gnome-shell/js/ui/messageTray.js
Giovanni Campagna 4e283cf419 Reuse same labels and containers on notification updates
When calling Notification.update, reuse the previous _bannerBox and
related labels (only changing the label content and relayouting), so
that the opacity set on popOut is preserved. As a consequence, updating
an opened notification no longer shows (or flicker) the banner at the
top.

https://bugzilla.gnome.org/show_bug.cgi?id=625502
2010-08-11 16:55:06 -04:00

1367 lines
51 KiB
JavaScript

/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
const Clutter = imports.gi.Clutter;
const Gtk = imports.gi.Gtk;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Pango = imports.gi.Pango;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Tweener = imports.ui.tweener;
const Main = imports.ui.main;
const ANIMATION_TIME = 0.2;
const NOTIFICATION_TIMEOUT = 4;
const SUMMARY_TIMEOUT = 1;
const HIDE_TIMEOUT = 0.2;
const ICON_SIZE = 24;
const BUTTON_ICON_SIZE = 36;
const MAX_SOURCE_TITLE_WIDTH = 180;
const State = {
HIDDEN: 0,
SHOWING: 1,
SHOWN: 2,
HIDING: 3
};
function _cleanMarkup(text) {
// Support &, ", ', < and >, escape all other
// occurrences of '&'.
let _text = text.replace(/&(?!amp;|quot;|apos;|lt;|gt;)/g, '&');
// Support <b>, <i>, and <u>, escape anything else
// so it displays as raw markup.
return _text.replace(/<(\/?[^biu]>|[^>\/][^>])/g, '&lt;$1');
}
// Notification:
// @id: the notification's id
// @source: the notification's Source
// @title: the title
// @banner: the banner text
// @bannerBody: whether or not to promote the banner to the body on overflow
//
// Creates a notification. In banner mode, it will show
// @source's icon, @title (in bold) and @banner, all on a single line
// (with @banner ellipsized if necessary).
//
// Additional notification details can be added, in which case the
// notification can be expanded by moving the pointer into it. In
// expanded mode, the banner text disappears, and there can be one or
// more rows of additional content. This content is put inside a
// scrollview, so if it gets too tall, the notification will scroll
// rather than continuing to grow. In addition to this main content
// area, there is also a single-row "action area", which is not
// scrolled and can contain a single actor. There are also convenience
// methods for creating a button box in the action area.
//
// If @bannerBody is %true, then @banner will also be used as the body
// of the notification (as with addBody()) when the banner is expanded.
// In this case, if @banner is too long to fit in the single-line mode,
// the notification will be made expandable automatically.
function Notification(id, source, title, banner, bannerBody) {
this._init(id, source, title, banner, bannerBody);
}
Notification.prototype = {
_init: function(id, source, title, banner, bannerBody) {
this.id = id;
this.source = source;
this._bannerBody = bannerBody;
this.urgent = false;
this._hasFocus = false;
this._lockTrayOnFocusGrab = false;
// We use this._prevFocusedWindow and this._prevKeyFocusActor to return the
// focus where it previously belonged after a focus grab, unless the user
// has explicitly changed that.
this._prevFocusedWindow = null;
this._prevKeyFocusActor = null;
this._focusWindowChangedId = 0;
this._focusActorChangedId = 0;
this._stageInputModeChangedId = 0;
this._capturedEventId = 0;
this._keyPressId = 0;
source.connect('clicked', Lang.bind(this,
function() {
this.emit('dismissed');
}));
source.connect('destroy', Lang.bind(this, this.destroy));
this.actor = new St.Table({ name: 'notification',
reactive: true });
this.actor.connect('style-changed', Lang.bind(this, this._styleChanged));
this.actor.connect('button-release-event', Lang.bind(this,
function (actor, event) {
if (!this._actionArea ||
!this._actionArea.contains(event.get_source()))
this.source.clicked();
}));
// The first line should have the title, followed by the
// banner text, but ellipsized if they won't both fit. We can't
// make St.Table or St.BoxLayout do this the way we want (don't
// show banner at all if title needs to be ellipsized), so we
// use Shell.GenericContainer.
this._bannerBox = new Shell.GenericContainer();
this._bannerBox.connect('get-preferred-width', Lang.bind(this, this._bannerBoxGetPreferredWidth));
this._bannerBox.connect('get-preferred-height', Lang.bind(this, this._bannerBoxGetPreferredHeight));
this._bannerBox.connect('allocate', Lang.bind(this, this._bannerBoxAllocate));
this.actor.add(this._bannerBox, { row: 0,
col: 1,
y_expand: false,
y_fill: false });
this._titleLabel = new St.Label();
this._bannerBox.add_actor(this._titleLabel);
this._bannerLabel = new St.Label();
this._bannerBox.add_actor(this._bannerLabel);
this.update(title, banner, true);
Main.overview.connect('showing', Lang.bind(this,
function() {
this._toggleFocusGrabMode();
}));
Main.overview.connect('hidden', Lang.bind(this,
function() {
this._toggleFocusGrabMode();
}));
},
// update:
// @title: the new title
// @banner: the new banner
// @clear: whether or not to clear out body and action actors
//
// Updates the notification by regenerating its icon and updating
// the title/banner. If @clear is %true, it will also remove any
// additional actors/action buttons previously added.
