gnome-shell/js/ui/iconGrid.js
Carlos Soriano 6d6c400b25 iconGrid: Add padWithSpacing property
Add a property to also add the calculated spacing
around the grid.
This will allow FolderView to be aligned with the
main grid without cutting off any of the surrounding
boxPointer decorations or the close button

https://bugzilla.gnome.org/show_bug.cgi?id=706081
2013-09-02 19:51:28 +02:00

556 lines
20 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Lang = imports.lang;
const Params = imports.misc.params;
const ICON_SIZE = 48;
const BaseIcon = new Lang.Class({
Name: 'BaseIcon',
_init : function(label, params) {
params = Params.parse(params, { createIcon: null,
setSizeManually: false,
showLabel: true });
this.actor = new St.Bin({ style_class: 'overview-icon',
x_fill: true,
y_fill: true });
this.actor._delegate = this;
this.actor.connect('style-changed',
Lang.bind(this, this._onStyleChanged));
this.actor.connect('destroy',
Lang.bind(this, this._onDestroy));
this._spacing = 0;
let box = new Shell.GenericContainer();
box.connect('allocate', Lang.bind(this, this._allocate));
box.connect('get-preferred-width',
Lang.bind(this, this._getPreferredWidth));
box.connect('get-preferred-height',
Lang.bind(this, this._getPreferredHeight));
this.actor.set_child(box);
this.iconSize = ICON_SIZE;
this._iconBin = new St.Bin({ x_align: St.Align.MIDDLE,
y_align: St.Align.MIDDLE });
box.add_actor(this._iconBin);
if (params.showLabel) {
this.label = new St.Label({ text: label });
box.add_actor(this.label);
} else {
this.label = null;
}
if (params.createIcon)
this.createIcon = params.createIcon;
this._setSizeManually = params.setSizeManually;
this.icon = null;
let cache = St.TextureCache.get_default();
this._iconThemeChangedId = cache.connect('icon-theme-changed', Lang.bind(this, this._onIconThemeChanged));
},
_allocate: function(actor, box, flags) {
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let iconSize = availHeight;
let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(-1);
let [iconMinWidth, iconNatWidth] = this._iconBin.get_preferred_width(-1);
let preferredHeight = iconNatHeight;
let childBox = new Clutter.ActorBox();
if (this.label) {
let [labelMinHeight, labelNatHeight] = this.label.get_preferred_height(-1);
preferredHeight += this._spacing + labelNatHeight;
let labelHeight = availHeight >= preferredHeight ? labelNatHeight
: labelMinHeight;
iconSize -= this._spacing + labelHeight;
childBox.x1 = 0;
childBox.x2 = availWidth;
childBox.y1 = iconSize + this._spacing;
childBox.y2 = childBox.y1 + labelHeight;
this.label.allocate(childBox, flags);
}
childBox.x1 = Math.floor((availWidth - iconNatWidth) / 2);
childBox.y1 = Math.floor((iconSize - iconNatHeight) / 2);
childBox.x2 = childBox.x1 + iconNatWidth;
childBox.y2 = childBox.y1 + iconNatHeight;
this._iconBin.allocate(childBox, flags);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
this._getPreferredHeight(actor, -1, alloc);
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [iconMinHeight, iconNatHeight] = this._iconBin.get_preferred_height(forWidth);
alloc.min_size = iconMinHeight;
alloc.natural_size = iconNatHeight;
if (this.label) {
let [labelMinHeight, labelNatHeight] = this.label.get_preferred_height(forWidth);
alloc.min_size += this._spacing + labelMinHeight;
alloc.natural_size += this._spacing + labelNatHeight;
}
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
setIconSize: function(size) {
if (!this._setSizeManually)
throw new Error('setSizeManually has to be set to use setIconsize');
if (size == this.iconSize)
return;
this._createIconTexture(size);
},
_createIconTexture: function(size) {
if (this.icon)
this.icon.destroy();
this.iconSize = size;
this.icon = this.createIcon(this.iconSize);
this._iconBin.child = this.icon;
// The icon returned by createIcon() might actually be smaller than
// the requested icon size (for instance StTextureCache does this
// for fallback icons), so set the size explicitly.
