a4763b38bf
http://bugzilla.gnome.org/show_bug.cgi?id=562923 svn path=/trunk/; revision=104
411 lines
15 KiB
JavaScript
411 lines
15 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
|
|
|
|
const Signals = imports.signals;
|
|
const Mainloop = imports.mainloop;
|
|
const Tweener = imports.tweener.tweener;
|
|
const Clutter = imports.gi.Clutter;
|
|
const Gio = imports.gi.Gio;
|
|
const Gtk = imports.gi.Gtk;
|
|
|
|
const Main = imports.ui.main;
|
|
const Panel = imports.ui.panel;
|
|
const Meta = imports.gi.Meta;
|
|
const Shell = imports.gi.Shell;
|
|
const Big = imports.gi.Big;
|
|
const AppDisplay = imports.ui.appdisplay;
|
|
|
|
const OVERLAY_BACKGROUND_COLOR = new Clutter.Color();
|
|
OVERLAY_BACKGROUND_COLOR.from_pixel(0x000000ff);
|
|
|
|
const SIDESHOW_PAD = 6;
|
|
const SIDESHOW_MIN_WIDTH = 250;
|
|
const SIDESHOW_SEARCH_BG_COLOR = new Clutter.Color();
|
|
SIDESHOW_SEARCH_BG_COLOR.from_pixel(0xffffffff);
|
|
const SIDESHOW_TEXT_COLOR = new Clutter.Color();
|
|
SIDESHOW_TEXT_COLOR.from_pixel(0xffffffff);
|
|
|
|
// Time for initial animation going into overlay mode
|
|
const ANIMATION_TIME = 0.5;
|
|
|
|
// How much to scale the desktop down by in overlay mode
|
|
const DESKTOP_SCALE = 0.75;
|
|
|
|
// Windows are slightly translucent in the overlay mode
|
|
const WINDOW_OPACITY = 0.9 * 255;
|
|
|
|
// Define a layout scheme for small window counts. For larger
|
|
// counts we fall back to an algorithm. We need more schemes here
|
|
// unless we have a really good algorithm.
|
|
//
|
|
// Each triplet is [xCenter, yCenter, scale] where the scale
|
|
// is relative to the width of the desktop.
|
|
const POSITIONS = {
|
|
1: [[0.5, 0.5, 0.8]],
|
|
2: [[0.25, 0.5, 0.4], [0.75, 0.5, 0.4]],
|
|
3: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.5, 0.75, 0.33]],
|
|
4: [[0.25, 0.25, 0.33], [0.75, 0.25, 0.33], [0.75, 0.75, 0.33], [0.25, 0.75, 0.33]],
|
|
5: [[0.165, 0.25, 0.28], [0.495, 0.25, 0.28], [0.825, 0.25, 0.28], [0.25, 0.75, 0.4], [0.75, 0.75, 0.4]]
|
|
};
|
|
|
|
function Sideshow(width) {
|
|
this._init(width);
|
|
}
|
|
|
|
Sideshow.prototype = {
|
|
_init : function(width) {
|
|
let me = this;
|
|
|
|
let global = Shell.Global.get();
|
|
this.actor = new Clutter.Group();
|
|
this.actor.hide();
|
|
global.stage.add_actor(this.actor);
|
|
let icontheme = Gtk.IconTheme.get_default();
|
|
let rect = new Big.Box({ background_color: SIDESHOW_SEARCH_BG_COLOR,
|
|
corner_radius: 4,
|
|
x: SIDESHOW_PAD,
|
|
y: Panel.PANEL_HEIGHT + SIDESHOW_PAD,
|
|
width: width,
|
|
height: 24});
|
|
this.actor.add_actor(rect);
|
|
|
|
let searchIconTexture = new Clutter.Texture({ x: SIDESHOW_PAD + 2,
|
|
y: rect.y + 2 });
|
|
let searchIconPath = icontheme.lookup_icon('gtk-find', 16, 0).get_filename();
|
|
searchIconTexture.set_from_file(searchIconPath);
|
|
this.actor.add_actor(searchIconTexture);
|
|
|
|
this._searchEntry = new Clutter.Entry({
|
|
font_name: "Sans 14px",
|
|
x: searchIconTexture.x
