the watch for the current position
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this._updatePointer();
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this._watches.push(callback);
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return watch;
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},
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_removeWatch: function(watch) {
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for (let i = 0; i < this._watches.length; i++) {
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if (this._watches[i] == watch) {
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this._cursorTracker.disable_track_position();
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this._watches.splice(i, 1);
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return;
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}
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}
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},
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_updatePointer: function() {
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let [x, y, mods] = global.get_pointer();
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if (this.pointerX == x && this.pointerY == y)
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return;
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this.pointerX = x;
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this.pointerY = y;
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for (let i = 0; i < this._watches.length;) {
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let watch = this._watches[i];
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watch.callback(x, y);
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if (watch == this._watches[i]) // guard against self-removal
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i++;
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}
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}
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});
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