gnome-shell/js/ui/magnifier.js
Jasper St. Pierre c815979f2a magnifier: Don't use some deprecated APIs
Stop using Clutter.Group and Clutter.Rectangle.

https://bugzilla.gnome.org/show_bug.cgi?id=683073
2012-08-31 16:43:52 -03:00

1771 lines
62 KiB
JavaScript

// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const Clutter = imports.gi.Clutter;
const GDesktopEnums = imports.gi.GDesktopEnums;
const Gio = imports.gi.Gio;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Lang = imports.lang;
const Mainloop = imports.mainloop;
const Signals = imports.signals;
const Main = imports.ui.main;
const MagnifierDBus = imports.ui.magnifierDBus;
const Params = imports.misc.params;
const PointerWatcher = imports.ui.pointerWatcher;
const MOUSE_POLL_FREQUENCY = 50;
const CROSSHAIRS_CLIP_SIZE = [100, 100];
const NO_CHANGE = 0.0;
// Settings
const APPLICATIONS_SCHEMA = 'org.gnome.desktop.a11y.applications';
const SHOW_KEY = 'screen-magnifier-enabled';
const MAGNIFIER_SCHEMA = 'org.gnome.desktop.a11y.magnifier';
const SCREEN_POSITION_KEY = 'screen-position';
const MAG_FACTOR_KEY = 'mag-factor';
const INVERT_LIGHTNESS_KEY = 'invert-lightness';
const COLOR_SATURATION_KEY = 'color-saturation';
const BRIGHT_RED_KEY = 'brightness-red';
const BRIGHT_GREEN_KEY = 'brightness-green';
const BRIGHT_BLUE_KEY = 'brightness-blue';
const CONTRAST_RED_KEY = 'contrast-red';
const CONTRAST_GREEN_KEY = 'contrast-green';
const CONTRAST_BLUE_KEY = 'contrast-blue';
const LENS_MODE_KEY = 'lens-mode';
const CLAMP_MODE_KEY = 'scroll-at-edges';
const MOUSE_TRACKING_KEY = 'mouse-tracking';
const SHOW_CROSS_HAIRS_KEY = 'show-cross-hairs';
const CROSS_HAIRS_THICKNESS_KEY = 'cross-hairs-thickness';
const CROSS_HAIRS_COLOR_KEY = 'cross-hairs-color';
const CROSS_HAIRS_OPACITY_KEY = 'cross-hairs-opacity';
const CROSS_HAIRS_LENGTH_KEY = 'cross-hairs-length';
const CROSS_HAIRS_CLIP_KEY = 'cross-hairs-clip';
let magDBusService = null;
const Magnifier = new Lang.Class({
Name: 'Magnifier',
_init: function() {
// Magnifier is a manager of ZoomRegions.
this._zoomRegions = [];
// Create small clutter tree for the magnified mouse.
let xfixesCursor = Shell.XFixesCursor.get_for_stage(global.stage);
this._mouseSprite = new Clutter.Texture();
xfixesCursor.update_texture_image(this._mouseSprite);
this._cursorRoot = new Clutter.Actor();
this._cursorRoot.add_actor(this._mouseSprite);
// Create the first ZoomRegion and initialize it according to the
// magnification settings.
let mask;
[this.xMouse, this.yMouse, mask] = global.get_pointer();
let aZoomRegion = new ZoomRegion(this, this._cursorRoot);
this._zoomRegions.push(aZoomRegion);
let showAtLaunch = this._settingsInit(aZoomRegion);
aZoomRegion.scrollContentsTo(this.xMouse, this.yMouse);
xfixesCursor.connect('cursor-change', Lang.bind(this, this._updateMouseSprite));
this._xfixesCursor = xfixesCursor;
// Export to dbus.
magDBusService = new MagnifierDBus.ShellMagnifier();
this.setActive(showAtLaunch);
},
/**
* showSystemCursor:
* Show the system mouse pointer.
*/
showSystemCursor: function() {
this._xfixesCursor.show();
},
/**
* hideSystemCursor:
* Hide the system mouse pointer.
*/
hideSystemCursor: function() {
this._xfixesCursor.hide();
},
/**
* setActive:
* Show/hide all the zoom regions.
* @activate: Boolean to activate or de-activate the magnifier.
*/
setActive: function(activate) {
this._zoomRegions.forEach (function(zoomRegion, index, array) {
zoomRegion.setActive(activate);
});
if (activate)
this.startTrackingMouse();
else
this.stopTrackingMouse();
// Make sure system mouse pointer is shown when all zoom regions are
// invisible.
if (!activate)
this._xfixesCursor.show();
// Notify interested parties of this change
this.emit('active-changed', activate);
},
/**
* isActive:
* @return Whether the magnifier is active (boolean).
*/
isActive: function() {
// Sufficient to check one ZoomRegion since Magnifier's active
// state applies to all of them.
if (this._zoomRegions.length == 0)
return false;
else
return this._zoomRegions[0].isActive();
},
/**
* startTrackingMouse:
* Turn on mouse tracking, if not already doing so.
*/
startTrackingMouse: function() {
if (!this._pointerWatch)
this._pointerWatch = PointerWatcher.getPointerWatcher().addWatch(MOUSE_POLL_FREQUENCY, Lang.bind(this, this.scrollToMousePos));
},
/**
* stopTrackingMouse:
* Turn off mouse tracking, if not already doing so.
*/
stopTrackingMouse: function() {
if (this._pointerWatch)
this._pointerWatch.remove();
this._pointerWatch = null;
},
/**
* isTrackingMouse:
* Is the magnifier tracking the mouse currently?
*/
isTrackingMouse: function() {
return !!this._mouseTrackingId;
},
/**
* scrollToMousePos:
* Position all zoom regions' ROI relative to the current location of the
* system pointer.
* @return true.
*/
scrollToMousePos: function() {
let [xMouse, yMouse, mask] = global.get_pointer();
if (xMouse != this.xMouse || yMouse != this.yMouse) {
this.xMouse = xMouse;
this.yMouse = yMouse;
let sysMouseOverAny = false;
this._zoomRegions.forEach(function(zoomRegion, index, array) {
if (zoomRegion.scrollToMousePos())
sysMouseOverAny = true;
});
if (sysMouseOverAny)
this.hideSystemCursor();
else
this.showSystemCursor();
}
return true;
},
/**
* createZoomRegion:
* Create a ZoomRegion instance with the given properties.
* @xMagFactor: The power to set horizontal magnification of the
* ZoomRegion. A value of 1.0 means no magnification. A
* value of 2.0 doubles the size.
* @yMagFactor: The power to set the vertical magnification of the
* ZoomRegion.
* @roi Object in the form { x, y, width, height } that
* defines the region to magnify. Given in unmagnified
* coordinates.
* @viewPort Object in the form { x, y, width, height } that defines
* the position of the ZoomRegion on screen.
* @return The newly created ZoomRegion.
