gnome-shell/js/ui/status/keyboard.js
Rui Matos 72c6f0025d status/keyboard: Ensure we always have at least one input source
Most of the code handles the sources setting being empty and
InputSourceManager.currentSource being null because previously the
"model" (i.e. the sources list) was kept in gnome-settings-daemon.

But this is fragile and since we're now the canonical place where the
list lives we can force it to never be empty even if the gsetting is
empty or contains only invalid entries.  Adding the default keyboard
layout in that case is the safest thing to do.

https://bugzilla.gnome.org/show_bug.cgi?id=738303
2014-10-10 18:45:45 +02:00

820 lines
30 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Signals = imports.signals;
const St = imports.gi.St;
const Gettext = imports.gettext;
const IBus = imports.misc.ibusManager.IBus;
const IBusManager = imports.misc.ibusManager;
const KeyboardManager = imports.misc.keyboardManager;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
const PanelMenu = imports.ui.panelMenu;
const SwitcherPopup = imports.ui.switcherPopup;
const Util = imports.misc.util;
const DESKTOP_INPUT_SOURCES_SCHEMA = 'org.gnome.desktop.input-sources';
const KEY_INPUT_SOURCES = 'sources';
const KEY_KEYBOARD_OPTIONS = 'xkb-options';
const INPUT_SOURCE_TYPE_XKB = 'xkb';
const INPUT_SOURCE_TYPE_IBUS = 'ibus';
const LayoutMenuItem = new Lang.Class({
Name: 'LayoutMenuItem',
Extends: PopupMenu.PopupBaseMenuItem,
_init: function(displayName, shortName) {
this.parent();
this.label = new St.Label({ text: displayName });
this.indicator = new St.Label({ text: shortName });
this.actor.add(this.label, { expand: true });
this.actor.add(this.indicator);
this.actor.label_actor = this.label;
}
});
const InputSource = new Lang.Class({
Name: 'InputSource',
_init: function(type, id, displayName, shortName, index) {
this.type = type;
this.id = id;
this.displayName = displayName;
this._shortName = shortName;
this.index = index;
this.properties = null;
this.xkbId = this._getXkbId();
},
get shortName() {
return this._shortName;
},
set shortName(v) {
this._shortName = v;
this.emit('changed');
},
activate: function() {
this.emit('activate');
},
_getXkbId: function() {
let engineDesc = IBusManager.getIBusManager().getEngineDesc(this.id);
if (!engineDesc)
return this.id;
if (engineDesc.variant && engineDesc.variant.length > 0)
return engineDesc.layout + '+' + engineDesc.variant;
else
return engineDesc.layout;
}
});
Signals.addSignalMethods(InputSource.prototype);
const InputSourcePopup = new Lang.Class({
Name: 'InputSourcePopup',
Extends: SwitcherPopup.SwitcherPopup,
_init: function(items, action, actionBackward) {
this.parent(items);
this._action = action;
this._actionBackward = actionBackward;
this._switcherList = new InputSourceSwitcher(this._items);
},
_keyPressHandler: function(keysym, action) {
if (action == this._action)
this._select(this._next());
else if (action == this._actionBackward)
this._select(this._previous());
else if (keysym == Clutter.Left)
this._select(this._previous());
else if (keysym == Clutter.Right)
this._select(this._next());
else
return Clutter.EVENT_PROPAGATE;
return Clutter.EVENT_STOP;
},
_finish : function() {
this.parent();
this._items[this._selectedIndex].activate();
},
});
const InputSourceSwitcher = new Lang.Class({
Name: 'InputSourceSwitcher',
Extends: SwitcherPopup.SwitcherList,
_init: function(items) {
this.parent(true);
for (let i = 0; i < items.length; i++)
this._addIcon(items[i]);
},
_addIcon: function(item) {
let box = new St.BoxLayout({ vertical: true });
let bin = new St.Bin({ style_class: 'input-source-switcher-symbol' });
let symbol = new St.Label({ text: item.shortName });
bin.set_child(symbol);
box.add(bin, { x_fill: false, y_fill: false } );
let text = new St.Label({ text: item.displayName });
box.add(text, { x_fill: false });
this.addItem(box, text);
}
});
const InputSourceManager = new Lang.Class({
Name: 'InputSourceManager',
_init: function() {
// All valid input sources currently in the gsettings
// KEY_INPUT_SOURCES list indexed by their index there
this._inputSources = {};
// All valid input sources currently in the gsettings
// KEY_INPUT_SOURCES list of type INPUT_SOURCE_TYPE_IBUS
// indexed by the IBus ID
this._ibusSources = {};
