gnome-shell/src/shell-gtk-embed.c
Jasper St. Pierre ae80e81b75 shell-gtk-embed: Make the MetaWindowActor for a tray icon unreactive
The MetaWindowActor isn't painted, and we empty its input shape in
the X scene graph, but Clutter still picked it. Set it as unreactive
so that it can't be picked.

https://bugzilla.gnome.org/show_bug.cgi?id=706536
2013-08-21 16:53:05 -04:00

360 lines
11 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
#include "config.h"
#include "shell-embedded-window-private.h"
#include "shell-global.h"
#include <gdk/gdkx.h>
#include <meta/display.h>
#include <meta/window.h>
enum {
PROP_0,
PROP_WINDOW
};
struct _ShellGtkEmbedPrivate
{
ShellEmbeddedWindow *window;
ClutterActor *window_actor;
guint window_actor_destroyed_handler;
guint window_created_handler;
};
G_DEFINE_TYPE (ShellGtkEmbed, shell_gtk_embed, CLUTTER_TYPE_CLONE);
static void shell_gtk_embed_set_window (ShellGtkEmbed *embed,
ShellEmbeddedWindow *window);
static void
shell_gtk_embed_on_window_destroy (GtkWidget *object,
ShellGtkEmbed *embed)
{
shell_gtk_embed_set_window (embed, NULL);
}
static void
shell_gtk_embed_remove_window_actor (ShellGtkEmbed *embed)
{
ShellGtkEmbedPrivate *priv = embed->priv;
if (priv->window_actor)
{
g_signal_handler_disconnect (priv->window_actor,
priv->window_actor_destroyed_handler);
priv->window_actor_destroyed_handler = 0;
g_object_unref (priv->window_actor);
priv->window_actor = NULL;
}
clutter_clone_set_source (CLUTTER_CLONE (embed), NULL);
}
static void
shell_gtk_embed_window_created_cb (MetaDisplay *display,
MetaWindow *window,
ShellGtkEmbed *embed)
{
ShellGtkEmbedPrivate *priv = embed->priv;
Window xwindow = meta_window_get_xwindow (window);
GdkWindow *gdk_window = gtk_widget_get_window (GTK_WIDGET (priv->window));
if (xwindow == gdk_x11_window_get_xid (gdk_window))
{
ClutterActor *window_actor =
CLUTTER_ACTOR (meta_window_get_compositor_private (window));
MetaDisplay *display = shell_global_get_display (shell_global_get ());
GCallback remove_cb = G_CALLBACK (shell_gtk_embed_remove_window_actor);
cairo_region_t *empty_region;
clutter_clone_set_source (CLUTTER_CLONE (embed), window_actor);
/* We want to explicitly clear the clone source when the window
actor is destroyed because otherwise we might end up keeping
it alive after it has been disposed. Otherwise this can cause
a crash if there is a paint after mutter notices that the top
level window has been destroyed, which causes it to dispose
the window, and before the tray manager notices that the
window is gone which would otherwise reset the window and
unref the clone */
priv->window_actor = g_object_ref (window_actor);
priv->window_actor_destroyed_handler =
g_signal_connect_swapped (window_actor,
"destroy",
remove_cb,
embed);
/* Hide the original actor otherwise it will appear in the scene
as a normal window */
clutter_actor_set_opacity (window_actor, 0);
/* Set an empty input shape on the window so that it can't get
any input. This probably isn't the ideal way to acheive this.
It would probably be better to force the window to go behind
Mutter's guard window, but this is quite difficult to do as
Mutter doesn't manage the stacking for override redirect
windows and the guard window is repeatedly lowered to the
bottom of the stack. */
empty_region = cairo_region_create ();
gdk_window_input_shape_combine_region (gdk_window,
empty_region,
0, 0 /* offset x/y */);
cairo_region_destroy (empty_region);
/* Set the actor as unreative so Clutter doesn't pick it, either */
clutter_actor_set_reactive (window_actor, FALSE);
gdk_window_lower (gdk_window);
/* Now that we've found the window we don't need to listen for
new windows anymore */
g_signal_handler_disconnect (display,
priv->window_created_handler);
priv->window_created_handler = 0;
}
}
static void
shell_gtk_embed_set_window (ShellGtkEmbed *embed,
ShellEmbeddedWindow *window)
{
MetaDisplay *display = shell_global_get_display (shell_global_get ());
if (embed->priv->window)
{
if (embed->priv->window_created_handler)
{
g_signal_handler_disconnect (display,
embed->priv->window_created_handler);
embed->priv->window_created_handler = 0;
}
shell_gtk_embed_remove_window_actor (embed);
_shell_embedded_window_set_actor (embed->priv->window, NULL);
g_object_unref (embed->priv->window);
g_signal_handlers_disconnect_by_func (embed->priv->window,
(gpointer)shell_gtk_embed_on_window_destroy,
embed);
}
embed->priv->window = window;
if (embed->priv->window)
{
g_object_ref (embed->priv->window);
_shell_embedded_window_set_actor (embed->priv->window, embed);
g_signal_connect (embed->priv->window, "destroy",
