gnome-shell/js/ui/edgeDragAction.js
Florian Müllner fd50b9a45e cleanup: Use destructuring for imports from GI
This is *much* nicer than repetitive "imports.gi" lines ...

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/399
2019-02-09 07:39:20 +01:00

77 lines
2.7 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter, GObject, Meta, St } = imports.gi;
const Main = imports.ui.main;
var EDGE_THRESHOLD = 20;
var DRAG_DISTANCE = 80;
var EdgeDragAction = GObject.registerClass({
Signals: { 'activated': {} },
}, class EdgeDragAction extends Clutter.GestureAction {
_init(side, allowedModes) {
super._init();
this._side = side;
this._allowedModes = allowedModes;
this.set_n_touch_points(1);
global.display.connect('grab-op-begin', () => { this.cancel(); });
}
_getMonitorRect(x, y) {
let rect = new Meta.Rectangle({ x: x - 1, y: y - 1, width: 1, height: 1 });
let monitorIndex = global.display.get_monitor_index_for_rect(rect);
return global.display.get_monitor_geometry(monitorIndex);
}
vfunc_gesture_prepare(actor) {
if (this.get_n_current_points() == 0)
return false;
if (!(this._allowedModes & Main.actionMode))
return false;
let [x, y] = this.get_press_coords(0);
let monitorRect = this._getMonitorRect(x, y);
return ((this._side == St.Side.LEFT && x < monitorRect.x + EDGE_THRESHOLD) ||
(this._side == St.Side.RIGHT && x > monitorRect.x + monitorRect.width - EDGE_THRESHOLD) ||
(this._side == St.Side.TOP && y < monitorRect.y + EDGE_THRESHOLD) ||
(this._side == St.Side.BOTTOM && y > monitorRect.y + monitorRect.height - EDGE_THRESHOLD));
}
vfunc_gesture_progress(actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let offsetX = Math.abs (x - startX);
let offsetY = Math.abs (y - startY);
if (offsetX < EDGE_THRESHOLD && offsetY < EDGE_THRESHOLD)
return true;
if ((offsetX > offsetY &&
(this._side == St.Side.TOP || this._side == St.Side.BOTTOM)) ||
(offsetY > offsetX &&
(this._side == St.Side.LEFT || this._side == St.Side.RIGHT))) {
this.cancel();
return false;
}
return true;
}
vfunc_gesture_end(actor) {
let [startX, startY] = this.get_press_coords(0);
let [x, y] = this.get_motion_coords(0);
let monitorRect = this._getMonitorRect(startX, startY);
if ((this._side == St.Side.TOP && y > monitorRect.y + DRAG_DISTANCE) ||
(this._side == St.Side.BOTTOM && y < monitorRect.y + monitorRect.height - DRAG_DISTANCE) ||
(this._side == St.Side.LEFT && x > monitorRect.x + DRAG_DISTANCE) ||
(this._side == St.Side.RIGHT && x < monitorRect.x + monitorRect.width - DRAG_DISTANCE))
this.emit('activated');
}
});