09602ae2ae
When we're painting off-stage, for example because we're screencasting or taking a screenshot, there won't be a stage-view associated with the paint context. The BlurEffect previously didn't handle that case and would crash. Fix that and handle that case by assuming the scale is 1 and not offsetting the rectangle we blit from the draw framebuffer. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1673>
908 lines
27 KiB
C
908 lines
27 KiB
C
/* shell-blur-effect.c
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*
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* Copyright 2019 Georges Basile Stavracas Neto <georges.stavracas@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#include "shell-blur-effect.h"
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#include "shell-enum-types.h"
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/**
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* SECTION:shell-blur-effect
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* @short_description: Blur effect for actors
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*
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* #ShellBlurEffect is a blur implementation based on Clutter. It also has
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* an optional brightness property.
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*
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* # Modes
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*
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* #ShellBlurEffect can work in @SHELL_BLUR_MODE_BACKGROUND and @SHELL_BLUR_MODE_ACTOR
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* modes. The actor mode blurs the actor itself, and all of its children. The
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* background mode blurs the pixels beneath the actor, but not the actor itself.
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*
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* @SHELL_BLUR_MODE_BACKGROUND can be computationally expensive, since the contents
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* beneath the actor cannot be cached, so beware of the performance implications
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* of using this blur mode.
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*/
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static const gchar *brightness_glsl_declarations =
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"uniform float brightness; \n";
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static const gchar *brightness_glsl =
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" cogl_color_out.rgb *= brightness; \n";
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#define MIN_DOWNSCALE_SIZE 256.f
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#define MAX_SIGMA 6.f
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typedef enum
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{
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ACTOR_PAINTED = 1 << 0,
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BLUR_APPLIED = 1 << 1,
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} CacheFlags;
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typedef struct
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{
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CoglFramebuffer *framebuffer;
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CoglPipeline *pipeline;
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CoglTexture *texture;
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} FramebufferData;
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struct _ShellBlurEffect
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{
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ClutterEffect parent_instance;
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ClutterActor *actor;
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unsigned int tex_width;
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unsigned int tex_height;
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/* The cached contents */
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FramebufferData actor_fb;
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CacheFlags cache_flags;
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FramebufferData background_fb;
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FramebufferData brightness_fb;
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int brightness_uniform;
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ShellBlurMode mode;
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float downscale_factor;
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float brightness;
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int sigma;
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};
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G_DEFINE_TYPE (ShellBlurEffect, shell_blur_effect, CLUTTER_TYPE_EFFECT)
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enum {
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PROP_0,
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PROP_SIGMA,
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PROP_BRIGHTNESS,
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PROP_MODE,
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N_PROPS
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};
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static GParamSpec *properties [N_PROPS] = { NULL, };
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static CoglPipeline*
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create_base_pipeline (void)
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{
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static CoglPipeline *base_pipeline = NULL;
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if (G_UNLIKELY (base_pipeline == NULL))
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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base_pipeline = cogl_pipeline_new (ctx);
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cogl_pipeline_set_layer_null_texture (base_pipeline, 0);
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cogl_pipeline_set_layer_filters (base_pipeline,
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0,
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COGL_PIPELINE_FILTER_LINEAR,
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COGL_PIPELINE_FILTER_LINEAR);
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cogl_pipeline_set_layer_wrap_mode (base_pipeline,
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0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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}
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return cogl_pipeline_copy (base_pipeline);
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}
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static CoglPipeline*
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create_brightness_pipeline (void)
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{
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static CoglPipeline *brightness_pipeline = NULL;
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if (G_UNLIKELY (brightness_pipeline == NULL))
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{
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CoglSnippet *snippet;
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brightness_pipeline = create_base_pipeline ();
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snippet = cogl_snippet_new (COGL_SNIPPET_HOOK_FRAGMENT,
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brightness_glsl_declarations,
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brightness_glsl);
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cogl_pipeline_add_snippet (brightness_pipeline, snippet);
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cogl_object_unref (snippet);
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}
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return cogl_pipeline_copy (brightness_pipeline);
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}
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static void
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update_brightness (ShellBlurEffect *self,
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uint8_t paint_opacity)
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{
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cogl_pipeline_set_color4ub (self->brightness_fb.pipeline,
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paint_opacity,
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paint_opacity,