this._currentSource = null;
// All valid input sources currently in the gsettings
// KEY_INPUT_SOURCES list ordered by most recently used
this._mruSources = [];
this._keybindingAction =
Main.wm.addKeybinding('switch-input-source',
new Gio.Settings({ schema_id: "org.gnome.desktop.wm.keybindings" }),
Meta.KeyBindingFlags.NONE,
Shell.KeyBindingMode.ALL,
Lang.bind(this, this._switchInputSource));
this._keybindingActionBackward =
Main.wm.addKeybinding('switch-input-source-backward',
new Gio.Settings({ schema_id: "org.gnome.desktop.wm.keybindings" }),
Meta.KeyBindingFlags.IS_REVERSED,
Shell.KeyBindingMode.ALL,
Lang.bind(this, this._switchInputSource));
this._settings = new Gio.Settings({ schema_id: DESKTOP_INPUT_SOURCES_SCHEMA });
this._settings.connect('changed::' + KEY_INPUT_SOURCES, Lang.bind(this, this._inputSourcesChanged));
this._settings.connect('changed::' + KEY_KEYBOARD_OPTIONS, Lang.bind(this, this._keyboardOptionsChanged));
this._xkbInfo = KeyboardManager.getXkbInfo();
this._keyboardManager = KeyboardManager.getKeyboardManager();
this._ibusReady = false;
this._ibusManager = IBusManager.getIBusManager();
this._ibusManager.connect('ready', Lang.bind(this, this._ibusReadyCallback));
this._ibusManager.connect('properties-registered', Lang.bind(this, this._ibusPropertiesRegistered));
this._ibusManager.connect('property-updated', Lang.bind(this, this._ibusPropertyUpdated));
global.display.connect('modifiers-accelerator-activated', Lang.bind(this, this._modifiersSwitcher));
this._sourcesPerWindow = false;
this._focusWindowNotifyId = 0;
this._overviewShowingId = 0;
this._overviewHiddenId = 0;
this._settings.connect('changed::per-window', Lang.bind(this, this._sourcesPerWindowChanged));
this._sourcesPerWindowChanged();
},
reload: function() {
this._keyboardManager.setKeyboardOptions(this._settings.get_strv(KEY_KEYBOARD_OPTIONS));
this._inputSourcesChanged();
},
_ibusReadyCallback: function(im, ready) {
if (this._ibusReady == ready)
return;
this._ibusReady = ready;
this._mruSources = [];
this._inputSourcesChanged();
},
_modifiersSwitcher: function() {
let sourceIndexes = Object.keys(this._inputSources);
if (sourceIndexes.length == 0) {
KeyboardManager.releaseKeyboard();
return true;
}
let is = this._currentSource;
if (!is)
is = this._inputSources[sourceIndexes[0]];
let nextIndex = is.index + 1;
if (nextIndex > sourceIndexes[sourceIndexes.length - 1])
nextIndex = 0;
while (!(is = this._inputSources[nextIndex]))
nextIndex += 1;
is.activate();
return true;
},
_switchInputSource: function(display, screen, window, binding) {
if (this._mruSources.length < 2)
return;
// HACK: Fall back on simple input source switching since we
// can't show a popup switcher while a GrabHelper grab is in
// effect without considerable work to consolidate the usage
// of pushModal/popModal and grabHelper. See
// https://bugzilla.gnome.org/show_bug.cgi?id=695143 .
if (Main.keybindingMode == Shell.KeyBindingMode.MESSAGE_TRAY ||
Main.keybindingMode == Shell.KeyBindingMode.TOPBAR_POPUP) {
this._modifiersSwitcher();
return;
}
let popup = new InputSourcePopup(this._mruSources, this._keybindingAction, this._keybindingActionBackward);
if (!popup.show(binding.is_reversed(), binding.get_name(), binding.get_mask()))
popup.destroy();
},
_keyboardOptionsChanged: function() {
this._keyboardManager.setKeyboardOptions(this._settings.get_strv(KEY_KEYBOARD_OPTIONS));
this._keyboardManager.reapply();
},
_currentInputSourceChanged: function(newSource) {
let oldSource;
[oldSource, this._currentSource] = [this._currentSource, newSource];
this.emit('current-source-changed', oldSource);
for (let i = 1; i < this._mruSources.length; ++i)
if (this._mruSources[i] == newSource) {
let currentSource = this._mruSources.splice(i, 1);
this._mruSources = currentSource.concat(this._mruSources);
break;
}
this._changePerWindowSource();
},
_activateInputSource: function(is) {
KeyboardManager.holdKeyboard();
this._keyboardManager.apply(is.xkbId);
// All the "xkb:..." IBus engines simply "echo" back symbols,
// despite their naming implying differently, so we always set
// one in order for XIM applications to work given that we set
// XMODIFIERS=@im=ibus in the first place so that they can
// work without restarting when/if the user adds an IBus input
// source.
