Adel Gadllah 4095a58eb9 st-scroll-view-fade: Reduce number of GLSL uniforms and instructions
The vvalue and hvalue uniforms are only used to decide whether we
should do fade the edges or not based on the fade_edges uniform.
The result does not change accross fragments so there is no reason
to recompute it for every fragment (pixel) so just split the edge
fade into two uniforms and compute the "should we fade the edges"
boolean once for every direction (when setting the uniforms) instead
of for every single fragment twice.

This reduces the number of uniforms as well as the the number of instructions
which are limited on older hardware. It should also be more efficent.

https://bugzilla.gnome.org/show_bug.cgi?id=708007
2013-09-13 09:45:19 +02:00
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GNOME Shell provides core user interface functions for the GNOME 3 desktop,
like switching to windows and launching applications. GNOME Shell takes
advantage of the capabilities of modern graphics hardware and introduces
innovative user interface concepts to provide a visually attractive and
easy to use experience.

For more information about GNOME Shell, including instructions on how
to build GNOME Shell from source and how to get involved with the project,
see:

 http://live.gnome.org/GnomeShell

Bugs should be reported at http://bugzilla.gnome.org against the 'gnome-shell'
product.

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=======
GNOME Shell is distributed under the terms of the GNU General Public License,
version 2 or later. See the COPYING file for details.

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