775 lines
28 KiB
JavaScript
775 lines
28 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Big = imports.gi.Big;
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const Clutter = imports.gi.Clutter;
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const Gdk = imports.gi.Gdk;
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const Lang = imports.lang;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Pango = imports.gi.Pango;
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const Shell = imports.gi.Shell;
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const Signals = imports.signals;
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const St = imports.gi.St;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const POPUP_ARROW_COLOR = new Clutter.Color();
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POPUP_ARROW_COLOR.from_pixel(0xffffffff);
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const POPUP_UNFOCUSED_ARROW_COLOR = new Clutter.Color();
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POPUP_UNFOCUSED_ARROW_COLOR.from_pixel(0x808080ff);
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const TRANSPARENT_COLOR = new Clutter.Color();
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TRANSPARENT_COLOR.from_pixel(0x00000000);
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const POPUP_APPICON_SIZE = 96;
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const POPUP_LIST_SPACING = 8;
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const DISABLE_HOVER_TIMEOUT = 500; // milliseconds
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const THUMBNAIL_SIZE = 256;
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const THUMBNAIL_POPUP_TIME = 500; // milliseconds
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const THUMBNAIL_FADE_TIME = 0.2; // seconds
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function mod(a, b) {
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return (a + b) % b;
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}
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function AltTabPopup() {
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this._init();
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}
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AltTabPopup.prototype = {
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_init : function() {
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this.actor = new Clutter.Group({ reactive: true,
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x: 0,
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y: 0,
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width: global.screen_width,
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height: global.screen_height });
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this._haveModal = false;
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this._currentApp = 0;
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this._currentWindow = 0;
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this._thumbnailTimeoutId = 0;
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this._motionTimeoutId = 0;
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// Initially disable hover so we ignore the enter-event if
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// the switcher appears underneath the current pointer location
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this._disableHover();
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global.stage.add_actor(this.actor);
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},
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show : function(backward) {
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let tracker = Shell.WindowTracker.get_default();
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let apps = tracker.get_running_apps ("");
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if (!apps.length)
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return false;
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if (!Main.pushModal(this.actor))
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return false;
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this._haveModal = true;
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this._keyPressEventId = global.stage.connect('key-press-event', Lang.bind(this, this._keyPressEvent));
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this._keyReleaseEventId = global.stage.connect('key-release-event', Lang.bind(this, this._keyReleaseEvent));
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this.actor.connect('button-press-event', Lang.bind(this, this._clickedOutside));
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this.actor.connect('scroll-event', Lang.bind(this, this._onScroll));
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this._appSwitcher = new AppSwitcher(apps);
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this.actor.add_actor(this._appSwitcher.actor);
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this._appSwitcher.connect('item-activated', Lang.bind(this, this._appActivated));
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this._appSwitcher.connect('item-entered', Lang.bind(this, this._appEntered));
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let primary = global.get_primary_monitor();
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this._appSwitcher.actor.x = primary.x + Math.floor((primary.width - this._appSwitcher.actor.width) / 2);
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this._appSwitcher.actor.y = primary.y + Math.floor((primary.height - this._appSwitcher.actor.height) / 2);
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this._appIcons = this._appSwitcher.icons;
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// Make the initial selection
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if (this._appIcons.length == 1) {
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if (!backward && this._appIcons[0].cachedWindows.length > 1) {
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// For compatibility with the multi-app case below
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this._select(0, 1, true);
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} else
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this._select(0);
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} else if (backward) {
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this._select(this._appIcons.length - 1);
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} else {
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let firstWindows = this._appIcons[0].cachedWindows;
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if (firstWindows.length > 1) {
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let curAppNextWindow = firstWindows[1];
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let nextAppWindow = this._appIcons[1].cachedWindows[0];
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// If the next window of the current app is more-recently-used
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// than the first window of the next app, then select it.