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paint_opacity,
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paint_opacity);
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if (self->brightness_uniform > -1)
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{
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cogl_pipeline_set_uniform_1f (self->brightness_fb.pipeline,
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self->brightness_uniform,
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self->brightness);
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}
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}
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static void
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setup_projection_matrix (CoglFramebuffer *framebuffer,
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float width,
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float height)
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{
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graphene_matrix_t projection;
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graphene_matrix_init_translate (&projection,
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&GRAPHENE_POINT3D_INIT (-width / 2.0,
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-height / 2.0,
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0.f));
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graphene_matrix_scale (&projection, 2.0 / width, -2.0 / height, 1.f);
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cogl_framebuffer_set_projection_matrix (framebuffer, &projection);
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}
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static gboolean
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update_fbo (FramebufferData *data,
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unsigned int width,
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unsigned int height,
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float downscale_factor)
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{
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CoglContext *ctx =
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clutter_backend_get_cogl_context (clutter_get_default_backend ());
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g_clear_pointer (&data->texture, cogl_object_unref);
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g_clear_object (&data->framebuffer);
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float new_width = floorf (width / downscale_factor);
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float new_height = floorf (height / downscale_factor);
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data->texture = cogl_texture_2d_new_with_size (ctx, new_width, new_height);
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if (!data->texture)
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return FALSE;
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cogl_pipeline_set_layer_texture (data->pipeline, 0, data->texture);
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data->framebuffer =
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COGL_FRAMEBUFFER (cogl_offscreen_new_with_texture (data->texture));
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if (!data->framebuffer)
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{
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g_warning ("%s: Unable to create an Offscreen buffer", G_STRLOC);
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return FALSE;
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}
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setup_projection_matrix (data->framebuffer, new_width, new_height);
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return TRUE;
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}
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static gboolean
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update_actor_fbo (ShellBlurEffect *self,
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unsigned int width,
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unsigned int height,
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float downscale_factor)
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{
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if (self->tex_width == width &&
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self->tex_height == height &&
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self->downscale_factor == downscale_factor &&
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self->actor_fb.framebuffer)
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{
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return TRUE;
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}
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self->cache_flags &= ~ACTOR_PAINTED;
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return update_fbo (&self->actor_fb, width, height, downscale_factor);
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}
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static gboolean
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update_brightness_fbo (ShellBlurEffect *self,
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unsigned int width,
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unsigned int height,
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float downscale_factor)
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{
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if (self->tex_width == width &&
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self->tex_height == height &&
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self->downscale_factor == downscale_factor &&
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self->brightness_fb.framebuffer)
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{
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return TRUE;
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}
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return update_fbo (&self->brightness_fb,
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width, height,
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downscale_factor);
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}
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static gboolean
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update_background_fbo (ShellBlurEffect *self,
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unsigned int width,
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unsigned int height)
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{
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if (self->tex_width == width &&
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self->tex_height == height &&
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self->background_fb.framebuffer)
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{
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return TRUE;
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}
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return update_fbo (&self->background_fb, width, height, 1.0);
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}
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static void
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clear_framebuffer_data (FramebufferData *fb_data)
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{
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g_clear_pointer (&fb_data->texture, cogl_object_unref);
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g_clear_object (&fb_data->framebuffer);
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}
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static float
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calculate_downscale_factor (float width,
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float height,
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float sigma)
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{
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float downscale_factor = 1.0;
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float scaled_width = width;
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float scaled_height = height;
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float scaled_sigma = sigma;
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/* This is the algorithm used by Firefox; keep downscaling until either the
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* blur radius is lower than the threshold, or the downscaled texture is too
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* small.