update: function(title, banner, clear) {
if (this._icon)
this._icon.destroy();
if (this._scrollArea && (this._bannerBody || clear)) {
this._scrollArea.destroy();
this._scrollArea = null;
this._contentArea = null;
}
if (this._actionArea && clear) {
this._actionArea.destroy();
this._actionArea = null;
this._buttonBox = null;
}
this._icon = this.source.createIcon(ICON_SIZE);
this.actor.add(this._icon, { row: 0,
col: 0,
x_expand: false,
y_expand: false,
y_fill: false });
title = title ? _cleanMarkup(title.replace(/\n/g, ' ')) : '';
this._titleLabel.clutter_text.set_markup('<b>' + title + '</b>');
if (this._bannerBody)
this._bannerBodyText = banner;
else
this._bannerBodyText = null;
banner = banner ? _cleanMarkup(banner.replace(/\n/g, ' ')) : '';
this._bannerLabel.clutter_text.set_markup(banner);
this._bannerLabel.queue_relayout();
// Add the bannerBody now if we know for sure we'll need it
if (this._bannerBodyText && this._bannerBodyText.indexOf('\n') > -1)
this._addBannerBody();
},
// addActor:
// @actor: actor to add to the body of the notification
//
// Appends @actor to the notification's body
addActor: function(actor) {
if (!this._scrollArea) {
this._scrollArea = new St.ScrollView({ name: 'notification-scrollview',
vscrollbar_policy: Gtk.PolicyType.AUTOMATIC,
hscrollbar_policy: Gtk.PolicyType.NEVER,
vshadows: true });
this.actor.add(this._scrollArea, { row: 1,
col: 1 });
this._contentArea = new St.BoxLayout({ name: 'notification-body',
vertical: true });
this._scrollArea.add_actor(this._contentArea);
}
this._contentArea.add(actor);
},
// addBody:
// @text: the text
//
// Adds a multi-line label containing @text to the notification.
//
// Return value: the newly-added label
addBody: function(text) {
let body = new St.Label();
body.clutter_text.line_wrap = true;
body.clutter_text.line_wrap_mode = Pango.WrapMode.WORD_CHAR;
body.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
text = text ? _cleanMarkup(text) : '';
body.clutter_text.set_markup(text);
this.addActor(body);
return body;
},
_addBannerBody: function() {
this.addBody(this._bannerBodyText);
this._bannerBodyText = null;
},
// scrollTo:
// @side: St.Side.TOP or St.Side.BOTTOM
//
// Scrolls the content area (if scrollable) to the indicated edge
scrollTo: function(side) {
// Hack to force a relayout, since the caller probably
// just added or removed something to scrollArea, and
// the adjustment needs to reflect that.
global.stage.get_actor_at_pos(Clutter.PickMode.REACTIVE, 0, 0);
let adjustment = this._scrollArea.vscroll.adjustment;
if (side == St.Side.TOP)
adjustment.value = adjustment.lower;
else if (side == St.Side.BOTTOM)
adjustment.value = adjustment.upper;
},
// setActionArea:
// @actor: the actor
// @props: (option) St.Table child properties
//
// Puts @actor into the action area of the notification, replacing
// the previous contents
setActionArea: function(actor, props) {
if (this._actionArea) {
this._actionArea.destroy();
this._actionArea = null;
if (this._buttonBox)
this._buttonBox = null;
}
this._actionArea = actor;
if (!props)
props = {};
props.row = 2;
props.col = 1;
this.actor.add(this._actionArea, props);
},
// addButton:
// @id: the action ID
// @label: the label for the action's button
//
// Adds a button with the given @label to the notification. All
// action buttons will appear in a single row at the bottom of
// the notification.
