gnome-shell/js/ui/edgeDragAction.js
Florian Müllner 213e38c2ef cleanup: Use arrow notation for anonymous functions
Arrow notation is great, use it consistently through-out the code base
to bind `this` to anonymous functions, replacing the more overbose
Lang.bind(this, function() {}).

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:00 +00:00

83 lines
2.8 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Lang = imports.lang;
const Signals = imports.signals;
const Meta = imports.gi.Meta;
const Clutter = imports.gi.Clutter;
const St = imports.gi.St;
const Main = imports.ui.main;
var EDGE_THRESHOLD = 20;
var DRAG_DISTANCE = 80;
var EdgeDragAction = new Lang.Class({
Name: 'EdgeDragAction',
Extends: Clutter.GestureAction,
Signals: { 'activated': {} },
_init(side, allowedModes) {
this.parent();
this._side = side;
this._allowedModes = allowedModes;
this.set_n_touch_points(1);
global.display.connect('grab-op-begin', () => { this.cancel(); });
},
_getMonitorRect(x, y) {
let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
let monitorIndex = global.screen.get_monitor_index_for_rect(rect);
return global.screen.get_monitor_geometry(monitorIndex);
},
vfunc_gesture_prepare(action, actor) {
if (this.get_n_current_points() == 0)
return false;
if (!(this._allowedModes & Main.actionMode))
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return ((this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
},
vfunc_gesture_progress(action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs (x - startX);
let offsetY = Math.abs (y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
this.cancel();
return false;
}
return true;
},
vfunc_gesture_end(action, actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
}
});