c86a977564
For historical reasons, we had both StClickable and StButton, which were nearly identical. StButton was more widely-used, so keep that and port all StClickable users to that. https://bugzilla.gnome.org/show_bug.cgi?id=640583
686 lines
17 KiB
C
686 lines
17 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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/*
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* st-button.c: Plain button actor
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*
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* Copyright 2007 OpenedHand
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* Copyright 2008, 2009 Intel Corporation.
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* Copyright 2009, 2010 Red Hat, Inc.
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms and conditions of the GNU Lesser General Public License,
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* version 2.1, as published by the Free Software Foundation.
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*
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* This program is distributed in the hope it will be useful, but WITHOUT ANY
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* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
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* more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* SECTION:st-button
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* @short_description: Button widget
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*
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* A button widget with support for either a text label or icon, toggle mode
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* and transitions effects between states.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <glib.h>
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#include <clutter/clutter.h>
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#include "st-button.h"
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#include "st-enum-types.h"
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#include "st-marshal.h"
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#include "st-texture-cache.h"
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#include "st-private.h"
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enum
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{
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PROP_0,
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PROP_LABEL,
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PROP_BUTTON_MASK,
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PROP_TOGGLE_MODE,
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PROP_CHECKED,
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PROP_PRESSED
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};
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enum
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{
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CLICKED,
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LAST_SIGNAL
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};
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#define ST_BUTTON_GET_PRIVATE(obj) \
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(G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_BUTTON, StButtonPrivate))
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struct _StButtonPrivate
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{
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gchar *text;
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guint button_mask : 3;
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guint is_toggle : 1;
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guint pressed : 3;
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guint grabbed : 3;
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guint is_checked : 1;
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gint spacing;
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};
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static guint button_signals[LAST_SIGNAL] = { 0, };
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G_DEFINE_TYPE (StButton, st_button, ST_TYPE_BIN);
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static void
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st_button_update_label_style (StButton *button)
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{
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ClutterActor *label;
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label = st_bin_get_child (ST_BIN (button));
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/* check the child is really a label */
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if (!CLUTTER_IS_TEXT (label))
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return;
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_st_set_text_from_style (CLUTTER_TEXT (label), st_widget_get_theme_node (ST_WIDGET (button)));
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}
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static void
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st_button_style_changed (StWidget *widget)
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{
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StButton *button = ST_BUTTON (widget);
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StButtonPrivate *priv = button->priv;
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StButtonClass *button_class = ST_BUTTON_GET_CLASS (button);
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (button));
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double spacing;
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ST_WIDGET_CLASS (st_button_parent_class)->style_changed (widget);
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spacing = 6;
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st_theme_node_lookup_length (theme_node, "border-spacing", FALSE, &spacing);
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priv->spacing = (int)(0.5 + spacing);
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/* update the label styling */
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st_button_update_label_style (button);
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/* run a transition if applicable */
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if (button_class->transition)
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{
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button_class->transition (button);
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}
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}
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static void
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st_button_press (StButton *button,
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StButtonMask mask)
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{
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if (button->priv->pressed == 0)
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st_widget_add_style_pseudo_class (ST_WIDGET (button), "active");
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button->priv->pressed |= mask;
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}
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static void
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st_button_release (StButton *button,
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StButtonMask mask,
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int clicked_button)
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{
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button->priv->pressed &= ~mask;
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if (button->priv->pressed != 0)
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return;
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st_widget_remove_style_pseudo_class (ST_WIDGET (button), "active");
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if (clicked_button)
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{
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if (button->priv->is_toggle)
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st_button_set_checked (button, !button->priv->is_checked);
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g_signal_emit (button, button_signals[CLICKED], 0, clicked_button);
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}
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}
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static gboolean
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st_button_button_press (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button);
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st_widget_hide_tooltip (ST_WIDGET (actor));
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if (button->priv->button_mask & mask)
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{
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if (button->priv->grabbed == 0)
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clutter_grab_pointer (actor);
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button->priv->grabbed |= mask;
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st_button_press (button, mask);
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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st_button_button_release (ClutterActor *actor,
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ClutterButtonEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button);
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if (button->priv->button_mask & mask)
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{
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gboolean is_click;
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is_click = button->priv->grabbed && st_widget_get_hover (ST_WIDGET (button));
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st_button_release (button, mask, is_click ? event->button : 0);
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button->priv->grabbed &= ~mask;
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if (button->priv->grabbed == 0)
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clutter_ungrab_pointer ();
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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st_button_key_press (ClutterActor *actor,
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ClutterKeyEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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st_widget_hide_tooltip (ST_WIDGET (actor));
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if (button->priv->button_mask & ST_BUTTON_ONE)
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{
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if (event->keyval == CLUTTER_KEY_space ||
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event->keyval == CLUTTER_KEY_Return)
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{
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st_button_press (button, ST_BUTTON_ONE);
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return TRUE;
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}
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}
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return FALSE;
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}
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static gboolean
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st_button_key_release (ClutterActor *actor,
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ClutterKeyEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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if (button->priv->button_mask & ST_BUTTON_ONE)
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{
