gnome-shell/js/ui/appDisplay.js
Marina Zhurakhinskaya eb8176deeb Fix regressions in the item displays
Fix displaying documents in the document browse and refreshing the selection
when the results have changed.

Make sure we are passing the appropriate flag to _redisplay() in GenericDisplay.

Make sure we set this._appsStale to true if there was a change in the
applications set.

Don't call _refreshCache() from the AppDisplay constructor.

Don't short-circuit the call to _refreshCache() from _redisplay() on initial load.

Rename _redisplayFull() to recreateDisplayItems() and remove adding an
actor to the actual result list in _addDisplayItem() because we redo adding the
actors to the list in _redisplayReordering() anyway to ensure that we add
them in the right order.

Based on a patch from Colin Walters.
2009-10-01 17:41:17 -04:00

915 lines
30 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Big = imports.gi.Big;
const Clutter = imports.gi.Clutter;
const Pango = imports.gi.Pango;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const Gtk = imports.gi.Gtk;
const Shell = imports.gi.Shell;
const Lang = imports.lang;
const Signals = imports.signals;
const Mainloop = imports.mainloop;
const Gettext = imports.gettext.domain('gnome-shell');
const _ = Gettext.gettext;
const AppIcon = imports.ui.appIcon;
const DND = imports.ui.dnd;
const GenericDisplay = imports.ui.genericDisplay;
const Main = imports.ui.main;
const Workspaces = imports.ui.workspaces;
const ENTERED_MENU_COLOR = new Clutter.Color();
ENTERED_MENU_COLOR.from_pixel(0x00ff0022);
const WELL_DEFAULT_COLUMNS = 4;
const WELL_ITEM_MIN_HSPACING = 4;
const WELL_ITEM_VSPACING = 4;
const MENU_ARROW_SIZE = 12;
const MENU_SPACING = 7;
const MAX_ITEMS = 30;
/* This class represents a single display item containing information about an application.
*
* appInfo - AppInfo object containing information about the application
*/
function AppDisplayItem(appInfo) {
this._init(appInfo);
}
AppDisplayItem.prototype = {
__proto__: GenericDisplay.GenericDisplayItem.prototype,
_init : function(appInfo) {
GenericDisplay.GenericDisplayItem.prototype._init.call(this);
this._appInfo = appInfo;
this._setItemInfo(appInfo.get_name(), appInfo.get_description());
},
getId: function() {
return this._appInfo.get_id();
},
//// Public method overrides ////
// Opens an application represented by this display item.
launch : function() {
let windows = Shell.AppMonitor.get_default().get_windows_for_app(this._appInfo.get_id());
if (windows.length > 0) {
let mostRecentWindow = windows[0];
Main.overview.activateWindow(mostRecentWindow, Main.currentTime());
} else {
this._appInfo.launch();
}
},
//// Protected method overrides ////
// Returns an icon for the item.
_createIcon : function() {
return this._appInfo.create_icon_texture(GenericDisplay.ITEM_DISPLAY_ICON_SIZE);
},
// Returns a preview icon for the item.
_createPreviewIcon : function() {
return this._appInfo.create_icon_texture(GenericDisplay.PREVIEW_ICON_SIZE);
},
shellWorkspaceLaunch: function() {
this.launch();
}
};
const MENU_UNSELECTED = 0;
const MENU_SELECTED = 1;
const MENU_ENTERED = 2;
function MenuItem(name, id) {
this._init(name, id);
}
/**
* MenuItem:
* Shows the list of menus in the sidebar.