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if (curAppNextWindow.get_workspace() == global.screen.get_active_workspace() &&
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curAppNextWindow.get_user_time() > nextAppWindow.get_user_time())
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this._select(0, 1, true);
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else
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this._select(1);
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} else
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this._select(1);
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}
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// There's a race condition; if the user released Alt before
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// we got the grab, then we won't be notified. (See
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// https://bugzilla.gnome.org/show_bug.cgi?id=596695 for
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// details.) So we check now. (Have to do this after updating
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// selection.)
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let mods = global.get_modifier_keys();
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if (!(mods & Gdk.ModifierType.MOD1_MASK)) {
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this._finish();
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return false;
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}
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return true;
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},
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_nextApp : function() {
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return mod(this._currentApp + 1, this._appIcons.length);
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},
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_previousApp : function() {
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return mod(this._currentApp - 1, this._appIcons.length);
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},
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_nextWindow : function() {
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return mod(this._currentWindow + 1,
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this._appIcons[this._currentApp].cachedWindows.length);
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},
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_previousWindow : function() {
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return mod(this._currentWindow - 1,
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this._appIcons[this._currentApp].cachedWindows.length);
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},
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_keyPressEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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let shift = (Shell.get_event_state(event) & Clutter.ModifierType.SHIFT_MASK);
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this._disableHover();
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// The WASD stuff is for debugging in Xephyr, where the arrow
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// keys aren't mapped correctly
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if (keysym == Clutter.grave)
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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else if (keysym == Clutter.Escape)
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this.destroy();
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else if (this._thumbnailsFocused) {
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if (keysym == Clutter.Tab) {
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if (shift && this._currentWindow == 0)
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this._select(this._previousApp());
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else if (!shift && this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
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this._select(this._nextApp());
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else
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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} else if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._currentApp, this._previousWindow());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._currentApp, this._nextWindow());
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else if (keysym == Clutter.Up || keysym == Clutter.w)
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this._select(this._currentApp, null, true);
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} else {
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if (keysym == Clutter.Tab)
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this._select(shift ? this._previousApp() : this._nextApp());
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else if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._previousApp());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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this._select(this._nextApp());
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else if (keysym == Clutter.Down || keysym == Clutter.s)
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this._select(this._currentApp, this._currentWindow);
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}
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return true;
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},
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_keyReleaseEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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if (keysym == Clutter.Alt_L || keysym == Clutter.Alt_R)
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this._finish();
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return true;
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},
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_onScroll : function(actor, event) {
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let direction = event.get_scroll_direction();
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if (direction == Clutter.ScrollDirection.UP) {
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if (this._thumbnailsFocused) {
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if (this._currentWindow == 0)
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this._select(this._previousApp());
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else
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this._select(this._currentApp, this._previousWindow());
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} else {
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let nwindows = this._appIcons[this._currentApp].cachedWindows.length;
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if (nwindows > 1)
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this._select(this._currentApp, nwindows - 1);
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else
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this._select(this._previousApp());
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}
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} else if (direction == Clutter.ScrollDirection.DOWN) {
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if (this._thumbnailsFocused) {
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if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
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this._select(this._nextApp());
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else
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this._select(this._currentApp, this._nextWindow());
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} else {
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let nwindows = this._appIcons[this._currentApp].cachedWindows.length;
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if (nwindows > 1)
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this._select(this._currentApp, 0);
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else
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this._select(this._nextApp());
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}
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}
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},
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_clickedOutside : function(actor, event) {
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this.destroy();
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},
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_appActivated : function(appSwitcher, n) {
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// If the user clicks on the selected app, activate the
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// selected window; otherwise (eg, they click on an app while
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// !mouseActive) activate the first window of the clicked-on
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// app.