//
// If the button is clicked, the notification will emit the
// %action-invoked signal with @id as a parameter
addButton: function(id, label) {
if (!this._buttonBox) {
if (this._bannerBodyText)
this._addBannerBody();
let box = new St.BoxLayout({ name: 'notification-actions' });
this.setActionArea(box, { x_expand: false,
x_fill: false,
x_align: St.Align.END });
this._buttonBox = box;
}
let button = new St.Button();
if (Gtk.IconTheme.get_default().has_icon(id)) {
button.add_style_class_name('notification-icon-button');
button.child = St.TextureCache.get_default().load_icon_name(id, BUTTON_ICON_SIZE);
} else {
button.add_style_class_name('notification-button');
button.label = label;
}
this._buttonBox.add(button);
button.connect('clicked', Lang.bind(this, function() { this.emit('action-invoked', id); }));
},
setUrgent: function(urgent) {
this.urgent = urgent;
},
_styleChanged: function() {
let [has_spacing, spacing] = this.actor.get_theme_node().get_length('spacing-columns', false);
this._spacing = has_spacing ? spacing : 0;
// Figure out now (before allocation starts) whether or not we
// need to be expandable, and add the expansion row if so
if (this._bannerBodyText) {
let [minBannerWidth, natBannerWidth] =
this._bannerBox.get_preferred_width(-1);
let [minNotificationWidth, natNotificationWidth] =
this.actor.get_preferred_width(-1);
if (natBannerWidth > natNotificationWidth)
this._addBannerBody();
}
},
_bannerBoxGetPreferredWidth: function(actor, forHeight, alloc) {
let [titleMin, titleNat] = this._titleLabel.get_preferred_width(forHeight);
let [bannerMin, bannerNat] = this._bannerLabel.get_preferred_width(forHeight);
alloc.min_size = titleMin;
alloc.natural_size = titleNat + this._spacing + bannerNat;
},
_bannerBoxGetPreferredHeight: function(actor, forWidth, alloc) {
[alloc.min_size, alloc.natural_size] =
this._titleLabel.get_preferred_height(forWidth);
},
_bannerBoxAllocate: function(actor, box, flags) {
let [titleMinW, titleNatW] = this._titleLabel.get_preferred_width(-1);
let [titleMinH, titleNatH] = this._titleLabel.get_preferred_height(-1);
let [bannerMinW, bannerNatW] = this._bannerLabel.get_preferred_width(-1);
let availWidth = box.x2 - box.x1;
let titleBox = new Clutter.ActorBox();
titleBox.x1 = titleBox.y1 = 0;
titleBox.x2 = Math.min(titleNatW, availWidth);
titleBox.y2 = titleNatH;
this._titleLabel.allocate(titleBox, flags);
if (titleBox.x2 + this._spacing > availWidth) {
this._bannerLabel.hide();
} else {
let bannerBox = new Clutter.ActorBox();
bannerBox.x1 = titleBox.x2 + this._spacing;
bannerBox.y1 = 0;
bannerBox.x2 = Math.min(bannerBox.x1 + bannerNatW, availWidth);
bannerBox.y2 = titleNatH;
this._bannerLabel.show();
this._bannerLabel.allocate(bannerBox, flags);
}
},
popOut: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
return true;
},
popIn: function() {
if (this.actor.row_count <= 1)
return false;
Tweener.addTween(this._bannerLabel,
{ opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad' });
return true;
},
grabFocus: function(lockTray) {
if (this._hasFocus)
return;
this._lockTrayOnFocusGrab = lockTray;
let metaDisplay = global.screen.get_display();
this._prevFocusedWindow = metaDisplay.focus_window;
this._prevKeyFocus = global.stage.get_key_focus();
// We need to use the captured event in the overview, because we don't want to change the stage input mode to
// FOCUSED there. On the other hand, using the captured event doesn't work correctly in the main view because
// it doesn't allow focusing the windows again correctly. So we are using the FOCUSED stage input mode in the
// main view.
if (Main.overview.visible) {
if (!Main.pushModal(this.actor))
return;
this._capturedEventId = global.stage.connect('captured-event', Lang.bind(this, this._onCapturedEvent));
} else {
global.set_stage_input_mode(Shell.StageInputMode.FOCUSED);
this._focusWindowChangedId = metaDisplay.connect('notify::focus-window', Lang.bind(this, this._focusWindowChanged));
this._stageInputModeChangedId = global.connect('notify::stage-input-mode', Lang.bind(this, this._stageInputModeChanged));
this._keyPressId = global.stage.connect('key-press-event', Lang.bind(this, this._onKeyPress));
}
// We need to listen to this signal in the overview, as well as in the main view, to make the key bindings such as
// Alt+F2 work. When a notification has key focus, which is the case with chat notifications, all captured KEY_PRESS
// events have the actor with the key focus as their source. This makes it impossible to distinguish between the chat
// window input and the key bindings based solely on the KEY_PRESS event.
this._focusActorChangedId = global.stage.connect('notify::key-focus', Lang.bind(this, this._focusActorChanged));
this._hasFocus = true;
if (lockTray)
Main.messageTray.lock();
},
_focusWindowChanged: function() {
let metaDisplay = global.screen.get_display();
// this._focusWindowChanged() will be called when we call
// global.set_stage_input_mode(Shell.StageInputMode.FOCUSED) ,
// however metaDisplay.focus_window will be null in that case. We only
// want to ungrab focus if the focus has been moved to an application
// window.
if (metaDisplay.focus_window) {
this._prevFocusedWindow = null;
this.ungrabFocus();
}
},
_focusActorChanged: function() {
let focusedActor = global.stage.get_key_focus();
if (!focusedActor || !this.actor.contains(focusedActor)) {
this._prevKeyFocusActor = null;
this.ungrabFocus();
}
},
_stageInputModeChanged: function() {
let focusedActor = global.stage.get_key_focus();
// TODO: We need to set this._prevFocusedWindow to null in order to
// get the cursor in the run dialog. However, that also means it's
// set to null when the application menu is activated, which defeats
// the point of keeping the name of the previously focused application
// in the panel. It'd be good to be able to distinguish between these
// two cases.