*/
createZoomRegion: function(xMagFactor, yMagFactor, roi, viewPort) {
let zoomRegion = new ZoomRegion(this, this._cursorRoot);
zoomRegion.setViewPort(viewPort);
// We ignore the redundant width/height on the ROI
let fixedROI = new Object(roi);
fixedROI.width = viewPort.width / xMagFactor;
fixedROI.height = viewPort.height / yMagFactor;
zoomRegion.setROI(fixedROI);
zoomRegion.addCrosshairs(this._crossHairs);
return zoomRegion;
},
/**
* addZoomRegion:
* Append the given ZoomRegion to the list of currently defined ZoomRegions
* for this Magnifier instance.
* @zoomRegion: The zoomRegion to add.
*/
addZoomRegion: function(zoomRegion) {
if(zoomRegion) {
this._zoomRegions.push(zoomRegion);
if (!this.isTrackingMouse())
this.startTrackingMouse();
}
},
/**
* getZoomRegions:
* Return a list of ZoomRegion's for this Magnifier.
* @return: The Magnifier's zoom region list (array).
*/
getZoomRegions: function() {
return this._zoomRegions;
},
/**
* clearAllZoomRegions:
* Remove all the zoom regions from this Magnfier's ZoomRegion list.
*/
clearAllZoomRegions: function() {
for (let i = 0; i < this._zoomRegions.length; i++)
this._zoomRegions[i].setActive(false);
this._zoomRegions.length = 0;
this.stopTrackingMouse();
this.showSystemCursor();
},
/**
* addCrosshairs:
* Add and show a cross hair centered on the magnified mouse.
*/
addCrosshairs: function() {
if (!this._crossHairs)
this._crossHairs = new Crosshairs();
let thickness = this._settings.get_int(CROSS_HAIRS_THICKNESS_KEY);
let color = this._settings.get_string(CROSS_HAIRS_COLOR_KEY);
let opacity = this._settings.get_double(CROSS_HAIRS_OPACITY_KEY);
let length = this._settings.get_int(CROSS_HAIRS_LENGTH_KEY);
let clip = this._settings.get_boolean(CROSS_HAIRS_CLIP_KEY);
this.setCrosshairsThickness(thickness);
this.setCrosshairsColor(color);
this.setCrosshairsOpacity(opacity);
this.setCrosshairsLength(length);
this.setCrosshairsClip(clip);
let theCrossHairs = this._crossHairs;
this._zoomRegions.forEach (function(zoomRegion, index, array) {
zoomRegion.addCrosshairs(theCrossHairs);
});
},
/**
* setCrosshairsVisible:
* Show or hide the cross hair.
* @visible Flag that indicates show (true) or hide (false).
*/
setCrosshairsVisible: function(visible) {
if (visible) {
if (!this._crossHairs)
this.addCrosshairs();
this._crossHairs.show();
}
else {
if (this._crossHairs)
this._crossHairs.hide();
}
},
/**
* setCrosshairsColor:
* Set the color of the crosshairs for all ZoomRegions.
* @color: The color as a string, e.g. '#ff0000ff' or 'red'.
*/
setCrosshairsColor: function(color) {
if (this._crossHairs) {
let [res, clutterColor] = Clutter.Color.from_string(color);
this._crossHairs.setColor(clutterColor);
}
},
/**
* getCrosshairsColor:
* Get the color of the crosshairs.
* @return: The color as a string, e.g. '#0000ffff' or 'blue'.
*/
getCrosshairsColor: function() {
if (this._crossHairs) {
let clutterColor = this._crossHairs.getColor();
return clutterColor.to_string();
}
else
return '#00000000';
},
/**
* setCrosshairsThickness:
* Set the crosshairs thickness for all ZoomRegions.
* @thickness: The width of the vertical and horizontal lines of the
* crosshairs.
*/
setCrosshairsThickness: function(thickness) {
if (this._crossHairs)
this._crossHairs.setThickness(thickness);
},
/**
* getCrosshairsThickness:
* Get the crosshairs thickness.
* @return: The width of the vertical and horizontal lines of the
* crosshairs.
*/
getCrosshairsThickness: function() {
if (this._crossHairs)
return this._crossHairs.getThickness();
else
return 0;
},
/**
* setCrosshairsOpacity:
* @opacity: Value between 0.0 (transparent) and 1.0 (fully opaque).
*/
setCrosshairsOpacity: function(opacity) {
if (this._crossHairs)
this._crossHairs.setOpacity(opacity * 255);
},
/**
* getCrosshairsOpacity:
* @return: Value between 0.0 (transparent) and 1.0 (fully opaque).
*/
getCrosshairsOpacity: function() {
if (this._crossHairs)
return this._crossHairs.getOpacity() / 255.0;
else
return 0.0;
},
/**
* setCrosshairsLength:
* Set the crosshairs length for all ZoomRegions.
* @length: The length of the vertical and horizontal lines making up the
* crosshairs.
*/
setCrosshairsLength: function(length) {
if (this._crossHairs)
this._crossHairs.setLength(length);
},
/**
* getCrosshairsLength:
* Get the crosshairs length.
* @return: The length of the vertical and horizontal lines making up the
* crosshairs.
*/
getCrosshairsLength: function() {
if (this._crossHairs)
return this._crossHairs.getLength();
else
return 0;
},
/**
* setCrosshairsClip:
* Set whether the crosshairs are clipped at their intersection.
* @clip: Flag to indicate whether to clip the crosshairs.
*/
setCrosshairsClip: function(clip) {
if (clip) {
if (this._crossHairs)
this._crossHairs.setClip(CROSSHAIRS_CLIP_SIZE);
}
else {
// Setting no clipping on crosshairs means a zero sized clip
// rectangle.
if (this._crossHairs)
this._crossHairs.setClip([0, 0]);
}
},
/**
* getCrosshairsClip:
* Get whether the crosshairs are clipped by the mouse image.
* @return: Whether the crosshairs are clipped.
