gnome-shell/js/ui/animation.js
Florian Müllner 3b1330880f cleanup: Use Function.prototype.bind()
When not using arrow notation with anonymous functions, we use Lang.bind()
to bind `this` to named callbacks. However since ES5, this functionality
is already provided by Function.prototype.bind() - in fact, Lang.bind()
itself uses it when no extra arguments are specified. Just use the built-in
function directly where possible, and use arrow notation in the few places
where we pass additional arguments.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/23
2018-02-21 13:55:02 +00:00

89 lines
2.4 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const GLib = imports.gi.GLib;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const St = imports.gi.St;
const Signals = imports.signals;
const Atk = imports.gi.Atk;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var Animation = new Lang.Class({
Name: 'Animation',
_init(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.connect('destroy', this._onDestroy.bind(this));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = St.TextureCache.get_default().load_sliced_image (file, width, height, scaleFactor,
this._animationsLoaded.bind(this));
this.actor.set_child(this._animations);
},
play() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
},
stop() {
if (this._timeoutId > 0) {
Mainloop.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
},
_showFrame(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
},
_update() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
},
_animationsLoaded() {
this._isLoaded = this._animations.get_n_children() > 0;
if (this._isPlaying)
this.play();
},
_onDestroy() {
this.stop();
}
});
var AnimatedIcon = new Lang.Class({
Name: 'AnimatedIcon',
Extends: Animation,
_init(file, size) {
this.parent(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
});