gnome-shell/js/ui/shellEntry.js
Giovanni Campagna 2b57603271 Port PopupMenu to new Lang.Class framework
The Lang module in gjs has recently gained a small yet powerful
Class framework, that should help improve the readability of code
when using complex inheritance.
This commit starts porting shell code, by rewriting all classes in
popupMenu.js (and all derived classes) to Lang.Class.

https://bugzilla.gnome.org/show_bug.cgi?id=664436
2011-11-24 09:50:04 +01:00

169 lines
5.3 KiB
JavaScript

const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const St = imports.gi.St;
const Main = imports.ui.main;
const Params = imports.misc.params;
const PopupMenu = imports.ui.popupMenu;
const _EntryMenu = new Lang.Class({
Name: 'ShellEntryMenu',
Extends: PopupMenu.PopupMenu,
_init: function(entry, params) {
params = Params.parse (params, { isPassword: false });
this.parent(entry, 0, St.Side.TOP);
this.actor.add_style_class_name('entry-context-menu');
this._entry = entry;
this._clipboard = St.Clipboard.get_default();
// Populate menu
let item;
item = new PopupMenu.PopupMenuItem(_("Copy"));
item.connect('activate', Lang.bind(this, this._onCopyActivated));
this.addMenuItem(item);
this._copyItem = item;
item = new PopupMenu.PopupMenuItem(_("Paste"));
item.connect('activate', Lang.bind(this, this._onPasteActivated));
this.addMenuItem(item);
this._pasteItem = item;
this._passwordItem = null;
if (params.isPassword) {
item = new PopupMenu.PopupMenuItem('');
item.connect('activate', Lang.bind(this,
this._onPasswordActivated));
this.addMenuItem(item);
this._passwordItem = item;
}
Main.uiGroup.add_actor(this.actor);
this.actor.hide();
},
open: function() {
this._updatePasteItem();
this._updateCopyItem();
if (this._passwordItem)
this._updatePasswordItem();
let direction = Gtk.DirectionType.TAB_FORWARD;
if (!this.actor.navigate_focus(null, direction, false))
this.actor.grab_key_focus();
this.parent();
},
_updateCopyItem: function() {
let selection = this._entry.clutter_text.get_selection();
this._copyItem.setSensitive(selection && selection != '');
},
_updatePasteItem: function() {
this._clipboard.get_text(Lang.bind(this,
function(clipboard, text) {
this._pasteItem.setSensitive(text && text != '');
}));
},
_updatePasswordItem: function() {
let textHidden = (this._entry.clutter_text.password_char);
if (textHidden)
this._passwordItem.label.set_text(_("Show Text"));
else
this._passwordItem.label.set_text(_("Hide Text"));
},
_onCopyActivated: function() {
let selection = this._entry.clutter_text.get_selection();
this._clipboard.set_text(selection);
},
_onPasteActivated: function() {
this._clipboard.get_text(Lang.bind(this,
function(clipboard, text) {
if (!text)
return;
this._entry.clutter_text.delete_selection();
let pos = this._entry.clutter_text.get_cursor_position();
this._entry.clutter_text.insert_text(text, pos);
}));
},
_onPasswordActivated: function() {
let visible = !!(this._entry.clutter_text.password_char);
this._entry.clutter_text.set_password_char(visible ? '' : '\u25cf');
}
});
function _setMenuAlignment(entry, stageX) {
let [success, entryX, entryY] = entry.transform_stage_point(stageX, 0);
if (success)
entry._menu.setSourceAlignment(entryX / entry.width);
};
function _onClicked(action, actor) {
let entry = actor._menu ? actor : actor.get_parent();
if (entry._menu.isOpen) {
entry._menu.close();
} else if (action.get_button() == 3) {
let [stageX, stageY] = action.get_coords();
_setMenuAlignment(entry, stageX);
entry._menu.open();
}
};
function _onLongPress(action, actor, state) {
let entry = actor._menu ? actor : actor.get_parent();
if (state == Clutter.LongPressState.QUERY)
return action.get_button() == 1 && !entry._menu.isOpen;
if (state == Clutter.LongPressState.ACTIVATE) {
let [stageX, stageY] = action.get_coords();
_setMenuAlignment(entry, stageX);
entry._menu.open();
}
return false;
};
function _onPopup(actor) {
let entry = actor._menu ? actor : actor.get_parent();
let [success, textX, textY, lineHeight] = entry.clutter_text.position_to_coords(-1);
if (success)
entry._menu.setSourceAlignment(textX / entry.width);
entry._menu.open();
};
function addContextMenu(entry, params) {
if (entry._menu)
return;
entry._menu = new _EntryMenu(entry, params);
entry._menuManager = new PopupMenu.PopupMenuManager({ actor: entry });
entry._menuManager.addMenu(entry._menu);
let clickAction;
// Add a click action to both the entry and its clutter_text; the former
// so padding is included in the clickable area, the latter because the
// event processing of ClutterText prevents event-bubbling.
clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', _onClicked);
clickAction.connect('long-press', _onLongPress);
entry.clutter_text.add_action(clickAction);
clickAction = new Clutter.ClickAction();
clickAction.connect('clicked', _onClicked);
clickAction.connect('long-press', _onLongPress);
entry.add_action(clickAction);
entry.connect('popup-menu', _onPopup);
}