gnome-shell/js/ui/userWidget.js
Florian Müllner 2582d16ca7 Define classes with 'var' instead of 'const'
Any symbols (including class properties) that should be visible
outside the module it's defined in need to be defined as global.
For now gjs still allows the access for 'const', but get rid of
the warnings spill now by changing it.

https://bugzilla.gnome.org/show_bug.cgi?id=785084
2017-07-18 21:52:06 +02:00

187 lines
6.2 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
//
// A widget showing the user avatar and name
const Clutter = imports.gi.Clutter;
const AccountsService = imports.gi.AccountsService;
const GLib = imports.gi.GLib;
const Gio = imports.gi.Gio;
const GObject = imports.gi.GObject;
const Lang = imports.lang;
const St = imports.gi.St;
const Params = imports.misc.params;
const AVATAR_ICON_SIZE = 64;
// Adapted from gdm/gui/user-switch-applet/applet.c
//
// Copyright (C) 2004-2005 James M. Cape <jcape@ignore-your.tv>.
// Copyright (C) 2008,2009 Red Hat, Inc.
var Avatar = new Lang.Class({
Name: 'Avatar',
_init: function(user, params) {
this._user = user;
params = Params.parse(params, { reactive: false,
iconSize: AVATAR_ICON_SIZE,
styleClass: 'framed-user-icon' });
this._iconSize = params.iconSize;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this.actor = new St.Bin({ style_class: params.styleClass,
track_hover: params.reactive,
reactive: params.reactive,
width: this._iconSize * scaleFactor,
height: this._iconSize * scaleFactor });
},
setSensitive: function(sensitive) {
this.actor.can_focus = sensitive;
this.actor.reactive = sensitive;
},
update: function() {
let iconFile = this._user.get_icon_file();
if (iconFile && !GLib.file_test(iconFile, GLib.FileTest.EXISTS))
iconFile = null;
if (iconFile) {
let file = Gio.File.new_for_path(iconFile);
this.actor.child = null;
this.actor.style = 'background-image: url("%s");'.format(iconFile);
} else {
this.actor.style = null;
this.actor.child = new St.Icon({ icon_name: 'avatar-default-symbolic',
icon_size: this._iconSize });
}
}
});
var UserWidgetLabel = new Lang.Class({
Name: 'UserWidgetLabel',
Extends: St.Widget,
_init: function(user) {
this.parent({ layout_manager: new Clutter.BinLayout() });
this._user = user;
this._realNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._realNameLabel);
this._userNameLabel = new St.Label({ style_class: 'user-widget-label',
y_align: Clutter.ActorAlign.CENTER });
this.add_child(this._userNameLabel);
this._currentLabel = null;
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._updateUser();
// We can't override the destroy vfunc because that might be called during
// object finalization, and we can't call any JS inside a GC finalize callback,
// so we use a signal, that will be disconnected by GObject the first time
// the actor is destroyed (which is guaranteed to be as part of a normal
// destroy() call from JS, possibly from some ancestor)
this.connect('destroy', Lang.bind(this, this._onDestroy));
},
_onDestroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
vfunc_allocate: function(box, flags) {
this.set_allocation(box, flags);
let availWidth = box.x2 - box.x1;
let availHeight = box.y2 - box.y1;
let [minRealNameWidth, minRealNameHeight,
natRealNameWidth, natRealNameHeight] = this._realNameLabel.get_preferred_size();
let [minUserNameWidth, minUserNameHeight,
natUserNameWidth, natUserNameHeight] = this._userNameLabel.get_preferred_size();
if (natRealNameWidth <= availWidth)
this._currentLabel = this._realNameLabel;
else
this._currentLabel = this._userNameLabel;
this.label_actor = this._currentLabel;
let childBox = new Clutter.ActorBox();
childBox.x1 = 0;
childBox.y1 = 0;
childBox.x2 = availWidth;
childBox.y2 = availHeight;
this._currentLabel.allocate(childBox, flags);
},
vfunc_paint: function() {
this._currentLabel.paint();
},
_updateUser: function() {
if (this._user.is_loaded) {
this._realNameLabel.text = this._user.get_real_name();
this._userNameLabel.text = this._user.get_user_name();
} else {
this._realNameLabel.text = '';
this._userNameLabel.text = '';
}
},
});
var UserWidget = new Lang.Class({
Name: 'UserWidget',
_init: function(user) {
this._user = user;
this.actor = new St.BoxLayout({ style_class: 'user-widget',
vertical: false });
this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._avatar = new Avatar(user);
this.actor.add_child(this._avatar.actor);
this._label = new UserWidgetLabel(user);
this.actor.add_child(this._label);
this._label.bind_property('label-actor', this.actor, 'label-actor',
GObject.BindingFlags.SYNC_CREATE);
this._userLoadedId = this._user.connect('notify::is-loaded', Lang.bind(this, this._updateUser));
this._userChangedId = this._user.connect('changed', Lang.bind(this, this._updateUser));
this._updateUser();
},
_onDestroy: function() {
if (this._userLoadedId != 0) {
this._user.disconnect(this._userLoadedId);
this._userLoadedId = 0;
}
if (this._userChangedId != 0) {
this._user.disconnect(this._userChangedId);
this._userChangedId = 0;
}
},
_updateUser: function() {
this._avatar.update();
}
});