*/
getCrosshairsClip: function() {
if (this._crossHairs) {
let [clipWidth, clipHeight] = this._crossHairs.getClip();
return (clipWidth > 0 && clipHeight > 0);
}
else
return false;
},
//// Private methods ////
_updateMouseSprite: function() {
this._xfixesCursor.update_texture_image(this._mouseSprite);
let xHot = this._xfixesCursor.get_hot_x();
let yHot = this._xfixesCursor.get_hot_y();
this._mouseSprite.set_anchor_point(xHot, yHot);
},
_settingsInit: function(zoomRegion) {
this._appSettings = new Gio.Settings({ schema: APPLICATIONS_SCHEMA });
this._settings = new Gio.Settings({ schema: MAGNIFIER_SCHEMA });
if (zoomRegion) {
// Mag factor is accurate to two decimal places.
let aPref = parseFloat(this._settings.get_double(MAG_FACTOR_KEY).toFixed(2));
if (aPref != 0.0)
zoomRegion.setMagFactor(aPref, aPref);
aPref = this._settings.get_enum(SCREEN_POSITION_KEY);
if (aPref)
zoomRegion.setScreenPosition(aPref);
zoomRegion.setLensMode(this._settings.get_boolean(LENS_MODE_KEY));
zoomRegion.setClampScrollingAtEdges(!this._settings.get_boolean(CLAMP_MODE_KEY));
aPref = this._settings.get_enum(MOUSE_TRACKING_KEY);
if (aPref)
zoomRegion.setMouseTrackingMode(aPref);
aPref = this._settings.get_boolean(INVERT_LIGHTNESS_KEY);
if (aPref)
zoomRegion.setInvertLightness(aPref);
aPref = this._settings.get_double(COLOR_SATURATION_KEY);
if (aPref)
zoomRegion.setColorSaturation(aPref);
let bc = {};
bc.r = this._settings.get_double(BRIGHT_RED_KEY);
bc.g = this._settings.get_double(BRIGHT_GREEN_KEY);
bc.b = this._settings.get_double(BRIGHT_BLUE_KEY);
zoomRegion.setBrightness(bc);
bc.r = this._settings.get_double(CONTRAST_RED_KEY);
bc.g = this._settings.get_double(CONTRAST_GREEN_KEY);
bc.b = this._settings.get_double(CONTRAST_BLUE_KEY);
zoomRegion.setContrast(bc);
}
let showCrosshairs = this._settings.get_boolean(SHOW_CROSS_HAIRS_KEY);
this.addCrosshairs();
this.setCrosshairsVisible(showCrosshairs);
this._appSettings.connect('changed::' + SHOW_KEY,
Lang.bind(this, function() {
this.setActive(this._appSettings.get_boolean(SHOW_KEY));
}));
this._settings.connect('changed::' + SCREEN_POSITION_KEY,
Lang.bind(this, this._updateScreenPosition));
this._settings.connect('changed::' + MAG_FACTOR_KEY,
Lang.bind(this, this._updateMagFactor));
this._settings.connect('changed::' + LENS_MODE_KEY,
Lang.bind(this, this._updateLensMode));
this._settings.connect('changed::' + CLAMP_MODE_KEY,
Lang.bind(this, this._updateClampMode));
this._settings.connect('changed::' + MOUSE_TRACKING_KEY,
Lang.bind(this, this._updateMouseTrackingMode));
this._settings.connect('changed::' + INVERT_LIGHTNESS_KEY,
Lang.bind(this, this._updateInvertLightness));
this._settings.connect('changed::' + COLOR_SATURATION_KEY,
Lang.bind(this, this._updateColorSaturation));
this._settings.connect('changed::' + BRIGHT_RED_KEY,
Lang.bind(this, this._updateBrightness));
this._settings.connect('changed::' + BRIGHT_GREEN_KEY,
Lang.bind(this, this._updateBrightness));
this._settings.connect('changed::' + BRIGHT_BLUE_KEY,
Lang.bind(this, this._updateBrightness));
this._settings.connect('changed::' + CONTRAST_RED_KEY,
Lang.bind(this, this._updateContrast));
this._settings.connect('changed::' + CONTRAST_GREEN_KEY,
Lang.bind(this, this._updateContrast));
this._settings.connect('changed::' + CONTRAST_BLUE_KEY,
Lang.bind(this, this._updateContrast));
this._settings.connect('changed::' + SHOW_CROSS_HAIRS_KEY,
Lang.bind(this, function() {
this.setCrosshairsVisible(this._settings.get_boolean(SHOW_CROSS_HAIRS_KEY));
}));
this._settings.connect('changed::' + CROSS_HAIRS_THICKNESS_KEY,
Lang.bind(this, function() {
this.setCrosshairsThickness(this._settings.get_int(CROSS_HAIRS_THICKNESS_KEY));
}));
this._settings.connect('changed::' + CROSS_HAIRS_COLOR_KEY,
Lang.bind(this, function() {
this.setCrosshairsColor(this._settings.get_string(CROSS_HAIRS_COLOR_KEY));
}));
this._settings.connect('changed::' + CROSS_HAIRS_OPACITY_KEY,
Lang.bind(this, function() {
this.setCrosshairsOpacity(this._settings.get_double(CROSS_HAIRS_OPACITY_KEY));
}));
this._settings.connect('changed::' + CROSS_HAIRS_LENGTH_KEY,
Lang.bind(this, function() {
this.setCrosshairsLength(this._settings.get_int(CROSS_HAIRS_LENGTH_KEY));
}));
this._settings.connect('changed::' + CROSS_HAIRS_CLIP_KEY,
Lang.bind(this, function() {
this.setCrosshairsClip(this._settings.get_boolean(CROSS_HAIRS_CLIP_KEY));
}));
return this._appSettings.get_boolean(SHOW_KEY);
},
_updateScreenPosition: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
let position = this._settings.get_enum(SCREEN_POSITION_KEY);
this._zoomRegions[0].setScreenPosition(position);
if (position != GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN)
this._updateLensMode();
}
},
_updateMagFactor: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
// Mag factor is accurate to two decimal places.
let magFactor = parseFloat(this._settings.get_double(MAG_FACTOR_KEY).toFixed(2));
this._zoomRegions[0].setMagFactor(magFactor, magFactor);
}
},
_updateLensMode: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
this._zoomRegions[0].setLensMode(this._settings.get_boolean(LENS_MODE_KEY));
}
},
_updateClampMode: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
this._zoomRegions[0].setClampScrollingAtEdges(
!this._settings.get_boolean(CLAMP_MODE_KEY)
);
}
},
_updateMouseTrackingMode: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
this._zoomRegions[0].setMouseTrackingMode(
this._settings.get_enum(MOUSE_TRACKING_KEY)
);
}
},
_updateInvertLightness: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
this._zoomRegions[0].setInvertLightness(
this._settings.get_boolean(INVERT_LIGHTNESS_KEY)
);
}
},
_updateColorSaturation: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
this._zoomRegions[0].setColorSaturation(
this._settings.get_double(COLOR_SATURATION_KEY)
);
}
},
_updateBrightness: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
let brightness = {};
brightness.r = this._settings.get_double(BRIGHT_RED_KEY);
brightness.g = this._settings.get_double(BRIGHT_GREEN_KEY);
brightness.b = this._settings.get_double(BRIGHT_BLUE_KEY);
this._zoomRegions[0].setBrightness(brightness);
}
},
_updateContrast: function() {
// Applies only to the first zoom region.
