gnome-shell/js/gdm
Marco Trevisan (Treviño) 420697693b st-texture-cache: Separate 'scale' to 'paint_scale' and 'resource_scale'
Instead of just passing a scale when getting a cached icon, pass both a
'paint_scale', the scale of which the icon will be painted on the
stage, and a 'resource_scale', the scale of the resource used for
painting.

In effect, the texture size will use the scale 'paint_scale * resource_scale'
in a ceiled value while the size of the actor will use 'paint_scale' when
determining the size.
this would load a bigger texture, but the downscaling would keep the visual
quality.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/5
https://bugzilla.gnome.org/show_bug.cgi?id=765011
2019-03-01 17:12:52 +00:00
..
authPrompt.js cleanup: Use destructuring for imports from GI 2019-02-09 07:39:20 +01:00
batch.js cleanup: Port non-GObject classes to JS6 classes 2019-01-25 14:02:44 +00:00
fingerprint.js cleanup: Clean up unused imports 2019-02-09 05:05:07 +01:00
loginDialog.js st-texture-cache: Separate 'scale' to 'paint_scale' and 'resource_scale' 2019-03-01 17:12:52 +00:00
oVirt.js cleanup: Port non-GObject classes to JS6 classes 2019-01-25 14:02:44 +00:00
realmd.js cleanup: Clean up unused imports 2019-02-09 05:05:07 +01:00
util.js cleanup: Use destructuring for imports from GI 2019-02-09 07:39:20 +01:00