gnome-shell/src/st/st-button.c
Colin Walters d7e0051bc6 [StButton] Hold ref to self until animation completes
StButton has an internal animation for the border-image actor, then
it connects to the "completed" signal passing itself as data.  However,
if the button is destroyed, nothing prevents the animation's completed
signal from then causing a reference to freed memory.

Holding a reference to the button is the most straightforward fix here.

https://bugzilla.gnome.org/show_bug.cgi?id=607825
2010-01-26 14:28:57 -05:00

694 lines
17 KiB
C

/* -*- mode: C; c-file-style: "gnu"; indent-tabs-mode: nil; -*- */
/*
* st-button.c: Plain button actor
*
* Copyright 2007 OpenedHand
* Copyright 2008, 2009 Intel Corporation.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU Lesser General Public License,
* version 2.1, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for
* more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St - Fifth Floor, Boston, MA 02110-1301 USA.
*
* Written by: Emmanuele Bassi <ebassi@openedhand.com>
* Thomas Wood <thomas@linux.intel.com>
*
*/
/**
* SECTION:st-button
* @short_description: Button widget
*
* A button widget with support for either a text label or icon, toggle mode
* and transitions effects between states.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <stdlib.h>
#include <string.h>
#include <glib.h>
#include <clutter/clutter.h>
#include "st-button.h"
#include "st-marshal.h"
#include "st-texture-frame.h"
#include "st-texture-cache.h"
#include "st-private.h"
enum
{
PROP_0,
PROP_LABEL,
PROP_TOGGLE_MODE,
PROP_CHECKED,
PROP_TRANSITION_DURATION
};
enum
{
CLICKED,
LAST_SIGNAL
};
#define ST_BUTTON_GET_PRIVATE(obj) \
(G_TYPE_INSTANCE_GET_PRIVATE ((obj), ST_TYPE_BUTTON, StButtonPrivate))
struct _StButtonPrivate
{
gchar *text;
ClutterActor *old_bg;
gboolean old_bg_parented; /* TRUE if we have adopted old_bg */
gboolean old_bg_animating; /* TRUE if the opacity animation is running and we hold a self-ref */
guint8 old_opacity;
guint is_pressed : 1;
guint is_hover : 1;
guint is_checked : 1;
guint is_toggle : 1;
gint transition_duration;
ClutterAnimation *animation;
gint spacing;
};
static guint button_signals[LAST_SIGNAL] = { 0, };
G_DEFINE_TYPE (StButton, st_button, ST_TYPE_BIN);
static void
st_button_update_label_style (StButton *button)
{
ClutterActor *label;
label = st_bin_get_child ((StBin*) button);
/* check the child is really a label */
if (!CLUTTER_IS_TEXT (label))
return;
_st_set_text_from_style ((ClutterText*) label, st_widget_get_theme_node (ST_WIDGET (button)));
}
static void
st_button_dispose_old_bg (StButton *button)
{
StButtonPrivate *priv = button->priv;
if (priv->old_bg)
{
if (priv->old_bg_parented)
{
clutter_actor_unparent (priv->old_bg);
priv->old_bg_parented = FALSE;
}
g_object_unref (priv->old_bg);
priv->old_bg = NULL;
if (priv->old_bg_animating)
{
g_object_unref (button);
priv->old_bg_animating = FALSE;
}
}
}
static void
st_animation_completed (ClutterAnimation *animation,
StButton *button)
{
st_button_dispose_old_bg (button);
}
static void
st_button_style_changed (StWidget *widget)
{
StButton *button = ST_BUTTON (widget);
StButtonPrivate *priv = button->priv;
StButtonClass *button_class = ST_BUTTON_GET_CLASS (button);
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (button));
ClutterActor *bg_image;
double spacing;
st_button_dispose_old_bg (button);
bg_image = st_widget_get_border_image ((StWidget*) button);
if (bg_image)
button->priv->old_bg = g_object_ref (bg_image);
ST_WIDGET_CLASS (st_button_parent_class)->style_changed (widget);
spacing = 6;
st_theme_node_get_length (theme_node, "border-spacing", FALSE, &spacing);
priv->spacing = (int)(0.5 + spacing);
/* update the label styling */
st_button_update_label_style (button);
/* run a transition if applicable */
if (button_class->transition)
{
button_class->transition (button, priv->old_bg);
}
else
{
if (priv->old_bg &&
(!st_widget_get_style_pseudo_class (widget)))
{
ClutterAnimation *animation;
if (!clutter_actor_get_parent (priv->old_bg))
{
clutter_actor_set_parent (priv->old_bg, (ClutterActor*) widget);
priv->old_bg_parented = TRUE;
}
if (priv->transition_duration > 0)
{
animation = clutter_actor_animate (priv->old_bg,
CLUTTER_LINEAR,
priv->transition_duration,
"opacity", 0,
NULL);
/* The reference counting here is looped; through the button, old_bg,
* and the animation. However, that's not a problem because we will
* break the cycle when either the animation completes, or when
* we dispose.
