Files
gnome-shell/js/ui/workspaceAnimation.js
Alexander Mikhaylenko 46d5bccfc6 workspaceAnimation: Use window clones
Instead of reparenting windows, clone them. This will allow to properly
support multi-monitor setups in subsequent commits.

Block window mapping animation while the animation is running to prevent
new windows appearing during the animation from being visible at the same
time as their clones.

Fixes https://gitlab.gnome.org/GNOME/mutter/issues/929

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/605
2020-02-26 10:36:10 +01:00

462 lines
14 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported WorkspaceAnimationController */
const { Clutter, GObject, Meta, Shell } = imports.gi;
const Main = imports.ui.main;
const SwipeTracker = imports.ui.swipeTracker;
const WINDOW_ANIMATION_TIME = 250;
const WorkspaceGroup = GObject.registerClass(
class WorkspaceGroup extends Clutter.Actor {
_init(controller, workspace) {
super._init();
this._controller = controller;
this._workspace = workspace;
this._windows = [];
this._refreshWindows();
this.connect('destroy', this._onDestroy.bind(this));
this._restackedId = global.display.connect('restacked',
this._refreshWindows.bind(this));
}
_shouldShowWindow(window) {
if (window.get_workspace() !== this._workspace)
return false;
if (!window.showing_on_its_workspace())
return false;
if (window.is_on_all_workspaces())
return false;
if (this._controller.movingWindow &&
window === this._controller.movingWindow)
return false;
return true;
}
_refreshWindows() {
if (this._windows.length > 0)
this._removeWindows();
let windows = global.get_window_actors();
windows = windows.filter(w => this._shouldShowWindow(w.meta_window));
for (let window of windows) {
let clone = new Clutter.Clone({
source: window,
x: window.x,
y: window.y,
});
this.add_actor(clone);
window.hide();
let record = { window, clone };
record.windowDestroyId = window.connect('destroy', () => {
clone.destroy();
this._windows.splice(this._windows.indexOf(record), 1);
});
this._windows.push(record);
}
}
_removeWindows() {
for (let i = 0; i < this._windows.length; i++) {
let w = this._windows[i];
w.window.disconnect(w.windowDestroyId);
w.clone.destroy();
if (w.window.get_meta_window().get_workspace() ===
global.workspace_manager.get_active_workspace())
w.window.show();
}
this._windows = [];
}
_onDestroy() {
global.display.disconnect(this._restackedId);
this._removeWindows();
}
});
const WorkspaceAnimation = GObject.registerClass({
Properties: {
'progress': GObject.ParamSpec.double(
'progress', 'progress', 'progress',
GObject.ParamFlags.READWRITE,
-1, 1, 0),
},
}, class WorkspaceAnimation extends Clutter.Actor {
_init(controller, from, to, direction) {
super._init();
this.connect('destroy', this._onDestroy.bind(this));
this._controller = controller;
this._movingWindow = null;
this._surroundings = {};
this._progress = 0;
this._container = new Clutter.Actor();
this.add_actor(this._container);
global.window_group.add_actor(this);
let workspaceManager = global.workspace_manager;
let curWs = workspaceManager.get_workspace_by_index(from);
this._curGroup = new WorkspaceGroup(controller, curWs);
this._container.add_actor(this._curGroup);
for (let dir of Object.values(Meta.MotionDirection)) {
let ws = null;
if (to < 0)
ws = curWs.get_neighbor(dir);
else if (dir === direction)
ws = workspaceManager.get_workspace_by_index(to);
if (ws === null || ws === curWs) {
this._surroundings[dir] = null;
continue;
}
let [x, y] = this._getPositionForDirection(dir, curWs, ws);
let info = {
index: ws.index(),
actor: new WorkspaceGroup(controller, ws),
xDest: x,
yDest: y,
};
this._surroundings[dir] = info;
this._container.add_actor(info.actor);
this._container.set_child_above_sibling(info.actor, null);
info.actor.set_position(x, y);
}
if (this._controller.movingWindow) {
let actor = this._controller.movingWindow.get_compositor_private();
let container = new Clutter.Actor();
this._movingWindow = {
container,
window: actor,
parent: actor.get_parent(),
};
this._movingWindow.parent.remove_child(actor);
this._movingWindow.container.add_child(actor);
this._movingWindow.windowDestroyId = actor.connect('destroy', () => {
this._movingWindow = null;
});
global.window_group.add_actor(container);
global.window_group.set_child_above_sibling(container, null);
}
}
_onDestroy() {
if (this._movingWindow) {
let record = this._movingWindow;
record.window.disconnect(record.windowDestroyId);
record.window.get_parent().remove_child(record.window);
record.parent.add_child(record.window);
record.container.destroy();
this._movingWindow = null;
}
}
_getPositionForDirection(direction, fromWs, toWs) {
let xDest = 0, yDest = 0;
let oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
let newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
let shiftHeight = Main.panel.height;
if (direction === Meta.MotionDirection.UP ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.UP_RIGHT)
yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
else if (direction === Meta.MotionDirection.DOWN ||
direction === Meta.MotionDirection.DOWN_LEFT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
if (direction === Meta.MotionDirection.LEFT ||
direction === Meta.MotionDirection.UP_LEFT ||
direction === Meta.MotionDirection.DOWN_LEFT)
xDest = -global.screen_width;
else if (direction === Meta.MotionDirection.RIGHT ||
direction === Meta.MotionDirection.UP_RIGHT ||
direction === Meta.MotionDirection.DOWN_RIGHT)
