gnome-shell/js/ui/modalDialog.js
Carlos Garnacho 88d60a70a3 modalDialog: Make reactive
Some dialogs like the runDialog expect this actor to receive
key events while it is not reactive. Whatever that black magic was
it will no longer work.

Make the actor reactive, so it can simply handle key events.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2045>
2022-01-29 01:16:29 +01:00

267 lines
8.3 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported ModalDialog */
const { Atk, Clutter, GObject, Shell, St } = imports.gi;
const Dialog = imports.ui.dialog;
const Layout = imports.ui.layout;
const Lightbox = imports.ui.lightbox;
const Main = imports.ui.main;
const Params = imports.misc.params;
var OPEN_AND_CLOSE_TIME = 100;
var FADE_OUT_DIALOG_TIME = 1000;
var State = {
OPENED: 0,
CLOSED: 1,
OPENING: 2,
CLOSING: 3,
FADED_OUT: 4,
};
var ModalDialog = GObject.registerClass({
Properties: {
'state': GObject.ParamSpec.int('state', 'Dialog state', 'state',
GObject.ParamFlags.READABLE,
Math.min(...Object.values(State)),
Math.max(...Object.values(State)),
State.CLOSED),
},
Signals: { 'opened': {}, 'closed': {} },
}, class ModalDialog extends St.Widget {
_init(params) {
super._init({ visible: false,
reactive: true,
x: 0,
y: 0,
accessible_role: Atk.Role.DIALOG,
});
params = Params.parse(params, { shellReactive: false,
styleClass: null,
actionMode: Shell.ActionMode.SYSTEM_MODAL,
shouldFadeIn: true,
shouldFadeOut: true,
destroyOnClose: true });
this._state = State.CLOSED;
this._hasModal = false;
this._actionMode = params.actionMode;
this._shellReactive = params.shellReactive;
this._shouldFadeIn = params.shouldFadeIn;
this._shouldFadeOut = params.shouldFadeOut;
this._destroyOnClose = params.destroyOnClose;
Main.layoutManager.modalDialogGroup.add_actor(this);
let constraint = new Clutter.BindConstraint({ source: global.stage,
coordinate: Clutter.BindCoordinate.ALL });
this.add_constraint(constraint);
this.backgroundStack = new St.Widget({
layout_manager: new Clutter.BinLayout(),
x_expand: true,
y_expand: true,
});
this._backgroundBin = new St.Bin({ child: this.backgroundStack });
this._monitorConstraint = new Layout.MonitorConstraint();
this._backgroundBin.add_constraint(this._monitorConstraint);
this.add_actor(this._backgroundBin);
this.dialogLayout = new Dialog.Dialog(this.backgroundStack, params.styleClass);
this.contentLayout = this.dialogLayout.contentLayout;
this.buttonLayout = this.dialogLayout.buttonLayout;
if (!this._shellReactive) {
this._lightbox = new Lightbox.Lightbox(this,
{ inhibitEvents: true,
radialEffect: true });
this._lightbox.highlight(this._backgroundBin);
this._eventBlocker = new Clutter.Actor({ reactive: true });
this.backgroundStack.add_actor(this._eventBlocker);
}
global.focus_manager.add_group(this.dialogLayout);
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
this._savedKeyFocus = null;
}
get state() {
return this._state;
}
_setState(state) {
if (this._state == state)
return;
this._state = state;
this.notify('state');
}
clearButtons() {
this.dialogLayout.clearButtons();
}
setButtons(buttons) {
this.clearButtons();
for (let buttonInfo of buttons)
this.addButton(buttonInfo);
}
addButton(buttonInfo) {
return this.dialogLayout.addButton(buttonInfo);
}
_fadeOpen(onPrimary) {
if (onPrimary)
this._monitorConstraint.primary = true;
else
this._monitorConstraint.index = global.display.get_current_monitor();
this._setState(State.OPENING);
this.dialogLayout.opacity = 255;
if (this._lightbox)
this._lightbox.lightOn();
this.opacity = 0;
this.show();
this.ease({
opacity: 255,
duration: this._shouldFadeIn ? OPEN_AND_CLOSE_TIME : 0,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => {
this._setState(State.OPENED);
this.emit('opened');
},
});
}
setInitialKeyFocus(actor) {
if (this._initialKeyFocusDestroyId)
this._initialKeyFocus.disconnect(this._initialKeyFocusDestroyId);
this._initialKeyFocus = actor;
this._initialKeyFocusDestroyId = actor.connect('destroy', () => {
this._initialKeyFocus = null;
this._initialKeyFocusDestroyId = 0;
});
}
open(timestamp, onPrimary) {
if (this.state == State.OPENED || this.state == State.OPENING)
return true;
if (!this.pushModal(timestamp))
return false;
this._fadeOpen(onPrimary);
return true;
}
_closeComplete() {
this._setState(State.CLOSED);
this.hide();
this.emit('closed');
if (this._destroyOnClose)
this.destroy();
}
close(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
this._setState(State.CLOSING);
this.popModal(timestamp);
this._savedKeyFocus = null;
if (this._shouldFadeOut) {
this.ease({
opacity: 0,
duration: OPEN_AND_CLOSE_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => this._closeComplete(),
});
} else {
this._closeComplete();
}
}
// Drop modal status without closing the dialog; this makes the
// dialog insensitive as well, so it needs to be followed shortly
// by either a close() or a pushModal()
popModal(timestamp) {
if (!this._hasModal)
return;
let focus = global.stage.key_focus;
if (focus && this.contains(focus))
this._savedKeyFocus = focus;
else
this._savedKeyFocus = null;
Main.popModal(this, timestamp);
this._hasModal = false;
if (!this._shellReactive)
this.backgroundStack.set_child_above_sibling(this._eventBlocker, null);
}
pushModal(timestamp) {
if (this._hasModal)
return true;
let params = { actionMode: this._actionMode };
if (timestamp)
params['timestamp'] = timestamp;
if (!Main.pushModal(this, params))
return false;
Main.layoutManager.emit('system-modal-opened');
this._hasModal = true;
if (this._savedKeyFocus) {
this._savedKeyFocus.grab_key_focus();
this._savedKeyFocus = null;
} else {
let focus = this._initialKeyFocus || this.dialogLayout.initialKeyFocus;
focus.grab_key_focus();
}
if (!this._shellReactive)
this.backgroundStack.set_child_below_sibling(this._eventBlocker, null);
return true;
}
// This method is like close, but fades the dialog out much slower,
// and leaves the lightbox in place. Once in the faded out state,
// the dialog can be brought back by an open call, or the lightbox
// can be dismissed by a close call.
//
// The main point of this method is to give some indication to the user
// that the dialog response has been acknowledged but will take a few
// moments before being processed.
// e.g., if a user clicked "Log Out" then the dialog should go away
// immediately, but the lightbox should remain until the logout is
// complete.
_fadeOutDialog(timestamp) {
if (this.state == State.CLOSED || this.state == State.CLOSING)
return;
if (this.state == State.FADED_OUT)
return;
this.popModal(timestamp);
this.dialogLayout.ease({
opacity: 0,
duration: FADE_OUT_DIALOG_TIME,
mode: Clutter.AnimationMode.EASE_OUT_QUAD,
onComplete: () => (this.state = State.FADED_OUT),
});
}
});