this._prevFocusedWindow = null;
this._prevKeyFocusActor = null;
this.ungrabFocus();
},
_onCapturedEvent: function(actor, event) {
let source = event.get_source();
switch (event.type()) {
case Clutter.EventType.BUTTON_PRESS:
if (!this.actor.contains(source))
this.ungrabFocus();
break;
case Clutter.EventType.KEY_PRESS:
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape) {
Main.messageTray.escapeTray();
return true;
}
break;
}
return false;
},
_onKeyPress: function(actor, event) {
let symbol = event.get_key_symbol();
if (symbol == Clutter.Escape) {
Main.messageTray.escapeTray();
return true;
}
return false;
},
ungrabFocus: function() {
if (!this._hasFocus)
return;
let metaDisplay = global.screen.get_display();
if (this._focusWindowChangedId > 0) {
metaDisplay.disconnect(this._focusWindowChangedId);
this._focusWindowChangedId = 0;
}
if (this._focusActorChangedId > 0) {
global.stage.disconnect(this._focusActorChangedId);
this._focusActorChangedId = 0;
}
if (this._stageInputModeChangedId) {
global.disconnect(this._stageInputModeChangedId);
this._stageInputModeChangedId = 0;
}
if (this._capturedEventId > 0) {
Main.popModal(this.actor);
global.stage.disconnect(this._capturedEventId);
this._capturedEventId = 0;
}
if (this._keyPressId > 0) {
global.stage.disconnect(this._keyPressId);
this._keyPressId = 0;
}
this._hasFocus = false;
Main.messageTray.unlock();
if (this._prevFocusedWindow) {
metaDisplay.set_input_focus_window(this._prevFocusedWindow, false, global.get_current_time());
this._prevFocusedWindow = null;
}
if (this._prevKeyFocusActor) {
global.stage.set_key_focus(this._prevKeyFocusActor);
this._prevKeyFocusActor = null;
} else {
// We don't want to keep the actor inside the notification focused.
let focusedActor = global.stage.get_key_focus();
if (focusedActor && this.actor.contains(focusedActor))
global.stage.set_key_focus(null);
}
},
// Because we grab focus differently in the overview
// and in the main view, we need to change how it is
// done when we move between the two.
_toggleFocusGrabMode: function() {
if (this._hasFocus) {
this.ungrabFocus();
this.grabFocus(this._lockTrayOnFocusGrab);
}
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Notification.prototype);
function Source(id, title, createIcon) {
this._init(id, title, createIcon);
}
Source.prototype = {
_init: function(id, title, createIcon) {
this.id = id;
this.title = title;
if (createIcon)
this.createIcon = createIcon;
},
// This can be overridden by a subclass, or by the createIcon
// parameter to _init()
createIcon: function(size) {
throw new Error('no implementation of createIcon in ' + this);
},
notify: function(notification) {
if (this.notification)
this.notification.disconnect(this._notificationDestroyedId);
this.notification = notification;
this._notificationDestroyedId = notification.connect('destroy', Lang.bind(this,
function () {
if (this.notification == notification) {
this.notification = null;
this._notificationDestroyedId = 0;
}
}));
this.emit('notify', notification);
},
clicked: function() {
this.emit('clicked');
},
destroy: function() {
this.emit('destroy');
}
};
Signals.addSignalMethods(Source.prototype);
function SummaryItem(source, minTitleWidth) {
this._init(source, minTitleWidth);
}
SummaryItem.prototype = {
_init: function(source, minTitleWidth) {
this.source = source;
// The message tray items should all be the same width when expanded. Because the only variation is introduced by the width of the title,
// we pass in the desired minimum title width, which is the maximum title width of the items which are currently in the tray. If the width
// of the title of this item is greater (up to MAX_SOURCE_TITLE_WIDTH), then that width will be used, and the width of all the other items
// in the message tray will be readjusted.
this._minTitleWidth = minTitleWidth;
this.actor = new St.Button({ style_class: 'summary-source-button',
reactive: true,
track_hover: true });
this._sourceBox = new Shell.GenericContainer({ style_class: 'summary-source',
reactive: true });
this._sourceBox.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this._sourceBox.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this._sourceBox.connect('allocate', Lang.bind(this, this._allocate));
this._sourceIcon = source.createIcon(ICON_SIZE);
this._sourceTitleBin = new St.Bin({ y_align: St.Align.MIDDLE, x_fill: true });
this._sourceTitle = new St.Label({ style_class: 'source-title',
text: source.title });
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
this._sourceTitleBin.child = this._sourceTitle;
this._sourceBox.add_actor(this._sourceIcon);
this._sourceBox.add_actor(this._sourceTitleBin);
this._widthFraction = 0;
this.actor.child = this._sourceBox;
},
getTitleNaturalWidth: function() {
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
this._sourceTitleBin.get_preferred_width(-1);
return Math.min(sourceTitleBinNaturalWidth, MAX_SOURCE_TITLE_WIDTH);
},
setMinTitleWidth: function(minTitleWidth) {
this._minTitleWidth = minTitleWidth;
},
_getPreferredWidth: function(actor, forHeight, alloc) {
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
if (!found)
spacing = 0;