*/
MenuItem.prototype = {
_init: function(name, id) {
this.id = id;
this.actor = new Big.Box({ orientation: Big.BoxOrientation.HORIZONTAL,
spacing: 4,
corner_radius: 4,
padding_right: 4,
padding_left: 4,
reactive: true });
this.actor.connect('button-press-event', Lang.bind(this, function (a, e) {
this.setState(MENU_SELECTED);
}));
this._text = new Clutter.Text({ color: GenericDisplay.ITEM_DISPLAY_NAME_COLOR,
font_name: "Sans 14px",
text: name });
// We use individual boxes for the label and the arrow to ensure that they
// are aligned vertically. Just setting y_align: Big.BoxAlignment.CENTER
// on this.actor does not seem to achieve that.
let labelBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER,
padding: 4 });
labelBox.append(this._text, Big.BoxPackFlags.NONE);
this.actor.append(labelBox, Big.BoxPackFlags.EXPAND);
let arrowBox = new Big.Box({ y_align: Big.BoxAlignment.CENTER });
this._arrow = new Shell.Arrow({ surface_width: MENU_ARROW_SIZE,
surface_height: MENU_ARROW_SIZE,
direction: Gtk.ArrowType.RIGHT,
opacity: 0 });
arrowBox.append(this._arrow, Big.BoxPackFlags.NONE);
this.actor.append(arrowBox, Big.BoxPackFlags.NONE);
},
getState: function() {
return this._state;
},
setState: function (state) {
if (state == this._state)
return;
this._state = state;
if (this._state == MENU_UNSELECTED) {
this.actor.background_color = null;
this._arrow.set_opacity(0);
} else if (this._state == MENU_ENTERED) {
this.actor.background_color = ENTERED_MENU_COLOR;
this._arrow.set_opacity(0xFF/2);
} else {
this.actor.background_color = GenericDisplay.ITEM_DISPLAY_SELECTED_BACKGROUND_COLOR;
this._arrow.set_opacity(0xFF);
}
this.emit('state-changed')
}
}
Signals.addSignalMethods(MenuItem.prototype);
/* This class represents a display containing a collection of application items.
* The applications are sorted based on their popularity by default, and based on
* their name if some search filter is applied.
*
* showPrefs - a boolean indicating if this AppDisplay should contain preference
* applets, rather than applications
*/
function AppDisplay(showPrefs) {
this._init(showPrefs);
}
AppDisplay.prototype = {
__proto__: GenericDisplay.GenericDisplay.prototype,
_init : function(showPrefs) {
GenericDisplay.GenericDisplay.prototype._init.call(this);
this._showPrefs = showPrefs;
this._menus = [];
this._menuDisplays = [];
// map<itemId, array of category names>
this._appCategories = {};
this._appMonitor = Shell.AppMonitor.get_default();
this._appSystem = Shell.AppSystem.get_default();
this._appsStale = true;
this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) {
this._appsStale = true;
this._redisplay(GenericDisplay.RedisplayFlags.NONE);
}));
this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) {
this._appsStale = true;
this._redisplay(GenericDisplay.RedisplayFlags.NONE);
}));
this._appMonitor.connect('app-added', Lang.bind(this, function(monitor) {
this._appsStale = true;
this._redisplay(GenericDisplay.RedisplayFlags.NONE);
}));
this._appMonitor.connect('app-removed', Lang.bind(this, function(monitor) {
this._appsStale = true;
this._redisplay(GenericDisplay.RedisplayFlags.NONE);
}));
this._focusInMenus = true;
this._activeMenuIndex = -1;
this._activeMenu = null;
this._activeMenuApps = null;
this._menuDisplay = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
spacing: MENU_SPACING
});
this.connect('expanded', Lang.bind(this, function (self) {
this._filterReset();
}));
this._filterReset();
},
moveRight: function() {
if (this._expanded && this._focusInMenu) {
this._focusInMenu = false;
this._activeMenu.setState(MENU_ENTERED);
this.selectFirstItem();
}
},
moveLeft: function() {
if (this._expanded && !this._focusInMenu) {
this._activeMenu.setState(MENU_SELECTED);
this.unsetSelected();
this._focusInMenu = true;
}
},
// Override genericDisplay.js
getNavigationArea: function() {