G_CALLBACK (shell_gtk_embed_on_window_destroy), embed);
/* Listen for new windows so we can detect when Mutter has
created a MutterWindow for this window */
embed->priv->window_created_handler =
g_signal_connect (display,
"window-created",
G_CALLBACK (shell_gtk_embed_window_created_cb),
embed);
}
clutter_actor_queue_relayout (CLUTTER_ACTOR (embed));
}
static void
shell_gtk_embed_set_property (GObject *object,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (object);
switch (prop_id)
{
case PROP_WINDOW:
shell_gtk_embed_set_window (embed, (ShellEmbeddedWindow *)g_value_get_object (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_gtk_embed_get_property (GObject *object,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (object);
switch (prop_id)
{
case PROP_WINDOW:
g_value_set_object (value, embed->priv->window);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
shell_gtk_embed_get_preferred_width (ClutterActor *actor,
float for_height,
float *min_width_p,
float *natural_width_p)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
if (embed->priv->window
&& gtk_widget_get_visible (GTK_WIDGET (embed->priv->window)))
{
GtkRequisition min_req, natural_req;
gtk_widget_get_preferred_size (GTK_WIDGET (embed->priv->window), &min_req, &natural_req);
*min_width_p = min_req.width;
*natural_width_p = natural_req.width;
}
else
*min_width_p = *natural_width_p = 0;
}
static void
shell_gtk_embed_get_preferred_height (ClutterActor *actor,
float for_width,
float *min_height_p,
float *natural_height_p)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
if (embed->priv->window
&& gtk_widget_get_visible (GTK_WIDGET (embed->priv->window)))
{
GtkRequisition min_req, natural_req;
gtk_widget_get_preferred_size (GTK_WIDGET (embed->priv->window), &min_req, &natural_req);
*min_height_p = min_req.height;
*natural_height_p = natural_req.height;
}
else
*min_height_p = *natural_height_p = 0;
}
static void
shell_gtk_embed_allocate (ClutterActor *actor,
const ClutterActorBox *box,
ClutterAllocationFlags flags)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
float wx = 0.0, wy = 0.0, x, y, ax, ay;
CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->
allocate (actor, box, flags);
/* Find the actor's new coordinates in terms of the stage (which is
* priv->window's parent window.
*/
while (actor)
{
clutter_actor_get_position (actor, &x, &y);
clutter_actor_get_anchor_point (actor, &ax, &ay);
wx += x - ax;
wy += y - ay;
actor = clutter_actor_get_parent (actor);
}
_shell_embedded_window_allocate (embed->priv->window,
(int)(0.5 + wx), (int)(0.5 + wy),
box->x2 - box->x1,
box->y2 - box->y1);
}
static void
shell_gtk_embed_map (ClutterActor *actor)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
_shell_embedded_window_map (embed->priv->window);
CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->map (actor);
}
static void
shell_gtk_embed_unmap (ClutterActor *actor)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (actor);
_shell_embedded_window_unmap (embed->priv->window);
CLUTTER_ACTOR_CLASS (shell_gtk_embed_parent_class)->unmap (actor);
}
static void
shell_gtk_embed_dispose (GObject *object)
{
ShellGtkEmbed *embed = SHELL_GTK_EMBED (object);
G_OBJECT_CLASS (shell_gtk_embed_parent_class)->dispose (object);
shell_gtk_embed_set_window (embed, NULL);
}
static void
shell_gtk_embed_class_init (ShellGtkEmbedClass *klass)
{
GObjectClass *object_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
g_type_class_add_private (klass, sizeof (ShellGtkEmbedPrivate));
object_class->get_property = shell_gtk_embed_get_property;
object_class->set_property = shell_gtk_embed_set_property;
object_class->dispose = shell_gtk_embed_dispose;
actor_class->get_preferred_width = shell_gtk_embed_get_preferred_width;
actor_class->get_preferred_height = shell_gtk_embed_get_preferred_height;
actor_class->allocate = shell_gtk_embed_allocate;
actor_class->map = shell_gtk_embed_map;
actor_class->unmap = shell_gtk_embed_unmap;
g_object_class_install_property (object_class,
PROP_WINDOW,
g_param_spec_object ("window",
"Window",
"ShellEmbeddedWindow to embed",
SHELL_TYPE_EMBEDDED_WINDOW,
G_PARAM_READWRITE | G_PARAM_CONSTRUCT_ONLY));
}
static void
shell_gtk_embed_init (ShellGtkEmbed *embed)
{
embed->priv = G_TYPE_INSTANCE_GET_PRIVATE (embed, SHELL_TYPE_GTK_EMBED,
ShellGtkEmbedPrivate);
}
/*
* Public API
*/
ClutterActor *
shell_gtk_embed_new (ShellEmbeddedWindow *window)
{
g_return_val_if_fail (SHELL_IS_EMBEDDED_WINDOW (window), NULL);
return g_object_new (SHELL_TYPE_GTK_EMBED,
"window", window,
NULL);
}