7305466765
We don't implement any maximize transitions (yet??), but we still have the skeleton there. Let's keep it up to date.
48 lines
1.9 KiB
C
48 lines
1.9 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __SHELL_WM_H__
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#define __SHELL_WM_H__
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#include <glib-object.h>
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#include <meta/meta-plugin.h>
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G_BEGIN_DECLS
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typedef struct _ShellWM ShellWM;
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typedef struct _ShellWMClass ShellWMClass;
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#define SHELL_TYPE_WM (shell_wm_get_type ())
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#define SHELL_WM(object) (G_TYPE_CHECK_INSTANCE_CAST ((object), SHELL_TYPE_WM, ShellWM))
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#define SHELL_WM_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_WM, ShellWMClass))
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#define SHELL_IS_WM(object) (G_TYPE_CHECK_INSTANCE_TYPE ((object), SHELL_TYPE_WM))
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#define SHELL_IS_WM_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_WM))
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#define SHELL_WM_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_WM, ShellWMClass))
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struct _ShellWMClass
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{
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GObjectClass parent_class;
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};
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GType shell_wm_get_type (void) G_GNUC_CONST;
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ShellWM *shell_wm_new (MetaPlugin *plugin);
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void shell_wm_completed_minimize (ShellWM *wm,
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MetaWindowActor *actor);
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void shell_wm_completed_unminimize (ShellWM *wm,
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MetaWindowActor *actor);
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void shell_wm_completed_size_change (ShellWM *wm,
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MetaWindowActor *actor);
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void shell_wm_completed_map (ShellWM *wm,
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MetaWindowActor *actor);
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void shell_wm_completed_destroy (ShellWM *wm,
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MetaWindowActor *actor);
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void shell_wm_completed_switch_workspace (ShellWM *wm);
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void shell_wm_complete_display_change (ShellWM *wm,
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gboolean ok);
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G_END_DECLS
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#endif /* __SHELL_WM_H__ */
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