e941e8088b
The two parts were mapping windows to applications, and recording application usage statistics. The latter part (now called ShellAppUsage) is much more naturally built on top of the former (now called ShellWindowTracker). ShellWindowTracker retains the startup-notification handling. ShellWindowTracker also gains a focus-app property, which is what most things in the shell UI are interested in (instead of window focus). ShellAppSystem moves to exporting ShellApp from more of its public API, rather than ShellAppInfo. ShellAppSystem also ensures that ShellApp instances are unique by holding a hash on the ids. ShellApp's private API is split off into a shell-app-private.h, so shell-app.h can be included in shell-app-system.h. Favorites handling is removed from ShellAppSystem, now inside appFavorites.js. Port all of the JavaScript for these changes. https://bugzilla.gnome.org/show_bug.cgi?id=598646
91 lines
2.4 KiB
JavaScript
91 lines
2.4 KiB
JavaScript
/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Shell = imports.gi.Shell;
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const Lang = imports.lang;
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const Signals = imports.signals;
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function AppFavorites() {
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this._init();
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}
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AppFavorites.prototype = {
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FAVORITE_APPS_KEY: 'favorite_apps',
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_init: function() {
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this._favorites = {};
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this._gconf = Shell.GConf.get_default();
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this._gconf.connect('changed::' + this.FAVORITE_APPS_KEY, Lang.bind(this, this._onFavsChanged));
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this._reload();
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},
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_onFavsChanged: function() {
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this._reload();
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this.emit('changed');
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},
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_reload: function() {
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let ids = Shell.GConf.get_default().get_string_list('favorite_apps');
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let appSys = Shell.AppSystem.get_default();
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let apps = ids.map(function (id) {
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return appSys.get_app(id);
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}).filter(function (app) {
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return app != null;
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});
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this._favorites = {};
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for (let i = 0; i < apps.length; i++) {
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let app = apps[i];
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this._favorites[app.get_id()] = app;
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}
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},
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_getIds: function() {
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let ret = [];
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for (let id in this._favorites)
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ret.push(id);
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return ret;
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},
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getFavoriteMap: function() {
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return this._favorites;
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},
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getFavorites: function() {
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let ret = [];
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for (let id in this._favorites)
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ret.push(this._favorites[id]);
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return ret;
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},
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isFavorite: function(appId) {
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return appId in this._favorites;
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},
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addFavorite: function(appId) {
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if (appId in this._favorites)
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return;
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let app = Shell.AppSystem.get_default().get_app(appId);
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if (!app)
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return;
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let ids = this._getIds();
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ids.push(appId);
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this._gconf.set_string_list(this.FAVORITE_APPS_KEY, ids);
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this._favorites[appId] = app;
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},
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removeFavorite: function(appId) {
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if (!appId in this._favorites)
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return;
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let ids = this._getIds().filter(function (id) { return id != appId; });
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this._gconf.set_string_list(this.FAVORITE_APPS_KEY, ids);
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}
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};
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Signals.addSignalMethods(AppFavorites.prototype);
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var appFavoritesInstance = null;
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function getAppFavorites() {
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if (appFavoritesInstance == null)
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appFavoritesInstance = new AppFavorites();
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return appFavoritesInstance;
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}
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