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(forHeight);
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] =
this._sourceTitleBin.get_preferred_width(forHeight);
let minWidth = sourceIconNaturalWidth +
(this._widthFraction > 0 ? spacing : 0) +
this._widthFraction * Math.min(Math.max(sourceTitleBinNaturalWidth, this._minTitleWidth),
MAX_SOURCE_TITLE_WIDTH);
alloc.min_size = minWidth;
alloc.natural_size = minWidth;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(forWidth);
alloc.min_size = sourceIconNaturalHeight;
alloc.natural_size = sourceIconNaturalHeight;
},
_allocate: function (actor, box, flags) {
let width = box.x2 - box.x1;
let height = box.y2 - box.y1;
let [sourceIconMinWidth, sourceIconNaturalWidth] = this._sourceIcon.get_preferred_width(-1);
let [sourceIconMinHeight, sourceIconNaturalHeight] = this._sourceIcon.get_preferred_height(-1);
let iconBox = new Clutter.ActorBox();
iconBox.x1 = 0;
iconBox.y1 = 0;
iconBox.x2 = sourceIconNaturalWidth;
iconBox.y2 = sourceIconNaturalHeight;
this._sourceIcon.allocate(iconBox, flags);
let [found, spacing] = this._sourceBox.get_theme_node().get_length('spacing', false);
if (!found)
spacing = 0;
let titleBox = new Clutter.ActorBox();
if (width > sourceIconNaturalWidth + spacing) {
titleBox.x1 = iconBox.x2 + spacing;
titleBox.x2 = width;
} else {
titleBox.x1 = iconBox.x2;
titleBox.x2 = iconBox.x2;
}
titleBox.y1 = 0;
titleBox.y2 = height;
this._sourceTitleBin.allocate(titleBox, flags);
this._sourceTitleBin.set_clip(0, 0, titleBox.x2 - titleBox.x1, height);
},
expand: function() {
// this._adjustEllipsization replaces some text with the dots at the end of the animation,
// and then we replace the dots with the text before we begin the animation to collapse
// the title. These changes are not noticeable at the speed with which we do the animation,
// while animating in the ellipsized mode does not look good.
Tweener.addTween(this,
{ widthFraction: 1,
time: ANIMATION_TIME,
transition: 'linear',
onComplete: this._adjustEllipsization,
onCompleteScope: this });
},
collapse: function() {
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.NONE;
Tweener.addTween(this,
{ widthFraction: 0,
time: ANIMATION_TIME,
transition: 'linear' });
},
_adjustEllipsization: function() {
let [sourceTitleBinMinWidth, sourceTitleBinNaturalWidth] = this._sourceTitleBin.get_preferred_width(-1);
if (sourceTitleBinNaturalWidth > MAX_SOURCE_TITLE_WIDTH)
this._sourceTitle.clutter_text.ellipsize = Pango.EllipsizeMode.END;
},
set widthFraction(widthFraction) {
this._widthFraction = widthFraction;
this._sourceBox.queue_relayout();
},
get widthFraction() {
return this._widthFraction;
}
};
function MessageTray() {
this._init();
}
MessageTray.prototype = {
_init: function() {
this.actor = new St.Group({ name: 'message-tray',
reactive: true,
track_hover: true });
this.actor.connect('notify::hover', Lang.bind(this, this._onTrayHoverChanged));
this._notificationBin = new St.Bin();
this.actor.add_actor(this._notificationBin);
this._notificationBin.hide();
this._notificationQueue = [];
this._notification = null;
this._summaryBin = new St.Bin({ anchor_gravity: Clutter.Gravity.NORTH_EAST });
this.actor.add_actor(this._summaryBin);
this._summary = new St.BoxLayout({ name: 'summary-mode',
reactive: true,
track_hover: true });
this._summary.connect('notify::hover', Lang.bind(this, this._onSummaryHoverChanged));
this._summaryBin.child = this._summary;
this._summaryBin.opacity = 0;
this._summaryNotificationBin = new St.Bin({ name: 'summary-notification-bin',
anchor_gravity: Clutter.Gravity.NORTH_EAST,
reactive: true,
track_hover: true });
this.actor.add_actor(this._summaryNotificationBin);
this._summaryNotificationBin.lower_bottom();
this._summaryNotificationBin.hide();
this._summaryNotification = null;
this._clickedSummaryItem = null;
this._trayState = State.HIDDEN;
this._locked = false;
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._summaryState = State.HIDDEN;
this._summaryTimeoutId = 0;
this._pointerInSummary = false;
this._notificationState = State.HIDDEN;
this._notificationTimeoutId = 0;
this._summaryNotificationState = State.HIDDEN;
this._summaryNotificationTimeoutId = 0;
this._overviewVisible = Main.overview.visible;
this._notificationRemoved = false;
Main.chrome.addActor(this.actor, { affectsStruts: false,
visibleInOverview: true });
Main.chrome.trackActor(this._notificationBin);
Main.chrome.trackActor(this._summaryNotificationBin);
global.gdk_screen.connect('monitors-changed', Lang.bind(this, this._setSizePosition));
this._setSizePosition();
Main.overview.connect('showing', Lang.bind(this,
function() {
this._overviewVisible = true;
if (this._locked)
this.unlock();
else
this._updateState();
}));
Main.overview.connect('hiding', Lang.bind(this,
function() {
this._overviewVisible = false;
if (this._locked)
this.unlock();
else
this._updateState();
}));
this._summaryItems = {};
this._longestSummaryItem = null;
},
_setSizePosition: function() {
let primary = global.get_primary_monitor();
this.actor.x = primary.x;
this.actor.y = primary.y + primary.height - 1;
this.actor.width = primary.width;
this._notificationBin.x = 0;