return this._menuDisplay;
},
selectUp: function() {
if (!(this._expanded && this._focusInMenu))
return GenericDisplay.GenericDisplay.prototype.selectUp.call(this);
this._selectMenuIndex(this._activeMenuIndex - 1);
return true;
},
selectDown: function() {
if (!(this._expanded && this._focusInMenu))
return GenericDisplay.GenericDisplay.prototype.selectDown.call(this);
this._selectMenuIndex(this._activeMenuIndex+1);
return true;
},
// Protected overrides
_filterActive: function() {
// We always have a filter now since a menu must be selected
return true;
},
_filterReset: function() {
GenericDisplay.GenericDisplay.prototype._filterReset.call(this);
this._selectMenuIndex(0);
},
//// Private ////
_emitStateChange: function() {
this.emit('state-changed');
},
_selectMenuIndex: function(index) {
if (index < 0 || index >= this._menus.length)
return;
this._menuDisplays[index].setState(MENU_SELECTED);
},
_getMostUsed: function() {
let context = "";
return this._appMonitor.get_most_used_apps(context, 30).map(Lang.bind(this, function (id) {
return this._appSystem.lookup_cached_app(id);
})).filter(function (e) { return e != null });
},
_addMenuItem: function(name, id, index) {
let display = new MenuItem(name, id);
this._menuDisplays.push(display);
display.connect('state-changed', Lang.bind(this, function (display) {
let activated = display.getState() != MENU_UNSELECTED;
if (!activated && display == this._activeMenu) {
this._activeMenuIndex = -1;
this._activeMenu = null;
} else if (activated) {
if (display != this._activeMenu && this._activeMenu != null)
this._activeMenu.setState(MENU_UNSELECTED);
this._activeMenuIndex = index;
this._activeMenu = display;
if (id == null) {
this._activeMenuApps = this._getMostUsed();
} else {
this._activeMenuApps = this._appSystem.get_applications_for_menu(id);
}
}
this._redisplay(GenericDisplay.RedisplayFlags.FULL);
}));
this._menuDisplay.append(display.actor, 0);
},
_redisplayMenus: function() {
this._menuDisplay.remove_all();
this._addMenuItem(_("Frequent"), null, 'gtk-select-all');
// Adding an empty box here results in double spacing between
// "Frequent" and the other items.
let separator_actor = new Big.Box();
this._menuDisplay.append(separator_actor, 0);
for (let i = 0; i < this._menus.length; i++) {
let menu = this._menus[i];
this._addMenuItem(menu.name, menu.id, i+1);
}
},
_addApp: function(appInfo) {
let appId = appInfo.get_id();
this._allItems[appId] = appInfo;
},
//// Protected method overrides ////
// Gets information about all applications by calling Gio.app_info_get_all().
_refreshCache : function() {
if (!this._appsStale)
return true;
this._allItems = {};
this._appCategories = {};
if (this._showPrefs) {
// Get the desktop file ids for settings/preferences.
// These are used for search results, but not in the app menus.
let settings = this._appSystem.get_all_settings();
for (let i = 0; i < settings.length; i++) {
let app = settings[i];
this._addApp(app);
}
} else {
// Loop over the toplevel menu items, load the set of desktop file ids
// associated with each one, skipping empty menus
let allMenus = this._appSystem.get_menus();
this._menus = [];
for (let i = 0; i < allMenus.length; i++) {
let menu = allMenus[i];
let menuApps = this._appSystem.get_applications_for_menu(menu.id);
let hasVisibleApps = menuApps.some(function (app) { return !app.get_is_nodisplay(); });
if (!hasVisibleApps) {
continue;
}
this._menus.push(menu);
for (let j = 0; j < menuApps.length; j++) {
let app = menuApps[j];
this._addApp(app);
}
}
this._redisplayMenus();
}
this._appsStale = false;
return false;
},
// Stub this out; the app display always has a category selected
_setDefaultList : function() {
this._matchedItems = {};
this._matchedItemKeys = [];
},
// Compares items associated with the item ids based on the alphabetical order
// of the item names.