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*/
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while (scaled_sigma > MAX_SIGMA &&
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scaled_width > MIN_DOWNSCALE_SIZE &&
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scaled_height > MIN_DOWNSCALE_SIZE)
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{
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downscale_factor *= 2.f;
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scaled_width = width / downscale_factor;
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scaled_height = height / downscale_factor;
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scaled_sigma = sigma / downscale_factor;
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}
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return downscale_factor;
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}
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static void
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shell_blur_effect_set_actor (ClutterActorMeta *meta,
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ClutterActor *actor)
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{
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ShellBlurEffect *self = SHELL_BLUR_EFFECT (meta);
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ClutterActorMetaClass *meta_class;
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meta_class = CLUTTER_ACTOR_META_CLASS (shell_blur_effect_parent_class);
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meta_class->set_actor (meta, actor);
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/* clear out the previous state */
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clear_framebuffer_data (&self->actor_fb);
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clear_framebuffer_data (&self->background_fb);
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clear_framebuffer_data (&self->brightness_fb);
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/* we keep a back pointer here, to avoid going through the ActorMeta */
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self->actor = clutter_actor_meta_get_actor (meta);
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}
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static void
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update_actor_box (ShellBlurEffect *self,
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ClutterPaintContext *paint_context,
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ClutterActorBox *source_actor_box)
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{
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ClutterStageView *stage_view;
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float box_scale_factor = 1.0f;
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float origin_x, origin_y;
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float width, height;
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switch (self->mode)
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{
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case SHELL_BLUR_MODE_ACTOR:
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clutter_actor_get_allocation_box (self->actor, source_actor_box);
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break;
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case SHELL_BLUR_MODE_BACKGROUND:
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stage_view = clutter_paint_context_get_stage_view (paint_context);
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clutter_actor_get_transformed_position (self->actor, &origin_x, &origin_y);
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clutter_actor_get_transformed_size (self->actor, &width, &height);
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if (stage_view)
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{
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cairo_rectangle_int_t stage_view_layout;
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box_scale_factor = clutter_stage_view_get_scale (stage_view);
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clutter_stage_view_get_layout (stage_view, &stage_view_layout);
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origin_x -= stage_view_layout.x;
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origin_y -= stage_view_layout.y;
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}
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else
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{
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/* If we're drawing off stage, just assume scale = 1, this won't work
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* with stage-view scaling though.
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*/
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}
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clutter_actor_box_set_origin (source_actor_box, origin_x, origin_y);
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clutter_actor_box_set_size (source_actor_box, width, height);
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clutter_actor_box_scale (source_actor_box, box_scale_factor);
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break;
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}
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clutter_actor_box_clamp_to_pixel (source_actor_box);
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}
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static void
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add_blurred_pipeline (ShellBlurEffect *self,
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ClutterPaintNode *node,
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uint8_t paint_opacity)
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{
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g_autoptr (ClutterPaintNode) pipeline_node = NULL;
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float width, height;
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/* Use the untransformed actor size here, since the framebuffer itself already
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* has the actor transform matrix applied.
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*/
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clutter_actor_get_size (self->actor, &width, &height);
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update_brightness (self, paint_opacity);
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pipeline_node = clutter_pipeline_node_new (self->brightness_fb.pipeline);