this._iconBin.set_size(this.iconSize, this.iconSize);
},
_onStyleChanged: function() {
let node = this.actor.get_theme_node();
this._spacing = node.get_length('spacing');
let size;
if (this._setSizeManually) {
size = this.iconSize;
} else {
let [found, len] = node.lookup_length('icon-size', false);
size = found ? len : ICON_SIZE;
}
if (this.iconSize == size && this._iconBin.child)
return;
this._createIconTexture(size);
},
_onDestroy: function() {
if (this._iconThemeChangedId > 0) {
let cache = St.TextureCache.get_default();
cache.disconnect(this._iconThemeChangedId);
this._iconThemeChangedId = 0;
}
},
_onIconThemeChanged: function() {
this._createIconTexture(this.iconSize);
}
});
const IconGrid = new Lang.Class({
Name: 'IconGrid',
_init: function(params) {
params = Params.parse(params, { rowLimit: null,
columnLimit: null,
minRows: 1,
minColumns: 1,
fillParent: false,
xAlign: St.Align.MIDDLE,
padWithSpacing: false });
this._rowLimit = params.rowLimit;
this._colLimit = params.columnLimit;
this._minRows = params.minRows;
this._minColumns = params.minColumns;
this._xAlign = params.xAlign;
this._fillParent = params.fillParent;
this._padWithSpacing = params.padWithSpacing;
this.topPadding = 0;
this.bottomPadding = 0;
this.rightPadding = 0;
this.leftPadding = 0;
this.actor = new St.BoxLayout({ style_class: 'icon-grid',
vertical: true });
// Pulled from CSS, but hardcode some defaults here
this._spacing = 0;
this._hItemSize = this._vItemSize = ICON_SIZE;
this._grid = new Shell.GenericContainer();
this.actor.add(this._grid, { expand: true, y_align: St.Align.START });
this.actor.connect('style-changed', Lang.bind(this, this._onStyleChanged));
this._grid.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._grid.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._grid.connect('allocate', Lang.bind(this, this._allocate));
},
_getPreferredWidth: function (grid, forHeight, alloc) {
if (this._fillParent)
// Ignore all size requests of children and request a size of 0;
// later we'll allocate as many children as fit the parent
return;
let nChildren = this._grid.get_n_children();
let nColumns = this._colLimit ? Math.min(this._colLimit,
nChildren)
: nChildren;
let totalSpacing = Math.max(0, nColumns - 1) * this._getSpacing();
// Kind of a lie, but not really an issue right now. If
// we wanted to support some sort of hidden/overflow that would
// need higher level design
alloc.min_size = this._hItemSize + this.leftPadding + this.rightPadding;
alloc.natural_size = nColumns * this._hItemSize + totalSpacing + this.leftPadding + this.rightPadding;
},
_getVisibleChildren: function() {
let children = this._grid.get_children();
children = children.filter(function(actor) {
return actor.visible;
});
return children;
},
_getPreferredHeight: function (grid, forWidth, alloc) {
if (this._fillParent)
// Ignore all size requests of children and request a size of 0;
// later we'll allocate as many children as fit the parent
return;
let children = this._getVisibleChildren();
let nColumns;
if (forWidth < 0)
nColumns = children.length;
else
[nColumns, ] = this._computeLayout(forWidth);
let nRows;
if (nColumns > 0)
nRows = Math.ceil(children.length / nColumns);
else
nRows = 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
let totalSpacing = Math.max(0, nRows - 1) * this._getSpacing();
let height = nRows * this._vItemSize + totalSpacing + this.topPadding + this.bottomPadding;
alloc.min_size = height;
alloc.natural_size = height;
},
_allocate: function (grid, box, flags) {
if (this._fillParent) {
// Reset the passed in box to fill the parent
let parentBox = this.actor.get_parent().allocation;
let gridBox = this.actor.get_theme_node().get_content_box(parentBox);
box = this._grid.get_theme_node().get_content_box(gridBox);
}
let children = this._getVisibleChildren();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let spacing = this._getSpacing();
let [nColumns, usedWidth] = this._computeLayout(availWidth);
let leftEmptySpace;
switch(this._xAlign) {
case St.Align.START:
leftEmptySpace = 0;
break;
case St.Align.MIDDLE:
leftEmptySpace = Math.floor((availWidth - usedWidth) / 2);
break;
case St.Align.END:
