
Until recently, the clutter keyboard focus was almost always kept on the stage, and bits of code that wanted to do stuff with the keyboard would just watch for key-press-events on the stage. In several places, the code wasn't even bothering to ensure that the focus was on the stage, which caused problems with other actors that explicitly grabbed focus. A previous fix for this (f21403fd) was to always reset the focus to the stage after calling pushModal(), but a better fix is to just actually make use of the keyboard focus everywhere rather than having everyone try to read events off the stage. Now pushModal(actor) also does actor.grab_key_focus(), and various bits of code have been changed to read key events off their own toplevels rather than off the stage, meaning there's no chance of them accidentally getting someone else's events. https://bugzilla.gnome.org/show_bug.cgi?id=618885
GNOME Shell provides core user interface functions for the GNOME 3 desktop, like switching to windows and launching applications. GNOME Shell takes advantage of the capabilities of modern graphics hardware and introduces innovative user interface concepts to provide a visually attractive and easy to use experience. For more information about GNOME Shell, including instructions on how to build GNOME Shell from source and how to get involved with the project, see: http://live.gnome.org/GnomeShell Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell' product. License ======= GNOME Shell is distributed under the terms of the GNU General Public License, version 2 or later. See the COPYING file for details.
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