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let window = (n == this._currentApp) ? this._currentWindow : 0;
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Main.activateWindow(this._appIcons[n].cachedWindows[window]);
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this.destroy();
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},
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_appEntered : function(appSwitcher, n) {
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if (!this._mouseActive)
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return;
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this._select(n);
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},
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_windowActivated : function(thumbnailList, n) {
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Main.activateWindow(this._appIcons[this._currentApp].cachedWindows[n]);
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this.destroy();
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},
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_windowEntered : function(thumbnailList, n) {
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if (!this._mouseActive)
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return;
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this._select(this._currentApp, n);
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},
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_disableHover : function() {
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this._mouseActive = false;
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if (this._motionTimeoutId != 0)
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Mainloop.source_remove(this._motionTimeoutId);
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this._motionTimeoutId = Mainloop.timeout_add(DISABLE_HOVER_TIMEOUT, Lang.bind(this, this._mouseTimedOut));
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},
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_mouseTimedOut : function() {
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this._motionTimeoutId = 0;
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this._mouseActive = true;
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},
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_finish : function() {
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let app = this._appIcons[this._currentApp];
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let window = app.cachedWindows[this._currentWindow];
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Main.activateWindow(window);
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this.destroy();
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},
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destroy : function() {
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this.actor.destroy();
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},
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_onDestroy : function() {
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if (this._haveModal)
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Main.popModal(this.actor);
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if (this._keyPressEventId)
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global.stage.disconnect(this._keyPressEventId);
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if (this._keyReleaseEventId)
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global.stage.disconnect(this._keyReleaseEventId);
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if (this._motionTimeoutId != 0)
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Mainloop.source_remove(this._motionTimeoutId);
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if (this._thumbnailTimeoutId != 0)
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Mainloop.source_remove(this._thumbnailTimeoutId);
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},
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/**
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* _select:
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* @app: index of the app to select
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* @window: (optional) index of which of @app's windows to select
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* @forceAppFocus: optional flag, see below
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*
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* Selects the indicated @app, and optional @window, and sets
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* this._thumbnailsFocused appropriately to indicate whether the
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* arrow keys should act on the app list or the thumbnail list.
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*
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* If @app is specified and @window is unspecified or %null, then
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* the app is highlighted (ie, given a light background), and the
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* current thumbnail list, if any, is destroyed. If @app has
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* multiple windows, and @forceAppFocus is not %true, then a
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* timeout is started to open a thumbnail list.
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*
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* If @app and @window are specified (and @forceAppFocus is not),
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* then @app will be outlined, a thumbnail list will be created
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* and focused (if it hasn't been already), and the @window'th
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* window in it will be highlighted.
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*
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* If @app and @window are specified and @forceAppFocus is %true,
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* then @app will be highlighted, and @window outlined, and the
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* app list will have the keyboard focus.
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*/
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_select : function(app, window, forceAppFocus) {
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if (app != this._currentApp || window == null) {
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if (this._thumbnails)
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this._destroyThumbnails();
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}
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if (this._thumbnailTimeoutId != 0) {
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Mainloop.source_remove(this._thumbnailTimeoutId);
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this._thumbnailTimeoutId = 0;
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}
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this._thumbnailsFocused = (window != null) && !forceAppFocus;
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this._currentApp = app;
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this._currentWindow = window ? window : 0;
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this._appSwitcher.highlight(app, this._thumbnailsFocused);
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if (window != null) {
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if (!this._thumbnails)
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this._createThumbnails();
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this._currentWindow = window;
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this._thumbnails.highlight(window, forceAppFocus);
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} else if (this._appIcons[this._currentApp].cachedWindows.length > 1 &&
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!forceAppFocus) {
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this._thumbnailTimeoutId = Mainloop.timeout_add (
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THUMBNAIL_POPUP_TIME,
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Lang.bind(this, function () {
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this._select(this._currentApp, 0, true);
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return false;
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}));
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}
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},
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_destroyThumbnails : function() {
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Tweener.addTween(this._thumbnails.actor,
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{ opacity: 0,
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time: THUMBNAIL_FADE_TIME,
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transition: "easeOutQuad",
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onComplete: function() { this.destroy(); }
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});
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this._thumbnails = null;
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},
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_createThumbnails : function() {
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this._thumbnails = new ThumbnailList (this._appIcons[this._currentApp].cachedWindows);
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this._thumbnails.connect('item-activated', Lang.bind(this, this._windowActivated));
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this._thumbnails.connect('item-entered', Lang.bind(this, this._windowEntered));
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this.actor.add_actor(this._thumbnails.actor);
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let thumbnailCenter;
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if (this._thumbnails.actor.width < this._appSwitcher.actor.width) {
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// Center the thumbnails under the corresponding AppIcon.
