gnome-shell/js/misc/loginManager.js
Florian Müllner 9a83662a18 loginManager: Move UnlockDialog.isSupported() here
With fallback mode dropped, we can no longer rely on gnome-screensaver
to be installed, so we'll have cases where we are unable to lock the
screen. The user menu should not show the "Lock" item in this case,
but as UnlockDialog includes UserMenu, we cannot use the existing check
without creating a circular dependency; move the function to a more
generic place to fix.

https://bugzilla.gnome.org/show_bug.cgi?id=693403
2013-03-06 16:22:07 +01:00

291 lines
8.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const SystemdLoginManagerIface = <interface name='org.freedesktop.login1.Manager'>
<method name='PowerOff'>
<arg type='b' direction='in'/>
</method>
<method name='Reboot'>
<arg type='b' direction='in'/>
</method>
<method name='Suspend'>
<arg type='b' direction='in'/>
</method>
<method name='CanPowerOff'>
<arg type='s' direction='out'/>
</method>
<method name='CanReboot'>
<arg type='s' direction='out'/>
</method>
<method name='CanSuspend'>
<arg type='s' direction='out'/>
</method>
<method name='Inhibit'>
<arg type='s' direction='in'/>
<arg type='s' direction='in'/>
<arg type='s' direction='in'/>
<arg type='s' direction='in'/>
<arg type='h' direction='out'/>
</method>
<method name='ListSessions'>
<arg name='sessions' type='a(susso)' direction='out'/>
</method>
<signal name='PrepareForSleep'>
<arg type='b' direction='out'/>
</signal>
</interface>;
const SystemdLoginSessionIface = <interface name='org.freedesktop.login1.Session'>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const SystemdLoginManager = Gio.DBusProxy.makeProxyWrapper(SystemdLoginManagerIface);
const SystemdLoginSession = Gio.DBusProxy.makeProxyWrapper(SystemdLoginSessionIface);
const ConsoleKitManagerIface = <interface name='org.freedesktop.ConsoleKit.Manager'>
<method name='CanRestart'>
<arg type='b' direction='out'/>
</method>
<method name='CanStop'>
<arg type='b' direction='out'/>
</method>
<method name='Restart' />
<method name='Stop' />
<method name='GetCurrentSession'>
<arg type='o' direction='out' />
</method>
</interface>;
const ConsoleKitSessionIface = <interface name='org.freedesktop.ConsoleKit.Session'>
<signal name='Lock' />
<signal name='Unlock' />
</interface>;
const ConsoleKitSession = Gio.DBusProxy.makeProxyWrapper(ConsoleKitSessionIface);
const ConsoleKitManager = Gio.DBusProxy.makeProxyWrapper(ConsoleKitManagerIface);
function haveSystemd() {
return GLib.access("/sys/fs/cgroup/systemd", 0) >= 0;
}
function versionCompare(required, reference) {
required = required.split('.');
reference = reference.split('.');
for (let i = 0; i < required.length; i++) {
if (required[i] != reference[i])
return required[i] < reference[i];
}
return true;
}
function canLock() {
try {
let params = GLib.Variant.new('(ss)', ['org.gnome.DisplayManager.Manager', 'Version']);
let result = Gio.DBus.system.call_sync('org.gnome.DisplayManager',
'/org/gnome/DisplayManager/Manager',
'org.freedesktop.DBus.Properties',
'Get', params, null,
Gio.DBusCallFlags.NONE,
-1, null);
let version = result.deep_unpack()[0].deep_unpack();
return versionCompare('3.5.91', version);
} catch(e) {
return false;
}
}
let _loginManager = null;
/**
* LoginManager:
* An abstraction over systemd/logind and ConsoleKit.
*
*/
function getLoginManager() {
if (_loginManager == null) {
if (haveSystemd())
_loginManager = new LoginManagerSystemd();
else
_loginManager = new LoginManagerConsoleKit();
}
return _loginManager;
}
const LoginManagerSystemd = new Lang.Class({
Name: 'LoginManagerSystemd',
_init: function() {
this._proxy = new SystemdLoginManager(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1');
this._proxy.connectSignal('PrepareForSleep',
Lang.bind(this, this._prepareForSleep));
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
this._currentSession = new SystemdLoginSession(Gio.DBus.system,
'org.freedesktop.login1',
'/org/freedesktop/login1/session/' +
GLib.getenv('XDG_SESSION_ID'));
}
return this._currentSession;
},
canPowerOff: function(asyncCallback) {
this._proxy.CanPowerOffRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRebootRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
canSuspend: function(asyncCallback) {
this._proxy.CanSuspendRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0] != 'no');
});
},
listSessions: function(asyncCallback) {
this._proxy.ListSessionsRemote(function(result, error) {
if (error)
asyncCallback([]);
else
asyncCallback(result[0]);
});
},
powerOff: function() {
this._proxy.PowerOffRemote(true);
},
reboot: function() {
this._proxy.RebootRemote(true);
},
suspend: function() {
this._proxy.SuspendRemote(true);
},
inhibit: function(reason, callback) {
let inVariant = GLib.Variant.new('(ssss)',
['sleep',
'GNOME Shell',
reason,
'delay']);
this._proxy.call_with_unix_fd_list('Inhibit', inVariant, 0, -1, null, null,
Lang.bind(this, function(proxy, result) {
let fd = -1;
try {
let [outVariant, fdList] = proxy.call_with_unix_fd_list_finish(result);
fd = fdList.steal_fds(outVariant.deep_unpack())[0];
callback(new Gio.UnixInputStream({ fd: fd }));
} catch(e) {
logError(e, "Error getting systemd inhibitor");
callback(null);
}
}));
},
_prepareForSleep: function(proxy, sender, [aboutToSuspend]) {
this.emit('prepare-for-sleep', aboutToSuspend);
}
});
Signals.addSignalMethods(LoginManagerSystemd.prototype);
const LoginManagerConsoleKit = new Lang.Class({
Name: 'LoginManagerConsoleKit',
_init: function() {
this._proxy = new ConsoleKitManager(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
'/org/freedesktop/ConsoleKit/Manager');
},
// Having this function is a bit of a hack since the Systemd and ConsoleKit
// session objects have different interfaces - but in both cases there are
// Lock/Unlock signals, and that's all we count upon at the moment.
getCurrentSessionProxy: function() {
if (!this._currentSession) {
let [currentSessionId] = this._proxy.GetCurrentSessionSync();
this._currentSession = new ConsoleKitSession(Gio.DBus.system,
'org.freedesktop.ConsoleKit',
currentSessionId);
}
return this._currentSession;
},
canPowerOff: function(asyncCallback) {
this._proxy.CanStopRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
canReboot: function(asyncCallback) {
this._proxy.CanRestartRemote(function(result, error) {
if (error)
asyncCallback(false);
else
asyncCallback(result[0]);
});
},
canSuspend: function(asyncCallback) {
asyncCallback(false);
},
listSessions: function(asyncCallback) {
asyncCallback([]);
},
powerOff: function() {
this._proxy.StopRemote();
},
reboot: function() {
this._proxy.RestartRemote();
},
suspend: function() {
this.emit('prepare-for-sleep', true);
this.emit('prepare-for-sleep', false);
},
inhibit: function(reason, callback) {
callback(null);
}
});
Signals.addSignalMethods(LoginManagerConsoleKit.prototype);