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clutter_paint_node_set_static_name (pipeline_node, "ShellBlurEffect (final)");
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clutter_paint_node_add_child (node, pipeline_node);
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clutter_paint_node_add_rectangle (pipeline_node,
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&(ClutterActorBox) {
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0.f, 0.f,
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width,
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height,
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});
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}
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static ClutterPaintNode *
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create_blur_nodes (ShellBlurEffect *self,
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ClutterPaintNode *node,
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uint8_t paint_opacity)
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{
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g_autoptr (ClutterPaintNode) brightness_node = NULL;
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g_autoptr (ClutterPaintNode) blur_node = NULL;
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float width;
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float height;
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clutter_actor_get_size (self->actor, &width, &height);
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update_brightness (self, paint_opacity);
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brightness_node = clutter_layer_node_new_to_framebuffer (self->brightness_fb.framebuffer,
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self->brightness_fb.pipeline);
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clutter_paint_node_set_static_name (brightness_node, "ShellBlurEffect (brightness)");
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clutter_paint_node_add_child (node, brightness_node);
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clutter_paint_node_add_rectangle (brightness_node,
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&(ClutterActorBox) {
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0.f, 0.f,
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width, height,
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});
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blur_node = clutter_blur_node_new (self->tex_width / self->downscale_factor,
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self->tex_height / self->downscale_factor,
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self->sigma / self->downscale_factor);
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clutter_paint_node_set_static_name (blur_node, "ShellBlurEffect (blur)");
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clutter_paint_node_add_child (brightness_node, blur_node);
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clutter_paint_node_add_rectangle (blur_node,
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&(ClutterActorBox) {
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0.f, 0.f,
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cogl_texture_get_width (self->brightness_fb.texture),
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cogl_texture_get_height (self->brightness_fb.texture),
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});
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self->cache_flags |= BLUR_APPLIED;
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return g_steal_pointer (&blur_node);
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}
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static void
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paint_background (ShellBlurEffect *self,
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ClutterPaintNode *node,
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ClutterPaintContext *paint_context,
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ClutterActorBox *source_actor_box)
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{
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g_autoptr (ClutterPaintNode) background_node = NULL;
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g_autoptr (ClutterPaintNode) blit_node = NULL;
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CoglFramebuffer *src;
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float transformed_x;
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float transformed_y;
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float transformed_width;
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float transformed_height;
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clutter_actor_box_get_origin (source_actor_box,
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&transformed_x,
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&transformed_y);
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clutter_actor_box_get_size (source_actor_box,
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&transformed_width,
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&transformed_height);
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/* Background layer node */
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background_node =
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clutter_layer_node_new_to_framebuffer (self->background_fb.framebuffer,
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self->background_fb.pipeline);
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clutter_paint_node_set_static_name (background_node, "ShellBlurEffect (background)");
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clutter_paint_node_add_child (node, background_node);
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clutter_paint_node_add_rectangle (background_node,
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&(ClutterActorBox) {
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0.f, 0.f,
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self->tex_width / self->downscale_factor,
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self->tex_height / self->downscale_factor,
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});
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/* Blit node */
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src = clutter_paint_context_get_framebuffer (paint_context);
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blit_node = clutter_blit_node_new (src);
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clutter_paint_node_set_static_name (blit_node, "ShellBlurEffect (blit)");
