3a84625888
In particular, this lets us track the actor's location better; the old code didn't work if the actor was put into a container that got moved around. Part of #568712. svn path=/trunk/; revision=167
36 lines
1.4 KiB
C
36 lines
1.4 KiB
C
#ifndef __SHELL_GTK_WINDOW_ACTOR_H__
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#define __SHELL_GTK_WINDOW_ACTOR_H__
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#include <clutter/glx/clutter-glx.h>
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#include <gtk/gtk.h>
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#define SHELL_TYPE_GTK_WINDOW_ACTOR (shell_gtk_window_actor_get_type ())
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#define SHELL_GTK_WINDOW_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), SHELL_TYPE_GTK_WINDOW_ACTOR, ShellGtkWindowActor))
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#define SHELL_GTK_WINDOW_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), SHELL_TYPE_GTK_WINDOW_ACTOR, ShellGtkWindowActorClass))
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#define SHELL_IS_GTK_WINDOW_ACTOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), SHELL_TYPE_GTK_WINDOW_ACTOR))
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#define SHELL_IS_GTK_WINDOW_ACTOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), SHELL_TYPE_GTK_WINDOW_ACTOR))
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#define SHELL_GTK_WINDOW_ACTOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), SHELL_TYPE_GTK_WINDOW_ACTOR, ShellGtkWindowActorClass))
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typedef struct _ShellGtkWindowActor ShellGtkWindowActor;
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typedef struct _ShellGtkWindowActorClass ShellGtkWindowActorClass;
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typedef struct _ShellGtkWindowActorPrivate ShellGtkWindowActorPrivate;
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struct _ShellGtkWindowActor
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{
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ClutterGLXTexturePixmap parent;
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ShellGtkWindowActorPrivate *priv;
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};
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struct _ShellGtkWindowActorClass
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{
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ClutterGLXTexturePixmapClass parent_class;
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};
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GType shell_gtk_window_actor_get_type (void) G_GNUC_CONST;
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ClutterActor *shell_gtk_window_actor_new (GtkWidget *window);
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#endif /* __SHELL_GTK_WINDOW_ACTOR_H__ */
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