gnome-shell/js/gdm/batch.js
Florian Müllner bacfdbbb03 cleanup: Port non-GObject classes to JS6 classes
ES6 finally adds standard class syntax to the language, so we can
replace our custom Lang.Class framework with the new syntax. Any
classes that inherit from GObject will need special treatment,
so limit the port to regular javascript classes for now.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/361
2019-01-25 14:02:44 +00:00

212 lines
5.6 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/*
* Copyright 2011 Red Hat, Inc
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
/*
* In order for transformation animations to look good, they need to be
* incremental and have some order to them (e.g., fade out hidden items,
* then shrink to close the void left over). Chaining animations in this way can
* be error-prone and wordy using just Tweener callbacks.
*
* The classes in this file help with this:
*
* - Task. encapsulates schedulable work to be run in a specific scope.
*
* - ConsecutiveBatch. runs a series of tasks in order and completes
* when the last in the series finishes.
*
* - ConcurrentBatch. runs a set of tasks at the same time and completes
* when the last to finish completes.
*
* - Hold. prevents a batch from completing the pending task until
* the hold is released.
*
* The tasks associated with a batch are specified in a list at batch
* construction time as either task objects or plain functions.
* Batches are task objects, themselves, so they can be nested.
*
* These classes aren't specific to GDM, but were found to be unintuitive and so
* are not used elsewhere. These APIs may ultimately get dropped entirely and
* replaced by something else.
*/
const Signals = imports.signals;
var Task = class {
constructor(scope, handler) {
if (scope)
this.scope = scope;
else
this.scope = this;
this.handler = handler;
}
run() {
if (this.handler)
return this.handler.call(this.scope);
return null;
}
};
Signals.addSignalMethods(Task.prototype);
var Hold = class extends Task {
constructor() {
super(null, () => this);
this._acquisitions = 1;
}
acquire() {
if (this._acquisitions <= 0)
throw new Error("Cannot acquire hold after it's been released");
this._acquisitions++;
}
acquireUntilAfter(hold) {
if (!hold.isAcquired())
return;
this.acquire();
let signalId = hold.connect('release', () => {
hold.disconnect(signalId);
this.release();
});
}
release() {
this._acquisitions--;
if (this._acquisitions == 0)
this.emit('release');
}
isAcquired() {
return this._acquisitions > 0;
}
};
Signals.addSignalMethods(Hold.prototype);
var Batch = class extends Task {
constructor(scope, tasks) {
super();
this.tasks = [];
for (let i = 0; i < tasks.length; i++) {
let task;
if (tasks[i] instanceof Task) {
task = tasks[i];
} else if (typeof tasks[i] == 'function') {
task = new Task(scope, tasks[i]);
} else {
throw new Error('Batch tasks must be functions or Task, Hold or Batch objects');
}
this.tasks.push(task);
}
}
process() {
throw new Error('Not implemented');
}
runTask() {
if (!(this._currentTaskIndex in this.tasks)) {
return null;
}
return this.tasks[this._currentTaskIndex].run();
}
_finish() {
this.hold.release();
}
nextTask() {
this._currentTaskIndex++;
// if the entire batch of tasks is finished, release
// the hold and notify anyone waiting on the batch
if (this._currentTaskIndex >= this.tasks.length) {
this._finish();
return;
}
this.process();
}
_start() {
// acquire a hold to get released when the entire
// batch of tasks is finished
this.hold = new Hold();
this._currentTaskIndex = 0;
this.process();
}
run() {
this._start();
// hold may be destroyed at this point
// if we're already done running
return this.hold;
}
cancel() {
this.tasks = this.tasks.splice(0, this._currentTaskIndex + 1);
}
};
Signals.addSignalMethods(Batch.prototype);
var ConcurrentBatch = class extends Batch {
process() {
let hold = this.runTask();
if (hold) {
this.hold.acquireUntilAfter(hold);
}
// Regardless of the state of the just run task,
// fire off the next one, so all the tasks can run
// concurrently.
this.nextTask();
}
};
Signals.addSignalMethods(ConcurrentBatch.prototype);
var ConsecutiveBatch = class extends Batch {
process() {
let hold = this.runTask();
if (hold && hold.isAcquired()) {
// This task is inhibiting the batch. Wait on it
// before processing the next one.
let signalId = hold.connect('release', () => {
hold.disconnect(signalId);
this.nextTask();
});
return;
} else {
// This task finished, process the next one
this.nextTask();
}
}
};
Signals.addSignalMethods(ConsecutiveBatch.prototype);