|
|
+ searchIconTexture.width + 4,
|
|
y: searchIconTexture.y,
|
|
width: rect.width - (searchIconTexture.x),
|
|
height: searchIconTexture.height});
|
|
this.actor.add_actor(this._searchEntry);
|
|
global.stage.set_key_focus(this._searchEntry);
|
|
this._searchQueued = false;
|
|
this._searchActive = false;
|
|
this._searchEntry.connect('notify::text', function (se, prop) {
|
|
if (me._searchQueued)
|
|
return;
|
|
Mainloop.timeout_add(250, function() {
|
|
let text = me._searchEntry.text;
|
|
me._searchQueued = false;
|
|
me._searchActive = text != '';
|
|
me._appdisplay.setSearch(text);
|
|
return false;
|
|
});
|
|
});
|
|
this._searchEntry.connect('activate', function (se) {
|
|
me._appdisplay.searchActivate();
|
|
return true;
|
|
});
|
|
this._searchEntry.connect('key-press-event', function (se, e) {
|
|
let code = e.get_code();
|
|
if (code == 111) {
|
|
me._appdisplay.selectUp();
|
|
return true;
|
|
} else if (code == 116) {
|
|
me._appdisplay.selectDown();
|
|
return true;
|
|
}
|
|
return false;
|
|
});
|
|
|
|
let appsText = new Clutter.Label({ color: SIDESHOW_TEXT_COLOR,
|
|
font_name: "Sans Bold 14px",
|
|
text: "Applications",
|
|
x: SIDESHOW_PAD,
|
|
y: this._searchEntry.y + this._searchEntry.height + 10,
|
|
height: 16});
|
|
this.actor.add_actor(appsText);
|
|
|
|
let menuY = appsText.y + appsText.height + 6;
|
|
this._appdisplay = new AppDisplay.AppDisplay(width, global.screen_height - menuY);
|
|
this._appdisplay.actor.x = SIDESHOW_PAD;
|
|
this._appdisplay.actor.y = menuY;
|
|
this.actor.add_actor(this._appdisplay.actor);
|
|
|
|
/* Proxy the activated signal */
|
|
this._appdisplay.connect('activated', function(appdisplay) {
|
|
me.emit('activated');
|
|
});
|
|
},
|
|
|
|
show: function() {
|
|
this.actor.show();
|
|
this._appdisplay.show();
|
|
},
|
|
|
|
hide: function() {
|
|
this.actor.hide();
|
|
this._appdisplay.hide();
|
|
}
|
|
};
|
|
Signals.addSignalMethods(Sideshow.prototype);
|
|
|
|
function Overlay() {
|
|
this._init();
|
|
}
|
|
|
|
Overlay.prototype = {
|
|
_init : function() {
|
|
let me = this;
|
|
|
|
let global = Shell.Global.get();
|
|
|
|
this._group = new Clutter.Group();
|
|
this.visible = false;
|
|
|
|
let background = new Clutter.Rectangle({ color: OVERLAY_BACKGROUND_COLOR,
|
|
reactive: true,
|
|
x: 0,
|
|
y: Panel.PANEL_HEIGHT,
|
|
width: global.screen_width,
|
|
height: global.screen_width - Panel.PANEL_HEIGHT });
|
|
this._group.add_actor(background);
|
|
|
|
this._group.hide();
|
|
global.overlay_group.add_actor(this._group);
|
|
|
|
this._windowClones = [];
|
|
|
|
// TODO - recalculate everything when desktop size changes
|
|
this._recalculateSize();
|
|
|
|
this._sideshow = new Sideshow(this._desktopX - 10);
|
|
this._sideshow.connect('activated', function(sideshow) {
|
|
// TODO - have some sort of animation/effect while
|
|
// transitioning to the new app. We definitely need
|
|
// startup-notification integration at least.