let engine;
if (is.type == INPUT_SOURCE_TYPE_IBUS)
engine = is.id;
else
engine = 'xkb:us::eng';
this._ibusManager.setEngine(engine, KeyboardManager.releaseKeyboard);
this._currentInputSourceChanged(is);
},
_inputSourcesChanged: function() {
let sources = this._settings.get_value(KEY_INPUT_SOURCES);
let nSources = sources.n_children();
this._inputSources = {};
this._ibusSources = {};
let infosList = [];
for (let i = 0; i < nSources; i++) {
let displayName;
let shortName;
let [type, id] = sources.get_child_value(i).deep_unpack();
let exists = false;
if (type == INPUT_SOURCE_TYPE_XKB) {
[exists, displayName, shortName, , ] =
this._xkbInfo.get_layout_info(id);
} else if (type == INPUT_SOURCE_TYPE_IBUS) {
let engineDesc = this._ibusManager.getEngineDesc(id);
if (engineDesc) {
let language = IBus.get_language_name(engineDesc.get_language());
let longName = engineDesc.get_longname();
let textdomain = engineDesc.get_textdomain();
if (textdomain != '')
longName = Gettext.dgettext(textdomain, longName);
exists = true;
displayName = '%s (%s)'.format(language, longName);
shortName = this._makeEngineShortName(engineDesc);
}
}
if (exists)
infosList.push({ type: type, id: id, displayName: displayName, shortName: shortName });
}
if (infosList.length == 0) {
let type = INPUT_SOURCE_TYPE_XKB;
let id = KeyboardManager.DEFAULT_LAYOUT;
let [ , displayName, shortName, , ] = this._xkbInfo.get_layout_info(id);
infosList.push({ type: type, id: id, displayName: displayName, shortName: shortName });
}
let inputSourcesByShortName = {};
for (let i = 0; i < infosList.length; i++) {
let is = new InputSource(infosList[i].type,
infosList[i].id,
infosList[i].displayName,
infosList[i].shortName,
i);
is.connect('activate', Lang.bind(this, this._activateInputSource));
if (!(is.shortName in inputSourcesByShortName))
inputSourcesByShortName[is.shortName] = [];
inputSourcesByShortName[is.shortName].push(is);
this._inputSources[is.index] = is;
if (is.type == INPUT_SOURCE_TYPE_IBUS)
this._ibusSources[is.id] = is;
}
for (let i in this._inputSources) {
let is = this._inputSources[i];
if (inputSourcesByShortName[is.shortName].length > 1) {
let sub = inputSourcesByShortName[is.shortName].indexOf(is) + 1;
is.shortName += String.fromCharCode(0x2080 + sub);
}
}
this.emit('sources-changed');
let sourcesList = [];
for (let i in this._inputSources)
sourcesList.push(this._inputSources[i]);
this._keyboardManager.setUserLayouts(sourcesList.map(function(x) { return x.xkbId; }));
let mruSources = [];
for (let i = 0; i < this._mruSources.length; i++) {
for (let j = 0; j < sourcesList.length; j++)
if (this._mruSources[i].type == sourcesList[j].type &&
this._mruSources[i].id == sourcesList[j].id) {
mruSources = mruSources.concat(sourcesList.splice(j, 1));
break;
}
}
this._mruSources = mruSources.concat(sourcesList);
if (this._mruSources.length > 0)
this._mruSources[0].activate();
},
_makeEngineShortName: function(engineDesc) {
let symbol = engineDesc.get_symbol();
if (symbol && symbol[0])
return symbol;
let langCode = engineDesc.get_language().split('_', 1)[0];
if (langCode.length == 2 || langCode.length == 3)
return langCode.toLowerCase();
return String.fromCharCode(0x2328); // keyboard glyph
},
_ibusPropertiesRegistered: function(im, engineName, props) {
let source = this._ibusSources[engineName];
if (!source)
return;
source.properties = props;
if (source == this._currentSource)
this.emit('current-source-changed', null);
},
_ibusPropertyUpdated: function(im, engineName, prop) {
let source = this._ibusSources[engineName];
if (!source)
return;
if (this._updateSubProperty(source.properties, prop) &&
source == this._currentSource)
this.emit('current-source-changed', null);
},
_updateSubProperty: function(props, prop) {
if (!props)
return false;
let p;
for (let i = 0; (p = props.get(i)) != null; ++i) {
if (p.get_key() == prop.get_key() && p.get_prop_type() == prop.get_prop_type()) {
p.update(prop);
return true;
} else if (p.get_prop_type() == IBus.PropType.MENU) {
if (this._updateSubProperty(p.get_sub_props(), prop))
return true;
}
}
return false;
},
_getNewInputSource: function(current) {
for (let i in this._inputSources) {
let is = this._inputSources[i];
