26235bbe54
Start using the new methods to simplify signal cleanup. For now, focus on replacing existing cleanups; in most cases this means signals connected in the constructor and disconnected on destroy, but also other cases with a similarly defined lifetime (say: from show to hide). This doesn't change signal connections that only exist for a short time (say: once), handlers that are connected on-demand (say: the first time a particular method is called), or connections that aren't tracked (read: disconnected) at all. We will eventually replace the latter with connectObject() as well - especially from actor subclasses - but the changeset is already big enough as-is :-) Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1953>
68 lines
2.3 KiB
JavaScript
68 lines
2.3 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported addBackgroundMenu */
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const { Clutter, St } = imports.gi;
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const BoxPointer = imports.ui.boxpointer;
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const Main = imports.ui.main;
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const PopupMenu = imports.ui.popupMenu;
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var BackgroundMenu = class BackgroundMenu extends PopupMenu.PopupMenu {
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constructor(layoutManager) {
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super(layoutManager.dummyCursor, 0, St.Side.TOP);
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this.addSettingsAction(_("Change Background…"), 'gnome-background-panel.desktop');
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this.addMenuItem(new PopupMenu.PopupSeparatorMenuItem());
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this.addSettingsAction(_("Display Settings"), 'gnome-display-panel.desktop');
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this.addSettingsAction(_('Settings'), 'org.gnome.Settings.desktop');
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this.actor.add_style_class_name('background-menu');
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layoutManager.uiGroup.add_actor(this.actor);
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this.actor.hide();
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}
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};
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function addBackgroundMenu(actor, layoutManager) {
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actor.reactive = true;
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actor._backgroundMenu = new BackgroundMenu(layoutManager);
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actor._backgroundManager = new PopupMenu.PopupMenuManager(actor);
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actor._backgroundManager.addMenu(actor._backgroundMenu);
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function openMenu(x, y) {
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Main.layoutManager.setDummyCursorGeometry(x, y, 0, 0);
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actor._backgroundMenu.open(BoxPointer.PopupAnimation.FULL);
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}
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let clickAction = new Clutter.ClickAction();
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clickAction.connect('long-press', (action, theActor, state) => {
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if (state == Clutter.LongPressState.QUERY) {
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return (action.get_button() == 0 ||
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action.get_button() == 1) &&
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!actor._backgroundMenu.isOpen;
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}
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if (state == Clutter.LongPressState.ACTIVATE) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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actor._backgroundManager.ignoreRelease();
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}
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return true;
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});
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clickAction.connect('clicked', action => {
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if (action.get_button() == 3) {
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let [x, y] = action.get_coords();
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openMenu(x, y);
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}
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});
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actor.add_action(clickAction);
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global.display.connectObject('grab-op-begin',
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() => clickAction.release(), actor);
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actor.connect('destroy', () => {
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actor._backgroundMenu.destroy();
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actor._backgroundMenu = null;
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actor._backgroundManager = null;
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});
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}
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