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if (event->keyval == CLUTTER_KEY_space ||
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event->keyval == CLUTTER_KEY_Return)
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{
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st_button_release (button, ST_BUTTON_ONE, 1);
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return TRUE;
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}
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}
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return FALSE;
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}
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static void
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st_button_key_focus_out (ClutterActor *actor)
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{
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StButton *button = ST_BUTTON (actor);
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/* If we lose focus between a key press and release, undo the press */
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if ((button->priv->pressed & ST_BUTTON_ONE) &&
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!(button->priv->grabbed & ST_BUTTON_ONE))
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st_button_release (button, ST_BUTTON_ONE, 0);
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CLUTTER_ACTOR_CLASS (st_button_parent_class)->key_focus_out (actor);
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}
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static gboolean
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st_button_enter (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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gboolean ret;
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ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
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if (button->priv->grabbed)
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{
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if (st_widget_get_hover (ST_WIDGET (button)))
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st_button_press (button, button->priv->grabbed);
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else
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st_button_release (button, button->priv->grabbed, 0);
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}
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return ret;
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}
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static gboolean
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st_button_leave (ClutterActor *actor,
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ClutterCrossingEvent *event)
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{
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StButton *button = ST_BUTTON (actor);
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gboolean ret;
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ret = CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
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if (button->priv->grabbed)
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{
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if (st_widget_get_hover (ST_WIDGET (button)))
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st_button_press (button, button->priv->grabbed);
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else
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st_button_release (button, button->priv->grabbed, 0);
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}
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return ret;
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}
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static void
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st_button_set_property (GObject *gobject,
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guint prop_id,
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const GValue *value,
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GParamSpec *pspec)
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{
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StButton *button = ST_BUTTON (gobject);
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switch (prop_id)
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{
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case PROP_LABEL:
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st_button_set_label (button, g_value_get_string (value));
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break;
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case PROP_BUTTON_MASK:
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st_button_set_button_mask (button, g_value_get_flags (value));
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break;
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case PROP_TOGGLE_MODE:
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st_button_set_toggle_mode (button, g_value_get_boolean (value));
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break;
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case PROP_CHECKED:
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st_button_set_checked (button, g_value_get_boolean (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_button_get_property (GObject *gobject,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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StButtonPrivate *priv = ST_BUTTON (gobject)->priv;
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switch (prop_id)
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{
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case PROP_LABEL:
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g_value_set_string (value, priv->text);
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break;
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case PROP_BUTTON_MASK:
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g_value_set_flags (value, priv->button_mask);
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break;
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case PROP_TOGGLE_MODE:
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g_value_set_boolean (value, priv->is_toggle);
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break;
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case PROP_CHECKED:
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g_value_set_boolean (value, priv->is_checked);
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break;
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case PROP_PRESSED:
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g_value_set_boolean (value, priv->pressed != 0);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
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break;
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}
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}
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static void
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st_button_finalize (GObject *gobject)
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{
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StButtonPrivate *priv = ST_BUTTON (gobject)->priv;
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g_free (priv->text);
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G_OBJECT_CLASS (st_button_parent_class)->finalize (gobject);
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}
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static void
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st_button_class_init (StButtonClass *klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
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GParamSpec *pspec;
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g_type_class_add_private (klass, sizeof (StButtonPrivate));
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gobject_class->set_property = st_button_set_property;
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gobject_class->get_property = st_button_get_property;
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gobject_class->finalize = st_button_finalize;
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actor_class->button_press_event = st_button_button_press;
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actor_class->button_release_event = st_button_button_release;
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actor_class->key_press_event = st_button_key_press;
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actor_class->key_release_event = st_button_key_release;
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actor_class->key_focus_out = st_button_key_focus_out;
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actor_class->enter_event = st_button_enter;
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actor_class->leave_event = st_button_leave;
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widget_class->style_changed = st_button_style_changed;
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pspec = g_param_spec_string ("label",
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"Label",
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"Label of the button",
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NULL, G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_LABEL, pspec);
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pspec = g_param_spec_flags ("button-mask",
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"Button mask",
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"Which buttons trigger the 'clicked' signal",
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ST_TYPE_BUTTON_MASK, ST_BUTTON_ONE,
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G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_BUTTON_MASK, pspec);
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pspec = g_param_spec_boolean ("toggle-mode",
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"Toggle Mode",
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"Enable or disable toggling",
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FALSE, G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_TOGGLE_MODE, pspec);
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pspec = g_param_spec_boolean ("checked",
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"Checked",
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"Indicates if a toggle button is \"on\""
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" or \"off\"",
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FALSE, G_PARAM_READWRITE);
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g_object_class_install_property (gobject_class, PROP_CHECKED, pspec);
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pspec = g_param_spec_boolean ("pressed",
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"Pressed",
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"Indicates if the button is pressed in",
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FALSE, G_PARAM_READABLE);
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g_object_class_install_property (gobject_class, PROP_PRESSED, pspec);
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/**
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* StButton::clicked:
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* @button: the object that received the signal
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* @clicked_button: the mouse button that was used
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*
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* Emitted when the user activates the button, either with a mouse press and
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* release or with the keyboard.