this._notificationBin.width = primary.width;
// These work because of their anchor_gravity
this._summaryBin.x = primary.width;
this._summaryNotificationBin.x = primary.width;
},
contains: function(source) {
return this._summaryItems.hasOwnProperty(source.id);
},
add: function(source) {
if (this.contains(source)) {
log('Trying to re-add source ' + source.id);
return;
}
let minTitleWidth = (this._longestSummaryItem ? this._longestSummaryItem.getTitleNaturalWidth() : 0);
let summaryItem = new SummaryItem(source, minTitleWidth);
this._summary.insert_actor(summaryItem.actor, 0);
this._summaryNeedsToBeShown = true;
let newItemTitleWidth = summaryItem.getTitleNaturalWidth();
if (newItemTitleWidth > minTitleWidth) {
for (sourceId in this._summaryItems) {
this._summaryItems[sourceId].setMinTitleWidth(newItemTitleWidth);
}
summaryItem.setMinTitleWidth(newItemTitleWidth);
this._longestSummaryItem = summaryItem;
}
this._summaryItems[source.id] = summaryItem;
source.connect('notify', Lang.bind(this, this._onNotify));
summaryItem.actor.connect('notify::hover', Lang.bind(this,
function () {
this._onSummaryItemHoverChanged(summaryItem);
}));
summaryItem.actor.connect('clicked', Lang.bind(this,
function () {
this._onSummaryItemClicked(summaryItem);
}));
source.connect('destroy', Lang.bind(this,
function () {
this.removeSource(source);
}));
},
removeSource: function(source) {
if (!this.contains(source))
return;
// remove all notifications with this source from the queue
let newNotificationQueue = [];
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].source != source)
newNotificationQueue.push(this._notificationQueue[i]);
}
this._notificationQueue = newNotificationQueue;
this._summary.remove_actor(this._summaryItems[source.id].actor);
if (this._summary.get_children().length > 0)
this._summaryNeedsToBeShown = true;
else
this._summaryNeedsToBeShown = false;
delete this._summaryItems[source.id];
if (this._longestSummaryItem.source == source) {
let maxTitleWidth = 0;
this._longestSummaryItem = null;
for (sourceId in this._summaryItems) {
let summaryItem = this._summaryItems[sourceId];
if (summaryItem.getTitleNaturalWidth() > maxTitleWidth) {
maxTitleWidth = summaryItem.getTitleNaturalWidth();
this._longestSummaryItem = summaryItem;
}
}
for (sourceId in this._summaryItems) {
this._summaryItems[sourceId].setMinTitleWidth(maxTitleWidth);
}
}
let needUpdate = false;
if (this._notification && this._notification.source == source) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._notificationRemoved = true;
needUpdate = true;
}
if (this._clickedSummaryItem && this._clickedSummaryItem.source == source) {
this._clickedSummaryItem = null;
needUpdate = true;
}
if (needUpdate);
this._updateState();
},
removeSourceByApp: function(app) {
for (let sourceId in this._summaryItems)
if (this._summaryItems[sourceId].source.app == app)
this.removeSource(this._summaryItems[sourceId].source);
},
removeNotification: function(notification) {
if (this._notification == notification && (this._notificationState == State.SHOWN || this._notificationState == State.SHOWING)) {
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._notificationRemoved = true;
this._updateState();
return;
}
let index = this._notificationQueue.indexOf(notification);
if (index != -1)
this._notificationQueue.splice(index, 1);
},
getSource: function(id) {
if (this._summaryItems[id])
return this._summaryItems[id].source;
return null;
},
_getNotification: function(id, source) {
if (this._notification && this._notification.id == id)
return this._notification;
for (let i = 0; i < this._notificationQueue.length; i++) {
if (this._notificationQueue[i].id == id && this._notificationQueue[i].source == source)
return this._notificationQueue[i];
}
return null;
},
lock: function() {
this._locked = true;
},
unlock: function() {
if (!this._locked)
return;
this._locked = false;
this._clickedSummaryItem = null;
this._updateState();
},
_onNotify: function(source, notification) {
if (notification == this._summaryNotification)
return;
if (this._getNotification(notification.id, source) == null) {
notification.connect('destroy',
Lang.bind(this, this.removeNotification));
if (notification.urgent)
this._notificationQueue.unshift(notification);
else
this._notificationQueue.push(notification);
}
this._updateState();
},
_onSummaryItemHoverChanged: function(summaryItem) {
if (summaryItem.actor.hover)
summaryItem.expand();
else
summaryItem.collapse();
},
_onSummaryItemClicked: function(summaryItem) {
if (!this._clickedSummaryItem || this._clickedSummaryItem != summaryItem)
this._clickedSummaryItem = summaryItem;
else
this._clickedSummaryItem = null;
this._updateState();
},
_onSummaryHoverChanged: function() {
this._pointerInSummary = this._summary.hover;
this._updateState();
},
_onTrayHoverChanged: function() {
if (this.actor.hover) {
if (this._trayLeftTimeoutId) {
Mainloop.source_remove(this._trayLeftTimeoutId);
this._trayLeftTimeoutId = 0;
return;
}
this._pointerInTray = true;
this._updateState();
} else {
// We wait just a little before hiding the message tray in case the
// user quickly moves the mouse back into it.