|
|
me._deactivate();
|
|
});
|
|
},
|
|
|
|
_recalculateSize: function () {
|
|
let global = Shell.Global.get();
|
|
let screenWidth = global.screen_width;
|
|
let screenHeight = global.screen_height;
|
|
// The desktop windows are shown on top of a scaled down version of the
|
|
// desktop. This is positioned at the right side of the screen
|
|
this._desktopWidth = screenWidth * DESKTOP_SCALE;
|
|
this._desktopHeight = screenHeight * DESKTOP_SCALE;
|
|
this._desktopX = screenWidth - this._desktopWidth - 10;
|
|
this._desktopY = Panel.PANEL_HEIGHT + (screenHeight - this._desktopHeight - Panel.PANEL_HEIGHT) / 2;
|
|
},
|
|
|
|
show : function() {
|
|
if (this.visible)
|
|
return;
|
|
|
|
this.visible = true;
|
|
|
|
let global = Shell.Global.get();
|
|
|
|
let windows = global.get_windows();
|
|
let desktopWindow = null;
|
|
|
|
this._recalculateSize();
|
|
|
|
for (let i = 0; i < windows.length; i++)
|
|
if (windows[i].get_window_type() == Meta.WindowType.DESKTOP)
|
|
desktopWindow = windows[i];
|
|
|
|
// If a file manager is displaying desktop icons, there will be a desktop window.
|
|
// This window will have the size of the whole desktop. When such window is not present
|
|
// (e.g. when the preference for showing icons on the desktop is disabled by the user
|
|
// or we are running inside a Xephyr window), we should create a desktop rectangle
|
|
// to serve as the background.
|
|
if (desktopWindow)
|
|
this._createDesktopClone(desktopWindow);
|
|
else
|
|
this._createDesktopRectangle();
|
|
|
|
// Count the total number of windows so we know what layout scheme to use
|
|
let numberOfWindows = 0;
|
|
for (let i = 0; i < windows.length; i++) {
|
|
let w = windows[i];
|
|
if (w == desktopWindow || w.is_override_redirect())
|
|
continue;
|
|
|
|
numberOfWindows++;
|
|
}
|
|
|
|
// Now create actors for all the desktop windows. Do it in
|
|
// reverse order so that the active actor ends up on top
|
|
let windowIndex = 0;
|
|
for (let i = windows.length - 1; i >= 0; i--) {
|
|
let w = windows[i];
|
|
if (w == desktopWindow || w.is_override_redirect())
|
|
continue;
|
|
this._createWindowClone(w, numberOfWindows - windowIndex - 1, numberOfWindows);
|
|
|
|
windowIndex++;
|
|
}
|
|
|
|
this._sideshow.show();
|
|
// Slide in the sidebar as if it was attached to the left
|
|
// edge of the desktop as it shrinks down
|
|
this._sideshow.actor.x = - this._sideshow.actor.width;
|
|
Tweener.addTween(this._sideshow.actor,
|
|
{ x: 0,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
|
|
// All the the actors in the window group are completely obscured,
|
|
// hiding the group holding them while the overlay is displayed greatly
|
|
// increases performance of the overlay especially when there are many
|
|
// windows visible.
|
|
//
|
|
// If we switched to displaying the actors in the overlay rather than
|
|
// clones of them, this would obviously no longer be necessary.
|
|
global.window_group.hide()
|
|
this._group.show();
|
|
},
|
|
|
|
hide : function() {
|
|
if (!this.visible)
|
|
return;
|
|
|
|
let global = Shell.Global.get();
|
|
|
|
this.visible = false;
|
|
global.window_group.show()
|
|
this._group.hide();
|
|
|
|
for (let i = 0; i < this._windowClones.length; i++) {
|
|
this._windowClones[i].destroy();
|
|
}
|
|
|
|
this._sideshow.hide();
|
|
|
|
this._windowClones = [];
|
|
},
|
|
|
|
_createDesktopClone : function(w) {
|
|
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
|
|
reactive: true,
|
|
x: 0,
|
|
y: 0 });
|
|
this._addDesktop(clone);
|
|
},
|
|
|
|
_createDesktopRectangle : function() {
|
|
let global = Shell.Global.get();
|
|
// In the case when we have a desktop window from the file manager, its height is
|
|
// full-screen, i.e. it includes the height of the panel, so we should not subtract
|
|
// the height of the panel from global.screen_height here either to have them show
|
|
// up identically.
|
|
// We are also using (0,0) coordinates in both cases which makes the background
|
|
// window animate out from behind the panel.