*/
priv->old_bg_animating = TRUE;
g_object_ref (button);
g_signal_connect (animation, "completed",
G_CALLBACK (st_animation_completed), button);
}
else
{
st_button_dispose_old_bg (button);
}
}
}
}
static void
st_button_real_pressed (StButton *button)
{
st_widget_set_style_pseudo_class ((StWidget*) button, "active");
}
static void
st_button_real_released (StButton *button)
{
StButtonPrivate *priv = button->priv;
if (priv->is_checked)
st_widget_set_style_pseudo_class ((StWidget*) button, "checked");
else if (!priv->is_hover)
st_widget_set_style_pseudo_class ((StWidget*) button, NULL);
else
st_widget_set_style_pseudo_class ((StWidget*) button, "hover");
}
static gboolean
st_button_button_press (ClutterActor *actor,
ClutterButtonEvent *event)
{
st_widget_hide_tooltip (ST_WIDGET (actor));
if (event->button == 1)
{
StButton *button = ST_BUTTON (actor);
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
button->priv->is_pressed = TRUE;
clutter_grab_pointer (actor);
if (klass->pressed)
klass->pressed (button);
return TRUE;
}
return FALSE;
}
static gboolean
st_button_button_release (ClutterActor *actor,
ClutterButtonEvent *event)
{
if (event->button == 1)
{
StButton *button = ST_BUTTON (actor);
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
if (!button->priv->is_pressed)
return FALSE;
clutter_ungrab_pointer ();
if (button->priv->is_toggle)
{
st_button_set_checked (button, !button->priv->is_checked);
}
button->priv->is_pressed = FALSE;
if (klass->released)
klass->released (button);
g_signal_emit (button, button_signals[CLICKED], 0);
return TRUE;
}
return FALSE;
}
static gboolean
st_button_enter (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StButton *button = ST_BUTTON (actor);
if (!button->priv->is_checked)
st_widget_set_style_pseudo_class ((StWidget*) button, "hover");
button->priv->is_hover = 1;
return CLUTTER_ACTOR_CLASS (st_button_parent_class)->enter_event (actor, event);
}
static gboolean
st_button_leave (ClutterActor *actor,
ClutterCrossingEvent *event)
{
StButton *button = ST_BUTTON (actor);
button->priv->is_hover = 0;
if (button->priv->is_pressed)
{
StButtonClass *klass = ST_BUTTON_GET_CLASS (button);
clutter_ungrab_pointer ();
button->priv->is_pressed = FALSE;
if (klass->released)
klass->released (button);
}
if (button->priv->is_checked)
st_widget_set_style_pseudo_class ((StWidget*) button, "checked");
else
st_widget_set_style_pseudo_class ((StWidget*) button, NULL);
return CLUTTER_ACTOR_CLASS (st_button_parent_class)->leave_event (actor, event);
}
static void
st_button_set_property (GObject *gobject,
guint prop_id,
const GValue *value,
GParamSpec *pspec)
{
StButton *button = ST_BUTTON (gobject);
StButtonPrivate *priv = ST_BUTTON (gobject)->priv;
switch (prop_id)
{
case PROP_LABEL:
st_button_set_label (button, g_value_get_string (value));
break;
case PROP_TOGGLE_MODE:
st_button_set_toggle_mode (button, g_value_get_boolean (value));
break;
case PROP_CHECKED:
st_button_set_checked (button, g_value_get_boolean (value));
break;
case PROP_TRANSITION_DURATION:
priv->transition_duration = g_value_get_int (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_button_get_property (GObject *gobject,
guint prop_id,
GValue *value,
GParamSpec *pspec)
{
StButtonPrivate *priv = ST_BUTTON (gobject)->priv;
switch (prop_id)
{
case PROP_LABEL:
g_value_set_string (value, priv->text);
break;
case PROP_TOGGLE_MODE:
g_value_set_boolean (value, priv->is_toggle);
break;
case PROP_CHECKED:
g_value_set_boolean (value, priv->is_checked);
break;
case PROP_TRANSITION_DURATION:
g_value_set_int (value, priv->transition_duration);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (gobject, prop_id, pspec);
break;
}
}
static void
st_button_finalize (GObject *gobject)
{
StButtonPrivate *priv = ST_BUTTON (gobject)->priv;
g_free (priv->text);
G_OBJECT_CLASS (st_button_parent_class)->finalize (gobject);
}
static void
st_button_dispose (GObject *gobject)
{
st_button_dispose_old_bg (ST_BUTTON (gobject));
G_OBJECT_CLASS (st_button_parent_class)->dispose (gobject);
}
static void
st_button_map (ClutterActor *self)
{
StButtonPrivate *priv = ST_BUTTON (self)->priv;
CLUTTER_ACTOR_CLASS (st_button_parent_class)->map (self);
if (priv->old_bg && priv->old_bg_parented)
clutter_actor_map (priv->old_bg);
}
static void
st_button_unmap (ClutterActor *self)
{
StButtonPrivate *priv = ST_BUTTON (self)->priv;
CLUTTER_ACTOR_CLASS (st_button_parent_class)->unmap (self);
if (priv->old_bg && priv->old_bg_parented)
clutter_actor_unmap (priv->old_bg);
}
static void
st_button_draw_background (StWidget *widget)
{
StButtonPrivate *priv;
ST_WIDGET_CLASS (st_button_parent_class)->draw_background (widget);
priv = ST_BUTTON (widget)->priv;
if (priv->old_bg && priv->old_bg_parented)
clutter_actor_paint (priv->old_bg);
}
static void
st_button_class_init (StButtonClass *klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
StWidgetClass *widget_class = ST_WIDGET_CLASS (klass);
GParamSpec *pspec;
g_type_class_add_private (klass, sizeof (StButtonPrivate));
klass->pressed = st_button_real_pressed;
klass->released = st_button_real_released;
gobject_class->set_property = st_button_set_property;
gobject_class->get_property = st_button_get_property;
gobject_class->dispose = st_button_dispose;
gobject_class->finalize = st_button_finalize;
actor_class->button_press_event = st_button_button_press;
actor_class->button_release_event = st_button_button_release;
actor_class->enter_event = st_button_enter;
actor_class->leave_event = st_button_leave;
actor_class->map = st_button_map;
actor_class->unmap = st_button_unmap;
widget_class->draw_background = st_button_draw_background;
widget_class->style_changed = st_button_style_changed;
pspec = g_param_spec_string ("label",
"Label",
"Label of the button",
NULL, G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_LABEL, pspec);
pspec = g_param_spec_boolean ("toggle-mode",
"Toggle Mode",
"Enable or disable toggling",
FALSE, G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_TOGGLE_MODE, pspec);
pspec = g_param_spec_boolean ("checked",
"Checked",
"Indicates if a toggle button is \"on\""
" or \"off\"",
FALSE, G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_CHECKED, pspec);
pspec = g_param_spec_int ("transition-duration",
"Transition Duration",
"Duration of the state transition effect",
0, G_MAXINT, 120, G_PARAM_READWRITE);
g_object_class_install_property (gobject_class, PROP_TRANSITION_DURATION, pspec);
/**
* StButton::clicked:
* @button: the object that received the signal
*
* Emitted when the user activates the button, either with a mouse press and
* release or with the keyboard.