if (this._zoomRegions.length) {
let contrast = {};
contrast.r = this._settings.get_double(CONTRAST_RED_KEY);
contrast.g = this._settings.get_double(CONTRAST_GREEN_KEY);
contrast.b = this._settings.get_double(CONTRAST_BLUE_KEY);
this._zoomRegions[0].setContrast(contrast);
}
},
});
Signals.addSignalMethods(Magnifier.prototype);
const ZoomRegion = new Lang.Class({
Name: 'ZoomRegion',
_init: function(magnifier, mouseSourceActor) {
this._magnifier = magnifier;
this._mouseTrackingMode = GDesktopEnums.MagnifierMouseTrackingMode.NONE;
this._clampScrollingAtEdges = false;
this._lensMode = false;
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN;
this._invertLightness = false;
this._colorSaturation = 1.0;
this._brightness = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE };
this._contrast = { r: NO_CHANGE, g: NO_CHANGE, b: NO_CHANGE };
this._magView = null;
this._background = null;
this._uiGroupClone = null;
this._mouseSourceActor = mouseSourceActor;
this._mouseActor = null;
this._crossHairs = null;
this._crossHairsActor = null;
this._viewPortX = 0;
this._viewPortY = 0;
this._viewPortWidth = global.screen_width;
this._viewPortHeight = global.screen_height;
this._xCenter = this._viewPortWidth / 2;
this._yCenter = this._viewPortHeight / 2;
this._xMagFactor = 1;
this._yMagFactor = 1;
this._followingCursor = false;
Main.layoutManager.connect('monitors-changed',
Lang.bind(this, this._monitorsChanged));
},
/**
* setActive:
* @activate: Boolean to show/hide the ZoomRegion.
*/
setActive: function(activate) {
if (activate && !this.isActive()) {
this._createActors();
if (this._isMouseOverRegion())
this._magnifier.hideSystemCursor();
this._updateMagViewGeometry();
this._updateCloneGeometry();
this._updateMousePosition();
} else if (!activate && this.isActive()) {
this._destroyActors();
}
},
/**
* isActive:
* @return Whether this ZoomRegion is active (boolean).
*/
isActive: function() {
return this._magView != null;
},
/**
* setMagFactor:
* @xMagFactor: The power to set the horizontal magnification factor to
* of the magnified view. A value of 1.0 means no
* magnification. A value of 2.0 doubles the size.
* @yMagFactor: The power to set the vertical magnification factor to
* of the magnified view.
*/
setMagFactor: function(xMagFactor, yMagFactor) {
this._changeROI({ xMagFactor: xMagFactor,
yMagFactor: yMagFactor,
redoCursorTracking: this._followingCursor });
},
/**
* getMagFactor:
* @return an array, [xMagFactor, yMagFactor], containing the horizontal
* and vertical magnification powers. A value of 1.0 means no
* magnification. A value of 2.0 means the contents are doubled
* in size, and so on.
*/
getMagFactor: function() {
return [this._xMagFactor, this._yMagFactor];
},
/**
* setMouseTrackingMode
* @mode: One of the enum MouseTrackingMode values.
*/
setMouseTrackingMode: function(mode) {
if (mode >= GDesktopEnums.MagnifierMouseTrackingMode.NONE &&
mode <= GDesktopEnums.MagnifierMouseTrackingMode.PUSH)
this._mouseTrackingMode = mode;
},
/**
* getMouseTrackingMode
* @return: One of the enum MouseTrackingMode values.
*/
getMouseTrackingMode: function() {
return this._mouseTrackingMode;
},
/**
* setViewPort
* Sets the position and size of the ZoomRegion on screen.
* @viewPort: Object defining the position and size of the view port.
* It has members x, y, width, height. The values are in
* stage coordinate space.
*/
setViewPort: function(viewPort) {
this._setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.NONE;
},
/**
* setROI
* Sets the "region of interest" that the ZoomRegion is magnifying.
* @roi: Object that defines the region of the screen to magnify. It
* has members x, y, width, height. The values are in
* screen (unmagnified) coordinate space.
*/
setROI: function(roi) {
if (roi.width <= 0 || roi.height <= 0)
return;
this._followingCursor = false;
this._changeROI({ xMagFactor: this._viewPortWidth / roi.width,
yMagFactor: this._viewPortHeight / roi.height,
xCenter: roi.x + roi.width / 2,
yCenter: roi.y + roi.height / 2 });
},
/**
* getROI:
* Retrieves the "region of interest" -- the rectangular bounds of that part
* of the desktop that the magnified view is showing (x, y, width, height).
* The bounds are given in non-magnified coordinates.
* @return an array, [x, y, width, height], representing the bounding
* rectangle of what is shown in the magnified view.
*/
getROI: function() {
let roiWidth = this._viewPortWidth / this._xMagFactor;
let roiHeight = this._viewPortHeight / this._yMagFactor;
return [this._xCenter - roiWidth / 2,
this._yCenter - roiHeight / 2,
roiWidth, roiHeight];
},
/**
* setLensMode:
* Turn lens mode on/off. In full screen mode, lens mode does nothing since
* a lens the size of the screen is pointless.
* @lensMode: A boolean to set the sense of lens mode.
*/
setLensMode: function(lensMode) {
this._lensMode = lensMode;
if (!this._lensMode)
this.setScreenPosition (this._screenPosition);
},
/**
* isLensMode:
* Is lens mode on or off?
* @return The lens mode state as a boolean.
*/
isLensMode: function() {
return this._lensMode;
},
/**
* setClampScrollingAtEdges:
* Stop vs. allow scrolling of the magnified contents when it scroll beyond
* the edges of the screen.
* @clamp: Boolean to turn on/off clamping.
*/
setClampScrollingAtEdges: function(clamp) {
this._clampScrollingAtEdges = clamp;
if (clamp)
this._changeROI();
},
/**
* setTopHalf:
* Magnifier view occupies the top half of the screen.
*/
setTopHalf: function() {
let viewPort = {};
viewPort.x = 0;
viewPort.y = 0;
viewPort.width = global.screen_width;
viewPort.height = global.screen_height/2;
this._setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.TOP_HALF;
},
/**
* setBottomHalf:
* Magnifier view occupies the bottom half of the screen.
*/
setBottomHalf: function() {
let viewPort = {};
viewPort.x = 0;
viewPort.y = global.screen_height/2;
viewPort.width = global.screen_width;
viewPort.height = global.screen_height/2;
this._setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.BOTTOM_HALF;
},
/**
* setLeftHalf:
* Magnifier view occupies the left half of the screen.
*/
setLeftHalf: function() {
let viewPort = {};
viewPort.x = 0;
viewPort.y = 0;
viewPort.width = global.screen_width/2;
viewPort.height = global.screen_height;
this._setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.LEFT_HALF;
},
/**
* setRightHalf:
* Magnifier view occupies the right half of the screen.
*/
setRightHalf: function() {
let viewPort = {};
viewPort.x = global.screen_width/2;
viewPort.y = 0;
viewPort.width = global.screen_width/2;
viewPort.height = global.screen_height;
this._setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.RIGHT_HALF;
},
/**
* setFullScreenMode:
* Set the ZoomRegion to full-screen mode.
* Note: disallows lens mode.