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clutter_paint_node_add_child (background_node, blit_node);
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clutter_blit_node_add_blit_rectangle (CLUTTER_BLIT_NODE (blit_node),
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transformed_x,
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transformed_y,
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0, 0,
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transformed_width,
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transformed_height);
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}
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static gboolean
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update_framebuffers (ShellBlurEffect *self,
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ClutterPaintContext *paint_context,
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ClutterActorBox *source_actor_box)
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{
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gboolean updated = FALSE;
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float downscale_factor;
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float height = -1;
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float width = -1;
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clutter_actor_box_get_size (source_actor_box, &width, &height);
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downscale_factor = calculate_downscale_factor (width, height, self->sigma);
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updated = update_actor_fbo (self, width, height, downscale_factor) &&
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update_brightness_fbo (self, width, height, downscale_factor);
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if (self->mode == SHELL_BLUR_MODE_BACKGROUND)
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updated = updated && update_background_fbo (self, width, height);
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self->tex_width = width;
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self->tex_height = height;
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self->downscale_factor = downscale_factor;
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return updated;
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}
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static void
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add_actor_node (ShellBlurEffect *self,
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ClutterPaintNode *node,
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int opacity)
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{
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g_autoptr (ClutterPaintNode) actor_node = NULL;
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actor_node = clutter_actor_node_new (self->actor, opacity);
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clutter_paint_node_add_child (node, actor_node);
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}
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static void
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paint_actor_offscreen (ShellBlurEffect *self,
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ClutterPaintNode *node,
|
|
ClutterEffectPaintFlags flags)
|
|
{
|
|
gboolean actor_dirty;
|
|
|
|
actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
|
|
|
|
/* The actor offscreen framebuffer is updated already */
|
|
if (actor_dirty || !(self->cache_flags & ACTOR_PAINTED))
|
|
{
|
|
g_autoptr (ClutterPaintNode) transform_node = NULL;
|
|
g_autoptr (ClutterPaintNode) layer_node = NULL;
|
|
graphene_matrix_t transform;
|
|
|
|
/* Layer node */
|
|
layer_node = clutter_layer_node_new_to_framebuffer (self->actor_fb.framebuffer,
|
|
self->actor_fb.pipeline);
|
|
clutter_paint_node_set_static_name (layer_node, "ShellBlurEffect (actor offscreen)");
|
|
clutter_paint_node_add_child (node, layer_node);
|
|
clutter_paint_node_add_rectangle (layer_node,
|
|
&(ClutterActorBox) {
|
|
0.f, 0.f,
|
|
self->tex_width / self->downscale_factor,
|
|
self->tex_height / self->downscale_factor,
|
|
});
|
|
|
|
/* Transform node */
|
|
graphene_matrix_init_scale (&transform,
|
|
1.f / self->downscale_factor,
|
|
1.f / self->downscale_factor,
|
|
1.f);
|
|
transform_node = clutter_transform_node_new (&transform);
|
|
clutter_paint_node_set_static_name (transform_node, "ShellBlurEffect (downscale)");
|
|
clutter_paint_node_add_child (layer_node, transform_node);
|
|
|
|
/* Actor node */
|
|
add_actor_node (self, transform_node, 255);
|
|
|
|
self->cache_flags |= ACTOR_PAINTED;
|
|
}
|
|
else
|
|
{
|
|
g_autoptr (ClutterPaintNode) pipeline_node = NULL;
|
|
|
|
pipeline_node = clutter_pipeline_node_new (self->actor_fb.pipeline);
|
|
clutter_paint_node_set_static_name (pipeline_node,
|
|
"ShellBlurEffect (actor texture)");
|
|
clutter_paint_node_add_child (node, pipeline_node);
|
|
clutter_paint_node_add_rectangle (pipeline_node,
|
|
&(ClutterActorBox) {
|
|
0.f, 0.f,
|
|
self->tex_width / self->downscale_factor,
|
|
self->tex_height / self->downscale_factor,
|
|
});
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
needs_repaint (ShellBlurEffect *self,
|
|
ClutterEffectPaintFlags flags)
|
|
{
|
|
gboolean actor_cached;
|
|
gboolean blur_cached;
|
|
gboolean actor_dirty;
|
|
|
|
actor_dirty = (flags & CLUTTER_EFFECT_PAINT_ACTOR_DIRTY) != 0;
|
|
blur_cached = (self->cache_flags & BLUR_APPLIED) != 0;
|
|
actor_cached = (self->cache_flags & ACTOR_PAINTED) != 0;
|
|
|
|
switch (self->mode)
|
|
{
|
|
case SHELL_BLUR_MODE_ACTOR:
|
|
return actor_dirty || !blur_cached || !actor_cached;
|
|
|
|
case SHELL_BLUR_MODE_BACKGROUND:
|
|
return TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_paint_node (ClutterEffect *effect,
|
|
ClutterPaintNode *node,
|
|
ClutterPaintContext *paint_context,
|
|
ClutterEffectPaintFlags flags)
|
|
{
|
|
ShellBlurEffect *self = SHELL_BLUR_EFFECT (effect);
|
|
uint8_t paint_opacity;
|
|
|
|
g_assert (self->actor != NULL);
|
|
|
|
if (self->sigma > 0)
|
|
{
|
|
g_autoptr (ClutterPaintNode) blur_node = NULL;
|
|
|
|
switch (self->mode)
|
|
{
|
|
case SHELL_BLUR_MODE_ACTOR:
|
|
paint_opacity = clutter_actor_get_paint_opacity (self->actor);
|
|
break;
|
|
|
|
case SHELL_BLUR_MODE_BACKGROUND:
|
|
paint_opacity = 255;
|
|
break;
|
|
|
|
default:
|
|
g_assert_not_reached();
|
|
break;
|
|
}
|
|
|
|
if (needs_repaint (self, flags))
|
|
{
|
|
ClutterActorBox source_actor_box;
|
|
|
|
update_actor_box (self, paint_context, &source_actor_box);
|
|
|
|
/* Failing to create or update the offscreen framebuffers prevents
|
|
* the entire effect to be applied.
