3716deaa42
Just so that all X11 fiddling stays within src/tray. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2590>
298 lines
9.5 KiB
C
298 lines
9.5 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#include "config.h"
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#include "shell-global.h"
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#include "shell-tray-icon-private.h"
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#include "shell-util.h"
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#include "tray/na-tray-child.h"
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#include "st.h"
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#include <X11/Xatom.h>
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enum {
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PROP_0,
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PROP_PID,
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PROP_TITLE,
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PROP_WM_CLASS
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};
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typedef struct _ShellTrayIconPrivate ShellTrayIconPrivate;
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struct _ShellTrayIcon
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{
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ClutterClone parent;
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NaTrayChild *tray_child;
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ClutterActor *window_actor;
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gulong window_actor_destroyed_handler;
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gulong window_created_handler;
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pid_t pid;
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char *title;
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char *wm_class;
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};
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G_DEFINE_TYPE (ShellTrayIcon, shell_tray_icon, CLUTTER_TYPE_CLONE);
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static void
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shell_tray_icon_finalize (GObject *object)
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{
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ShellTrayIcon *icon = SHELL_TRAY_ICON (object);
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g_free (icon->title);
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g_free (icon->wm_class);
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G_OBJECT_CLASS (shell_tray_icon_parent_class)->finalize (object);
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}
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static void
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shell_tray_icon_remove_window_actor (ShellTrayIcon *tray_icon)
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{
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if (tray_icon->window_actor)
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{
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g_clear_signal_handler (&tray_icon->window_actor_destroyed_handler,
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tray_icon->window_actor);
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g_clear_object (&tray_icon->window_actor);
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}
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clutter_clone_set_source (CLUTTER_CLONE (tray_icon), NULL);
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}
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static void
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shell_tray_icon_window_created_cb (MetaDisplay *display,
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MetaWindow *window,
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ShellTrayIcon *tray_icon)
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{
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Window xwindow = meta_window_get_xwindow (window);
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if (tray_icon->tray_child &&
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xwindow == na_xembed_get_socket_window (NA_XEMBED (tray_icon->tray_child)))
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{
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ClutterActor *window_actor =
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CLUTTER_ACTOR (meta_window_get_compositor_private (window));
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clutter_clone_set_source (CLUTTER_CLONE (tray_icon), window_actor);
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/* We want to explicitly clear the clone source when the window
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actor is destroyed because otherwise we might end up keeping
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it alive after it has been disposed. Otherwise this can cause
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a crash if there is a paint after mutter notices that the top
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level window has been destroyed, which causes it to dispose
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the window, and before the tray manager notices that the
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window is gone which would otherwise reset the window and
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unref the clone */
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tray_icon->window_actor = g_object_ref (window_actor);
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tray_icon->window_actor_destroyed_handler =
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g_signal_connect_swapped (window_actor,
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"destroy",
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G_CALLBACK (shell_tray_icon_remove_window_actor),
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tray_icon);
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/* Hide the original actor otherwise it will appear in the scene
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as a normal window */
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clutter_actor_set_opacity (window_actor, 0);
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/* Also make sure it (or any of its children) doesn't block
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events on wayland */
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shell_util_set_hidden_from_pick (window_actor, TRUE);
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/* Now that we've found the window we don't need to listen for
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new windows anymore */
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g_clear_signal_handler (&tray_icon->window_created_handler,
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display);
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}
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}
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static void
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shell_tray_icon_get_property (GObject *object,
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guint prop_id,
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GValue *value,
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GParamSpec *pspec)
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{
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ShellTrayIcon *icon = SHELL_TRAY_ICON (object);
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switch (prop_id)
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{
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case PROP_PID:
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g_value_set_uint (value, icon->pid);
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break;
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case PROP_TITLE:
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g_value_set_string (value, icon->title);
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break;
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case PROP_WM_CLASS:
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g_value_set_string (value, icon->wm_class);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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shell_tray_icon_dispose (GObject *object)
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{
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ShellTrayIcon *tray_icon = SHELL_TRAY_ICON (object);
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MetaDisplay *display = shell_global_get_display (shell_global_get ());
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g_clear_signal_handler (&tray_icon->window_created_handler,
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display);
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shell_tray_icon_remove_window_actor (tray_icon);
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G_OBJECT_CLASS (shell_tray_icon_parent_class)->dispose (object);
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}
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static void
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shell_tray_icon_get_preferred_width (ClutterActor *actor,
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float for_height,
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float *min_width_p,
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float *natural_width_p)
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{
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ShellTrayIcon *tray_icon = SHELL_TRAY_ICON (actor);
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int width;
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na_xembed_get_size (NA_XEMBED (tray_icon->tray_child), &width, NULL);
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*min_width_p = width;
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*natural_width_p = width;
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}
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static void
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shell_tray_icon_get_preferred_height (ClutterActor *actor,
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float for_width,
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float *min_height_p,
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float *natural_height_p)
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{
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ShellTrayIcon *tray_icon = SHELL_TRAY_ICON (actor);
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int height;
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na_xembed_get_size (NA_XEMBED (tray_icon->tray_child), NULL, &height);
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*min_height_p = height;
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*natural_height_p = height;
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}
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static void
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shell_tray_icon_allocate (ClutterActor *actor,
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const ClutterActorBox *box)
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{
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ShellTrayIcon *tray_icon = SHELL_TRAY_ICON (actor);
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float wx, wy;
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CLUTTER_ACTOR_CLASS (shell_tray_icon_parent_class)->allocate (actor, box);
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/* Find the actor's new coordinates in terms of the stage.