*/
setFullScreenMode: function() {
let viewPort = {};
viewPort.x = 0;
viewPort.y = 0;
viewPort.width = global.screen_width;
viewPort.height = global.screen_height;
this.setViewPort(viewPort);
this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN;
},
/**
* setScreenPosition:
* Positions the zoom region to one of the enumerated positions on the
* screen.
* @position: one of Magnifier.FULL_SCREEN, Magnifier.TOP_HALF,
* Magnifier.BOTTOM_HALF,Magnifier.LEFT_HALF, or
* Magnifier.RIGHT_HALF.
*/
setScreenPosition: function(inPosition) {
switch (inPosition) {
case GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN:
this.setFullScreenMode();
break;
case GDesktopEnums.MagnifierScreenPosition.TOP_HALF:
this.setTopHalf();
break;
case GDesktopEnums.MagnifierScreenPosition.BOTTOM_HALF:
this.setBottomHalf();
break;
case GDesktopEnums.MagnifierScreenPosition.LEFT_HALF:
this.setLeftHalf();
break;
case GDesktopEnums.MagnifierScreenPosition.RIGHT_HALF:
this.setRightHalf();
break;
}
},
/**
* getScreenPosition:
* Tell the outside world what the current mode is -- magnifiying the
* top half, bottom half, etc.
* @return: the current mode.
*/
getScreenPosition: function() {
return this._screenPosition;
},
/**
* scrollToMousePos:
* Set the region of interest based on the position of the system pointer.
* @return: Whether the system mouse pointer is over the magnified view.
*/
scrollToMousePos: function() {
this._followingCursor = true;
if (this._mouseTrackingMode != GDesktopEnums.MagnifierMouseTrackingMode.NONE)
this._changeROI({ redoCursorTracking: true });
else
this._updateMousePosition();
// Determine whether the system mouse pointer is over this zoom region.
return this._isMouseOverRegion();
},
/**
* scrollContentsTo:
* Shift the contents of the magnified view such it is centered on the given
* coordinate.
* @x: The x-coord of the point to center on.
* @y: The y-coord of the point to center on.
*/
scrollContentsTo: function(x, y) {
this._followingCursor = false;
this._changeROI({ xCenter: x,
yCenter: y });
},
/**
* addCrosshairs:
* Add crosshairs centered on the magnified mouse.
* @crossHairs: Crosshairs instance
*/
addCrosshairs: function(crossHairs) {
this._crossHairs = crossHairs;
// If the crossHairs is not already within a larger container, add it
// to this zoom region. Otherwise, add a clone.
if (crossHairs && this.isActive()) {
this._crossHairsActor = crossHairs.addToZoomRegion(this, this._mouseActor);
}
},
/**
* setInvertLightness:
* Set whether to invert the lightness of the magnified view.
* @flag Boolean to either invert brightness (true), or not (false).
*/
setInvertLightness: function(flag) {
this._invertLightness = flag;
if (this._magShaderEffects)
this._magShaderEffects.setInvertLightness(this._invertLightness);
},
/**
* getInvertLightness:
* Retrieve whether the lightness is inverted.
* @return Boolean indicating inversion (true), or not (false).
*/
getInvertLightness: function() {
return this._invertLightness;
},
/**
* setColorSaturation:
* Set the color saturation of the magnified view.
* @sauration A value from 0.0 to 1.0 that defines the color
* saturation, with 0.0 defining no color (grayscale),
* and 1.0 defining full color.
*/
setColorSaturation: function(saturation) {
this._colorSaturation = saturation;
if (this._magShaderEffects)
this._magShaderEffects.setColorSaturation(this._colorSaturation);
},
/**
* getColorSaturation:
* Retrieve the color saturation of the magnified view.
*/
getColorSaturation: function() {
return this._colorSaturation;
},
/**
* setBrightness:
* Alter the brightness of the magnified view.
* @brightness Object containing the contrast for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* brightness (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed brightness, respectively.
*/
setBrightness: function(brightness) {
this._brightness.r = brightness.r;
this._brightness.g = brightness.g;
this._brightness.b = brightness.b;
if (this._magShaderEffects)
this._magShaderEffects.setBrightness(this._brightness);
},
/**
* getBrightness:
* Retrive the current brightness of the Zoom Region.
* @return Object containing the brightness change for the red, green,
* and blue channels.
*/
getBrightness: function() {
let brightness = {};
brightness.r = this._brightness.r;
brightness.g = this._brightness.g;
brightness.b = this._brightness.b;
return brightness;
},
/**
* setContrast:
* Alter the contrast of the magnified view.
* @contrast Object containing the contrast for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* contrast (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed contrast, respectively.
*/
setContrast: function(contrast) {
this._contrast.r = contrast.r;
this._contrast.g = contrast.g;
this._contrast.b = contrast.b;
if (this._magShaderEffects)
this._magShaderEffects.setContrast(this._contrast);
},
/**
* getContrast:
* Retreive the contrast of the magnified view.
* @return Object containing the contrast for the red, green,
* and blue channels.
*/
getContrast: function() {
let contrast = {};
contrast.r = this._contrast.r;
contrast.g = this._contrast.g;
contrast.b = this._contrast.b;
return contrast;
},
//// Private methods ////
_createActors: function() {
// The root actor for the zoom region
this._magView = new St.Bin({ style_class: 'magnifier-zoom-region', x_fill: true, y_fill: true });
global.stage.add_actor(this._magView);
// hide the magnified region from CLUTTER_PICK_ALL
Shell.util_set_hidden_from_pick (this._magView, true);
// Add a group to clip the contents of the magnified view.
let mainGroup = new Clutter.Actor({ clip_to_allocation: true });
this._magView.set_child(mainGroup);
// Add a background for when the magnified uiGroup is scrolled
// out of view (don't want to see desktop showing through).
this._background = new Clutter.Actor({ background_color: Main.DEFAULT_BACKGROUND_COLOR,
width: global.screen_width,
height: global.screen_height });
mainGroup.add_actor(this._background);
// Clone the group that contains all of UI on the screen. This is the
// chrome, the windows, etc.
this._uiGroupClone = new Clutter.Clone({ source: Main.uiGroup });
mainGroup.add_actor(this._uiGroupClone);
// Add either the given mouseSourceActor to the ZoomRegion, or a clone of
// it.
if (this._mouseSourceActor.get_parent() != null)
this._mouseActor = new Clutter.Clone({ source: this._mouseSourceActor });
else
this._mouseActor = this._mouseSourceActor;
mainGroup.add_actor(this._mouseActor);
if (this._crossHairs)
this._crossHairsActor = this._crossHairs.addToZoomRegion(this, this._mouseActor);
else
this._crossHairsActor = null;
// Contrast and brightness effects.
