fd50b9a45e
This is *much* nicer than repetitive "imports.gi" lines ... https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
213 lines
6.8 KiB
JavaScript
213 lines
6.8 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const { Atk, Clutter } = imports.gi;
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const Signals = imports.signals;
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const BarLevel = imports.ui.barLevel;
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var SLIDER_SCROLL_STEP = 0.02; /* Slider scrolling step in % */
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var Slider = class extends BarLevel.BarLevel {
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constructor(value) {
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let params = {
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styleClass: 'slider',
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canFocus: true,
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reactive: true,
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accessibleRole: Atk.Role.SLIDER,
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}
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super(value, params)
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this.actor.connect('button-press-event', this._startDragging.bind(this));
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this.actor.connect('touch-event', this._touchDragging.bind(this));
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this.actor.connect('scroll-event', this._onScrollEvent.bind(this));
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this.actor.connect('key-press-event', this.onKeyPressEvent.bind(this));
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this._releaseId = this._motionId = 0;
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this._dragging = false;
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this._customAccessible.connect('get-minimum-increment', this._getMinimumIncrement.bind(this));
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}
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_barLevelRepaint(area) {
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super._barLevelRepaint(area);
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// Add handle
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let cr = area.get_context();
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let themeNode = area.get_theme_node();
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let [width, height] = area.get_surface_size();
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let handleRadius = themeNode.get_length('-slider-handle-radius');
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let handleBorderWidth = themeNode.get_length('-slider-handle-border-width');
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let [hasHandleColor, handleBorderColor] =
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themeNode.lookup_color('-slider-handle-border-color', false);
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const TAU = Math.PI * 2;
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let handleX = handleRadius + (width - 2 * handleRadius) * this._value / this._maxValue;
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let handleY = height / 2;
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let color = themeNode.get_foreground_color();
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Clutter.cairo_set_source_color(cr, color);
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cr.arc(handleX, handleY, handleRadius, 0, 2 * Math.PI);
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cr.fillPreserve();
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if (hasHandleColor && handleBorderWidth) {
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Clutter.cairo_set_source_color(cr, handleBorderColor);
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cr.setLineWidth(handleBorderWidth);
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cr.stroke();
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}
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cr.$dispose();
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}
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_startDragging(actor, event) {
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return this.startDragging(event);
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}
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startDragging(event) {
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if (this._dragging)
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return Clutter.EVENT_PROPAGATE;
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this._dragging = true;
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let device = event.get_device();
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let sequence = event.get_event_sequence();
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if (sequence != null)
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device.sequence_grab(sequence, this.actor);
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else
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device.grab(this.actor);
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this._grabbedDevice = device;
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this._grabbedSequence = sequence;
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if (sequence == null) {
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this._releaseId = this.actor.connect('button-release-event', this._endDragging.bind(this));
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this._motionId = this.actor.connect('motion-event', this._motionEvent.bind(this));
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}
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// We need to emit 'drag-begin' before moving the handle to make
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// sure that no 'value-changed' signal is emitted before this one.
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this.emit('drag-begin');
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let absX, absY;
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[absX, absY] = event.get_coords();
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this._moveHandle(absX, absY);
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return Clutter.EVENT_STOP;
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}
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_endDragging() {
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if (this._dragging) {
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if (this._releaseId)
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this.actor.disconnect(this._releaseId);
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if (this._motionId)
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this.actor.disconnect(this._motionId);
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if (this._grabbedSequence != null)
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this._grabbedDevice.sequence_ungrab(this._grabbedSequence);
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else
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this._grabbedDevice.ungrab();
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this._grabbedSequence = null;
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this._grabbedDevice = null;
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this._dragging = false;
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this.emit('drag-end');
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}
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return Clutter.EVENT_STOP;
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}
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_touchDragging(actor, event) {
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let device = event.get_device();
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let sequence = event.get_event_sequence();
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if (!this._dragging &&
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event.type() == Clutter.EventType.TOUCH_BEGIN) {
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this.startDragging(event);
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return Clutter.EVENT_STOP;
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} else if (device.sequence_get_grabbed_actor(sequence) == actor) {
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if (event.type() == Clutter.EventType.TOUCH_UPDATE)
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return this._motionEvent(actor, event);
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else if (event.type() == Clutter.EventType.TOUCH_END)
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return this._endDragging();
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}
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return Clutter.EVENT_PROPAGATE;
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}
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scroll(event) {
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let direction = event.get_scroll_direction();
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let delta;
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if (event.is_pointer_emulated())
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return Clutter.EVENT_PROPAGATE;
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if (direction == Clutter.ScrollDirection.DOWN) {
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delta = -SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.UP) {
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delta = +SLIDER_SCROLL_STEP;
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} else if (direction == Clutter.ScrollDirection.SMOOTH) {
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let [dx, dy] = event.get_scroll_delta();
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// Even though the slider is horizontal, use dy to match
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// the UP/DOWN above.
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delta = -dy * SLIDER_SCROLL_STEP;
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}
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this._value = Math.min(Math.max(0, this._value + delta), this._maxValue);
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this.actor.queue_repaint();
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this.emit('value-changed', this._value);
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return Clutter.EVENT_STOP;
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}
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_onScrollEvent(actor, event) {
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return this.scroll(event);
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}
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_motionEvent(actor, event) {
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let absX, absY;
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[absX, absY] = event.get_coords();
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this._moveHandle(absX, absY);
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return Clutter.EVENT_STOP;
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}
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onKeyPressEvent(actor, event) {
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let key = event.get_key_symbol();
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if (key == Clutter.KEY_Right || key == Clutter.KEY_Left) {
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let delta = key == Clutter.KEY_Right ? 0.1 : -0.1;
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this._value = Math.max(0, Math.min(this._value + delta, this._maxValue));
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this.actor.queue_repaint();
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this.emit('drag-begin');
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this.emit('value-changed', this._value);
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this.emit('drag-end');
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return Clutter.EVENT_STOP;
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}
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return Clutter.EVENT_PROPAGATE;
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}
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_moveHandle(absX, absY) {
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let relX, relY, sliderX, sliderY;
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[sliderX, sliderY] = this.actor.get_transformed_position();
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relX = absX - sliderX;
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relY = absY - sliderY;
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let width = this._barLevelWidth;
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let handleRadius = this.actor.get_theme_node().get_length('-slider-handle-radius');
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let newvalue;
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if (relX < handleRadius)
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newvalue = 0;
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else if (relX > width - handleRadius)
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newvalue = 1;
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else
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newvalue = (relX - handleRadius) / (width - 2 * handleRadius);
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this._value = newvalue * this._maxValue;
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this.actor.queue_repaint();
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this.emit('value-changed', this._value);
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}
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_getMinimumIncrement(actor) {
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return 0.1;
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}
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};
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Signals.addSignalMethods(Slider.prototype);
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