|
|
*/
|
|
if (!update_framebuffers (self, paint_context, &source_actor_box))
|
|
goto fail;
|
|
|
|
blur_node = create_blur_nodes (self, node, paint_opacity);
|
|
|
|
switch (self->mode)
|
|
{
|
|
case SHELL_BLUR_MODE_ACTOR:
|
|
paint_actor_offscreen (self, blur_node, flags);
|
|
break;
|
|
|
|
case SHELL_BLUR_MODE_BACKGROUND:
|
|
paint_background (self, blur_node, paint_context, &source_actor_box);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Use the cached pipeline if no repaint is needed */
|
|
add_blurred_pipeline (self, node, paint_opacity);
|
|
}
|
|
|
|
/* Background blur needs to paint the actor after painting the blurred
|
|
* background.
|
|
*/
|
|
switch (self->mode)
|
|
{
|
|
case SHELL_BLUR_MODE_ACTOR:
|
|
break;
|
|
|
|
case SHELL_BLUR_MODE_BACKGROUND:
|
|
add_actor_node (self, node, -1);
|
|
break;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
fail:
|
|
/* When no blur is applied, or the offscreen framebuffers
|
|
* couldn't be created, fallback to simply painting the actor.
|
|
*/
|
|
add_actor_node (self, node, -1);
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_finalize (GObject *object)
|
|
{
|
|
ShellBlurEffect *self = (ShellBlurEffect *)object;
|
|
|
|
clear_framebuffer_data (&self->actor_fb);
|
|
clear_framebuffer_data (&self->background_fb);
|
|
clear_framebuffer_data (&self->brightness_fb);
|
|
|
|
g_clear_pointer (&self->actor_fb.pipeline, cogl_object_unref);
|
|
g_clear_pointer (&self->background_fb.pipeline, cogl_object_unref);
|
|
g_clear_pointer (&self->brightness_fb.pipeline, cogl_object_unref);
|
|
|
|
G_OBJECT_CLASS (shell_blur_effect_parent_class)->finalize (object);
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_get_property (GObject *object,
|
|
guint prop_id,
|
|
GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SIGMA:
|
|
g_value_set_int (value, self->sigma);
|
|
break;
|
|
|
|
case PROP_BRIGHTNESS:
|
|
g_value_set_float (value, self->brightness);
|
|
break;
|
|
|
|
case PROP_MODE:
|
|
g_value_set_enum (value, self->mode);
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_set_property (GObject *object,
|
|
guint prop_id,
|
|
const GValue *value,
|
|
GParamSpec *pspec)
|
|
{
|
|
ShellBlurEffect *self = SHELL_BLUR_EFFECT (object);
|
|
|
|
switch (prop_id)
|
|
{
|
|
case PROP_SIGMA:
|
|
shell_blur_effect_set_sigma (self, g_value_get_int (value));
|
|
break;
|
|
|
|
case PROP_BRIGHTNESS:
|
|
shell_blur_effect_set_brightness (self, g_value_get_float (value));
|
|
break;
|
|
|
|
case PROP_MODE:
|
|
shell_blur_effect_set_mode (self, g_value_get_enum (value));
|
|
break;
|
|
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
}
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_class_init (ShellBlurEffectClass *klass)
|
|
{
|
|
GObjectClass *object_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorMetaClass *meta_class = CLUTTER_ACTOR_META_CLASS (klass);
|
|
ClutterEffectClass *effect_class = CLUTTER_EFFECT_CLASS (klass);
|
|
|
|
object_class->finalize = shell_blur_effect_finalize;
|
|
object_class->get_property = shell_blur_effect_get_property;
|
|
object_class->set_property = shell_blur_effect_set_property;
|
|
|
|
meta_class->set_actor = shell_blur_effect_set_actor;
|
|
|