xDest = global.screen_width;
return [xDest, yDest];
}
directionForProgress(progress) {
if (global.workspace_manager.layout_rows === -1) {
return progress > 0
? Meta.MotionDirection.DOWN
: Meta.MotionDirection.UP;
} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
return progress > 0
? Meta.MotionDirection.LEFT
: Meta.MotionDirection.RIGHT;
} else {
return progress > 0
? Meta.MotionDirection.RIGHT
: Meta.MotionDirection.LEFT;
}
}
progressForDirection(dir) {
if (global.workspace_manager.layout_rows === -1)
return dir === Meta.MotionDirection.DOWN ? 1 : -1;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
return dir === Meta.MotionDirection.LEFT ? 1 : -1;
else
return dir === Meta.MotionDirection.RIGHT ? 1 : -1;
}
get progress() {
return this._progress;
}
set progress(progress) {
this._progress = progress;
let direction = this.directionForProgress(progress);
let xPos = 0;
let yPos = 0;
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * this._getDistance(direction));
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * this._getDistance(direction));
else
xPos = -Math.round(progress * this._getDistance(direction));
this._container.set_position(xPos, yPos);
}
_getDistance(direction) {
let info = this._surroundings[direction];
if (!info)
return 0;
switch (direction) {
case Meta.MotionDirection.UP:
return -info.yDest;
case Meta.MotionDirection.DOWN:
return info.yDest;
case Meta.MotionDirection.LEFT:
return -info.xDest;
case Meta.MotionDirection.RIGHT:
return info.xDest;
}
return 0;
}
getProgressRange() {
let baseDistance;
if (global.workspace_manager.layout_rows !== -1)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let direction = this.directionForProgress(-1);
let distance = this._getDistance(direction);
let lower = -distance / baseDistance;
direction = this.directionForProgress(1);
distance = this._getDistance(direction);
let upper = distance / baseDistance;
return [lower, upper];
}
});
var WorkspaceAnimationController = class {
constructor() {
this._blockAnimations = false;
this._movingWindow = null;
this._inProgress = false;
this._gestureActivated = false;
this._animation = null;
Main.overview.connect('showing', () => {
if (this._gestureActivated)
this._switchWorkspaceStop();
this._swipeTracker.enabled = false;
});
Main.overview.connect('hiding', () => {
this._swipeTracker.enabled = true;
});
let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
this._swipeTracker = swipeTracker;
}
_prepareWorkspaceSwitch(from, to, direction) {
if (this._animation)
return;
this._animation = new WorkspaceAnimation(this, from, to, direction);
}
_finishWorkspaceSwitch() {
if (this._animation)
this._animation.destroy();
this._animation = null;
this._inProgress = false;
this._gestureActivated = false;
this.movingWindow = null;
}
animateSwitchWorkspace(from, to, direction, onComplete) {
this._prepareWorkspaceSwitch(from, to, direction);
this._inProgress = true;
let progress = this._animation.progressForDirection(direction);
this._animation.ease_property('progress', progress, {
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
this._finishWorkspaceSwitch();
onComplete();
},
});
}
_switchWorkspaceBegin(tracker, monitor) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor !== Main.layoutManager.primaryIndex)
return;
let workspaceManager = global.workspace_manager;
let horiz = workspaceManager.layout_rows !== -1;
tracker.orientation = horiz
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
let activeWorkspace = workspaceManager.get_active_workspace();
let baseDistance;
if (horiz)
baseDistance = global.screen_width;
else
baseDistance = global.screen_height;
let progress;
if (this._gestureActivated) {
this._animation.remove_all_transitions();
progress = this._animation.progress;
} else {
this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
progress = 0;
}
let [lower, upper] = this._animation.getProgressRange();
if (progress < 0)
progress *= -lower;
else if (progress > 0)
progress *= upper;
let points = [];
if (lower !== 0)
points.push(lower);
points.push(0);
if (upper !== 0)
points.push(upper);
tracker.confirmSwipe(baseDistance, points, progress, 0);
}
_switchWorkspaceUpdate(tracker, progress) {
// Translate the progress into [-1;1] range
let [lower, upper] = this._animation.getProgressRange();
if (progress < 0)
progress /= -lower;
else if (progress > 0)
progress /= upper;
this._animation.progress = progress;
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._animation)
return;
// Translate the progress into [-1;1] range
endProgress = Math.sign(endProgress);
let workspaceManager = global.workspace_manager;
let activeWorkspace = workspaceManager.get_active_workspace();
let newWs = activeWorkspace;
if (endProgress !== 0) {
let direction = this._animation.directionForProgress(endProgress);
newWs = activeWorkspace.get_neighbor(direction);
}
this._gestureActivated = true;
this._animation.ease_property('progress', endProgress, {
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (newWs !== activeWorkspace)
newWs.activate(global.get_current_time());
this._finishWorkspaceSwitch();
},
});
}
_switchWorkspaceStop() {
this._animation.progress = 0;
this._finishWorkspaceSwitch();
}
isAnimating() {
return this._animation !== null;
}
canCancelGesture() {
return this.isAnimating() && this._gestureActivated;
}
set movingWindow(movingWindow) {
this._movingWindow = movingWindow;
}
get movingWindow() {
return this._movingWindow;
}
};