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// If this is being called when the switcher is first
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// being brought up, then nothing will have been assigned
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// an allocation yet, and the get_transformed_position()
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// call will return 0,0.
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// (http://bugzilla.openedhand.com/show_bug.cgi?id=1115).
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// Calling clutter_actor_get_allocation_box() would force
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// it to properly allocate itself, but we can't call that
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// because it has an out-caller-allocates arg. So we use
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// clutter_stage_get_actor_at_pos(), which will force a
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// reallocation as a side effect.
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global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
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let icon = this._appIcons[this._currentApp].actor;
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let [stageX, stageY] = icon.get_transformed_position();
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thumbnailCenter = stageX + icon.width / 2;
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} else {
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// Center the thumbnails on the monitor
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let primary = global.get_primary_monitor();
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thumbnailCenter = primary.x + primary.width / 2;
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}
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this._thumbnails.actor.x = Math.floor(thumbnailCenter - this._thumbnails.actor.width / 2);
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this._thumbnails.actor.y = this._appSwitcher.actor.y + this._appSwitcher.actor.height + POPUP_LIST_SPACING;
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this._thumbnails.actor.opacity = 0;
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Tweener.addTween(this._thumbnails.actor,
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{ opacity: 255,
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time: THUMBNAIL_FADE_TIME,
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transition: "easeOutQuad"
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});
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}
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};
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function SwitcherList(squareItems) {
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this._init(squareItems);
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}
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SwitcherList.prototype = {
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_init : function(squareItems) {
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this.actor = new St.Bin({ style_class: 'switcher-list' });
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// Here we use a GenericContainer so that we can force all the
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// children except the separator to have the same width.
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this._list = new Shell.GenericContainer();
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this._list.spacing = POPUP_LIST_SPACING;
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this._list.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
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this._list.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
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this._list.connect('allocate', Lang.bind(this, this._allocate));
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this.actor.add_actor(this._list);
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this._items = [];
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this._highlighted = -1;
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this._separator = null;
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this._squareItems = squareItems;
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},
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addItem : function(item) {
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let bbox = new St.Clickable({ style_class: 'item-box',
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reactive: true });
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bbox.set_child(item);
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this._list.add_actor(bbox);
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let n = this._items.length;
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bbox.connect('clicked', Lang.bind(this, function () {
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this._itemActivated(n);
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}));
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bbox.connect('enter-event', Lang.bind(this, function () {
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this._itemEntered(n);
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}));
