gnome-shell/js/ui/ripples.js
Florian Müllner 2b45a01517 cleanup: Use new indentation style for object literals
We have made good progress on object literals as well, although there
are still a lot that use the old style, given how ubiquitous object
literals are.

But the needed reindentation isn't overly intrusive, as changes are
limited to the object literals themselves (i.e. they don't affect
surrounding code).

And given that object literals account for quite a bit of the remaining
differences between regular and legacy rules, doing the transition now
is still worthwhile.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2200>
2022-02-23 12:23:52 +00:00

111 lines
3.5 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Ripples */
const { Clutter, St } = imports.gi;
// Shamelessly copied from the layout "hotcorner" ripples implementation
var Ripples = class Ripples {
constructor(px, py, styleClass) {
this._x = 0;
this._y = 0;
this._px = px;
this._py = py;
this._ripple1 = new St.BoxLayout({
style_class: styleClass,
opacity: 0,
can_focus: false,
reactive: false,
visible: false,
});
this._ripple1.set_pivot_point(px, py);
this._ripple2 = new St.BoxLayout({
style_class: styleClass,
opacity: 0,
can_focus: false,
reactive: false,
visible: false,
});
this._ripple2.set_pivot_point(px, py);
this._ripple3 = new St.BoxLayout({
style_class: styleClass,
opacity: 0,
can_focus: false,
reactive: false,
visible: false,
});
this._ripple3.set_pivot_point(px, py);
}
destroy() {
this._ripple1.destroy();
this._ripple2.destroy();
this._ripple3.destroy();
}
_animRipple(ripple, delay, duration, startScale, startOpacity, finalScale) {
// We draw a ripple by using a source image and animating it scaling
// outwards and fading away. We want the ripples to move linearly
// or it looks unrealistic, but if the opacity of the ripple goes
// linearly to zero it fades away too quickly, so we use a separate
// tween to give a non-linear curve to the fade-away and make
// it more visible in the middle section.
ripple.x = this._x;
ripple.y = this._y;
ripple.visible = true;
ripple.opacity = 255 * Math.sqrt(startOpacity);
ripple.scale_x = ripple.scale_y = startScale;
ripple.set_translation(-this._px * ripple.width, -this._py * ripple.height, 0.0);
ripple.ease({
opacity: 0,
delay,
duration,
mode: Clutter.AnimationMode.EASE_IN_QUAD,
});
ripple.ease({
scale_x: finalScale,
scale_y: finalScale,
delay,
duration,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => (ripple.visible = false),
});
}
addTo(stage) {
if (this._stage !== undefined)
throw new Error('Ripples already added');
this._stage = stage;
this._stage.add_actor(this._ripple1);
this._stage.add_actor(this._ripple2);
this._stage.add_actor(this._ripple3);
}
playAnimation(x, y) {
if (this._stage === undefined)
throw new Error('Ripples not added');
this._x = x;
this._y = y;
this._stage.set_child_above_sibling(this._ripple1, null);
this._stage.set_child_above_sibling(this._ripple2, this._ripple1);
this._stage.set_child_above_sibling(this._ripple3, this._ripple2);
// Show three concentric ripples expanding outwards; the exact
// parameters were found by trial and error, so don't look
// for them to make perfect sense mathematically
// delay time scale opacity => scale
this._animRipple(this._ripple1, 0, 830, 0.25, 1.0, 1.5);
this._animRipple(this._ripple2, 50, 1000, 0.0, 0.7, 1.25);
this._animRipple(this._ripple3, 350, 1000, 0.0, 0.3, 1);
}
};