// Returns an integer value indicating the result of the comparison.
_compareItems : function(itemIdA, itemIdB) {
let appA = this._allItems[itemIdA];
let appB = this._allItems[itemIdB];
return appA.get_name().localeCompare(appB.get_name());
},
// Checks if the item info can be a match for the search string by checking
// the name, description, execution command, and categories for the application.
// Item info is expected to be Shell.AppInfo.
// Returns a boolean flag indicating if itemInfo is a match.
_isInfoMatching : function(itemInfo, search) {
// Don't show nodisplay items here
if (itemInfo.get_is_nodisplay())
return false;
// Search takes precedence; not typically useful to search within a
// menu
if (this._activeMenu == null || search != "")
return this._isInfoMatchingSearch(itemInfo, search);
else
return this._isInfoMatchingMenu(itemInfo, search);
},
_isInfoMatchingMenu : function(itemInfo, search) {
let id = itemInfo.get_id();
for (let i = 0; i < this._activeMenuApps.length; i++) {
let activeApp = this._activeMenuApps[i];
if (activeApp.get_id() == id)
return true;
}
return false;
},
_isInfoMatchingSearch: function(itemInfo, search) {
if (search == null || search == '')
return true;
let fold = function(s) {
if (!s)
return s;
return GLib.utf8_casefold(GLib.utf8_normalize(s, -1,
GLib.NormalizeMode.ALL), -1);
};
let name = fold(itemInfo.get_name());
if (name.indexOf(search) >= 0)
return true;
let description = fold(itemInfo.get_description());
if (description) {
if (description.indexOf(search) >= 0)
return true;
}
let exec = fold(itemInfo.get_executable());
if (exec == null) {
log("Missing an executable for " + itemInfo.name);
} else {
if (exec.indexOf(search) >= 0)
return true;
}
let categories = itemInfo.get_categories();
for (let i = 0; i < categories.length; i++) {
let category = fold(categories[i]);
if (category.indexOf(search) >= 0)
return true;
}
return false;
},
// Creates an AppDisplayItem based on itemInfo, which is expected be an Shell.AppInfo object.
_createDisplayItem: function(itemInfo) {
return new AppDisplayItem(itemInfo);
}
};
Signals.addSignalMethods(AppDisplay.prototype);
function BaseWellItem(appInfo, isFavorite, hasMenu) {
this._init(appInfo, isFavorite, hasMenu);
}
BaseWellItem.prototype = {
__proto__: AppIcon.AppIcon.prototype,
_init: function(appInfo, isFavorite, hasMenu) {
AppIcon.AppIcon.prototype._init.call(this, appInfo, hasMenu ? AppIcon.MenuType.ON_RIGHT : AppIcon.MenuType.NONE, true);
this.isFavorite = isFavorite;
this._draggable = DND.makeDraggable(this.actor, true);
// Do these as anonymous functions to avoid conflict with handlers in subclasses
this.actor.connect('button-press-event', Lang.bind(this, function(actor, event) {
let [stageX, stageY] = event.get_coords();
this._dragStartX = stageX;
this._dragStartY = stageY;
return false;
}));
this.actor.connect('notify::hover', Lang.bind(this, function () {
let hover = this.actor.hover;
if (!hover) {
if (this.actor.pressed && this._dragStartX != null) {
this.actor.fake_release();
this._draggable.startDrag(this._dragStartX, this._dragStartY,
Main.currentTime());
} else {
this._dragStartX = null;
this._dragStartY = null;
}
}
}));
},
shellWorkspaceLaunch : function() {
// Here we just always launch the application again, even if we know
// it was already running. For most applications this
// should have the effect of creating a new window, whether that's
// a second process (in the case of Calculator) or IPC to existing
// instance (Firefox). There are a few less-sensical cases such
// as say Pidgin, but ideally what we do there is have the app
// express to us that it doesn't do relaunch=new-window in the
// .desktop file.