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this._items.push(bbox);
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},
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addSeparator: function () {
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let box = new St.Bin({ style_class: 'separator' })
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this._separator = box;
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this._list.add_actor(box);
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},
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highlight: function(index, justOutline) {
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if (this._highlighted != -1)
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this._items[this._highlighted].style_class = 'item-box';
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this._highlighted = index;
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if (this._highlighted != -1) {
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if (justOutline)
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this._items[this._highlighted].style_class = 'outlined-item-box';
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else
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this._items[this._highlighted].style_class = 'selected-item-box';
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}
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},
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_itemActivated: function(n) {
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this.emit('item-activated', n);
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},
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_itemEntered: function(n) {
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this.emit('item-entered', n);
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},
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_maxChildWidth: function (forHeight) {
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let maxChildMin = 0;
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let maxChildNat = 0;
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for (let i = 0; i < this._items.length; i++) {
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let [childMin, childNat] = this._items[i].get_preferred_width(forHeight);
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maxChildMin = Math.max(childMin, maxChildMin);
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maxChildNat = Math.max(childNat, maxChildNat);
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if (this._squareItems) {
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let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
}
|
|
}
|
|
|
|
return [maxChildMin, maxChildNat];
|
|
},
|
|
|
|
_getPreferredWidth: function (actor, forHeight, alloc) {
|
|
let [maxChildMin, maxChildNat] = this._maxChildWidth(forHeight);
|
|
|
|
let separatorWidth = 0;
|
|
if (this._separator) {
|
|
let [sepMin, sepNat] = this._separator.get_preferred_width(forHeight);
|
|
separatorWidth = sepNat + this._list.spacing;
|
|
}
|
|
|
|
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
|
alloc.min_size = this._items.length * maxChildMin + separatorWidth + totalSpacing;
|
|
alloc.natural_size = alloc.min_size;
|
|
},
|
|
|
|
_getPreferredHeight: function (actor, forWidth, alloc) {
|
|
let maxChildMin = 0;
|
|
let maxChildNat = 0;
|
|
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
let [childMin, childNat] = this._items[i].get_preferred_height(-1);
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
maxChildNat = Math.max(childNat, maxChildNat);
|
|
}
|
|
|
|
if (this._squareItems) {
|
|
let [childMin, childNat] = this._maxChildWidth(-1);
|
|
maxChildMin = Math.max(childMin, maxChildMin);
|
|
maxChildNat = maxChildMin;
|
|
}
|
|
|
|
alloc.min_size = maxChildMin;
|
|
alloc.natural_size = maxChildNat;
|
|
},
|
|
|
|
_allocate: function (actor, box, flags) {
|
|
let childHeight = box.y2 - box.y1;
|
|
|
|
let [maxChildMin, maxChildNat] = this._maxChildWidth(childHeight);
|
|
let totalSpacing = this._list.spacing * (this._items.length - 1);
|
|
|
|
let separatorWidth = 0;
|
|
if (this._separator) {
|
|
let [sepMin, sepNat] = this._separator.get_preferred_width(childHeight);
|
|
separatorWidth = sepNat;
|
|
totalSpacing += this._list.spacing;
|
|
}
|
|
|
|
let childWidth = Math.floor(Math.max(0, box.x2 - box.x1 - totalSpacing - separatorWidth) / this._items.length);
|
|
|
|
let x = 0;
|
|
let children = this._list.get_children();
|
|
let childBox = new Clutter.ActorBox();
|
|
for (let i = 0; i < children.length; i++) {
|
|
if (this._items.indexOf(children[i]) != -1) {
|
|
let [childMin, childNat] = children[i].get_preferred_height(childWidth);
|
|
let vSpacing = (childHeight - childNat) / 2;
|
|
childBox.x1 = x;
|
|
childBox.y1 = vSpacing;
|
|
childBox.x2 = x + childWidth;
|
|
childBox.y2 = childBox.y1 + childNat;
|
|
children[i].allocate(childBox, flags);
|
|
|
|
x += this._list.spacing + childWidth;
|
|
} else if (children[i] == this._separator) {
|
|
// We want the separator to be more compact than the rest.
|
|
childBox.x1 = x;
|
|
childBox.y1 = 0;
|
|
childBox.x2 = x + separatorWidth;
|
|
childBox.y2 = childHeight;
|
|
children[i].allocate(childBox, flags);
|
|
x += this._list.spacing + separatorWidth;
|
|
} else {
|
|
// Something else, eg, AppSwitcher's arrows;
|
|
// we don't allocate it.
