Rui Matos 7746f1a5c4 Make all our window clones use the MetaWindowActor as source
Using a MetaWindowActor's shaped texture as the source for window
clones means that if there are further MetaSurfaceActor children
(e.g. a wayland client using sub-surfaces) they don't get cloned.

This obviously wasn't an issue until wayland clients introduced the
possibility of having multiple MetaSurfaceActors under a
MetaWindowActor but there's no fundamental reason we can't clone the
toplevel actor.

WorkspaceThumbnail.WindowClone is the one class that was already using
the MetaWindowActor instead of the texture although it seems to have
been an unintended change in commit
8b99617513da1713ff88ca4abf54e6125405d31c.

https://bugzilla.gnome.org/show_bug.cgi?id=756715
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GNOME Shell provides core user interface functions for the GNOME 3 desktop,
like switching to windows and launching applications. GNOME Shell takes
advantage of the capabilities of modern graphics hardware and introduces
innovative user interface concepts to provide a visually attractive and
easy to use experience.

For more information about GNOME Shell, including instructions on how
to build GNOME Shell from source and how to get involved with the project,
see:

 https://wiki.gnome.org/Projects/GnomeShell

Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell'
product.

License
=======
GNOME Shell is distributed under the terms of the GNU General Public License,
version 2 or later. See the COPYING file for details.

Description
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