this.appInfo.launch();
},
getDragActor: function() {
return this.createDragActor();
},
// Returns the original icon that is being used as a source for the cloned texture
// that represents the item as it is being dragged.
getDragActorSource: function() {
return this.actor;
}
}
function RunningWellItem(appInfo, isFavorite) {
this._init(appInfo, isFavorite);
}
RunningWellItem.prototype = {
__proto__: BaseWellItem.prototype,
_init: function(appInfo, isFavorite) {
BaseWellItem.prototype._init.call(this, appInfo, isFavorite, true);
this._dragStartX = 0;
this._dragStartY = 0;
this.actor.connect('activate', Lang.bind(this, this._onActivate));
},
_onActivate: function (actor, event) {
let modifiers = event.get_state();
if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
this.appInfo.launch();
} else {
this.activateMostRecentWindow();
}
},
activateMostRecentWindow: function () {
// The _get_windows_for_app sorts them for us
let mostRecentWindow = this.windows[0];
Main.overview.activateWindow(mostRecentWindow, Main.currentTime());
},
highlightWindow: function(metaWindow) {
Main.overview.getWorkspacesForWindow(metaWindow).setHighlightWindow(metaWindow);
},
activateWindow: function(metaWindow) {
if (metaWindow) {
this._didActivateWindow = true;
Main.overview.activateWindow(metaWindow, Main.currentTime());
} else
Main.overview.hide();
},
menuPoppedUp: function() {
Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(this.appInfo.get_id());
},
menuPoppedDown: function() {
if (this._didActivateWindow)
return;
Main.overview.getWorkspacesForWindow(null).setApplicationWindowSelection(null);
}
};
function InactiveWellItem(appInfo, isFavorite) {
this._init(appInfo, isFavorite);
}
InactiveWellItem.prototype = {
__proto__: BaseWellItem.prototype,
_init : function(appInfo, isFavorite) {
BaseWellItem.prototype._init.call(this, appInfo, isFavorite);
this.actor.connect('notify::pressed', Lang.bind(this, this._onPressedChanged));
this.actor.connect('activate', Lang.bind(this, this._onActivate));
},
_onPressedChanged: function() {
this.setHighlight(this.actor.pressed);
},
_onActivate: function() {
if (this.windows.length == 0) {
this.appInfo.launch();
Main.overview.hide();
return true;
}
return false;
}
};
function WellGrid() {
this._init();
}
WellGrid.prototype = {
_init: function() {
this.actor = new Shell.GenericContainer();
this._separator = new Big.Box({ height: 1 });
this.actor.add_actor(this._separator);
this._separatorIndex = 0;
this._cachedSeparatorY = 0;
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
},
_getPreferredWidth: function (grid, forHeight, alloc) {
let [itemMin, itemNatural] = this._getItemPreferredWidth();
let children = this._getItemChildren();
let nColumns;
if (children.length < WELL_DEFAULT_COLUMNS)
nColumns = children.length;
else
nColumns = WELL_DEFAULT_COLUMNS;
alloc.min_size = itemMin;
alloc.natural_size = itemNatural * nColumns;
},
_getPreferredHeight: function (grid, forWidth, alloc) {
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(forWidth);
let totalVerticalSpacing = Math.max(rows - 1, 0) * WELL_ITEM_VSPACING;
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(forWidth);
alloc.min_size = alloc.natural_size = rows * itemHeight + totalVerticalSpacing + separatorNatural;
},
_allocate: function (grid, box, flags) {
let children = this._getItemChildren();
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [rows, columns, itemWidth, itemHeight] = this._computeLayout(availWidth);