|
|
}
|
|
}
|
|
}
|
|
};
|
|
|
|
Signals.addSignalMethods(SwitcherList.prototype);
|
|
|
|
function AppIcon(app) {
|
|
this._init(app);
|
|
}
|
|
|
|
AppIcon.prototype = {
|
|
_init: function(app) {
|
|
this.app = app;
|
|
this.actor = new St.BoxLayout({ style_class: "alt-tab-app",
|
|
vertical: true });
|
|
this._icon = this.app.create_icon_texture(POPUP_APPICON_SIZE);
|
|
this.actor.add(this._icon, { x_fill: false, y_fill: false } );
|
|
this._label = new St.Label({ text: this.app.get_name() });
|
|
this.actor.add(this._label, { x_fill: false });
|
|
}
|
|
}
|
|
|
|
function AppSwitcher(apps) {
|
|
this._init(apps);
|
|
}
|
|
|
|
AppSwitcher.prototype = {
|
|
__proto__ : SwitcherList.prototype,
|
|
|
|
_init : function(apps) {
|
|
SwitcherList.prototype._init.call(this, true);
|
|
|
|
// Construct the AppIcons, sort by time, add to the popup
|
|
let activeWorkspace = global.screen.get_active_workspace();
|
|
let workspaceIcons = [];
|
|
let otherIcons = [];
|
|
for (let i = 0; i < apps.length; i++) {
|
|
let appIcon = new AppIcon(apps[i]);
|
|
// Cache the window list now; we don't handle dynamic changes here,
|
|
// and we don't want to be continually retrieving it
|
|
appIcon.cachedWindows = appIcon.app.get_windows();
|
|
if (this._hasWindowsOnWorkspace(appIcon, activeWorkspace))
|
|
workspaceIcons.push(appIcon);
|
|
else
|
|
otherIcons.push(appIcon);
|
|
}
|
|
|
|
workspaceIcons.sort(Lang.bind(this, this._sortAppIcon));
|
|
otherIcons.sort(Lang.bind(this, this._sortAppIcon));
|
|
|
|
this.icons = [];
|
|
this._arrows = [];
|
|
for (let i = 0; i < workspaceIcons.length; i++)
|
|
this._addIcon(workspaceIcons[i]);
|
|
if (workspaceIcons.length > 0 && otherIcons.length > 0)
|
|
this.addSeparator();
|
|
for (let i = 0; i < otherIcons.length; i++)
|
|
this._addIcon(otherIcons[i]);
|
|
|
|
this._curApp = -1;
|
|
},
|
|
|
|
_allocate: function (actor, box, flags) {
|
|
// Allocate the main list items
|
|
SwitcherList.prototype._allocate.call(this, actor, box, flags);
|
|
|
|
let arrowHeight = Math.floor(this.actor.get_theme_node().get_padding(St.Side.BOTTOM) / 3);
|
|
let arrowWidth = arrowHeight * 2;
|
|
|
|
// Now allocate each arrow underneath its item
|
|
let childBox = new Clutter.ActorBox();
|
|
for (let i = 0; i < this._items.length; i++) {
|
|
let itemBox = this._items[i].allocation;
|
|
childBox.x1 = Math.floor(itemBox.x1 + (itemBox.x2 - itemBox.x1 - arrowWidth) / 2);
|
|
childBox.x2 = childBox.x1 + arrowWidth;
|
|
childBox.y1 = itemBox.y2 + arrowHeight;
|
|
childBox.y2 = childBox.y1 + arrowHeight;
|
|
this._arrows[i].allocate(childBox, flags);
|
|
}
|
|
},
|
|
|
|
// We override SwitcherList's highlight() method to also deal with
|
|
// the AppSwitcher->ThumbnailList arrows. Apps with only 1 window
|
|
// will hide their arrows by default, but show them when their
|
|
// thumbnails are visible (ie, when the app icon is supposed to be
|
|
// in justOutline mode). Apps with multiple windows will normally
|
|
// show a dim arrow, but show a bright arrow when they are
|
|
// highlighted; their redraw handler will use the right color
|
|
// based on this._curApp; we just need to do a queue_relayout() to
|
|
// force it to redraw. (queue_redraw() doesn't work because
|
|
// ShellDrawingArea only redraws on allocate.)
