1759e27ef7
It's already too complex, and will get more complex in future, split it out. Update the code style. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326
423 lines
15 KiB
JavaScript
423 lines
15 KiB
JavaScript
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
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/* exported WorkspaceAnimationController */
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const { Clutter, Meta, Shell } = imports.gi;
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const Main = imports.ui.main;
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const SwipeTracker = imports.ui.swipeTracker;
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const WINDOW_ANIMATION_TIME = 250;
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var WorkspaceAnimationController = class {
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constructor() {
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this._shellwm = global.window_manager;
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this._movingWindow = null;
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this._switchData = null;
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this._shellwm.connect('kill-switch-workspace', shellwm => {
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if (this._switchData) {
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if (this._switchData.inProgress)
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this._switchWorkspaceDone(shellwm);
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else if (!this._switchData.gestureActivated)
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this._finishWorkspaceSwitch(this._switchData);
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}
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});
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global.display.connect('restacked', this._syncStacking.bind(this));
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Main.overview.connect('showing', () => {
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if (this._switchData) {
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if (this._switchData.gestureActivated)
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this._switchWorkspaceStop();
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this._swipeTracker.enabled = false;
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}
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});
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Main.overview.connect('hiding', () => {
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this._swipeTracker.enabled = true;
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});
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let swipeTracker = new SwipeTracker.SwipeTracker(global.stage,
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Shell.ActionMode.NORMAL, { allowDrag: false, allowScroll: false });
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swipeTracker.connect('begin', this._switchWorkspaceBegin.bind(this));
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swipeTracker.connect('update', this._switchWorkspaceUpdate.bind(this));
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swipeTracker.connect('end', this._switchWorkspaceEnd.bind(this));
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this._swipeTracker = swipeTracker;
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}
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_syncStacking() {
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if (this._switchData === null)
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return;
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const windows = global.get_window_actors();
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let lastCurSibling = null;
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const lastDirSibling = [];
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for (let i = 0; i < windows.length; i++) {
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if (windows[i].get_parent() === this._switchData.curGroup) {
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this._switchData.curGroup.set_child_above_sibling(windows[i], lastCurSibling);
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lastCurSibling = windows[i];
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} else {
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for (const dir of Object.values(Meta.MotionDirection)) {
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const info = this._switchData.surroundings[dir];
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if (!info || windows[i].get_parent() !== info.actor)
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continue;
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let sibling = lastDirSibling[dir];
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if (sibling === undefined)
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sibling = null;
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info.actor.set_child_above_sibling(windows[i], sibling);
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lastDirSibling[dir] = windows[i];
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break;
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}
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}
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}
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}
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_getPositionForDirection(direction, fromWs, toWs) {
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let xDest = 0, yDest = 0;
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const oldWsIsFullscreen = fromWs.list_windows().some(w => w.is_fullscreen());
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const newWsIsFullscreen = toWs.list_windows().some(w => w.is_fullscreen());
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// We have to shift windows up or down by the height of the panel to prevent having a
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// visible gap between the windows while switching workspaces. Since fullscreen windows
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// hide the panel, they don't need to be shifted up or down.