let timeout = HIDE_TIMEOUT * 1000;
this._trayLeftTimeoutId = Mainloop.timeout_add(timeout, Lang.bind(this, this._onTrayLeftTimeout));
}
},
_onTrayLeftTimeout: function() {
this._trayLeftTimeoutId = 0;
this._pointerInTray = false;
this._pointerInSummary = false;
this._updateState();
return false;
},
escapeTray: function() {
this.unlock();
this._pointerInTray = false;
this._pointerInSummary = false;
if (this._notificationTimeoutId) {
Mainloop.source_remove(this._notificationTimeoutId);
this._notificationTimeoutId = 0;
}
this._updateState();
},
// All of the logic for what happens when occurs here; the various
// event handlers merely update variables such as
// 'this._pointerInTray', 'this._summaryState', etc, and
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// Notifications
let notificationsPending = this._notificationQueue.length > 0;
let notificationPinned = this._pointerInTray && !this._pointerInSummary && !this._notificationRemoved;
let notificationExpanded = this._notificationBin.y < 0;
let notificationExpired = (this._notificationTimeoutId == 0 && !this._pointerInTray && !this._locked) || this._notificationRemoved;
if (this._notificationState == State.HIDDEN) {
if (notificationsPending)
this._showNotification();
} else if (this._notificationState == State.SHOWN) {
if (notificationExpired)
this._hideNotification();
else if (notificationPinned && !notificationExpanded)
this._expandNotification();
else if (notificationPinned)
this._ensureNotificationFocused();
}
// Summary
let summarySummoned = this._pointerInSummary || this._overviewVisible;
let summaryPinned = this._summaryTimeoutId != 0 || this._pointerInTray || summarySummoned || this._locked;
let notificationsVisible = (this._notificationState == State.SHOWING ||
this._notificationState == State.SHOWN);
let notificationsDone = !notificationsVisible && !notificationsPending;
if (this._summaryState == State.HIDDEN) {
if (notificationsDone && this._summaryNeedsToBeShown)
this._showSummary(true);
else if (summarySummoned)
this._showSummary(false);
} else if (this._summaryState == State.SHOWN) {
if (!summaryPinned)
this._hideSummary();
}
// Summary notification
let haveSummaryNotification = this._clickedSummaryItem != null;
let summaryNotificationIsMainNotification = (haveSummaryNotification &&
this._clickedSummaryItem.source.notification == this._notification);
let canShowSummaryNotification = this._summaryState == State.SHOWN;
let wrongSummaryNotification = (haveSummaryNotification &&
this._summaryNotification != this._clickedSummaryItem.source.notification);
if (this._summaryNotificationState == State.HIDDEN) {
if (haveSummaryNotification && !summaryNotificationIsMainNotification && canShowSummaryNotification)
this._showSummaryNotification();
} else if (this._summaryNotificationState == State.SHOWN) {
if (!haveSummaryNotification || !canShowSummaryNotification || wrongSummaryNotification)
this._hideSummaryNotification();
}
// Tray itself
let trayIsVisible = (this._trayState == State.SHOWING ||
this._trayState == State.SHOWN);
let trayShouldBeVisible = (!notificationsDone ||
this._summaryState == State.SHOWING ||
this._summaryState == State.SHOWN);
if (!trayIsVisible && trayShouldBeVisible)
this._showTray();
else if (trayIsVisible && !trayShouldBeVisible)
this._hideTray();
},
_tween: function(actor, statevar, value, params) {
let onComplete = params.onComplete;
let onCompleteScope = params.onCompleteScope;
let onCompleteParams = params.onCompleteParams;
params.onComplete = this._tweenComplete;
params.onCompleteScope = this;
params.onCompleteParams = [statevar, value, onComplete, onCompleteScope, onCompleteParams];
Tweener.addTween(actor, params);
let valuing = (value == State.SHOWN) ? State.SHOWING : State.HIDING;
this[statevar] = valuing;
},
_tweenComplete: function(statevar, value, onComplete, onCompleteScope, onCompleteParams) {
this[statevar] = value;
if (onComplete)
onComplete.apply(onCompleteScope, onCompleteParams);
this._updateState();
},
_showTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, '_trayState', State.SHOWN,
{ y: primary.y + primary.height - this.actor.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_hideTray: function() {
let primary = global.get_primary_monitor();
this._tween(this.actor, '_trayState', State.HIDDEN,
{ y: primary.y + primary.height - 1,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_showNotification: function() {
this._notification = this._notificationQueue.shift();
this._notificationBin.child = this._notification.actor;
this._notificationBin.opacity = 0;
this._notificationBin.y = this.actor.height;
this._notificationBin.show();
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showNotificationCompleted,
onCompleteScope: this
});
if (this._notification.urgent) {
// This will overwrite the y tween, but leave the opacity
// tween, and so the onComplete will remain as well.
