gnome-shell/src/shell-gtkwindow-actor.c
Dan Winship 3a84625888 Make a ClutterActor subclass that wraps a GtkWindow, and use it for the tray.
In particular, this lets us track the actor's location better; the old code
didn't work if the actor was put into a container that got moved around.
Part of #568712.

svn path=/trunk/; revision=167
2009-01-27 20:29:17 +00:00

175 lines
5.2 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "shell-gtkwindow-actor.h"
#include <clutter/glx/clutter-glx.h>
#include <clutter/x11/clutter-x11.h>
#include <gdk/gdkx.h>
enum {
PROP_0,
PROP_WINDOW
};
G_DEFINE_TYPE (ShellGtkWindowActor, shell_gtk_window_actor, CLUTTER_GLX_TYPE_TEXTURE_PIXMAP);
struct _ShellGtkWindowActorPrivate {
GtkWidget *window;
};
static void
shell_gtk_window_actor_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (object);
switch (prop_id)
{
case PROP_WINDOW:
wactor->priv->window = g_value_dup_object (value);
/* Here automatic=FALSE means to use CompositeRedirectManual.
* That is, the X server shouldn't draw the window onto the
* screen.
*/
clutter_x11_texture_pixmap_set_window (CLUTTER_X11_TEXTURE_PIXMAP (wactor),
GDK_WINDOW_XWINDOW (wactor->priv->window->window),
FALSE);
/* Here automatic has a different meaning--whether
* ClutterX11TexturePixmap should process damage update and
* refresh the pixmap itself.
*/
clutter_x11_texture_pixmap_set_automatic (CLUTTER_X11_TEXTURE_PIXMAP (wactor), TRUE);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_gtk_window_actor_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (object);
switch (prop_id)
{
case PROP_WINDOW:
g_value_set_object (value, wactor->priv->window);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_gtk_window_actor_allocate (ClutterActor *actor,
const ClutterActorBox *box,
gboolean absolute_origin_changed)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (actor);
int wx = 0, wy = 0, x, y, ax, ay;
CLUTTER_ACTOR_CLASS (shell_gtk_window_actor_parent_class)->
allocate (actor, box, absolute_origin_changed);
/* Find the actor's new coordinates in terms of the stage (which is
* priv->window's parent window.
*/
while (actor)
{
clutter_actor_get_position (actor, &x, &y);
clutter_actor_get_anchor_point (actor, &ax, &ay);
wx += x - ax;
wy += y - ay;
actor = clutter_actor_get_parent (actor);
}
gtk_window_move (GTK_WINDOW (wactor->priv->window), wx, wy);
}
static void
shell_gtk_window_actor_show (ClutterActor *actor)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (actor);
gtk_widget_show (wactor->priv->window);
CLUTTER_ACTOR_CLASS (shell_gtk_window_actor_parent_class)->show (actor);
}
static void
shell_gtk_window_actor_hide (ClutterActor *actor)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (actor);
gtk_widget_hide (wactor->priv->window);
CLUTTER_ACTOR_CLASS (shell_gtk_window_actor_parent_class)->hide (actor);
}
static void
shell_gtk_window_actor_dispose (GObject *object)
{
ShellGtkWindowActor *wactor = SHELL_GTK_WINDOW_ACTOR (object);
if (wactor->priv->window)
{
gtk_widget_destroy (wactor->priv->window);
wactor->priv->window = NULL;
}
G_OBJECT_CLASS (shell_gtk_window_actor_parent_class)->dispose (object);
}
static void
shell_gtk_window_actor_class_init (ShellGtkWindowActorClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (klass, sizeof (ShellGtkWindowActorPrivate));
object_class->get_property = shell_gtk_window_actor_get_property;
object_class->set_property = shell_gtk_window_actor_set_property;
object_class->dispose = shell_gtk_window_actor_dispose;
actor_class->allocate = shell_gtk_window_actor_allocate;
actor_class->show = shell_gtk_window_actor_show;
actor_class->hide = shell_gtk_window_actor_hide;
g_object_class_install_property (object_class,
PROP_WINDOW,
g_param_spec_object ("window",
"Window",
"GtkWindow to wrap",
GTK_TYPE_WINDOW,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
}
static void
shell_gtk_window_actor_init (ShellGtkWindowActor *actor)
{
actor->priv = G_TYPE_INSTANCE_GET_PRIVATE (actor, SHELL_TYPE_GTK_WINDOW_ACTOR,
ShellGtkWindowActorPrivate);
}
ClutterActor *
shell_gtk_window_actor_new (GtkWidget *window)
{
return g_object_new (SHELL_TYPE_GTK_WINDOW_ACTOR,
"window", window,
NULL);
}