5060081db5
The idea behind this move is that we have a lot more control over rendering if StWidget isn't a big pile of actors, and things are more efficient. https://bugzilla.gnome.org/show_bug.cgi?id=607500
87 lines
1.8 KiB
C
87 lines
1.8 KiB
C
/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
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#ifndef __ST_THEME_NODE_PRIVATE_H__
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#define __ST_THEME_NODE_PRIVATE_H__
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#include <gdk/gdk.h>
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#include "st-theme-node.h"
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G_BEGIN_DECLS
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struct _StThemeNode {
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GObject parent;
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StThemeContext *context;
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StThemeNode *parent_node;
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StTheme *theme;
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PangoFontDescription *font_desc;
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ClutterColor background_color;
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/* If gradient is set, then background_color is the gradient start */
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StGradientType background_gradient_type;
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ClutterColor background_gradient_end;
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ClutterColor foreground_color;
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ClutterColor border_color[4];
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int border_width[4];
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int border_radius[4];
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guint padding[4];
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int width;
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int height;
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int min_width;
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int min_height;
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int max_width;
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int max_height;
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char *background_image;
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StBorderImage *border_image;
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StShadow *shadow;
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GType element_type;
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char *element_id;
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char *element_class;
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char *pseudo_class;
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char *inline_style;
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CRDeclaration **properties;
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int n_properties;
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/* We hold onto these separately so we can destroy them on finalize */
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CRDeclaration *inline_properties;
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guint properties_computed : 1;
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guint geometry_computed : 1;
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guint background_computed : 1;
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guint foreground_computed : 1;
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guint border_image_computed : 1;
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guint shadow_computed : 1;
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guint link_type : 2;
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/* Graphics state */
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float alloc_width;
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float alloc_height;
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CoglHandle shadow_material;
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CoglHandle background_texture;
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CoglHandle border_texture;
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CoglHandle corner_texture;
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};
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struct _StThemeNodeClass {
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GObjectClass parent_class;
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};
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void _st_theme_node_ensure_background (StThemeNode *node);
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void _st_theme_node_ensure_geometry (StThemeNode *node);
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void _st_theme_node_init_drawing_state (StThemeNode *node);
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void _st_theme_node_free_drawing_state (StThemeNode *node);
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G_END_DECLS
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#endif /* __ST_THEME_NODE_PRIVATE_H__ */
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