leftEmptySpace = availWidth - usedWidth;
}
let x = box.x1 + leftEmptySpace + this.leftPadding;
let y = box.y1 + this.topPadding;
let columnIndex = 0;
let rowIndex = 0;
for (let i = 0; i < children.length; i++) {
let childBox = this._calculateChildBox(children[i], x, y, box);
if (this._rowLimit && rowIndex >= this._rowLimit ||
this._fillParent && childBox.y2 > availHeight - this.bottomPadding) {
this._grid.set_skip_paint(children[i], true);
} else {
children[i].allocate(childBox, flags);
this._grid.set_skip_paint(children[i], false);
}
columnIndex++;
if (columnIndex == nColumns) {
columnIndex = 0;
rowIndex++;
}
if (columnIndex == 0) {
y += this._vItemSize + spacing;
x = box.x1 + leftEmptySpace + this.leftPadding;
} else {
x += this._hItemSize + spacing;
}
}
},
_calculateChildBox: function(child, x, y, box) {
let [childMinWidth, childMinHeight, childNaturalWidth, childNaturalHeight] =
child.get_preferred_size();
/* Center the item in its allocation horizontally */
let width = Math.min(this._hItemSize, childNaturalWidth);
let childXSpacing = Math.max(0, width - childNaturalWidth) / 2;
let height = Math.min(this._vItemSize, childNaturalHeight);
let childYSpacing = Math.max(0, height - childNaturalHeight) / 2;
let childBox = new Clutter.ActorBox();
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL) {
let _x = box.x2 - (x + width);
childBox.x1 = Math.floor(_x - childXSpacing);
} else {
childBox.x1 = Math.floor(x + childXSpacing);
}
childBox.y1 = Math.floor(y + childYSpacing);
childBox.x2 = childBox.x1 + width;
childBox.y2 = childBox.y1 + height;
return childBox;
},
columnsForWidth: function(rowWidth) {
return this._computeLayout(rowWidth)[0];
},
getRowLimit: function() {
return this._rowLimit;
},
_computeLayout: function (forWidth) {
let nColumns = 0;
let usedWidth = this.leftPadding + this.rightPadding;
let spacing = this._getSpacing();
while ((this._colLimit == null || nColumns < this._colLimit) &&
(usedWidth + this._hItemSize <= forWidth)) {
usedWidth += this._hItemSize + spacing;
nColumns += 1;
}
if (nColumns > 0)
usedWidth -= spacing;
return [nColumns, usedWidth];
},
_onStyleChanged: function() {
let themeNode = this.actor.get_theme_node();
this._spacing = themeNode.get_length('spacing');
this._hItemSize = themeNode.get_length('-shell-grid-horizontal-item-size') || ICON_SIZE;
this._vItemSize = themeNode.get_length('-shell-grid-vertical-item-size') || ICON_SIZE;
this._grid.queue_relayout();
},
removeAll: function() {
this._grid.destroy_all_children();
},
addItem: function(actor, index) {
if (index !== undefined)
this._grid.insert_child_at_index(actor, index);
else
this._grid.add_actor(actor);
},
getItemAtIndex: function(index) {
return this._grid.get_child_at_index(index);
},
visibleItemsCount: function() {
return this._grid.get_n_children() - this._grid.get_n_skip_paint();
},
setSpacing: function(spacing) {
this._fixedSpacing = spacing;
},
_getSpacing: function() {
return this._fixedSpacing ? this._fixedSpacing : this._spacing;
},
/**
* This function must to be called before iconGrid allocation,
* to know how much spacing can the grid has
*/
updateSpacingForSize: function(availWidth, availHeight) {
let maxEmptyVArea = availHeight - this._minRows * this._vItemSize;
let maxEmptyHArea = availWidth - this._minColumns * this._hItemSize;
let maxHSpacing, maxVSpacing;
if (this._padWithSpacing) {
// minRows + 1 because we want to put spacing before the first row, so it is like we have one more row
// to divide the empty space
maxVSpacing = Math.floor(maxEmptyVArea / (this._minRows +1));
maxHSpacing = Math.floor(maxEmptyHArea / (this._minColumns +1));
} else {
if (this._minRows <= 1)
maxVSpacing = maxEmptyVArea;
else
maxVSpacing = Math.floor(maxEmptyVArea / (this._minRows - 1));
if (this._minColumns <= 1)
maxHSpacing = maxEmptyHArea;
else
maxHSpacing = Math.floor(maxEmptyHArea / (this._minColumns - 1));
}
let maxSpacing = Math.min(maxHSpacing, maxVSpacing);
// Limit spacing to the item size
maxSpacing = Math.min(maxSpacing, Math.min(this._vItemSize, this._hItemSize));
// The minimum spacing, regardless of whether it satisfies the row/column minima,
// is the spacing we get from CSS.