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*/
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clutter_actor_get_transformed_position (actor, &wx, &wy);
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na_xembed_set_root_position (NA_XEMBED (tray_icon->tray_child),
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(int)(0.5 + wx), (int)(0.5 + wy));
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}
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static void
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shell_tray_icon_class_init (ShellTrayIconClass *klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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object_class->get_property = shell_tray_icon_get_property;
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object_class->finalize = shell_tray_icon_finalize;
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object_class->dispose = shell_tray_icon_dispose;
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actor_class->get_preferred_width = shell_tray_icon_get_preferred_width;
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actor_class->get_preferred_height = shell_tray_icon_get_preferred_height;
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actor_class->allocate = shell_tray_icon_allocate;
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g_object_class_install_property (object_class,
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PROP_PID,
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g_param_spec_uint ("pid",
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"PID",
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"The PID of the icon's application",
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0, G_MAXUINT, 0,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (object_class,
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PROP_TITLE,
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g_param_spec_string ("title",
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"Title",
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"The icon's window title",
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NULL,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (object_class,
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PROP_WM_CLASS,
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g_param_spec_string ("wm-class",
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"WM Class",
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"The icon's window WM_CLASS",
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NULL,
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G_PARAM_READABLE | G_PARAM_STATIC_STRINGS));
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}
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static void
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shell_tray_icon_init (ShellTrayIcon *icon)
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{
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}
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static void
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shell_tray_icon_set_child (ShellTrayIcon *tray_icon,
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NaTrayChild *tray_child)
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{
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MetaDisplay *display = shell_global_get_display (shell_global_get ());
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g_return_if_fail (tray_icon != NULL);
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g_return_if_fail (tray_child != NULL);
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/* We do all this now rather than computing it on the fly later,
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* because the shell may want to see their values from a
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* tray-icon-removed signal handler, at which point the plug has
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* already been removed from the socket.
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*/
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tray_icon->tray_child = tray_child;
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tray_icon->title = na_tray_child_get_title (tray_icon->tray_child);
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na_tray_child_get_wm_class (tray_icon->tray_child,
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NULL, &tray_icon->wm_class);
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tray_icon->pid = na_tray_child_get_pid (tray_icon->tray_child);
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tray_icon->window_created_handler =
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g_signal_connect (display,
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"window-created",
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G_CALLBACK (shell_tray_icon_window_created_cb),
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tray_icon);
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}
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/*
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* Public API
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*/
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ClutterActor *
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shell_tray_icon_new (NaTrayChild *tray_child)
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{
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ShellTrayIcon *tray_icon;
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g_return_val_if_fail (NA_IS_TRAY_CHILD (tray_child), NULL);
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tray_icon = g_object_new (SHELL_TYPE_TRAY_ICON, NULL);
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shell_tray_icon_set_child (tray_icon, tray_child);
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return CLUTTER_ACTOR (tray_icon);
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}
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/**
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* shell_tray_icon_click:
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* @icon: a #ShellTrayIcon
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* @event: the #ClutterEvent triggering the fake click
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*
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* Fakes a press and release on @icon. @event must be a
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* %CLUTTER_BUTTON_RELEASE, %CLUTTER_KEY_PRESS or %CLUTTER_KEY_RELEASE event.
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* Its relevant details will be passed on to the icon, but its
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* coordinates will be ignored; the click is
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* always made on the center of @icon.
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*/
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void
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shell_tray_icon_click (ShellTrayIcon *icon,
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ClutterEvent *event)
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{
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na_tray_child_emulate_event (icon->tray_child, event);
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}
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