gnome-shell/src/st/st-subtexture.h
Owen W. Taylor e91e8e993d Add emacs mode-lines to ST sources
To each .c and .h file, add:

 /* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */

'gnu' is the default anyways for Emacs, but indent-tabs-mode is not,
so this sets things up to correspond to the policy of no-tabs.

http://bugzilla.moblin.org/show_bug.cgi?id=6467
2009-10-01 14:41:18 -04:00

98 lines
3.8 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-subtexture.h: Class to wrap a texture and "subframe" it.
*
* Based on
* st-texture-frame.h: Expandible texture actor
*
* Copyright 2007, 2008 OpenedHand Ltd
* Copyright 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
* Boston, MA 02111-1307, USA.
*
*/
#if !defined(ST_H_INSIDE) && !defined(ST_COMPILATION)
#error "Only <st/st.h> can be included directly.h"
#endif
#ifndef __ST_SUBTEXTURE_H__
#define __ST_SUBTEXTURE_H__
#include <clutter/clutter.h>
G_BEGIN_DECLS
#define ST_TYPE_SUBTEXTURE (st_subtexture_get_type ())
#define ST_SUBTEXTURE(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), ST_TYPE_SUBTEXTURE, StSubtexture))
#define ST_SUBTEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), ST_TYPE_SUBTEXTURE, StSubtextureClass))
#define ST_IS_SUBTEXTURE(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), ST_TYPE_SUBTEXTURE))
#define ST_IS_SUBTEXTURE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), ST_TYPE_SUBTEXTURE))
#define ST_SUBTEXTURE_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), ST_TYPE_SUBTEXTURE, StSubtextureClass))
typedef struct _StSubtexture StSubtexture;
typedef struct _StSubtexturePrivate StSubtexturePrivate;
typedef struct _StSubtextureClass StSubtextureClass;
/**
* StSubtexture:
*
* The contents of this structure are private and should only be accessed
* through the public API.
*/
struct _StSubtexture
{
/*< private >*/
ClutterActor parent_instance;
StSubtexturePrivate *priv;
};
struct _StSubtextureClass
{
ClutterActorClass parent_class;
/* padding for future expansion */
void (*_st_box_1) (void);
void (*_st_box_2) (void);
void (*_st_box_3) (void);
void (*_st_box_4) (void);
};
GType st_subtexture_get_type (void) G_GNUC_CONST;
ClutterActor * st_subtexture_new (ClutterTexture *texture,
gint top,
gint left,
gint width,
gint height);
void st_subtexture_set_parent_texture (StSubtexture *frame,
ClutterTexture *texture);
ClutterTexture *st_subtexture_get_parent_texture (StSubtexture *frame);
void st_subtexture_set_frame (StSubtexture *frame,
gint top,
gint left,
gint width,
gint height);
void st_subtexture_get_frame (StSubtexture *frame,
gint *top,
gint *left,
gint *width,
gint *height);
G_END_DECLS
#endif /* __ST_SUBTEXTURE_H__ */