Rui Matos
7746f1a5c4
Make all our window clones use the MetaWindowActor as source
Using a MetaWindowActor's shaped texture as the source for window clones means that if there are further MetaSurfaceActor children (e.g. a wayland client using sub-surfaces) they don't get cloned. This obviously wasn't an issue until wayland clients introduced the possibility of having multiple MetaSurfaceActors under a MetaWindowActor but there's no fundamental reason we can't clone the toplevel actor. WorkspaceThumbnail.WindowClone is the one class that was already using the MetaWindowActor instead of the texture although it seems to have been an unintended change in commit 8b99617513da1713ff88ca4abf54e6125405d31c. https://bugzilla.gnome.org/show_bug.cgi?id=756715
GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience. For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see: https://wiki.gnome.org/Projects/GnomeShell Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell' product. License ======= GNOME Shell is distributed under the terms of the GNU General Public License, version 2 or later. See the COPYING file for details.
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