*/
button_signals[CLICKED] =
g_signal_new ("clicked",
G_TYPE_FROM_CLASS (klass),
G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (StButtonClass, clicked),
NULL, NULL,
_st_marshal_VOID__VOID,
G_TYPE_NONE, 0);
}
static void
st_button_init (StButton *button)
{
button->priv = ST_BUTTON_GET_PRIVATE (button);
button->priv->transition_duration = 120;
button->priv->spacing = 6;
clutter_actor_set_reactive ((ClutterActor *) button, TRUE);
}
/**
* st_button_new:
*
* Create a new button
*
* Returns: a new #StButton
*/
StWidget *
st_button_new (void)
{
return g_object_new (ST_TYPE_BUTTON, NULL);
}
/**
* st_button_new_with_label:
* @text: text to set the label to
*
* Create a new #StButton with the specified label
*
* Returns: a new #StButton
*/
StWidget *
st_button_new_with_label (const gchar *text)
{
return g_object_new (ST_TYPE_BUTTON, "label", text, NULL);
}
/**
* st_button_get_label:
* @button: a #StButton
*
* Get the text displayed on the button
*
* Returns: the text for the button. This must not be freed by the application
*/
G_CONST_RETURN gchar *
st_button_get_label (StButton *button)
{
g_return_val_if_fail (ST_IS_BUTTON (button), NULL);
return button->priv->text;
}
/**
* st_button_set_label:
* @button: a #Stbutton
* @text: text to set the label to
*
* Sets the text displayed on the button
*/
void
st_button_set_label (StButton *button,
const gchar *text)
{
StButtonPrivate *priv;
ClutterActor *label;
g_return_if_fail (ST_IS_BUTTON (button));
priv = button->priv;
g_free (priv->text);
if (text)
priv->text = g_strdup (text);
else
priv->text = g_strdup ("");
label = st_bin_get_child ((StBin*) button);
if (label && CLUTTER_IS_TEXT (label))
{
clutter_text_set_text (CLUTTER_TEXT (label), priv->text);
}
else
{
label = g_object_new (CLUTTER_TYPE_TEXT,
"text", priv->text,
"line-alignment", PANGO_ALIGN_CENTER,
"ellipsize", PANGO_ELLIPSIZE_END,
"use-markup", TRUE,
NULL);
st_bin_set_child ((StBin*) button, label);
}
/* Fake a style change so that we reset the style properties on the label */
st_widget_style_changed (ST_WIDGET (button));
g_object_notify (G_OBJECT (button), "label");
}
/**
* st_button_get_toggle_mode:
* @button: a #StButton
*
* Get the toggle mode status of the button.
*
* Returns: #TRUE if toggle mode is set, otherwise #FALSE
*/
gboolean
st_button_get_toggle_mode (StButton *button)
{
g_return_val_if_fail (ST_IS_BUTTON (button), FALSE);
return button->priv->is_toggle;
}
/**
* st_button_set_toggle_mode:
* @button: a #Stbutton
* @toggle: #TRUE or #FALSE
*
* Enables or disables toggle mode for the button. In toggle mode, the active
* state will be "toggled" when the user clicks the button.
*/
void
st_button_set_toggle_mode (StButton *button,
gboolean toggle)
{
g_return_if_fail (ST_IS_BUTTON (button));
button->priv->is_toggle = toggle;
g_object_notify (G_OBJECT (button), "toggle-mode");
}
/**
* st_button_get_checked:
* @button: a #StButton
*
* Get the state of the button that is in toggle mode.
*
* Returns: #TRUE if the button is checked, or #FALSE if not
*/
gboolean
st_button_get_checked (StButton *button)
{
g_return_val_if_fail (ST_IS_BUTTON (button), FALSE);
return button->priv->is_checked;
}
/**
* st_button_set_checked:
* @button: a #Stbutton
* @checked: #TRUE or #FALSE
*
* Sets the pressed state of the button. This is only really useful if the
* button has #toggle-mode mode set to #TRUE.
*/
void
st_button_set_checked (StButton *button,
gboolean checked)
{
g_return_if_fail (ST_IS_BUTTON (button));
if (button->priv->is_checked != checked)
{
button->priv->is_checked = checked;
if (checked)
st_widget_set_style_pseudo_class ((StWidget*) button, "checked");
else
if (button->priv->is_hover)
st_widget_set_style_pseudo_class ((StWidget*) button, "hover");
else
st_widget_set_style_pseudo_class ((StWidget*) button, NULL);
}
g_object_notify (G_OBJECT (button), "checked");
}