|
|
highlight : function(n, justOutline) {
|
|
if (this._curApp != -1) {
|
|
if (this.icons[this._curApp].cachedWindows.length == 1)
|
|
this._arrows[this._curApp].hide();
|
|
else
|
|
this._arrows[this._curApp].queue_relayout();
|
|
}
|
|
|
|
SwitcherList.prototype.highlight.call(this, n, justOutline);
|
|
this._curApp = n;
|
|
|
|
if (this._curApp != -1) {
|
|
if (justOutline && this.icons[this._curApp].cachedWindows.length == 1)
|
|
this._arrows[this._curApp].show();
|
|
else
|
|
this._arrows[this._curApp].queue_relayout();
|
|
}
|
|
},
|
|
|
|
_addIcon : function(appIcon) {
|
|
this.icons.push(appIcon);
|
|
this.addItem(appIcon.actor);
|
|
|
|
let n = this._arrows.length;
|
|
let arrow = new St.DrawingArea();
|
|
arrow.connect('redraw', Lang.bind(this,
|
|
function (area, texture) {
|
|
Shell.draw_box_pointer(texture, Shell.PointerDirection.DOWN,
|
|
TRANSPARENT_COLOR,
|
|
this._curApp == n ? POPUP_ARROW_COLOR : POPUP_UNFOCUSED_ARROW_COLOR);
|
|
}));
|
|
this._list.add_actor(arrow);
|
|
this._arrows.push(arrow);
|
|
|
|
if (appIcon.cachedWindows.length == 1)
|
|
arrow.hide();
|
|
},
|
|
|
|
_hasWindowsOnWorkspace: function(appIcon, workspace) {
|
|
let windows = appIcon.cachedWindows;
|
|
for (let i = 0; i < windows.length; i++) {
|
|
if (windows[i].get_workspace() == workspace)
|
|
return true;
|
|
}
|
|
return false;
|
|
},
|
|
|
|
_sortAppIcon : function(appIcon1, appIcon2) {
|
|
return appIcon1.app.compare(appIcon2.app);
|
|
}
|
|
};
|
|
|
|
function ThumbnailList(windows) {
|
|
this._init(windows);
|
|
}
|
|
|
|
ThumbnailList.prototype = {
|
|
__proto__ : SwitcherList.prototype,
|
|
|
|
_init : function(windows) {
|
|
SwitcherList.prototype._init.call(this);
|
|
|
|
let activeWorkspace = global.screen.get_active_workspace();
|
|
|
|
// We fake the value of "separatorAdded" when the app has no window
|
|
// on the current workspace, to avoid displaying a useless separator in
|
|
// that case.
|
|
let separatorAdded = windows.length == 0 || windows[0].get_workspace() != activeWorkspace;
|
|
|
|
for (let i = 0; i < windows.length; i++) {
|
|
if (!separatorAdded && windows[i].get_workspace() != activeWorkspace) {
|
|
this.addSeparator();
|
|
separatorAdded = true;
|
|
}
|
|
|
|
let mutterWindow = windows[i].get_compositor_private();
|
|
let windowTexture = mutterWindow.get_texture ();
|
|
let [width, height] = windowTexture.get_size();
|
|
let scale = Math.min(1.0, THUMBNAIL_SIZE / width, THUMBNAIL_SIZE / height);
|
|
|
|
let box = new St.BoxLayout({ style_class: "thumbnail-box",
|
|
vertical: true });
|
|
|
|
let bin = new St.Bin({ style_class: "thumbnail" });
|
|
let clone = new Clutter.Clone ({ source: windowTexture,
|
|
reactive: true,
|
|
width: width * scale,
|
|
height: height * scale });
|
|
|
|
bin.add_actor(clone);
|
|
box.add_actor(bin);
|
|
|
|
let title = windows[i].get_title();
|
|
if (title) {
|
|
let name = new St.Label({ text: title });
|
|
// St.Label doesn't support text-align so use a Bin
|
|
let bin = new St.Bin({ x_align: St.Align.MIDDLE });
|
|
bin.add_actor(name);
|
|
box.add_actor(bin);
|
|
}
|
|
|
|
this.addItem(box);
|
|
}
|
|
}
|
|
};
|