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const shiftHeight = Main.panel.height;
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if (direction === Meta.MotionDirection.UP ||
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direction === Meta.MotionDirection.UP_LEFT ||
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direction === Meta.MotionDirection.UP_RIGHT)
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yDest = -global.screen_height + (oldWsIsFullscreen ? 0 : shiftHeight);
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else if (direction === Meta.MotionDirection.DOWN ||
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direction === Meta.MotionDirection.DOWN_LEFT ||
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direction === Meta.MotionDirection.DOWN_RIGHT)
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yDest = global.screen_height - (newWsIsFullscreen ? 0 : shiftHeight);
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if (direction === Meta.MotionDirection.LEFT ||
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direction === Meta.MotionDirection.UP_LEFT ||
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direction === Meta.MotionDirection.DOWN_LEFT)
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xDest = -global.screen_width;
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else if (direction === Meta.MotionDirection.RIGHT ||
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direction === Meta.MotionDirection.UP_RIGHT ||
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direction === Meta.MotionDirection.DOWN_RIGHT)
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xDest = global.screen_width;
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return [xDest, yDest];
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}
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_prepareWorkspaceSwitch(from, to, direction) {
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if (this._switchData)
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return;
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const wgroup = global.window_group;
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const windows = global.get_window_actors();
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const switchData = {};
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this._switchData = switchData;
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switchData.curGroup = new Clutter.Actor();
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switchData.movingWindowBin = new Clutter.Actor();
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switchData.windows = [];
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switchData.surroundings = {};
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switchData.gestureActivated = false;
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switchData.inProgress = false;
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switchData.container = new Clutter.Actor();
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switchData.container.add_child(switchData.curGroup);
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wgroup.add_child(switchData.movingWindowBin);
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wgroup.add_child(switchData.container);
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const workspaceManager = global.workspace_manager;
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const curWs = workspaceManager.get_workspace_by_index(from);
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for (const dir of Object.values(Meta.MotionDirection)) {
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let ws = null;
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if (to < 0)
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ws = curWs.get_neighbor(dir);
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else if (dir === direction)
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ws = workspaceManager.get_workspace_by_index(to);
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if (ws === null || ws === curWs) {
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switchData.surroundings[dir] = null;
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continue;
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}
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const [x, y] = this._getPositionForDirection(dir, curWs, ws);
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const info = {
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index: ws.index(),
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actor: new Clutter.Actor(),
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xDest: x,
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yDest: y,
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};
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switchData.surroundings[dir] = info;
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switchData.container.add_child(info.actor);
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switchData.container.set_child_above_sibling(info.actor, null);
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info.actor.set_position(x, y);
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}
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wgroup.set_child_above_sibling(switchData.movingWindowBin, null);
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for (const windowActor of windows) {
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const window = windowActor.get_meta_window();
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if (!window.showing_on_its_workspace())
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continue;
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if (window.is_on_all_workspaces())
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continue;
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const record = {
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windowActor,
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parent: windowActor.get_parent(),
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};
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if (this.movingWindow && window === this.movingWindow) {
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record.parent.remove_child(windowActor);
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switchData.movingWindow = record;
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switchData.windows.push(switchData.movingWindow);
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switchData.movingWindowBin.add_child(windowActor);
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} else if (window.get_workspace().index() === from) {
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record.parent.remove_child(windowActor);
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switchData.windows.push(record);
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switchData.curGroup.add_child(windowActor);
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} else {
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let visible = false;
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for (const dir of Object.values(Meta.MotionDirection)) {
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const info = switchData.surroundings[dir];
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if (!info || info.index !== window.get_workspace().index())
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continue;
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record.parent.remove_child(windowActor);
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switchData.windows.push(record);
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info.actor.add_child(windowActor);
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visible = true;
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break;
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}
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windowActor.visible = visible;
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}
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}
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for (const record of switchData.windows) {
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record.windowDestroyId = record.windowActor.connect('destroy', () => {
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switchData.windows.splice(switchData.windows.indexOf(record), 1);
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});
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}
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}
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_finishWorkspaceSwitch(switchData) {
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this._switchData = null;
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for (const record of switchData.windows) {
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record.windowActor.disconnect(record.windowDestroyId);
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switchData.movingWindowBin.remove_child(record.windowActor);
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record.parent.add_child(record.windowActor);
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if (!record.windowActor.get_meta_window().get_workspace().active)
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record.windowActor.hide();
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}
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switchData.container.destroy();
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switchData.movingWindowBin.destroy();
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this.movingWindow = null;
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}
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animateSwitch(shellwm, from, to, direction) {
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this._prepareWorkspaceSwitch(from, to, direction);
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this._switchData.inProgress = true;
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const workspaceManager = global.workspace_manager;
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const fromWs = workspaceManager.get_workspace_by_index(from);
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const toWs = workspaceManager.get_workspace_by_index(to);
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let [xDest, yDest] = this._getPositionForDirection(direction, fromWs, toWs);
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/* @direction is the direction that the "camera" moves, so the
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* screen contents have to move one screen's worth in the
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* opposite direction.
