213e38c2ef
Arrow notation is great, use it consistently through-out the code base to bind `this` to anonymous functions, replacing the more overbose Lang.bind(this, function() {}). https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
74 lines
2.4 KiB
JavaScript
74 lines
2.4 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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const Clutter = imports.gi.Clutter;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const Shell = imports.gi.Shell;
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const BoxPointer = imports.ui.boxpointer;
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const Main = imports.ui.main;
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const PopupMenu = imports.ui.popupMenu;
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var BackgroundMenu = new Lang.Class({
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Name: 'BackgroundMenu',
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Extends: PopupMenu.PopupMenu,
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_init(layoutManager) {
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this.parent(layoutManager.dummyCursor, 0, St.Side.TOP);
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this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_("Display Settings"), 'gnome-display-panel.desktop');
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this.addSettingsAction(_("Settings"), 'gnome-control-center.desktop');
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this.actor.add_style_class_name('background-menu');
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layoutManager.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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});
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function addBackgroundMenu(actor, layoutManager) {
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actor.reactive = true;
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actor._backgroundMenu = new BackgroundMenu(layoutManager);
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actor._backgroundManager = new PopupMenu.PopupMenuManager({ actor: actor });
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu(x, y) {
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Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.NONE);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', (action, actor, state) => {
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if (state == Clutter.LongPressState.QUERY)
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return ((action.get_button() == 0 ||
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action.get_button() == 1) &&
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!actor._backgroundMenu.isOpen);
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if (state == Clutter.LongPressState.ACTIVATE) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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actor._backgroundManager.ignoreRelease();
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}
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return true;
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});
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clickAction.connect('clicked', action => {
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if (action.get_button() == 3) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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}
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});
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actor.add_action(clickAction);
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let grabOpBeginId = global.display.connect('grab-op-begin', () => {
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clickAction.release();
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});
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actor.connect('destroy', () => {
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actor._backgroundMenu.destroy();
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actor._backgroundMenu = null;
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actor._backgroundManager = null;
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global.display.disconnect(grabOpBeginId);
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});
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}
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