gnome-shell/js/ui/button.js
Owen W. Taylor 0f7abf96a7 Port to Clutter-0.9
tools/build/gnome-shell.modules: Point  at master branch of Clutter (0.9)
  and make gobject-introspection a dep of Clutter.
configure.ac src/Makefile.am: Use Clutter-0.9
js/ui/button.js js/ui/genericDisplay.js js/ui/overlay.js js/ui/panel.js
js/ui/runDialog.js js/ui/workspaces.js src/shell-status-menu.c:
  Use ClutterText instead of ClutterLabel and ClutterEntry
js/ui/workspaces.js js/ui/genericDisplay.js: Use ClutterClone instead
  of ClutterCloneTexture
src/shell-global.[ch]: Add Shell.get_event_key_symbol() to workaround
  unaccessibility of clutter_key_event_symbol() to use.
js/runDialog.js js/overlay.js: Use Shell.get_event_key_symbol() as
  appropriate.
2009-02-23 14:53:06 -05:00

106 lines
3.7 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const DEFAULT_BUTTON_COLOR = new Clutter.Color();
DEFAULT_BUTTON_COLOR.from_pixel(0xeeddcc66);
const DEFAULT_PRESSED_BUTTON_COLOR = new Clutter.Color();
DEFAULT_PRESSED_BUTTON_COLOR.from_pixel(0xccbbaa66);
function Button(widget, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
this._init(widget, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight);
}
Button.prototype = {
_init : function(widgetOrText, buttonColor, pressedButtonColor, staysPressed, minWidth, minHeight) {
let me = this;
this._buttonColor = buttonColor
if (buttonColor == null)
this._buttonColor = DEFAULT_BUTTON_COLOR;
this._pressedButtonColor = pressedButtonColor
if (pressedButtonColor == null)
this._pressedButtonColor = DEFAULT_PRESSED_BUTTON_COLOR;
if (staysPressed == null)
staysPressed = false;
if (minWidth == null)
minWidth = 0;
if (minHeight == null)
minHeight = 0;
// if staysPressed is true, this.active will be true past the first release of a button, untill a subsequent one (the button
// is unpressed) or untill release() is called explicitly
this._active = false;
this._isBetweenPressAndRelease = false;
this._mouseIsOverButton = false;
this.button = new Big.Box({ reactive: true,
corner_radius: 5,
padding_left: 4,
padding_right: 4,
orientation: Big.BoxOrientation.HORIZONTAL,
y_align: Big.BoxAlignment.CENTER
});
if (typeof widgetOrText == 'string') {
this._widget = new Clutter.Text({ font_name: "Sans Bold 16px",
text: widgetOrText });
} else {
this._widget = widgetOrText;
}
this.button.append(this._widget, Big.BoxPackFlags.EXPAND);
this._minWidth = minWidth;
this._minHeight = minHeight;
this.button.connect('button-press-event',
function(o, event) {
me._isBetweenPressAndRelease = true;
me.button.backgroundColor = me._pressedButtonColor;
return false;
});
this.button.connect('button-release-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
if (!staysPressed || me._active) {
me.release();
} else {
me._active = true;
}
return false;
});
this.button.connect('enter-event',
function(o, event) {
me._mouseIsOverButton = true;
if (!me._active) {
me.button.backgroundColor = me._buttonColor;
}
return false;
});
this.button.connect('leave-event',
function(o, event) {
me._isBetweenPressAndRelease = false;
me._mouseIsOverButton = false;
if (!me._active) {
me.button.backgroundColor = null;
}
return false;
});
},
release : function() {
if (!this._isBetweenPressAndRelease) {
this._active = false;
if (this._mouseIsOverButton) {
this.button.backgroundColor = this._buttonColor;
} else {
this.button.backgroundColor = null;
}
}
}
};