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*/
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xDest = -xDest;
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yDest = -yDest;
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this._switchData.container.ease({
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x: xDest,
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y: yDest,
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duration: WINDOW_ANIMATION_TIME,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => this._switchWorkspaceDone(shellwm),
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});
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}
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_switchWorkspaceDone(shellwm) {
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this._finishWorkspaceSwitch(this._switchData);
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shellwm.completed_switch_workspace();
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}
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_directionForProgress(progress) {
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if (global.workspace_manager.layout_rows === -1) {
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return progress > 0
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? Meta.MotionDirection.DOWN
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: Meta.MotionDirection.UP;
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} else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL) {
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return progress > 0
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? Meta.MotionDirection.LEFT
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: Meta.MotionDirection.RIGHT;
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} else {
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return progress > 0
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? Meta.MotionDirection.RIGHT
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: Meta.MotionDirection.LEFT;
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}
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}
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_getProgressRange() {
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if (!this._switchData)
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return [0, 0];
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let lower = 0;
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let upper = 0;
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const horiz = global.workspace_manager.layout_rows !== -1;
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let baseDistance;
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if (horiz)
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baseDistance = global.screen_width;
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else
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baseDistance = global.screen_height;
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let direction = this._directionForProgress(-1);
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let info = this._switchData.surroundings[direction];
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if (info !== null) {
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const distance = horiz ? info.xDest : info.yDest;
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lower = -Math.abs(distance) / baseDistance;
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}
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direction = this._directionForProgress(1);
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info = this._switchData.surroundings[direction];
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if (info !== null) {
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const distance = horiz ? info.xDest : info.yDest;
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upper = Math.abs(distance) / baseDistance;
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}
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return [lower, upper];
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}
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_switchWorkspaceBegin(tracker, monitor) {
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if (Meta.prefs_get_workspaces_only_on_primary() &&
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monitor !== Main.layoutManager.primaryIndex)
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return;
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const workspaceManager = global.workspace_manager;
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const horiz = workspaceManager.layout_rows !== -1;
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tracker.orientation = horiz
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? Clutter.Orientation.HORIZONTAL
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: Clutter.Orientation.VERTICAL;
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const activeWorkspace = workspaceManager.get_active_workspace();
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let baseDistance;
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if (horiz)
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baseDistance = global.screen_width;
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else
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baseDistance = global.screen_height;
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let progress;
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if (this._switchData && this._switchData.gestureActivated) {
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this._switchData.container.remove_all_transitions();
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if (!horiz)
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progress = -this._switchData.container.y / baseDistance;
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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progress = this._switchData.container.x / baseDistance;
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else
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progress = -this._switchData.container.x / baseDistance;
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} else {
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this._prepareWorkspaceSwitch(activeWorkspace.index(), -1);
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progress = 0;
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}
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const points = [];
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const [lower, upper] = this._getProgressRange();
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if (lower !== 0)
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points.push(lower);
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points.push(0);
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if (upper !== 0)
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points.push(upper);
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tracker.confirmSwipe(baseDistance, points, progress, 0);
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}
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_switchWorkspaceUpdate(tracker, progress) {
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if (!this._switchData)
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return;
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const direction = this._directionForProgress(progress);
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const info = this._switchData.surroundings[direction];
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let xPos = 0;
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let yPos = 0;
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if (info) {
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if (global.workspace_manager.layout_rows === -1)
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yPos = -Math.round(progress * global.screen_height);
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else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
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xPos = Math.round(progress * global.screen_width);
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else
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xPos = -Math.round(progress * global.screen_width);
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}
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this._switchData.container.set_position(xPos, yPos);
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}
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_switchWorkspaceEnd(tracker, duration, endProgress) {
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if (!this._switchData)
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return;
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const workspaceManager = global.workspace_manager;
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const activeWorkspace = workspaceManager.get_active_workspace();
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let newWs = activeWorkspace;
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let xDest = 0;
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let yDest = 0;
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if (endProgress !== 0) {
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const direction = this._directionForProgress(endProgress);
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newWs = activeWorkspace.get_neighbor(direction);
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xDest = -this._switchData.surroundings[direction].xDest;
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yDest = -this._switchData.surroundings[direction].yDest;
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}
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const switchData = this._switchData;
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switchData.gestureActivated = true;
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this._switchData.container.ease({
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x: xDest,
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y: yDest,
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duration,
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mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
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onComplete: () => {
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if (!newWs.active)
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newWs.activate(global.get_current_time());
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this._finishWorkspaceSwitch(switchData);
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},
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});
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}
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_switchWorkspaceStop() {
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this._switchData.container.x = 0;
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this._switchData.container.y = 0;
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this._finishWorkspaceSwitch(this._switchData);
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}
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get gestureActive() {
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return this._switchData !== null && this._switchData.gestureActivated;
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}
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set movingWindow(movingWindow) {
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this._movingWindow = movingWindow;
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}
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get movingWindow() {
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return this._movingWindow;
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}
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};
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