54d11b65a1
Add StContainer, which implements the ClutterContainer interface based on the container methods in st-private and make the existing containers subclass it. https://bugzilla.gnome.org/show_bug.cgi?id=613907
349 lines
9.2 KiB
C
349 lines
9.2 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
|
/*
|
|
* st-container.c: Base class for St container actors
|
|
*
|
|
* Copyright 2007 OpenedHand
|
|
* Copyright 2008, 2009 Intel Corporation.
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify it
|
|
* under the terms and conditions of the GNU Lesser General Public License,
|
|
* version 2.1, as published by the Free Software Foundation.
|
|
*
|
|
* This program is distributed in the hope it will be useful, but WITHOUT ANY
|
|
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
|
|
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
|
|
* more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
|
|
* Boston, MA 02111-1307, USA.
|
|
*
|
|
* Written by: Emmanuele Bassi <ebassi@openedhand.com>
|
|
* Thomas Wood <thomas@linux.intel.com>
|
|
*
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include "st-container.h"
|
|
|
|
#define ST_CONTAINER_GET_PRIVATE(obj) (G_TYPE_INSTANCE_GET_PRIVATE ((obj),ST_TYPE_CONTAINER, StContainerPrivate))
|
|
|
|
struct _StContainerPrivate
|
|
{
|
|
GList *children;
|
|
};
|
|
|
|
static void clutter_container_iface_init (ClutterContainerIface *iface);
|
|
|
|
G_DEFINE_ABSTRACT_TYPE_WITH_CODE (StContainer, st_container, ST_TYPE_WIDGET,
|
|
G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
|
|
clutter_container_iface_init));
|
|
|
|
/**
|
|
* st_container_remove_all:
|
|
* @container: An #StContainer
|
|
*
|
|
* Removes all child actors from @container.
|
|
*/
|
|
void
|
|
st_container_remove_all (StContainer *container)
|
|
{
|
|
StContainerPrivate *priv = container->priv;
|
|
|
|
/* copied from clutter_group_remove_all() */
|
|
while (priv->children)
|
|
{
|
|
ClutterActor *child = priv->children->data;
|
|
priv->children = priv->children->next;
|
|
|
|
clutter_container_remove_actor (CLUTTER_CONTAINER (container), child);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* st_container_destroy_children:
|
|
* @container: An #StContainer
|
|
*
|
|
* Destroys all child actors from @container.
|
|
*/
|
|
void
|
|
st_container_destroy_children (StContainer *container)
|
|
{
|
|
StContainerPrivate *priv = container->priv;
|
|
|
|
while (priv->children)
|
|
{
|
|
ClutterActor *child = priv->children->data;
|
|
priv->children = priv->children->next;
|
|
|
|
clutter_actor_destroy (child);
|
|
}
|
|
}
|
|
|
|
void
|
|
st_container_move_child (StContainer *container,
|
|
ClutterActor *actor,
|
|
int pos)
|
|
{
|
|
StContainerPrivate *priv = container->priv;
|
|
GList *item = NULL;
|
|
|
|
item = g_list_find (priv->children, actor);
|
|
|
|
if (item == NULL)
|
|
{
|
|
g_warning ("Actor of type '%s' is not a child of the %s container",
|
|
g_type_name (G_OBJECT_TYPE (actor)),
|
|
g_type_name (G_OBJECT_TYPE (container)));
|
|
return;
|
|
}
|
|
|
|
priv->children = g_list_delete_link (priv->children, item);
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
clutter_actor_queue_relayout ((ClutterActor*) container);
|
|
}
|
|
|
|
/**
|
|
* st_container_get_children_list:
|
|
* @container: An #StContainer
|
|
*
|
|
* Get the internal list of @container's child actors. This function
|
|
* should only be used by subclasses of StContainer
|
|
*
|
|
* Returns: list of @container's child actors
|
|
*/
|
|
GList *
|
|
st_container_get_children_list (StContainer *container)
|
|
{
|
|
g_return_val_if_fail (ST_IS_CONTAINER (container), NULL);
|
|
|
|
return container->priv->children;
|
|
}
|
|
|
|
static gint
|
|
sort_z_order (gconstpointer a,
|
|
gconstpointer b)
|
|
{
|
|
float depth_a, depth_b;
|
|
|
|
depth_a = clutter_actor_get_depth (CLUTTER_ACTOR (a));
|
|
depth_b = clutter_actor_get_depth (CLUTTER_ACTOR (b));
|
|
|
|
if (depth_a < depth_b)
|
|
return -1;
|
|
if (depth_a > depth_b)
|
|
return 1;
|
|
return 0;
|
|
}
|
|
|
|
static void
|
|
st_container_add (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
clutter_actor_set_parent (actor, CLUTTER_ACTOR (container));
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-added signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
|