this._magShaderEffects = new MagShaderEffects(this._uiGroupClone);
this._magShaderEffects.setColorSaturation(this._colorSaturation);
this._magShaderEffects.setInvertLightness(this._invertLightness);
this._magShaderEffects.setBrightness(this._brightness);
this._magShaderEffects.setContrast(this._contrast);
},
_destroyActors: function() {
if (this._mouseActor == this._mouseSourceActor)
this._mouseActor.get_parent().remove_actor (this._mouseActor);
if (this._crossHairs)
this._crossHairs.removeFromParent(this._crossHairsActor);
this._magShaderEffects.destroyEffects();
this._magShaderEffects = null;
this._magView.destroy();
this._magView = null;
this._background = null;
this._uiGroupClone = null;
this._mouseActor = null;
this._crossHairsActor = null;
},
_setViewPort: function(viewPort, fromROIUpdate) {
// Sets the position of the zoom region on the screen
let width = Math.round(Math.min(viewPort.width, global.screen_width));
let height = Math.round(Math.min(viewPort.height, global.screen_height));
let x = Math.max(viewPort.x, 0);
let y = Math.max(viewPort.y, 0);
x = Math.round(Math.min(x, global.screen_width - width));
y = Math.round(Math.min(y, global.screen_height - height));
this._viewPortX = x;
this._viewPortY = y;
this._viewPortWidth = width;
this._viewPortHeight = height;
this._updateMagViewGeometry();
if (!fromROIUpdate)
this._changeROI({ redoCursorTracking: this._followingCursor }); // will update mouse
if (this.isActive() && this._isMouseOverRegion())
this._magnifier.hideSystemCursor();
},
_changeROI: function(params) {
// Updates the area we are viewing; the magnification factors
// and center can be set explicitly, or we can recompute
// the position based on the mouse cursor position
params = Params.parse(params, { xMagFactor: this._xMagFactor,
yMagFactor: this._yMagFactor,
xCenter: this._xCenter,
yCenter: this._yCenter,
redoCursorTracking: false });
if (params.xMagFactor <= 0)
params.xMagFactor = this._xMagFactor;
if (params.yMagFactor <= 0)
params.yMagFactor = this._yMagFactor;
this._xMagFactor = params.xMagFactor;
this._yMagFactor = params.yMagFactor;
if (params.redoCursorTracking &&
this._mouseTrackingMode != GDesktopEnums.MagnifierMouseTrackingMode.NONE) {
// This depends on this.xMagFactor/yMagFactor already being updated
[params.xCenter, params.yCenter] = this._centerFromMousePosition();
}
if (this._clampScrollingAtEdges) {
let roiWidth = this._viewPortWidth / this._xMagFactor;
let roiHeight = this._viewPortHeight / this._yMagFactor;
params.xCenter = Math.min(params.xCenter, global.screen_width - roiWidth / 2);
params.xCenter = Math.max(params.xCenter, roiWidth / 2);
params.yCenter = Math.min(params.yCenter, global.screen_height - roiHeight / 2);
params.yCenter = Math.max(params.yCenter, roiHeight / 2);
}
this._xCenter = params.xCenter;
this._yCenter = params.yCenter;
// If in lens mode, move the magnified view such that it is centered
// over the actual mouse. However, in full screen mode, the "lens" is
// the size of the screen -- pointless to move such a large lens around.
if (this._lensMode && !this._isFullScreen())
this._setViewPort({ x: this._xCenter - this._viewPortWidth / 2,
y: this._yCenter - this._viewPortHeight / 2,
width: this._viewPortWidth,
height: this._viewPortHeight }, true);
this._updateCloneGeometry();
this._updateMousePosition();
},
_isMouseOverRegion: function() {
// Return whether the system mouse sprite is over this ZoomRegion. If the
// mouse's position is not given, then it is fetched.
let mouseIsOver = false;
if (this.isActive()) {
let xMouse = this._magnifier.xMouse;
let yMouse = this._magnifier.yMouse;
mouseIsOver = (
xMouse >= this._viewPortX && xMouse < (this._viewPortX + this._viewPortWidth) &&
yMouse >= this._viewPortY && yMouse < (this._viewPortY + this._viewPortHeight)
);
}
return mouseIsOver;
},
_isFullScreen: function() {
// Does the magnified view occupy the whole screen? Note that this
// doesn't necessarily imply
// this._screenPosition = GDesktopEnums.MagnifierScreenPosition.FULL_SCREEN;
if (this._viewPortX != 0 || this._viewPortY != 0)
return false;
if (this._viewPortWidth != global.screen_width ||
this._viewPortHeight != global.screen_height)
return false;
return true;
},
_centerFromMousePosition: function() {
// Determines where the center should be given the current cursor
// position and mouse tracking mode
let xMouse = this._magnifier.xMouse;
let yMouse = this._magnifier.yMouse;
if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.PROPORTIONAL) {
return this._centerFromMouseProportional(xMouse, yMouse);
}
else if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.PUSH) {
return this._centerFromMousePush(xMouse, yMouse);
}
else if (this._mouseTrackingMode == GDesktopEnums.MagnifierMouseTrackingMode.CENTERED) {
return this._centerFromMouseCentered(xMouse, yMouse);
}
return null; // Should never be hit
},
_centerFromMousePush: function(xMouse, yMouse) {
let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI();
let [cursorWidth, cursorHeight] = this._mouseSourceActor.get_size();
let xPos = xRoi + widthRoi / 2;
let yPos = yRoi + heightRoi / 2;
let xRoiRight = xRoi + widthRoi - cursorWidth;
let yRoiBottom = yRoi + heightRoi - cursorHeight;
if (xMouse < xRoi)
xPos -= (xRoi - xMouse);
else if (xMouse > xRoiRight)
xPos += (xMouse - xRoiRight);
if (yMouse < yRoi)
yPos -= (yRoi - yMouse);
else if (yMouse > yRoiBottom)
yPos += (yMouse - yRoiBottom);
return [xPos, yPos];
},
_centerFromMouseProportional: function(xMouse, yMouse) {
let [xRoi, yRoi, widthRoi, heightRoi] = this.getROI();
let halfScreenWidth = global.screen_width / 2;
let halfScreenHeight = global.screen_height / 2;
// We want to pad with a constant distance after zooming, so divide
// by the magnification factor.