this._expandNotification();
}
let [x, y, mods] = global.get_pointer();
this._lastSeenMouseY = y;
},
_showNotificationCompleted: function() {
this._notificationTimeoutId =
Mainloop.timeout_add(NOTIFICATION_TIMEOUT * 1000,
Lang.bind(this, this._notificationTimeout));
},
_notificationTimeout: function() {
let [x, y, mods] = global.get_pointer();
if (y > this._lastSeenMouseY + 10 && y < this.actor.y) {
// The mouse is moving towards the notification, so don't
// hide it yet. (We just create a new timeout (and destroy
// the old one) each time because the bookkeeping is
// simpler.)
this._lastSeenMouseY = y;
this._notificationTimeoutId =
Mainloop.timeout_add(1000,
Lang.bind(this, this._notificationTimeout));
} else {
this._notificationTimeoutId = 0;
this._updateState();
}
return false;
},
_hideNotification: function() {
this._notification.ungrabFocus();
this._notification.popIn();
if (this._reExpandNotificationId) {
this._notificationBin.disconnect(this._reExpandNotificationId);
this._reExpandNotificationId = 0;
}
this._tween(this._notificationBin, '_notificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideNotificationCompleted,
onCompleteScope: this
});
},
_hideNotificationCompleted: function() {
this._notificationRemoved = false;
this._notificationBin.hide();
this._notificationBin.child = null;
this._notification = null;
},
_expandNotification: function() {
if (this._notification && this._notification.popOut()) {
// Don't grab focus in urgent notifications that are auto-expanded.
if (!this._notification.urgent)
this._notification.grabFocus(false);
this._tween(this._notificationBin, '_notificationState', State.SHOWN,
{ y: this.actor.height - this._notificationBin.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (!this._reExpandNotificationId)
this._reExpandNotificationId = this._notificationBin.connect('notify::height', Lang.bind(this, this._expandNotification));
}
},
// We use this function to grab focus when the user moves the pointer
// to an urgent notification that was already auto-expanded.
_ensureNotificationFocused: function() {
this._notification.grabFocus(false);
},
_showSummary: function(withTimeout) {
let primary = global.get_primary_monitor();
this._summaryBin.opacity = 0;
this._summaryBin.y = this.actor.height;
this._tween(this._summaryBin, '_summaryState', State.SHOWN,
{ y: 0,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._showSummaryCompleted,
onCompleteScope: this,
onCompleteParams: [withTimeout]
});
},
_showSummaryCompleted: function(withTimeout) {
this._summaryNeedsToBeShown = false;
if (withTimeout) {
this._summaryTimeoutId =
Mainloop.timeout_add(SUMMARY_TIMEOUT * 1000,
Lang.bind(this, this._summaryTimeout));
}
},
_summaryTimeout: function() {
this._summaryTimeoutId = 0;
this._updateState();
return false;
},
_hideSummary: function() {
this._tween(this._summaryBin, '_summaryState', State.HIDDEN,
{ opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
this._summaryNeedsToBeShown = false;
},
_showSummaryNotification: function() {
this._summaryNotification = this._clickedSummaryItem.source.notification;
let index = this._notificationQueue.indexOf(this._summaryNotification);
if (index != -1)
this._notificationQueue.splice(index, 1);
this._summaryNotificationBin.child = this._summaryNotification.actor;
this._summaryNotification.popOut();
this._summaryNotification.grabFocus(true);
this._summaryNotificationBin.opacity = 0;
this._summaryNotificationBin.y = this.actor.height;
this._summaryNotificationBin.show();
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
{ y: this.actor.height - this._summaryNotificationBin.height,
opacity: 255,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
if (!this._reExpandSummaryNotificationId)
this._reExpandSummaryNotificationId = this._summaryNotificationBin.connect('notify::height', Lang.bind(this, this._reExpandSummaryNotification));
},
_reExpandSummaryNotification: function() {
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.SHOWN,
{ y: this.actor.height - this._summaryNotificationBin.height,
time: ANIMATION_TIME,
transition: 'easeOutQuad'
});
},
_hideSummaryNotification: function() {
// Unset this._clickedSummaryItem if we are no longer showing the summary
if (this._summaryState != State.SHOWN)
this._clickedSummaryItem = null;
this._summaryNotification.ungrabFocus();
this._summaryNotification.popIn();
this._tween(this._summaryNotificationBin, '_summaryNotificationState', State.HIDDEN,
{ y: this.actor.height,
opacity: 0,
time: ANIMATION_TIME,
transition: 'easeOutQuad',
onComplete: this._hideSummaryNotificationCompleted,
onCompleteScope: this
});
if (this._reExpandSummaryNotificationId) {
this._summaryNotificationBin.disconnect(this._reExpandSummaryNotificationId);
this._reExpandSummaryNotificationId = 0;
}
},
_hideSummaryNotificationCompleted: function() {
this._summaryNotificationBin.hide();
this._summaryNotificationBin.child = null;
this._summaryNotification = null;
}
};