if (is.type == current.type &&
is.id == current.id)
return is;
}
return this._currentSource;
},
_getCurrentWindow: function() {
if (Main.overview.visible)
return Main.overview;
else
return global.display.focus_window;
},
_setPerWindowInputSource: function() {
let window = this._getCurrentWindow();
if (!window)
return;
if (!window._inputSources) {
window._inputSources = this._inputSources;
window._currentSource = this._currentSource;
} else if (window._inputSources == this._inputSources) {
window._currentSource.activate();
} else {
window._inputSources = this._inputSources;
window._currentSource = this._getNewInputSource(window._currentSource);
window._currentSource.activate();
}
},
_sourcesPerWindowChanged: function() {
this._sourcesPerWindow = this._settings.get_boolean('per-window');
if (this._sourcesPerWindow && this._focusWindowNotifyId == 0) {
this._focusWindowNotifyId = global.display.connect('notify::focus-window',
Lang.bind(this, this._setPerWindowInputSource));
this._overviewShowingId = Main.overview.connect('showing',
Lang.bind(this, this._setPerWindowInputSource));
this._overviewHiddenId = Main.overview.connect('hidden',
Lang.bind(this, this._setPerWindowInputSource));
} else if (!this._sourcesPerWindow && this._focusWindowNotifyId != 0) {
global.display.disconnect(this._focusWindowNotifyId);
this._focusWindowNotifyId = 0;
Main.overview.disconnect(this._overviewShowingId);
this._overviewShowingId = 0;
Main.overview.disconnect(this._overviewHiddenId);
this._overviewHiddenId = 0;
let windows = global.get_window_actors().map(function(w) {
return w.meta_window;
});
for (let i = 0; i < windows.length; ++i) {
delete windows[i]._inputSources;
delete windows[i]._currentSource;
}
delete Main.overview._inputSources;
delete Main.overview._currentSource;
}
},
_changePerWindowSource: function() {
if (!this._sourcesPerWindow)
return;
let window = this._getCurrentWindow();
if (!window)
return;
window._inputSources = this._inputSources;
window._currentSource = this._currentSource;
},
get currentSource() {
return this._currentSource;
},
get inputSources() {
return this._inputSources;
},
});
Signals.addSignalMethods(InputSourceManager.prototype);
let _inputSourceManager = null;
function getInputSourceManager() {
if (_inputSourceManager == null)
_inputSourceManager = new InputSourceManager();
return _inputSourceManager;
}
const InputSourceIndicator = new Lang.Class({
Name: 'InputSourceIndicator',
Extends: PanelMenu.Button,
_init: function() {
this.parent(0.0, _("Keyboard"));
this._menuItems = {};
this._indicatorLabels = {};
this._container = new Shell.GenericContainer();
this._container.connect('get-preferred-width', Lang.bind(this, this._containerGetPreferredWidth));
this._container.connect('get-preferred-height', Lang.bind(this, this._containerGetPreferredHeight));
this._container.connect('allocate', Lang.bind(this, this._containerAllocate));
this._hbox = new St.BoxLayout({ style_class: 'panel-status-menu-box' });
this._hbox.add_child(this._container);
this._hbox.add_child(PopupMenu.arrowIcon(St.Side.BOTTOM));
this.actor.add_child(this._hbox);
this.actor.add_style_class_name('panel-status-button');
this._propSeparator = new PopupMenu.PopupSeparatorMenuItem();
this.menu.addMenuItem(this._propSeparator);
this._propSection = new PopupMenu.PopupMenuSection();
this.menu.addMenuItem(this._propSection);
this._propSection.actor.hide();
this.menu.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
this._showLayoutItem = this.menu.addAction(_("Show Keyboard Layout"), Lang.bind(this, this._showLayout));
Main.sessionMode.connect('updated', Lang.bind(this, this._sessionUpdated));
this._sessionUpdated();
this._inputSourceManager = getInputSourceManager();
this._inputSourceManager.connect('sources-changed', Lang.bind(this, this._sourcesChanged));
this._inputSourceManager.connect('current-source-changed', Lang.bind(this, this._currentSourceChanged));
this._inputSourceManager.reload();
},
_sessionUpdated: function() {
// re-using "allowSettings" for the keyboard layout is a bit shady,
// but at least for now it is used as "allow popping up windows
// from shell menus"; we can always add a separate sessionMode
// option if need arises.