let unscaledPadding = Math.min(this._viewPortWidth, this._viewPortHeight) / 5;
let xPadding = unscaledPadding / this._xMagFactor;
let yPadding = unscaledPadding / this._yMagFactor;
let xProportion = (xMouse - halfScreenWidth) / halfScreenWidth; // -1 ... 1
let yProportion = (yMouse - halfScreenHeight) / halfScreenHeight; // -1 ... 1
let xPos = xMouse - xProportion * (widthRoi / 2 - xPadding);
let yPos = yMouse - yProportion * (heightRoi /2 - yPadding);
return [xPos, yPos];
},
_centerFromMouseCentered: function(xMouse, yMouse) {
return [xMouse, yMouse];
},
_screenToViewPort: function(screenX, screenY) {
// Converts coordinates relative to the (unmagnified) screen to coordinates
// relative to the origin of this._magView
return [this._viewPortWidth / 2 + (screenX - this._xCenter) * this._xMagFactor,
this._viewPortHeight / 2 + (screenY - this._yCenter) * this._yMagFactor];
},
_updateMagViewGeometry: function() {
if (!this.isActive())
return;
if (this._isFullScreen())
this._magView.add_style_class_name('full-screen');
else
this._magView.remove_style_class_name('full-screen');
this._magView.set_size(this._viewPortWidth, this._viewPortHeight);
this._magView.set_position(this._viewPortX, this._viewPortY);
},
_updateCloneGeometry: function() {
if (!this.isActive())
return;
this._uiGroupClone.set_scale(this._xMagFactor, this._yMagFactor);
this._mouseActor.set_scale(this._xMagFactor, this._yMagFactor);
let [x, y] = this._screenToViewPort(0, 0);
this._uiGroupClone.set_position(Math.round(x), Math.round(y));
this._updateMousePosition();
},
_updateMousePosition: function() {
if (!this.isActive())
return;
let [xMagMouse, yMagMouse] = this._screenToViewPort(this._magnifier.xMouse,
this._magnifier.yMouse);
xMagMouse = Math.round(xMagMouse);
yMagMouse = Math.round(yMagMouse);
this._mouseActor.set_position(xMagMouse, yMagMouse);
if (this._crossHairsActor) {
let [groupWidth, groupHeight] = this._crossHairsActor.get_size();
this._crossHairsActor.set_position(xMagMouse - groupWidth / 2,
yMagMouse - groupHeight / 2);
}
},
_monitorsChanged: function() {
if (!this.isActive())
return;
this._background.set_size(global.screen_width, global.screen_height);
if (this._screenPosition == GDesktopEnums.MagnifierScreenPosition.NONE)
this._setViewPort({ x: this._viewPortX,
y: this._viewPortY,
width: this._viewPortWidth,
height: this._viewPortHeight });
else
this.setScreenPosition(this._screenPosition);
}
});
const Crosshairs = new Lang.Class({
Name: 'Crosshairs',
_init: function() {
// Set the group containing the crosshairs to three times the desktop
// size in case the crosshairs need to appear to be infinite in
// length (i.e., extend beyond the edges of the view they appear in).
let groupWidth = global.screen_width * 3;
let groupHeight = global.screen_height * 3;
this._actor = new Clutter.Actor({
clip_to_allocation: false,
width: groupWidth,
height: groupHeight
});
this._horizLeftHair = new Clutter.Actor();
this._horizRightHair = new Clutter.Actor();
this._vertTopHair = new Clutter.Actor();
this._vertBottomHair = new Clutter.Actor();
this._actor.add_actor(this._horizLeftHair);
this._actor.add_actor(this._horizRightHair);
this._actor.add_actor(this._vertTopHair);
this._actor.add_actor(this._vertBottomHair);
this._clipSize = [0, 0];
this._clones = [];
this.reCenter();
Main.layoutManager.connect('monitors-changed',
Lang.bind(this, this._monitorsChanged));
},
_monitorsChanged: function() {
this._actor.set_size(global.screen_width * 3, global.screen_height * 3);
this.reCenter();
},
/**
* addToZoomRegion
* Either add the crosshairs actor to the given ZoomRegion, or, if it is
* already part of some other ZoomRegion, create a clone of the crosshairs
* actor, and add the clone instead. Returns either the original or the
* clone.
* @zoomRegion: The container to add the crosshairs group to.
* @magnifiedMouse: The mouse actor for the zoom region -- used to
* position the crosshairs and properly layer them below
* the mouse.
* @return The crosshairs actor, or its clone.
*/
addToZoomRegion: function(zoomRegion, magnifiedMouse) {
let crosshairsActor = null;
if (zoomRegion && magnifiedMouse) {
let container = magnifiedMouse.get_parent();
if (container) {
crosshairsActor = this._actor;
if (this._actor.get_parent() != null) {
crosshairsActor = new Clutter.Clone({ source: this._actor });
this._clones.push(crosshairsActor);
}
crosshairsActor.visible = this._actor.visible;
container.add_actor(crosshairsActor);
container.raise_child(magnifiedMouse, crosshairsActor);
let [xMouse, yMouse] = magnifiedMouse.get_position();
let [crosshairsWidth, crosshairsHeight] = crosshairsActor.get_size();
crosshairsActor.set_position(xMouse - crosshairsWidth / 2 , yMouse - crosshairsHeight / 2);
}
}
return crosshairsActor;
},
/**
* removeFromParent:
* @childActor: the actor returned from addToZoomRegion
* Remove the crosshairs actor from its parent container, or destroy the
* child actor if it was just a clone of the crosshairs actor.
*/
removeFromParent: function(childActor) {
if (childActor == this._actor)
childActor.get_parent().remove_actor(childActor);
else
childActor.destroy();
},
/**
* setColor:
* Set the color of the crosshairs.
* @clutterColor: The color as a Clutter.Color.
*/
setColor: function(clutterColor) {
this._horizLeftHair.background_color = clutterColor;
this._horizRightHair.background_color = clutterColor;
this._vertTopHair.background_color = clutterColor;
this._vertBottomHair.background_color = clutterColor;
},
/**
* getColor:
* Get the color of the crosshairs.
* @color: The color as a Clutter.Color.
*/
getColor: function() {
return this._horizLeftHair.get_color();
},
/**
* setThickness:
* Set the width of the vertical and horizontal lines of the crosshairs.
* @thickness
*/
setThickness: function(thickness) {
this._horizLeftHair.set_height(thickness);
this._horizRightHair.set_height(thickness);
this._vertTopHair.set_width(thickness);
this._vertBottomHair.set_width(thickness);
this.reCenter();
},
/**
* getThickness:
* Get the width of the vertical and horizontal lines of the crosshairs.
* @return: The thickness of the crosshairs.
*/
getThickness: function() {
return this._horizLeftHair.get_height();
},
/**
* setOpacity:
* Set how opaque the crosshairs are.
* @opacity: Value between 0 (fully transparent) and 255 (full opaque).
*/
setOpacity: function(opacity) {
// set_opacity() throws an exception for values outside the range
// [0, 255].
if (opacity < 0)
opacity = 0;
else if (opacity > 255)
opacity = 255;
this._horizLeftHair.set_opacity(opacity);
this._horizRightHair.set_opacity(opacity);
this._vertTopHair.set_opacity(opacity);
this._vertBottomHair.set_opacity(opacity);
},
/**
* getOpacity:
* Retriev how opaque the crosshairs are.
* @return: A value between 0 (transparent) and 255 (opaque).
*/
getOpacity: function() {
return this._horizLeftHair.get_opacity();
},
/**
* setLength:
* Set the length of the vertical and horizontal lines in the crosshairs.
* @length: The length of the crosshairs.