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*/
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button_signals[CLICKED] =
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g_signal_new ("clicked",
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G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST,
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G_STRUCT_OFFSET (StButtonClass, clicked),
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NULL, NULL,
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_st_marshal_VOID__INT,
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G_TYPE_NONE, 1,
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G_TYPE_INT);
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}
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static void
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st_button_init (StButton *button)
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{
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button->priv = ST_BUTTON_GET_PRIVATE (button);
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button->priv->spacing = 6;
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button->priv->button_mask = ST_BUTTON_ONE;
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clutter_actor_set_reactive (CLUTTER_ACTOR (button), TRUE);
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st_widget_set_track_hover (ST_WIDGET (button), TRUE);
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}
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/**
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* st_button_new:
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*
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* Create a new button
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*
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* Returns: a new #StButton
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*/
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StWidget *
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st_button_new (void)
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{
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return g_object_new (ST_TYPE_BUTTON, NULL);
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}
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/**
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* st_button_new_with_label:
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* @text: text to set the label to
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*
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* Create a new #StButton with the specified label
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*
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* Returns: a new #StButton
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*/
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StWidget *
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st_button_new_with_label (const gchar *text)
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{
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return g_object_new (ST_TYPE_BUTTON, "label", text, NULL);
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}
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/**
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* st_button_get_label:
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* @button: a #StButton
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*
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* Get the text displayed on the button
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*
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* Returns: the text for the button. This must not be freed by the application
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*/
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const gchar *
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st_button_get_label (StButton *button)
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{
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g_return_val_if_fail (ST_IS_BUTTON (button), NULL);
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return button->priv->text;
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}
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/**
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* st_button_set_label:
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* @button: a #Stbutton
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* @text: text to set the label to
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*
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* Sets the text displayed on the button
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*/
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void
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st_button_set_label (StButton *button,
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const gchar *text)
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{
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StButtonPrivate *priv;
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ClutterActor *label;
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g_return_if_fail (ST_IS_BUTTON (button));
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priv = button->priv;
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g_free (priv->text);
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if (text)
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priv->text = g_strdup (text);
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else
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priv->text = g_strdup ("");
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label = st_bin_get_child (ST_BIN (button));
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if (label && CLUTTER_IS_TEXT (label))
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{
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clutter_text_set_text (CLUTTER_TEXT (label), priv->text);
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}
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else
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{
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label = g_object_new (CLUTTER_TYPE_TEXT,
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"text", priv->text,
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"line-alignment", PANGO_ALIGN_CENTER,
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"ellipsize", PANGO_ELLIPSIZE_END,
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"use-markup", TRUE,
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NULL);
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st_bin_set_child (ST_BIN (button), label);
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}
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/* Fake a style change so that we reset the style properties on the label */
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st_widget_style_changed (ST_WIDGET (button));
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g_object_notify (G_OBJECT (button), "label");
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}
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/**
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* st_button_get_button_mask:
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* @button: a #StButton
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*
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* Gets the mask of mouse buttons that @button emits the
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* #StButton::clicked signal for.
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*
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* Returns: the mask of mouse buttons that @button emits the
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* #StButton::clicked signal for.
