3aea09b614
The way we were loading data into a CoglTexture, then pulling it out and manipulating it on the CPU, then loading it back into a texture was a bit lame. Clean things up a bit here by loading directly into the CPU, doing the fading, then creating a texture. Also cache the faded data in StTextureCache. https://bugzilla.gnome.org/show_bug.cgi?id=612759
95 lines
3.9 KiB
C
95 lines
3.9 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __SHELL_APP_SYSTEM_H__
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#define __SHELL_APP_SYSTEM_H__
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#include <gio/gio.h>
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#include <clutter/clutter.h>
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#include "shell-app.h"
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#include "window.h"
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#define SHELL_TYPE_APP_SYSTEM (shell_app_system_get_type ())
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#define SHELL_APP_SYSTEM(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_APP_SYSTEM, ShellAppSystem))
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#define SHELL_APP_SYSTEM_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_APP_SYSTEM, ShellAppSystemClass))
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#define SHELL_IS_APP_SYSTEM(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_APP_SYSTEM))
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#define SHELL_IS_APP_SYSTEM_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_APP_SYSTEM))
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#define SHELL_APP_SYSTEM_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_APP_SYSTEM, ShellAppSystemClass))
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typedef struct _ShellAppSystem ShellAppSystem;
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typedef struct _ShellAppSystemClass ShellAppSystemClass;
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typedef struct _ShellAppSystemPrivate ShellAppSystemPrivate;
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struct _ShellAppSystem
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{
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GObject parent;
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ShellAppSystemPrivate *priv;
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};
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struct _ShellAppSystemClass
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{
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GObjectClass parent_class;
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void (*installed_changed)(ShellAppSystem *appsys, gpointer user_data);
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void (*favorites_changed)(ShellAppSystem *appsys, gpointer user_data);
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};
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GType shell_app_system_get_type (void) G_GNUC_CONST;
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ShellAppSystem* shell_app_system_get_default(void);
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typedef struct _ShellAppInfo ShellAppInfo;
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#define SHELL_TYPE_APP_INFO (shell_app_info_get_type ())
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GType shell_app_info_get_type (void);
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ShellAppInfo* shell_app_info_ref (ShellAppInfo *info);
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void shell_app_info_unref (ShellAppInfo *info);
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const char *shell_app_info_get_id (ShellAppInfo *info);
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char *shell_app_info_get_name (ShellAppInfo *info);
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char *shell_app_info_get_description (ShellAppInfo *info);
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char *shell_app_info_get_executable (ShellAppInfo *info);
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char *shell_app_info_get_desktop_file_path (ShellAppInfo *info);
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GIcon *shell_app_info_get_icon (ShellAppInfo *info);
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ClutterActor *shell_app_info_create_icon_texture (ShellAppInfo *info, float size);
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GSList *shell_app_info_get_categories (ShellAppInfo *info);
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gboolean shell_app_info_get_is_nodisplay (ShellAppInfo *info);
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gboolean shell_app_info_is_transient (ShellAppInfo *info);
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MetaWindow *shell_app_info_get_source_window (ShellAppInfo *info);
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gboolean shell_app_info_launch_full (ShellAppInfo *info,
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guint timestamp,
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GList *uris,
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int workspace,
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char **startup_id,
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GError **error);
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gboolean shell_app_info_launch (ShellAppInfo *info,
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GError **error);
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ShellAppInfo *shell_app_system_load_from_desktop_file (ShellAppSystem *system, const char *filename, GError **error);
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ShellApp *shell_app_system_get_app (ShellAppSystem *system, const char *id);
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ShellApp *shell_app_system_get_app_for_window (ShellAppSystem *self, MetaWindow *window);
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void _shell_app_system_register_app (ShellAppSystem *self, ShellApp *app);
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ShellApp *shell_app_system_lookup_heuristic_basename (ShellAppSystem *system, const char *id);
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ShellAppInfo *shell_app_system_create_from_window (ShellAppSystem *system, MetaWindow *window);
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GSList *shell_app_system_get_flattened_apps (ShellAppSystem *system);
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GSList *shell_app_system_get_all_settings (ShellAppSystem *system);
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GSList *shell_app_system_initial_search (ShellAppSystem *system,
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gboolean prefs,
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GSList *terms);
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GSList *shell_app_system_subsearch (ShellAppSystem *system,
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gboolean prefs,
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GSList *previous_results,
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GSList *terms);
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#endif /* __SHELL_APP_SYSTEM_H__ */
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