*/
setLength: function(length) {
this._horizLeftHair.set_width(length);
this._horizRightHair.set_width(length);
this._vertTopHair.set_height(length);
this._vertBottomHair.set_height(length);
this.reCenter();
},
/**
* getLength:
* Get the length of the vertical and horizontal lines in the crosshairs.
* @return: The length of the crosshairs.
*/
getLength: function() {
return this._horizLeftHair.get_width();
},
/**
* setClip:
* Set the width and height of the rectangle that clips the crosshairs at
* their intersection
* @size: Array of [width, height] defining the size of the clip
* rectangle.
*/
setClip: function(size) {
if (size) {
// Take a chunk out of the crosshairs where it intersects the
// mouse.
this._clipSize = size;
this.reCenter();
}
else {
// Restore the missing chunk.
this._clipSize = [0, 0];
this.reCenter();
}
},
/**
* getClip:
* Get the dimensions of the clip rectangle.
* @return: An array of the form [width, height].
*/
getClip: function() {
return this._clipSize;
},
/**
* show:
* Show the crosshairs.
*/
show: function() {
this._actor.show();
// Clones don't share visibility.
for (let i = 0; i < this._clones.length; i++)
this._clones[i].show();
},
/**
* hide:
* Hide the crosshairs.
*/
hide: function() {
this._actor.hide();
// Clones don't share visibility.
for (let i = 0; i < this._clones.length; i++)
this._clones[i].hide();
},
/**
* reCenter:
* Reposition the horizontal and vertical hairs such that they cross at
* the center of crosshairs group. If called with the dimensions of
* the clip rectangle, these are used to update the size of the clip.
* @clipSize: Optional. If present, an array of the form [width, height].
*/
reCenter: function(clipSize) {
let [groupWidth, groupHeight] = this._actor.get_size();
let leftLength = this._horizLeftHair.get_width();
let rightLength = this._horizRightHair.get_width();
let topLength = this._vertTopHair.get_height();
let bottomLength = this._vertBottomHair.get_height();
let thickness = this._horizLeftHair.get_height();
// Deal with clip rectangle.
if (clipSize)
this._clipSize = clipSize;
let clipWidth = this._clipSize[0];
let clipHeight = this._clipSize[1];
// Note that clip, if present, is not centred on the cross hair
// intersection, but biased towards the top left.
let left = groupWidth / 2 - clipWidth * 0.25 - leftLength;
let right = groupWidth / 2 + clipWidth * 0.75;
let top = groupHeight / 2 - clipHeight * 0.25 - topLength - thickness / 2;
let bottom = groupHeight / 2 + clipHeight * 0.75 + thickness / 2;
this._horizLeftHair.set_position(left, (groupHeight - thickness) / 2);
this._horizRightHair.set_position(right, (groupHeight - thickness) / 2);
this._vertTopHair.set_position((groupWidth - thickness) / 2, top);
this._vertBottomHair.set_position((groupWidth - thickness) / 2, bottom);
}
});
const MagShaderEffects = new Lang.Class({
Name: 'MagShaderEffects',
_init: function(uiGroupClone) {
this._inverse = new Shell.InvertLightnessEffect();
this._brightnessContrast = new Clutter.BrightnessContrastEffect();
this._colorDesaturation = new Clutter.DesaturateEffect();
this._inverse.set_enabled(false);
this._brightnessContrast.set_enabled(false);
this._magView = uiGroupClone;
this._magView.add_effect(this._inverse);
this._magView.add_effect(this._brightnessContrast);
this._magView.add_effect(this._colorDesaturation);
},
/**
* destroyEffects:
* Remove contrast and brightness effects from the magnified view, and
* lose the reference to the actor they were applied to. Don't use this
* object after calling this.
*/
destroyEffects: function() {
this._magView.clear_effects();
this._colorDesaturation = null;
this._brightnessContrast = null;
this._inverse = null;
this._magView = null;
},
/**
* setInvertLightness:
* Enable/disable invert lightness effect.
* @invertFlag: Enabled flag.
*/
setInvertLightness: function(invertFlag) {
this._inverse.set_enabled(invertFlag);
},
/**
* getInvertLightness:
* Report whether the inversion effect is enabled.
* @return: Boolean.
*/
getInvertLightness: function() {
return this._inverse.get_enabled();
},
setColorSaturation: function(factor) {
this._colorDesaturation.set_factor(1.0 - factor);
},
getColorSaturation: function() {
return 1.0 - this._colorDesaturation.get_factor();
},
/**
* setBrightness:
* Set the brightness of the magnified view.
* @brightness: Object containing the brightness for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* brightness (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed brightness,
* respectively.
*/
setBrightness: function(brightness) {
let bRed = brightness.r;
let bGreen = brightness.g;
let bBlue = brightness.b;
this._brightnessContrast.set_brightness_full(bRed, bGreen, bBlue);
// Enable the effect if the brightness OR contrast change are such that
// it modifies the brightness and/or contrast.
let [cRed, cGreen, cBlue] = this._brightnessContrast.get_contrast();
this._brightnessContrast.set_enabled(
(bRed != NO_CHANGE || bGreen != NO_CHANGE || bBlue != NO_CHANGE ||
cRed != NO_CHANGE || cGreen != NO_CHANGE || cBlue != NO_CHANGE)
);
},
/**
* getBrightness:
* Retrieve current brightness of the magnified view.
* @return: Object containing the brightness for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* brightness (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed brightness, respectively.
*/
getBrightness: function() {
let result = {};
let [bRed, bGreen, bBlue] = this._brightnessContrast.get_brightness();
result.r = bRed;
result.g = bGreen;
result.b = bBlue;
return result;
},
/**
* Set the contrast of the magnified view.
* @contrast: Object containing the contrast for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* contrast (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed contrast, respectively.
*/
setContrast: function(contrast) {
let cRed = contrast.r;
let cGreen = contrast.g;
let cBlue = contrast.b;
this._brightnessContrast.set_contrast_full(cRed, cGreen, cBlue);
// Enable the effect if the contrast OR brightness change are such that
// it modifies the brightness and/or contrast.
// should be able to use Clutter.color_equal(), but that complains of
// a null first argument.
let [bRed, bGreen, bBlue] = this._brightnessContrast.get_brightness();
this._brightnessContrast.set_enabled(
cRed != NO_CHANGE || cGreen != NO_CHANGE || cBlue != NO_CHANGE ||
bRed != NO_CHANGE || bGreen != NO_CHANGE || bBlue != NO_CHANGE
);
},
/**
* Retrieve current contrast of the magnified view.
* @return: Object containing the contrast for the red, green,
* and blue channels. Values of 0.0 represent "standard"
* contrast (no change), whereas values less or greater than
* 0.0 indicate decreased or incresaed contrast, respectively.
*/
getContrast: function() {
let resutl = {};
let [cRed, cGreen, cBlue] = this._brightnessContrast.get_contrast();
result.r = cRed;
result.g = cGreen;
result.b = cBlue;
return result;
}
});