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*/
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StButtonMask
|
|
st_button_get_button_mask (StButton *button)
|
|
{
|
|
g_return_val_if_fail (ST_IS_BUTTON (button), 0);
|
|
|
|
return button->priv->button_mask;
|
|
}
|
|
|
|
/**
|
|
* st_button_set_button_mask:
|
|
* @button: a #Stbutton
|
|
* @mask: the mask of mouse buttons that @button responds to
|
|
*
|
|
* Sets which mouse buttons @button emits #StButton::clicked for.
|
|
*/
|
|
void
|
|
st_button_set_button_mask (StButton *button,
|
|
StButtonMask mask)
|
|
{
|
|
g_return_if_fail (ST_IS_BUTTON (button));
|
|
|
|
button->priv->button_mask = mask;
|
|
|
|
g_object_notify (G_OBJECT (button), "button-mask");
|
|
}
|
|
|
|
/**
|
|
* st_button_get_toggle_mode:
|
|
* @button: a #StButton
|
|
*
|
|
* Get the toggle mode status of the button.
|
|
*
|
|
* Returns: %TRUE if toggle mode is set, otherwise %FALSE
|
|
*/
|
|
gboolean
|
|
st_button_get_toggle_mode (StButton *button)
|
|
{
|
|
g_return_val_if_fail (ST_IS_BUTTON (button), FALSE);
|
|
|
|
return button->priv->is_toggle;
|
|
}
|
|
|
|
/**
|
|
* st_button_set_toggle_mode:
|
|
* @button: a #Stbutton
|
|
* @toggle: %TRUE or %FALSE
|
|
*
|
|
* Enables or disables toggle mode for the button. In toggle mode, the active
|
|
* state will be "toggled" when the user clicks the button.
|
|
*/
|
|
void
|
|
st_button_set_toggle_mode (StButton *button,
|
|
gboolean toggle)
|
|
{
|
|
g_return_if_fail (ST_IS_BUTTON (button));
|
|
|
|
button->priv->is_toggle = toggle;
|
|
|
|
g_object_notify (G_OBJECT (button), "toggle-mode");
|
|
}
|
|
|
|
/**
|
|
* st_button_get_checked:
|
|
* @button: a #StButton
|
|
*
|
|
* Get the state of the button that is in toggle mode.
|
|
*
|
|
* Returns: %TRUE if the button is checked, or %FALSE if not
|
|
*/
|
|
gboolean
|
|
st_button_get_checked (StButton *button)
|
|
{
|
|
g_return_val_if_fail (ST_IS_BUTTON (button), FALSE);
|
|
|
|
return button->priv->is_checked;
|
|
}
|
|
|
|
/**
|
|
* st_button_set_checked:
|
|
* @button: a #Stbutton
|
|
* @checked: %TRUE or %FALSE
|
|
*
|
|
* Sets the pressed state of the button. This is only really useful if the
|
|
* button has #toggle-mode mode set to %TRUE.
|
|
*/
|
|
void
|
|
st_button_set_checked (StButton *button,
|
|
gboolean checked)
|
|
{
|
|
g_return_if_fail (ST_IS_BUTTON (button));
|
|
|
|
if (button->priv->is_checked != checked)
|
|
{
|
|
button->priv->is_checked = checked;
|
|
|
|
if (checked)
|
|
st_widget_add_style_pseudo_class (ST_WIDGET (button), "checked");
|
|
else
|
|
st_widget_remove_style_pseudo_class (ST_WIDGET (button), "checked");
|
|
}
|
|
|
|
g_object_notify (G_OBJECT (button), "checked");
|
|
}
|
|
|
|
/**
|
|
* st_button_fake_release:
|
|
* @button: an #StButton
|
|
*
|
|
* If this widget is holding a pointer grab, this function will
|
|
* will ungrab it, and reset the pressed state. The effect is
|
|
* similar to if the user had released the mouse button, but without
|
|
* emitting the clicked signal.
|
|
*
|
|
* This function is useful if for example you want to do something
|
|
* after the user is holding the mouse button for a given period of
|
|
* time, breaking the grab.
|
|
*/
|
|
void
|
|
st_button_fake_release (StButton *button)
|
|
{
|
|
if (button->priv->pressed)
|
|
st_button_release (button, button->priv->pressed, 0);
|
|
|
|
if (button->priv->grabbed)
|
|
{
|
|
button->priv->grabbed = 0;
|
|
clutter_ungrab_pointer ();
|
|
}
|
|
}
|