c5ce405859
Before we hardcoded popdowns to only button 1 before. But we need to actually pop down on the release of the activating button. (Once the button is released, if the we don't pop-down the menu, then subsequently we let the user use any button.) https://bugzilla.gnome.org/show_bug.cgi?id=596371
339 lines
9.0 KiB
C
339 lines
9.0 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
|
|
|
|
/**
|
|
* SECTION:shell-menu
|
|
* @short_description: A box which acts like a popup menu
|
|
*
|
|
* A #BigBox subclass which adds methods and signals useful for implementing
|
|
* popup-menu like actors.
|
|
*/
|
|
|
|
#include "shell-menu.h"
|
|
|
|
G_DEFINE_TYPE(ShellMenu, shell_menu, BIG_TYPE_BOX);
|
|
|
|
struct _ShellMenuPrivate {
|
|
gboolean popped_up;
|
|
gboolean have_grab;
|
|
guint activating_button;
|
|
|
|
gboolean released_on_source;
|
|
ClutterActor *source_actor;
|
|
|
|
ClutterActor *selected;
|
|
};
|
|
|
|
/* Signals */
|
|
enum
|
|
{
|
|
UNSELECTED,
|
|
SELECTED,
|
|
ACTIVATE,
|
|
CANCELLED,
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
static guint shell_menu_signals [LAST_SIGNAL] = { 0 };
|
|
|
|
static gboolean
|
|
container_contains (ClutterContainer *container,
|
|
ClutterActor *actor)
|
|
{
|
|
while (actor != NULL && actor != (ClutterActor*)container)
|
|
{
|
|
actor = clutter_actor_get_parent (actor);
|
|
}
|
|
return actor != NULL;
|
|
}
|
|
|
|
static void
|
|
shell_menu_popdown_nosignal (ShellMenu *box)
|
|
{
|
|
box->priv->popped_up = FALSE;
|
|
if (box->priv->have_grab)
|
|
clutter_ungrab_pointer ();
|
|
clutter_actor_hide (CLUTTER_ACTOR (box));
|
|
}
|
|
|
|
static void
|
|
on_selected_destroy (ClutterActor *actor,
|
|
ShellMenu *box)
|
|
{
|
|
box->priv->selected = NULL;
|
|
}
|
|
|
|
static void
|
|
set_selected (ShellMenu *box,
|
|
ClutterActor *actor)
|
|
{
|
|
if (actor == box->priv->selected)
|
|
return;
|
|
if (box->priv->selected)
|
|
{
|
|
g_signal_handlers_disconnect_by_func (box->priv->selected, G_CALLBACK(on_selected_destroy), box);
|
|
g_signal_emit (G_OBJECT (box), shell_menu_signals[UNSELECTED], 0, box->priv->selected);
|
|
}
|
|
box->priv->selected = actor;
|
|
if (box->priv->selected)
|
|
{
|
|
g_signal_connect (box->priv->selected, "destroy", G_CALLBACK(on_selected_destroy), box);
|
|
g_signal_emit (G_OBJECT (box), shell_menu_signals[SELECTED], 0, box->priv->selected);
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
shell_menu_enter_event (ClutterActor *actor,
|
|
ClutterCrossingEvent *event)
|
|
{
|
|
ShellMenu *box = SHELL_MENU (actor);
|
|
|
|
if (!container_contains (CLUTTER_CONTAINER (box), event->source))
|
|
return TRUE;
|
|
|
|
if (event->source == (ClutterActor*)box)
|
|
return TRUE;
|
|
|
|
if (g_object_get_data (G_OBJECT (event->source), "shell-is-separator"))
|
|
return TRUE;
|
|
|
|
set_selected (box, event->source);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
shell_menu_leave_event (ClutterActor *actor,
|
|
ClutterCrossingEvent *event)
|
|
{
|
|
ShellMenu *box = SHELL_MENU (actor);
|
|
|
|
set_selected (box, NULL);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
shell_menu_button_release_event (ClutterActor *actor,
|
|
ClutterButtonEvent *event)
|
|
{
|
|
ShellMenu *box = SHELL_MENU (actor);
|
|
|
|
/* Until the user releases the button that brought up the menu, we just
|
|
* ignore other button press/releass.
|
|
* See https://bugzilla.gnome.org/show_bug.cgi?id=596371
|
|
*/
|
|
if (box->priv->activating_button > 0 && box->priv->activating_button != event->button)
|
|
return FALSE;
|
|
|
|
box->priv->activating_button = 0;
|
|
|
|
if (box->priv->source_actor && !box->priv->released_on_source)
|
|
{
|
|
if (box->priv->source_actor == event->source ||
|
|
(CLUTTER_IS_CONTAINER (box->priv->source_actor) &&
|
|
container_contains (CLUTTER_CONTAINER (box->priv->source_actor), event->source)))
|
|
{
|
|
/* On the next release, we want to pop down the menu regardless */
|
|
box->priv->released_on_source = TRUE;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
shell_menu_popdown_nosignal (box);
|
|
|
|
if (!container_contains (CLUTTER_CONTAINER (box), event->source) ||
|
|
box->priv->selected == NULL)
|
|
{
|
|
g_signal_emit (G_OBJECT (box), shell_menu_signals[CANCELLED], 0);
|
|
return FALSE;
|
|
}
|
|
|
|
g_signal_emit (G_OBJECT (box), shell_menu_signals[ACTIVATE], 0, box->priv->selected);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
shell_menu_popup (ShellMenu *box,
|
|
guint button,
|
|
guint32 activate_time)
|
|
{
|
|
if (box->priv->popped_up)
|
|
return;
|
|
box->priv->activating_button = button;
|
|
box->priv->popped_up = TRUE;
|
|
box->priv->have_grab = TRUE;
|
|
box->priv->released_on_source = FALSE;
|
|
clutter_grab_pointer (CLUTTER_ACTOR (box));
|
|
}
|
|
|
|
/**
|
|
* shell_menu_popdown:
|
|
* @box:
|
|
*
|
|
* If the menu is currently active, hide it, emitting the 'cancelled' signal.