|
g_signal_emit_by_name (container, "actor-added", actor);
|
|
|
|
clutter_container_sort_depth_order (container);
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
st_container_remove (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
g_object_ref (actor);
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
clutter_actor_unparent (actor);
|
|
|
|
/* queue a relayout, to get the correct positioning inside
|
|
* the ::actor-removed signal handlers
|
|
*/
|
|
clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
|
|
|
|
/* at this point, the actor passed to the "actor-removed" signal
|
|
* handlers is not parented anymore to the container but since we
|
|
* are holding a reference on it, it's still valid
|
|
*/
|
|
g_signal_emit_by_name (container, "actor-removed", actor);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
|
|
g_object_unref (actor);
|
|
}
|
|
|
|
static void
|
|
st_container_foreach (ClutterContainer *container,
|
|
ClutterCallback callback,
|
|
gpointer user_data)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
/* Using g_list_foreach instead of iterating the list manually
|
|
* because it has better protection against the current node being
|
|
* removed. This will happen for example if someone calls
|
|
* clutter_container_foreach(container, clutter_actor_destroy)
|
|
*/
|
|
g_list_foreach (priv->children, (GFunc) callback, user_data);
|
|
}
|
|
|
|
static void
|
|
st_container_raise (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Raise at the top */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_last (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_append (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling) + 1;
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* set Z ordering a value below, this will then call sort
|
|
* as values are equal ordering shouldn't change but Z
|
|
* values will be correct.
|
|
*
|
|
* FIXME: optimise
|
|
*/
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
st_container_lower (ClutterContainer *container,
|
|
ClutterActor *actor,
|
|
ClutterActor *sibling)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
priv->children = g_list_remove (priv->children, actor);
|
|
|
|
/* Push to bottom */
|
|
if (!sibling)
|
|
{
|
|
GList *last_item;
|
|
|
|
last_item = g_list_first (priv->children);
|
|
|
|
if (last_item)
|
|
sibling = last_item->data;
|
|
|
|
priv->children = g_list_prepend (priv->children, actor);
|
|
}
|
|
else
|
|
{
|
|
gint pos;
|
|
|
|
pos = g_list_index (priv->children, sibling);
|
|
|
|
priv->children = g_list_insert (priv->children, actor, pos);
|
|
}
|
|
|
|
/* See comment in st_container_raise() for this */
|
|
if (sibling &&
|
|
clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
|
|
{
|
|
clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
|
|
}
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
st_container_sort_depth_order (ClutterContainer *container)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (container)->priv;
|
|
|
|
priv->children = g_list_sort (priv->children, sort_z_order);
|
|
|
|
if (CLUTTER_ACTOR_IS_VISIBLE (container))
|
|
clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
|
|
}
|
|
|
|
static void
|
|
st_container_dispose (GObject *object)
|
|
{
|
|
StContainerPrivate *priv = ST_CONTAINER (object)->priv;
|
|
|
|
if (priv->children)
|
|
{
|
|
g_list_foreach (priv->children, (GFunc) clutter_actor_destroy, NULL);
|
|
g_list_free (priv->children);
|
|
|
|
priv->children = NULL;
|
|
}
|
|
|
|
G_OBJECT_CLASS (st_container_parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
clutter_container_iface_init (ClutterContainerIface *iface)
|
|
{
|
|
iface->add = st_container_add;
|
|
iface->remove = st_container_remove;
|
|
iface->foreach = st_container_foreach;
|
|
iface->raise = st_container_raise;
|
|
iface->lower = st_container_lower;
|
|
iface->sort_depth_order = st_container_sort_depth_order;
|
|
}
|
|
|
|
static void
|
|
st_container_init (StContainer *container)
|
|
{
|
|
container->priv = ST_CONTAINER_GET_PRIVATE (container);
|
|
}
|
|
|
|
static void
|
|
st_container_class_init (StContainerClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
|
|
g_type_class_add_private (klass, sizeof (StContainerPrivate));
|
|
|
|
object_class->dispose = st_container_dispose;
|
|
}
|