gnome-shell/js/ui/lightbox.js
Giovanni Campagna 17c46c2452 Port everything to class framework
The last patch in the sequence. Every place that was previously
setting prototype has been ported to Lang.Class, to make code more
concise and allow for better toString().

https://bugzilla.gnome.org/show_bug.cgi?id=664436
2011-11-24 09:50:04 +01:00

198 lines
6.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const St = imports.gi.St;
const Params = imports.misc.params;
const Tweener = imports.ui.tweener;
/**
* Lightbox:
* @container: parent Clutter.Container
* @params: (optional) additional parameters:
* - inhibitEvents: whether to inhibit events for @container
* - width: shade actor width
* - height: shade actor height
* - fadeTime: seconds used to fade in/out
*
* Lightbox creates a dark translucent "shade" actor to hide the
* contents of @container, and allows you to specify particular actors
* in @container to highlight by bringing them above the shade. It
* tracks added and removed actors in @container while the lightboxing
* is active, and ensures that all actors are returned to their
* original stacking order when the lightboxing is removed. (However,
* if actors are restacked by outside code while the lightboxing is
* active, the lightbox may later revert them back to their original
* order.)
*
* By default, the shade window will have the height and width of
* @container and will track any changes in its size. You can override
* this by passing an explicit width and height in @params.
*/
const Lightbox = new Lang.Class({
Name: 'Lightbox',
_init : function(container, params) {
params = Params.parse(params, { inhibitEvents: false,
width: null,
height: null,
fadeTime: null
});
this._container = container;
this._children = container.get_children();
this._fadeTime = params.fadeTime;
this.actor = new St.Bin({ x: 0,
y: 0,
style_class: 'lightbox',
reactive: params.inhibitEvents });
container.add_actor(this.actor);
this.actor.raise_top();
this.actor.hide();
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
if (params.width && params.height) {
this.actor.width = params.width;
this.actor.height = params.height;
this._allocationChangedSignalId = 0;
} else {
this.actor.width = container.width;
this.actor.height = container.height;
this._allocationChangedSignalId = container.connect('allocation-changed', Lang.bind(this, this._allocationChanged));
}
this._actorAddedSignalId = container.connect('actor-added', Lang.bind(this, this._actorAdded));
this._actorRemovedSignalId = container.connect('actor-removed', Lang.bind(this, this._actorRemoved));
this._highlighted = null;
},
_allocationChanged : function(container, box, flags) {
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
this.actor.width = this.width;
this.actor.height = this.height;
return false;
}));
this.width = this._container.width;
this.height = this._container.height;
},
_actorAdded : function(container, newChild) {
let children = this._container.get_children();
let myIndex = children.indexOf(this.actor);
let newChildIndex = children.indexOf(newChild);
if (newChildIndex > myIndex) {
// The child was added above the shade (presumably it was
// made the new top-most child). Move it below the shade,
// and add it to this._children as the new topmost actor.
newChild.lower(this.actor);
this._children.push(newChild);
} else if (newChildIndex == 0) {
// Bottom of stack
this._children.unshift(newChild);
} else {
// Somewhere else; insert it into the correct spot
let prevChild = this._children.indexOf(children[newChildIndex - 1]);
if (prevChild != -1) // paranoia
this._children.splice(prevChild + 1, 0, newChild);
}
},
show: function() {
if (this._fadeTime) {
this.actor.opacity = 0;
Tweener.addTween(this.actor,
{ opacity: 255,
time: this._fadeTime,
transition: 'easeOutQuad'
});
} else {
this.actor.opacity = 255;
}
this.actor.show();
},
hide: function() {
if (this._fadeTime) {
Tweener.addTween(this.actor,
{ opacity: 0,
time: this._fadeTime,
transition: 'easeOutQuad',
onComplete: Lang.bind(this, function() {
this.actor.hide();
})
});
} else {
this.actor.hide();
}
},
_actorRemoved : function(container, child) {
let index = this._children.indexOf(child);
if (index != -1) // paranoia
this._children.splice(index, 1);
if (child == this._highlighted)
this._highlighted = null;
},
/**
* highlight:
* @window: actor to highlight
*
* Highlights the indicated actor and unhighlights any other
* currently-highlighted actor. With no arguments or a false/null
* argument, all actors will be unhighlighted.
*/
highlight : function(window) {
if (this._highlighted == window)
return;
// Walk this._children raising and lowering actors as needed.
// Things get a little tricky if the to-be-raised and
// to-be-lowered actors were originally adjacent, in which
// case we may need to indicate some *other* actor as the new
// sibling of the to-be-lowered one.
let below = this.actor;
for (let i = this._children.length - 1; i >= 0; i--) {
if (this._children[i] == window)
this._children[i].raise_top();
else if (this._children[i] == this._highlighted)
this._children[i].lower(below);
else
below = this._children[i];
}
this._highlighted = window;
},
/**
* destroy:
*
* Destroys the lightbox.
*/
destroy : function() {
this.actor.destroy();
},
/**
* _onDestroy:
*
* This is called when the lightbox' actor is destroyed, either
* by destroying its container or by explicitly calling this.destroy().
*/
_onDestroy: function() {
if (this._allocationChangedSignalId != 0)
this._container.disconnect(this._allocationChangedSignalId);
this._container.disconnect(this._actorAddedSignalId);
this._container.disconnect(this._actorRemovedSignalId);
this.highlight(null);
}
});