let [separatorMin, separatorNatural] = this._separator.get_preferred_height(-1);
let x = box.x1;
let y = box.y1;
let columnIndex = 0;
for (let i = 0; i < children.length; i++) {
let [childMinWidth, childNaturalWidth] = children[i].get_preferred_width(-1);
/* Center the item in its allocation horizontally */
let width = Math.min(itemWidth, childNaturalWidth);
let horizSpacing = (itemWidth - width) / 2;
let childBox = new Clutter.ActorBox();
childBox.x1 = Math.floor(x + horizSpacing);
childBox.y1 = y;
childBox.x2 = childBox.x1 + width;
childBox.y2 = childBox.y1 + itemHeight;
children[i].allocate(childBox, flags);
let atSeparator = (i == this._separatorIndex - 1);
columnIndex++;
if (columnIndex == columns || atSeparator) {
columnIndex = 0;
}
if (columnIndex == 0) {
y += itemHeight + WELL_ITEM_VSPACING;
x = box.x1;
} else {
x += itemWidth;
}
if (atSeparator) {
y += separatorNatural + WELL_ITEM_VSPACING;
}
}
let separatorRowIndex = Math.ceil(this._separatorIndex / columns);
/* Allocate the separator */
let childBox = new Clutter.ActorBox();
childBox.x1 = box.x1;
childBox.y1 = (itemHeight + WELL_ITEM_VSPACING) * separatorRowIndex;
this._cachedSeparatorY = childBox.y1;
childBox.x2 = box.x2;
childBox.y2 = childBox.y1+separatorNatural;
this._separator.allocate(childBox, flags);
},
setSeparatorIndex: function (index) {
this._separatorIndex = index;
this.actor.queue_relayout();
},
removeAll: function () {
let itemChildren = this._getItemChildren();
for (let i = 0; i < itemChildren.length; i++) {
itemChildren[i].destroy();
}
this._separatorIndex = 0;
},
isBeforeSeparator: function(x, y) {
return y < this._cachedSeparatorY;
},
_getItemChildren: function () {
let children = this.actor.get_children();
children.shift();
return children;
},
_computeLayout: function (forWidth) {
let [itemMinWidth, itemNaturalWidth] = this._getItemPreferredWidth();
let columnsNatural;
let i;
let children = this._getItemChildren();
if (children.length == 0)
return [0, WELL_DEFAULT_COLUMNS, 0, 0];
let nColumns = 0;
let usedWidth = 0;
if (forWidth < 0) {
nColumns = WELL_DEFAULT_COLUMNS;
} else {
while (nColumns < WELL_DEFAULT_COLUMNS &&
nColumns < children.length &&
usedWidth + itemMinWidth <= forWidth) {
// By including WELL_ITEM_MIN_HSPACING in usedWidth, we are ensuring
// that the number of columns we end up with will allow the spacing
// between the columns to be at least that value.
usedWidth += itemMinWidth + WELL_ITEM_MIN_HSPACING;
nColumns++;
}
}
if (nColumns == 0) {
log("WellGrid: couldn't fit a column in width " + forWidth);
/* FIXME - fall back to smaller icon size */
}
let minWidth = itemMinWidth * nColumns;
let lastColumnIndex = nColumns - 1;
let separatorColumns = lastColumnIndex - ((lastColumnIndex + this._separatorIndex) % nColumns);
let rows = Math.ceil((children.length + separatorColumns) / nColumns);
let itemWidth;
if (forWidth < 0) {
itemWidth = itemNaturalWidth;
} else {
itemWidth = Math.floor(forWidth / nColumns);
}
let itemNaturalHeight = 0;
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_height(itemWidth);
if (childNatural > itemNaturalHeight)
itemNaturalHeight = childNatural;
}
return [rows, nColumns, itemWidth, itemNaturalHeight];
},
_getItemPreferredWidth: function () {
let children = this._getItemChildren();
let minWidth = 0;
let naturalWidth = 0;
for (let i = 0; i < children.length; i++) {
let [childMin, childNatural] = children[i].get_preferred_width(-1);
if (childMin > minWidth)