this._showLayoutItem.actor.visible = Main.sessionMode.allowSettings;
},
_sourcesChanged: function() {
for (let i in this._menuItems)
this._menuItems[i].destroy();
for (let i in this._indicatorLabels)
this._indicatorLabels[i].destroy();
let menuIndex = 0;
for (let i in this._inputSourceManager.inputSources) {
let is = this._inputSourceManager.inputSources[i];
let menuItem = new LayoutMenuItem(is.displayName, is.shortName);
menuItem.connect('activate', Lang.bind(is, is.activate));
let indicatorLabel = new St.Label({ text: is.shortName,
visible: false });
this._menuItems[i] = menuItem;
this._indicatorLabels[i] = indicatorLabel;
is.connect('changed', function() {
menuItem.indicator.set_text(is.shortName);
indicatorLabel.set_text(is.shorName);
});
this.menu.addMenuItem(menuItem, menuIndex++);
this._container.add_actor(indicatorLabel);
}
},
_currentSourceChanged: function(manager, oldSource) {
let nVisibleSources = Object.keys(this._inputSourceManager.inputSources).length;
let newSource = this._inputSourceManager.currentSource;
if (oldSource) {
this._menuItems[oldSource.index].setOrnament(PopupMenu.Ornament.NONE);
this._indicatorLabels[oldSource.index].hide();
}
if (!newSource || (nVisibleSources < 2 && !newSource.properties)) {
// This source index might be invalid if we weren't able
// to build a menu item for it, so we hide ourselves since
// we can't fix it here. *shrug*
// We also hide if we have only one visible source unless
// it's an IBus source with properties.
this.menu.close();
this.actor.hide();
return;
}
this.actor.show();
this._buildPropSection(newSource.properties);
this._menuItems[newSource.index].setOrnament(PopupMenu.Ornament.DOT);
this._indicatorLabels[newSource.index].show();
},
_buildPropSection: function(properties) {
this._propSeparator.actor.hide();
this._propSection.actor.hide();
this._propSection.removeAll();
this._buildPropSubMenu(this._propSection, properties);
if (!this._propSection.isEmpty()) {
this._propSection.actor.show();
this._propSeparator.actor.show();
}
},
_buildPropSubMenu: function(menu, props) {
if (!props)
return;
let ibusManager = IBusManager.getIBusManager();
let radioGroup = [];
let p;
for (let i = 0; (p = props.get(i)) != null; ++i) {
let prop = p;
if (!prop.get_visible())
continue;
if (prop.get_key() == 'InputMode') {
let text;
if (prop.get_symbol)
text = prop.get_symbol().get_text();
else
text = prop.get_label().get_text();
let currentSource = this._inputSourceManager.currentSource;
if (currentSource) {
let indicatorLabel = this._indicatorLabels[currentSource.index];
if (text && text.length > 0 && text.length < 3)
indicatorLabel.set_text(text);
}
}
let item;
switch (prop.get_prop_type()) {
case IBus.PropType.MENU:
item = new PopupMenu.PopupSubMenuMenuItem(prop.get_label().get_text());
this._buildPropSubMenu(item.menu, prop.get_sub_props());
break;
case IBus.PropType.RADIO:
item = new PopupMenu.PopupMenuItem(prop.get_label().get_text());
item.prop = prop;
radioGroup.push(item);
item.radioGroup = radioGroup;
item.setOrnament(prop.get_state() == IBus.PropState.CHECKED ?