|
effect_class->paint_node = shell_blur_effect_paint_node;
|
|
|
|
properties[PROP_SIGMA] =
|
|
g_param_spec_int ("sigma",
|
|
"Sigma",
|
|
"Sigma",
|
|
0, G_MAXINT, 0,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
|
|
|
properties[PROP_BRIGHTNESS] =
|
|
g_param_spec_float ("brightness",
|
|
"Brightness",
|
|
"Brightness",
|
|
0.f, 1.f, 1.f,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
|
|
|
properties[PROP_MODE] =
|
|
g_param_spec_enum ("mode",
|
|
"Blur mode",
|
|
"Blur mode",
|
|
SHELL_TYPE_BLUR_MODE,
|
|
SHELL_BLUR_MODE_ACTOR,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS);
|
|
|
|
g_object_class_install_properties (object_class, N_PROPS, properties);
|
|
}
|
|
|
|
static void
|
|
shell_blur_effect_init (ShellBlurEffect *self)
|
|
{
|
|
self->mode = SHELL_BLUR_MODE_ACTOR;
|
|
self->sigma = 0;
|
|
self->brightness = 1.f;
|
|
|
|
self->actor_fb.pipeline = create_base_pipeline ();
|
|
self->background_fb.pipeline = create_base_pipeline ();
|
|
self->brightness_fb.pipeline = create_brightness_pipeline ();
|
|
self->brightness_uniform =
|
|
cogl_pipeline_get_uniform_location (self->brightness_fb.pipeline, "brightness");
|
|
}
|
|
|
|
ShellBlurEffect *
|
|
shell_blur_effect_new (void)
|
|
{
|
|
return g_object_new (SHELL_TYPE_BLUR_EFFECT, NULL);
|
|
}
|
|
|
|
int
|
|
shell_blur_effect_get_sigma (ShellBlurEffect *self)
|
|
{
|
|
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
|
|
|
|
return self->sigma;
|
|
}
|
|
|
|
void
|
|
shell_blur_effect_set_sigma (ShellBlurEffect *self,
|
|
int sigma)
|
|
{
|
|
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
|
|
|
if (self->sigma == sigma)
|
|
return;
|
|
|
|
self->sigma = sigma;
|
|
self->cache_flags &= ~BLUR_APPLIED;
|
|
|
|
if (self->actor)
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_SIGMA]);
|
|
}
|
|
|
|
float
|
|
shell_blur_effect_get_brightness (ShellBlurEffect *self)
|
|
{
|
|
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), FALSE);
|
|
|
|
return self->brightness;
|
|
}
|
|
|
|
void
|
|
shell_blur_effect_set_brightness (ShellBlurEffect *self,
|
|
float brightness)
|
|
{
|
|
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
|
|
|
if (self->brightness == brightness)
|
|
return;
|
|
|
|
self->brightness = brightness;
|
|
self->cache_flags &= ~BLUR_APPLIED;
|
|
|
|
if (self->actor)
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_BRIGHTNESS]);
|
|
}
|
|
|
|
ShellBlurMode
|
|
shell_blur_effect_get_mode (ShellBlurEffect *self)
|
|
{
|
|
g_return_val_if_fail (SHELL_IS_BLUR_EFFECT (self), -1);
|
|
|
|
return self->mode;
|
|
}
|
|
|
|
void
|
|
shell_blur_effect_set_mode (ShellBlurEffect *self,
|
|
ShellBlurMode mode)
|
|
{
|
|
g_return_if_fail (SHELL_IS_BLUR_EFFECT (self));
|
|
|
|
if (self->mode == mode)
|
|
return;
|
|
|
|
self->mode = mode;
|
|
self->cache_flags &= ~BLUR_APPLIED;
|
|
|
|
switch (mode)
|
|
{
|
|
case SHELL_BLUR_MODE_ACTOR:
|
|
clear_framebuffer_data (&self->background_fb);
|
|
break;
|
|
|
|
case SHELL_BLUR_MODE_BACKGROUND:
|
|
default:
|
|
/* Do nothing */
|
|
break;
|
|
}
|
|
|
|
if (self->actor)
|
|
clutter_effect_queue_repaint (CLUTTER_EFFECT (self));
|
|
|
|
g_object_notify_by_pspec (G_OBJECT (self), properties[PROP_MODE]);
|
|
}
|