minWidth = childMin;
if (childNatural > naturalWidth)
naturalWidth = childNatural;
}
return [minWidth, naturalWidth];
}
}
function AppWell() {
this._init();
}
AppWell.prototype = {
_init : function() {
this._menus = [];
this._menuDisplays = [];
this.actor = new Big.Box({ orientation: Big.BoxOrientation.VERTICAL,
x_align: Big.BoxAlignment.CENTER });
this.actor._delegate = this;
this._grid = new WellGrid();
this.actor.append(this._grid.actor, Big.BoxPackFlags.EXPAND);
this._appSystem = Shell.AppSystem.get_default();
this._appMonitor = Shell.AppMonitor.get_default();
this._appSystem.connect('installed-changed', Lang.bind(this, function(appSys) {
this._redisplay();
}));
this._appSystem.connect('favorites-changed', Lang.bind(this, function(appSys) {
this._redisplay();
}));
this._appMonitor.connect('window-added', Lang.bind(this, function(monitor) {
this._redisplay();
}));
this._appMonitor.connect('window-removed', Lang.bind(this, function(monitor) {
this._redisplay();
}));
this._redisplay();
},
_lookupApps: function(appIds) {
let result = [];
for (let i = 0; i < appIds.length; i++) {
let id = appIds[i];
let app = this._appSystem.lookup_cached_app(id);
if (!app)
continue;
result.push(app);
}
return result;
},
_arrayValues: function(array) {
return array.reduce(function (values, id, index) {
values[id] = index; return values; }, {});
},
_redisplay: function () {
this._grid.removeAll();
let favoriteIds = this._appSystem.get_favorites();
let favoriteIdsHash = this._arrayValues(favoriteIds);
/* hardcode here pending some design about how exactly desktop contexts behave */
let contextId = "";
let running = this._appMonitor.get_running_apps(contextId).filter(function (e) {
return !(e.get_id() in favoriteIdsHash);
});
let favorites = this._lookupApps(favoriteIds);
let displays = []
this._addApps(favorites, true);
this._grid.setSeparatorIndex(favorites.length);
this._addApps(running, false);
this._displays = displays;
},
_addApps: function(apps, isFavorite) {
for (let i = 0; i < apps.length; i++) {
let app = apps[i];
let windows = this._appMonitor.get_windows_for_app(app.get_id());
let display;
if (windows.length > 0)
display = new RunningWellItem(app, isFavorite);
else
display = new InactiveWellItem(app, isFavorite);
this._grid.actor.add_actor(display.actor);
}
},
// Draggable target interface
acceptDrop : function(source, actor, x, y, time) {
let appSystem = Shell.AppSystem.get_default();
let app = null;
if (source instanceof BaseWellItem) {
app = source.appInfo;
} else if (source instanceof AppDisplayItem) {
app = appSystem.lookup_cached_app(source.getId());
} else if (source instanceof Workspaces.WindowClone) {
let appMonitor = Shell.AppMonitor.get_default();
app = appMonitor.get_window_app(source.metaWindow);
}
// Don't allow favoriting of transient apps
if (app == null || app.is_transient()) {
return false;
}
let id = app.get_id();
let favoriteIds = this._appSystem.get_favorites();
let favoriteIdsObject = this._arrayValues(favoriteIds);
let dropIsFavorite = this._grid.isBeforeSeparator(x - this._grid.actor.x,
y - this._grid.actor.y);
let srcIsFavorite = (id in favoriteIdsObject);
if (srcIsFavorite && (!dropIsFavorite)) {
Mainloop.idle_add(function () {
appSystem.remove_favorite(id);
return false;
});
} else if ((!srcIsFavorite) && dropIsFavorite) {
Mainloop.idle_add(function () {
appSystem.add_favorite(id);
return false;
});
} else {
return false;
}
return true;
}
};
Signals.addSignalMethods(AppWell.prototype);