gnome-shell/js/ui/animation.js
Marco Trevisan (Treviño) 74d7d3e259 animation: Don't sync animation sizes on change
When the actor size changes, we might incur into an allocation cycle.

This was introduced by commit b6ec02ce, but when the animation will be an actor
itself, there will be no need to update the children size on actor size update,
as this will be managed by the actor allocation cycle itself.

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/issues/1384
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
2019-10-16 15:26:12 +00:00

179 lines
4.9 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Animation, AnimatedIcon, Spinner */
const { Clutter, GLib, Gio, St } = imports.gi;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var SPINNER_ANIMATION_TIME = 300;
var SPINNER_ANIMATION_DELAY = 1000;
var Animation = class {
constructor(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.set_size(width, height);
this.actor.connect('destroy', this._onDestroy.bind(this));
this.actor.connect('resource-scale-changed',
this._loadFile.bind(this, file, width, height));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
this._scaleChangedId = themeContext.connect('notify::scale-factor',
this._loadFile.bind(this, file, width, height));
this._speed = speed;
this._isLoaded = false;
this._isPlaying = false;
this._timeoutId = 0;
this._frame = 0;
this._loadFile(file, width, height);
}
play() {
if (this._isLoaded && this._timeoutId == 0) {
if (this._frame == 0)
this._showFrame(0);
this._timeoutId = GLib.timeout_add(GLib.PRIORITY_LOW, this._speed, this._update.bind(this));
GLib.Source.set_name_by_id(this._timeoutId, '[gnome-shell] this._update');
}
this._isPlaying = true;
}
stop() {
if (this._timeoutId > 0) {
GLib.source_remove(this._timeoutId);
this._timeoutId = 0;
}
this._isPlaying = false;
}
_loadFile(file, width, height) {
let [validResourceScale, resourceScale] = this.actor.get_resource_scale();
let wasPlaying = this._isPlaying;
if (this._isPlaying)
this.stop();
this._isLoaded = false;
this.actor.destroy_all_children();
if (!validResourceScale) {
if (wasPlaying)
this.play();
return;
}
let textureCache = St.TextureCache.get_default();
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
this._animations = textureCache.load_sliced_image(file, width, height,
scaleFactor, resourceScale,
this._animationsLoaded.bind(this));
this.actor.set_child(this._animations);
if (wasPlaying)
this.play();
}
_showFrame(frame) {
let oldFrameActor = this._animations.get_child_at_index(this._frame);
if (oldFrameActor)
oldFrameActor.hide();
this._frame = (frame % this._animations.get_n_children());
let newFrameActor = this._animations.get_child_at_index(this._frame);
if (newFrameActor)
newFrameActor.show();
}
_update() {
this._showFrame(this._frame + 1);
return GLib.SOURCE_CONTINUE;
}
_syncAnimationSize() {
if (!this._isLoaded)
return;
let [width, height] = this.actor.get_size();
for (let i = 0; i < this._animations.get_n_children(); ++i)
this._animations.get_child_at_index(i).set_size(width, height);
}
_animationsLoaded() {
this._isLoaded = this._animations.get_n_children() > 0;
this._syncAnimationSize();
if (this._isPlaying)
this.play();
}
_onDestroy() {
this.stop();
let themeContext = St.ThemeContext.get_for_stage(global.stage);
if (this._scaleChangedId)
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
}
};
var AnimatedIcon = class extends Animation {
constructor(file, size) {
super(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
};
var Spinner = class extends AnimatedIcon {
constructor(size, animate = false) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/process-working.svg');
super(file, size);
this.actor.opacity = 0;
this._animate = animate;
}
_onDestroy() {
this._animate = false;
super._onDestroy();
}
play() {
this.actor.remove_all_transitions();
if (this._animate) {
super.play();
this.actor.ease({
opacity: 255,
delay: SPINNER_ANIMATION_DELAY,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR
});
} else {
this.actor.opacity = 255;
super.play();
}
}
stop() {
this.actor.remove_all_transitions();
if (this._animate) {
this.actor.ease({
opacity: 0,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => super.stop()
});
} else {
this.actor.opacity = 0;
super.stop();
}
}
};