|
|
*/
|
|
void
|
|
shell_menu_popdown (ShellMenu *box)
|
|
{
|
|
if (!box->priv->popped_up)
|
|
return;
|
|
shell_menu_popdown_nosignal (box);
|
|
g_signal_emit (G_OBJECT (box), shell_menu_signals[CANCELLED], 0);
|
|
}
|
|
|
|
static void
|
|
on_source_destroyed (ClutterActor *actor,
|
|
ShellMenu *box)
|
|
{
|
|
box->priv->source_actor = NULL;
|
|
}
|
|
|
|
/**
|
|
* shell_menu_set_persistent_source:
|
|
* @box:
|
|
* @source: Actor to use as menu origin
|
|
*
|
|
* This function changes the menu behavior on button release. Normally
|
|
* when the mouse is released anywhere, the menu "pops down"; when this
|
|
* function is called, if the mouse is released over the source actor,
|
|
* the menu stays.
|
|
*
|
|
* The given @source actor must be reactive for this function to work.
|
|
*/
|
|
void
|
|
shell_menu_set_persistent_source (ShellMenu *box,
|
|
ClutterActor *source)
|
|
{
|
|
if (box->priv->source_actor)
|
|
{
|
|
g_signal_handlers_disconnect_by_func (G_OBJECT (box->priv->source_actor),
|
|
G_CALLBACK (on_source_destroyed),
|
|
box);
|
|
}
|
|
box->priv->source_actor = source;
|
|
if (box->priv->source_actor)
|
|
{
|
|
g_signal_connect (G_OBJECT (box->priv->source_actor),
|
|
"destroy",
|
|
G_CALLBACK (on_source_destroyed),
|
|
box);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* shell_menu_append_separator:
|
|
* @box:
|
|
* @separator: An actor which functions as a menu separator
|
|
* @flags: Packing flags
|
|
*
|
|
* Actors added to the menu with default functions are treated like
|
|
* menu items; this function will add an actor that should instead
|
|
* be treated like a menu separator. The current practical effect
|
|
* is that the separators will not be selectable.
|
|
*/
|
|
void
|
|
shell_menu_append_separator (ShellMenu *box,
|
|
ClutterActor *separator,
|
|
BigBoxPackFlags flags)
|
|
{
|
|
g_object_set_data (G_OBJECT (separator), "shell-is-separator", GUINT_TO_POINTER(TRUE));
|
|
big_box_append (BIG_BOX (box), separator, flags);
|
|
}
|
|
|
|
static void
|
|
shell_menu_dispose (GObject *gobject)
|
|
{
|
|
ShellMenu *self = SHELL_MENU (gobject);
|
|
|
|
shell_menu_set_persistent_source (self, NULL);
|
|
|
|
G_OBJECT_CLASS (shell_menu_parent_class)->dispose (gobject);
|
|
}
|
|
|
|
static void
|
|
shell_menu_class_init (ShellMenuClass *klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
|
|
|
|
gobject_class->dispose = shell_menu_dispose;
|
|
|
|
actor_class->enter_event = shell_menu_enter_event;
|
|
actor_class->leave_event = shell_menu_leave_event;
|
|
actor_class->button_release_event = shell_menu_button_release_event;
|
|
|
|
/**
|
|
* ShellMenu::unselected
|
|
* @box: The #ShellMenu
|
|
* @actor: The previously hovered-over menu item
|
|
*
|
|
* This signal is emitted when a menu item transitions to
|
|
* an unselected state.
|
|
*/
|
|
shell_menu_signals[UNSELECTED] =
|
|
g_signal_new ("unselected",
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
0,
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ShellMenu::selected
|
|
* @box: The #ShellMenu
|
|
* @actor: The hovered-over menu item
|
|
*
|
|
* This signal is emitted when a menu item is in a selected state.
|
|
*/
|
|
shell_menu_signals[SELECTED] =
|
|
g_signal_new ("selected",
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
0,
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ShellMenu::activate
|
|
* @box: The #ShellMenu
|
|
* @actor: The clicked menu item
|
|
*
|
|
* This signal is emitted when a menu item is selected.
|
|
*/
|
|
shell_menu_signals[ACTIVATE] =
|
|
g_signal_new ("activate",
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
0,
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 1, CLUTTER_TYPE_ACTOR);
|
|
|
|
/**
|
|
* ShellMenu::cancelled
|
|
* @box: The #ShellMenu
|
|
*
|
|
* This signal is emitted when the menu is closed without an option selected.
|
|
*/
|
|
shell_menu_signals[CANCELLED] =
|
|
g_signal_new ("cancelled",
|
|
G_TYPE_FROM_CLASS (klass),
|
|
G_SIGNAL_RUN_LAST,
|
|
0,
|
|
NULL, NULL,
|
|
g_cclosure_marshal_VOID__OBJECT,
|
|
G_TYPE_NONE, 0);
|
|
|
|
g_type_class_add_private (gobject_class, sizeof (ShellMenuPrivate));
|
|
}
|
|
|
|
static void
|
|
shell_menu_init (ShellMenu *self)
|
|
{
|
|
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self, SHELL_TYPE_MENU,
|
|
ShellMenuPrivate);
|
|
}
|