|
|
let desktopRectangle = new Clutter.Rectangle({ color: global.stage.color,
|
|
reactive: true,
|
|
x: 0,
|
|
y: 0,
|
|
width: global.screen_width,
|
|
height: global.screen_height });
|
|
this._addDesktop(desktopRectangle);
|
|
},
|
|
|
|
_addDesktop : function(desktop) {
|
|
let me = this;
|
|
|
|
this._windowClones.push(desktop);
|
|
this._group.add_actor(desktop);
|
|
|
|
// Since the right side only moves a little bit (the width of padding
|
|
// we add) it looks less jittery to put the anchor there.
|
|
desktop.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
|
|
Tweener.addTween(desktop,
|
|
{ x: this._desktopX + this._desktopWidth,
|
|
y: this._desktopY,
|
|
scale_x: DESKTOP_SCALE,
|
|
scale_y: DESKTOP_SCALE,
|
|
time: ANIMATION_TIME,
|
|
transition: "easeOutQuad"
|
|
});
|
|
|
|
desktop.connect("button-press-event",
|
|
function() {
|
|
me._deactivate();
|
|
});
|
|
},
|
|
|
|
// windowIndex == 0 => top in stacking order
|
|
_computeWindowPosition : function(windowIndex, numberOfWindows) {
|
|
if (numberOfWindows in POSITIONS)
|
|
return POSITIONS[numberOfWindows][windowIndex];
|
|
|
|
// If we don't have a predefined scheme for this window count, overlap the windows
|
|
// along the diagonal of the desktop (improve this!)
|
|
let fraction = Math.sqrt(1/numberOfWindows);
|
|
|
|
// The top window goes at the lower right - this is different from the
|
|
// fixed position schemes where the windows are in "reading order"
|
|
// and the top window goes at the upper left.
|
|
let pos = (numberOfWindows - windowIndex - 1) / (numberOfWindows - 1);
|
|
let xCenter = (fraction / 2) + (1 - fraction) * pos;
|
|
let yCenter = xCenter;
|
|
|
|
return [xCenter, yCenter, fraction];
|
|
},
|
|
|
|
_createWindowClone : function(w, windowIndex, numberOfWindows) {
|
|
let me = this;
|
|
|
|
// We show the window using "clones" of the texture .. separate
|
|
// actors that mirror the original actors for the window. For
|
|
// animation purposes, it may be better to actually move the
|
|
// original actors about instead.
|
|
|
|
let clone = new Clutter.CloneTexture({ parent_texture: w.get_texture(),
|
|
reactive: true,
|
|
x: w.x,
|
|
y: w.y });
|
|
|
|
let [xCenter, yCenter, fraction] = this._computeWindowPosition(windowIndex, numberOfWindows);
|
|
|
|
let desiredSize = this._desktopWidth * fraction;
|
|
|
|
xCenter = this._desktopX + xCenter * this._desktopWidth;
|
|
yCenter = this._desktopY + yCenter * this._desktopHeight;
|
|
|
|
let size = clone.width;
|
|
if (clone.height > size)
|
|
size = clone.height;
|
|
|
|
// Never scale up
|
|
let scale = desiredSize / size;
|
|
if (scale > 1)
|
|
scale = 1;
|
|
|
|
this._group.add_actor(clone);
|
|
this._windowClones.push(clone);
|
|
|
|
Tweener.addTween(clone,
|
|
{ x: xCenter - 0.5 * scale * w.width,
|
|
y: yCenter - 0.5 * scale * w.height,
|
|
scale_x: scale,
|
|
scale_y: scale,
|
|
time: ANIMATION_TIME,
|
|
opacity: WINDOW_OPACITY,
|
|
transition: "easeOutQuad"
|
|
});
|
|
|
|
clone.connect("button-press-event",
|
|
function(clone, event) {
|
|
me._activateWindow(w, event.get_time());
|
|
});
|
|
},
|
|
|
|
_activateWindow : function(w, time) {
|
|
this._deactivate();
|
|
w.get_meta_window().activate(time);
|
|
},
|
|
|
|
_deactivate : function() {
|
|
Main.hide_overlay();
|
|
}
|
|
};
|