PopupMenu.Ornament.DOT : PopupMenu.Ornament.NONE);
item.connect('activate', Lang.bind(this, function() {
if (item.prop.get_state() == IBus.PropState.CHECKED)
return;
let group = item.radioGroup;
for (let i = 0; i < group.length; ++i) {
if (group[i] == item) {
item.setOrnament(PopupMenu.Ornament.DOT);
item.prop.set_state(IBus.PropState.CHECKED);
ibusManager.activateProperty(item.prop.get_key(),
IBus.PropState.CHECKED);
} else {
group[i].setOrnament(PopupMenu.Ornament.NONE);
group[i].prop.set_state(IBus.PropState.UNCHECKED);
ibusManager.activateProperty(group[i].prop.get_key(),
IBus.PropState.UNCHECKED);
}
}
}));
break;
case IBus.PropType.TOGGLE:
item = new PopupMenu.PopupSwitchMenuItem(prop.get_label().get_text(), prop.get_state() == IBus.PropState.CHECKED);
item.prop = prop;
item.connect('toggled', Lang.bind(this, function() {
if (item.state) {
item.prop.set_state(IBus.PropState.CHECKED);
ibusManager.activateProperty(item.prop.get_key(),
IBus.PropState.CHECKED);
} else {
item.prop.set_state(IBus.PropState.UNCHECKED);
ibusManager.activateProperty(item.prop.get_key(),
IBus.PropState.UNCHECKED);
}
}));
break;
case IBus.PropType.NORMAL:
item = new PopupMenu.PopupMenuItem(prop.get_label().get_text());
item.prop = prop;
item.connect('activate', Lang.bind(this, function() {
ibusManager.activateProperty(item.prop.get_key(),
item.prop.get_state());
}));
break;
case IBus.PropType.SEPARATOR:
item = new PopupMenu.PopupSeparatorMenuItem();
break;
default:
log ('IBus property %s has invalid type %d'.format(prop.get_key(), type));
continue;
}
item.setSensitive(prop.get_sensitive());
menu.addMenuItem(item);
}
},
_showLayout: function() {
Main.overview.hide();
let source = this._inputSourceManager.currentSource;
let xkbLayout = '';
let xkbVariant = '';
if (source.type == INPUT_SOURCE_TYPE_XKB) {
[, , , xkbLayout, xkbVariant] = KeyboardManager.getXkbInfo().get_layout_info(source.id);
} else if (source.type == INPUT_SOURCE_TYPE_IBUS) {
let engineDesc = IBusManager.getIBusManager().getEngineDesc(source.id);
if (engineDesc) {
xkbLayout = engineDesc.get_layout();
xkbVariant = engineDesc.get_layout_variant();
}
}
if (!xkbLayout || xkbLayout.length == 0)
return;
let description = xkbLayout;
if (xkbVariant.length > 0)
description = description + '\t' + xkbVariant;
Util.spawn(['gkbd-keyboard-display', '-l', description]);
},
_containerGetPreferredWidth: function(container, for_height, alloc) {
// Here, and in _containerGetPreferredHeight, we need to query
// for the height of all children, but we ignore the results
// for those we don't actually display.
let max_min_width = 0, max_natural_width = 0;
for (let i in this._inputSourceManager.inputSources) {
let label = this._indicatorLabels[i];
let [min_width, natural_width] = label.get_preferred_width(for_height);
max_min_width = Math.max(max_min_width, min_width);
max_natural_width = Math.max(max_natural_width, natural_width);
}
alloc.min_size = max_min_width;
alloc.natural_size = max_natural_width;
},
_containerGetPreferredHeight: function(container, for_width, alloc) {
let max_min_height = 0, max_natural_height = 0;
for (let i in this._inputSourceManager.inputSources) {
let label = this._indicatorLabels[i];
let [min_height, natural_height] = label.get_preferred_height(for_width);
max_min_height = Math.max(max_min_height, min_height);
max_natural_height = Math.max(max_natural_height, natural_height);
}
alloc.min_size = max_min_height;
alloc.natural_size = max_natural_height;
},
_containerAllocate: function(container, box, flags) {
// translate box to (0, 0)
box.x2 -= box.x1;
box.x1 = 0;
box.y2 -= box.y1;
box.y1 = 0;
for (let i in this._inputSourceManager.inputSources) {
let label = this._indicatorLabels[i];
label.allocate_align_fill(box, 0.5, 0.5, false, false, flags);
}
}
});