let spacing = Math.max(this._spacing, maxSpacing);
this.setSpacing(spacing);
if (this._padWithSpacing)
this.topPadding = this.rightPadding = this.bottomPadding = this.leftPadding = spacing;
}
});
const PaginatedIconGrid = new Lang.Class({
Name: 'PaginatedIconGrid',
Extends: IconGrid,
_init: function(params) {
this.parent(params);
this._nPages = 0;
},
_getPreferredHeight: function (grid, forWidth, alloc) {
alloc.min_size = (this._availableHeightPerPageForItems() + this.bottomPadding + this.topPadding) * this._nPages + this._spaceBetweenPages * this._nPages;
alloc.natural_size = (this._availableHeightPerPageForItems() + this.bottomPadding + this.topPadding) * this._nPages + this._spaceBetweenPages * this._nPages;
},
_allocate: function (grid, box, flags) {
if (this._childrenPerPage == 0)
log('computePages() must be called before allocate(); pagination will not work.');
if (this._fillParent) {
// Reset the passed in box to fill the parent
let parentBox = this.actor.get_parent().allocation;
let gridBox = this.actor.get_theme_node().get_content_box(parentBox);
box = this._grid.get_theme_node().get_content_box(gridBox);
}
let children = this._getVisibleChildren();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let spacing = this._getSpacing();
let [nColumns, usedWidth] = this._computeLayout(availWidth);
let leftEmptySpace;
switch(this._xAlign) {
case St.Align.START:
leftEmptySpace = 0;
break;
case St.Align.MIDDLE:
leftEmptySpace = Math.floor((availWidth - usedWidth) / 2);
break;
case St.Align.END:
leftEmptySpace = availWidth - usedWidth;
}
let x = box.x1 + leftEmptySpace + this.leftPadding;
let y = box.y1 + this.topPadding;
let columnIndex = 0;
let rowIndex = 0;
for (let i = 0; i < children.length; i++) {
let childBox = this._calculateChildBox(children[i], x, y, box);
children[i].allocate(childBox, flags);
this._grid.set_skip_paint(children[i], false);
columnIndex++;
if (columnIndex == nColumns) {
columnIndex = 0;
rowIndex++;
}
if (columnIndex == 0) {
y += this._vItemSize + spacing;
if ((i + 1) % this._childrenPerPage == 0)
y += this._spaceBetweenPages - spacing + this.bottomPadding + this.topPadding;
x = box.x1 + leftEmptySpace + this.leftPadding;
} else {
x += this._hItemSize + spacing;
}
}
},
computePages: function (availWidthPerPage, availHeightPerPage) {
let [nColumns, usedWidth] = this._computeLayout(availWidthPerPage);
let nRows;
let children = this._getVisibleChildren();
if (nColumns > 0)
nRows = Math.ceil(children.length / nColumns);
else
nRows = 0;
if (this._rowLimit)
nRows = Math.min(nRows, this._rowLimit);
let spacing = this._getSpacing();
// We want to contain the grid inside the parent box with padding
availHeightPerPage -= this.topPadding + this.bottomPadding;
this._rowsPerPage = Math.floor((availHeightPerPage + spacing) / (this._vItemSize + spacing));
this._nPages = Math.ceil(nRows / this._rowsPerPage);
this._spaceBetweenPages = availHeightPerPage - this._availableHeightPerPageForItems();
this._childrenPerPage = nColumns * this._rowsPerPage;
},
_availableHeightPerPageForItems: function() {
return this._rowsPerPage * this._vItemSize + (this._rowsPerPage - 1) * this._getSpacing();
},
nPages: function() {
return this._nPages;
},
getPageY: function(pageNumber) {
if (!this._nPages)
return 0;
let firstPageItem = pageNumber * this._childrenPerPage
let childBox = this._getVisibleChildren()[firstPageItem].get_allocation_box();
return childBox.y1 - this.topPadding;
},
getItemPage: function(item) {
let children = this._getVisibleChildren();
let index = children.indexOf(item);
if (index == -1) {
throw new Error('Item not found.');
return 0;
}
return Math.floor(index / this._childrenPerPage);
}
});